Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Vury Leo
pre-release-database-cdb
Commits
124c8b59
Commit
124c8b59
authored
Jun 11, 2025
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix 絢嵐
parent
4db79078
Changes
12
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
67 additions
and
70 deletions
+67
-70
DOOD.cdb
DOOD.cdb
+0
-0
script/c101302012.lua
script/c101302012.lua
+8
-7
script/c101302013.lua
script/c101302013.lua
+1
-1
script/c101302014.lua
script/c101302014.lua
+1
-1
script/c101302015.lua
script/c101302015.lua
+16
-4
script/c101302016.lua
script/c101302016.lua
+1
-1
script/c101302017.lua
script/c101302017.lua
+6
-6
script/c101302061.lua
script/c101302061.lua
+6
-6
script/c101302062.lua
script/c101302062.lua
+4
-10
script/c101302063.lua
script/c101302063.lua
+11
-17
script/c101302076.lua
script/c101302076.lua
+12
-16
test-strings.conf
test-strings.conf
+1
-1
No files found.
DOOD.cdb
View file @
124c8b59
No preview for this file type
script/c101302012.lua
View file @
124c8b59
...
@@ -20,7 +20,7 @@ function s.initial_effect(c)
...
@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
spcon2
)
e2
:
SetCondition
(
s
.
spcon2
)
e2
:
SetTarget
(
s
.
sptg2
)
e2
:
SetTarget
(
s
.
sptg2
)
e2
:
SetOperation
(
s
.
spop2
)
e2
:
SetOperation
(
s
.
spop2
)
...
@@ -37,7 +37,7 @@ function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -37,7 +37,7 @@ function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
or
re
:
GetHandler
():
IsSetCard
(
0x2d1
)
and
re
:
IsActiveType
(
TYPE_QUICKPLAY
))
or
re
:
GetHandler
():
IsSetCard
(
0x2d1
)
and
re
:
IsActiveType
(
TYPE_QUICKPLAY
))
end
end
function
s
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
not
c
:
IsCode
(
id
)
and
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
not
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsCode
),
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
c
:
GetCode
())
and
not
Duel
.
IsExistingMatchingCard
(
aux
.
AND
(
Card
.
IsFaceup
,
Card
.
IsCode
),
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
c
:
GetCode
())
end
end
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
@@ -47,11 +47,12 @@ function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -47,11 +47,12 @@ function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
function
s
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
script/c101302013.lua
View file @
124c8b59
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
...
...
script/c101302014.lua
View file @
124c8b59
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
...
...
script/c101302015.lua
View file @
124c8b59
...
@@ -61,21 +61,33 @@ function s.thfilter(c,typ)
...
@@ -61,21 +61,33 @@ function s.thfilter(c,typ)
end
end
function
s
.
gcheck
(
g
)
function
s
.
gcheck
(
g
)
return
g
:
FilterCount
(
Card
.
IsCode
,
nil
,
5318639
)
<=
1
return
g
:
FilterCount
(
Card
.
IsCode
,
nil
,
5318639
)
<=
1
and
g
:
FilterCount
(
aux
.
NOT
(
Card
.
IsCode
),
nil
,
5318639
)
<=
1
and
g
:
FilterCount
(
Card
.
IsSetCard
,
nil
,
0x2d1
)
<=
1
end
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
end
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
#
g
>
0
then
if
#
g
>
0
and
g
:
CheckSubGroup
(
s
.
gcheck
,
1
,
2
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
1
,
2
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
1
,
2
)
if
sg
then
if
sg
then
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
end
end
end
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
splimit
(
e
,
c
,
tp
,
sumtp
,
sumpos
)
return
not
c
:
IsAttribute
(
ATTRIBUTE_WIND
)
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
...
...
script/c101302016.lua
View file @
124c8b59
...
@@ -78,7 +78,7 @@ end
...
@@ -78,7 +78,7 @@ end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
NegateEffect
(
ev
)
then
return
end
if
not
Duel
.
NegateEffect
(
ev
)
then
return
end
if
Duel
.
IsExistingMatchingCard
(
s
.
confilter
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
nil
)
if
Duel
.
IsExistingMatchingCard
(
s
.
confilter
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
nil
)
and
re
:
GetHandler
():
IsRelateTo
Effect
(
re
)
and
re
:
GetHandler
():
IsRelateTo
Chain
(
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
))
then
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
))
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
...
...
script/c101302017.lua
View file @
124c8b59
...
@@ -11,11 +11,11 @@ function s.initial_effect(c)
...
@@ -11,11 +11,11 @@ function s.initial_effect(c)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
sp
con
)
e1
:
SetCondition
(
s
.
ac
con
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
special summon
--
to deck
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
...
@@ -24,7 +24,7 @@ function s.initial_effect(c)
...
@@ -24,7 +24,7 @@ function s.initial_effect(c)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
sp
con
)
e2
:
SetCondition
(
s
.
ac
con
)
e2
:
SetTarget
(
s
.
tdtg
)
e2
:
SetTarget
(
s
.
tdtg
)
e2
:
SetOperation
(
s
.
tdop
)
e2
:
SetOperation
(
s
.
tdop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
...
@@ -42,7 +42,7 @@ function s.initial_effect(c)
...
@@ -42,7 +42,7 @@ function s.initial_effect(c)
e3
:
SetOperation
(
s
.
spop2
)
e3
:
SetOperation
(
s
.
spop2
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
s
.
sp
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
ac
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
IsActiveType
(
TYPE_QUICKPLAY
)
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
IsActiveType
(
TYPE_QUICKPLAY
)
end
end
function
s
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -68,12 +68,12 @@ end
...
@@ -68,12 +68,12 @@ end
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToDeck
()
end
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToDeck
()
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
2
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
2
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
g
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
g
:
GetCount
(),
0
,
0
)
end
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
Get
ChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToChain
,
nil
)
local
g
=
Duel
.
Get
TargetsRelateToChain
(
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
end
...
...
script/c101302061.lua
View file @
124c8b59
...
@@ -5,16 +5,16 @@ function s.initial_effect(c)
...
@@ -5,16 +5,16 @@ function s.initial_effect(c)
--activate
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--set
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_DESTROYED
)
e2
:
SetCode
(
EVENT_DESTROYED
)
...
@@ -44,8 +44,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -44,8 +44,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
local
op
=
0
if
b1
or
b2
then
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
end
e
:
SetLabel
(
op
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
op
==
1
then
...
@@ -56,7 +56,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -56,7 +56,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
elseif
op
==
2
then
elseif
op
==
2
then
if
e
:
IsCostChecked
()
then
if
e
:
IsCostChecked
()
then
e
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
...
@@ -89,7 +89,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -89,7 +89,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
Duel
.
SSet
(
tp
,
c
)
end
end
end
end
\ No newline at end of file
script/c101302062.lua
View file @
124c8b59
...
@@ -8,13 +8,13 @@ function s.initial_effect(c)
...
@@ -8,13 +8,13 @@ function s.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_TOGRAVE
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_TOGRAVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--set
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_DESTROYED
)
e2
:
SetCode
(
EVENT_DESTROYED
)
...
@@ -23,12 +23,6 @@ function s.initial_effect(c)
...
@@ -23,12 +23,6 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
setop
)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
tgfilter
(
c
)
return
(
c
:
IsRace
(
RACE_SPELLCASTER
)
or
c
:
IsType
(
TYPE_SPELL
))
and
c
:
IsAbleToGrave
()
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x128
,
0x150
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
tgfilter
(
c
)
function
s
.
tgfilter
(
c
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
end
end
...
@@ -44,8 +38,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -44,8 +38,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
local
op
=
0
if
b1
or
b2
then
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
end
e
:
SetLabel
(
op
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
op
==
1
then
...
@@ -88,7 +82,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -88,7 +82,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
Duel
.
SSet
(
tp
,
c
)
end
end
end
end
\ No newline at end of file
script/c101302063.lua
View file @
124c8b59
...
@@ -8,13 +8,13 @@ function s.initial_effect(c)
...
@@ -8,13 +8,13 @@ function s.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_DRAW
+
CATEGORY_HANDES
)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_DRAW
+
CATEGORY_HANDES
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--set
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_DESTROYED
)
e2
:
SetCode
(
EVENT_DESTROYED
)
...
@@ -23,15 +23,6 @@ function s.initial_effect(c)
...
@@ -23,15 +23,6 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
setop
)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
tgfilter
(
c
)
return
(
c
:
IsRace
(
RACE_SPELLCASTER
)
or
c
:
IsType
(
TYPE_SPELL
))
and
c
:
IsAbleToGrave
()
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x128
,
0x150
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
tgfilter
(
c
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
end
function
s
.
thfilter
(
c
)
function
s
.
thfilter
(
c
)
return
c
:
IsCode
(
5318639
)
and
c
:
IsAbleToHand
()
return
c
:
IsCode
(
5318639
)
and
c
:
IsAbleToHand
()
end
end
...
@@ -44,8 +35,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -44,8 +35,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local
op
=
0
local
op
=
0
if
b1
or
b2
then
if
b1
or
b2
then
op
=
aux
.
SelectFromOptions
(
tp
,
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
),
1
},
{
b1
,
aux
.
Stringid
(
id
,
2
),
1
},
{
b2
,
aux
.
Stringid
(
id
,
2
),
2
})
{
b2
,
aux
.
Stringid
(
id
,
3
),
2
})
end
end
e
:
SetLabel
(
op
)
e
:
SetLabel
(
op
)
if
op
==
1
then
if
op
==
1
then
...
@@ -65,19 +56,22 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -65,19 +56,22 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
end
end
function
s
.
cfilter
(
c
)
function
s
.
cfilter
(
c
)
return
(
c
:
IsSetCard
(
0x2d1
)
or
c
:
Is
Code
(
5318639
))
and
c
:
IsDiscardable
()
return
(
c
:
IsSetCard
(
0x2d1
)
or
c
:
Is
Type
(
TYPE_QUICKPLAY
))
and
c
:
IsDiscardable
()
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
1
then
if
e
:
GetLabel
()
==
1
then
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
Duel
.
Draw
(
p
,
d
,
REASON_EFFECT
)
Duel
.
ShuffleHand
(
p
)
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
if
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
then
if
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
then
Duel
.
DiscardHand
(
tp
,
s
.
cfilter
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
local
dg
=
Duel
.
SelectMatchingCard
(
p
,
s
.
cfilter
,
p
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
dg
:
GetCount
()
>
0
then
Duel
.
ShuffleHand
(
p
)
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
,
p
)
end
else
else
local
sg
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
,
0
)
local
sg
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
,
0
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
sg
,
REASON_EFFECT
+
REASON_DISCARD
,
p
)
end
end
elseif
e
:
GetLabel
()
==
2
then
elseif
e
:
GetLabel
()
==
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
...
@@ -98,7 +92,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -98,7 +92,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
Duel
.
SSet
(
tp
,
c
)
end
end
end
end
\ No newline at end of file
script/c101302076.lua
View file @
124c8b59
...
@@ -14,9 +14,9 @@ function s.initial_effect(c)
...
@@ -14,9 +14,9 @@ function s.initial_effect(c)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e2
:
SetCountLimit
(
1
)
e2
:
SetCountLimit
(
1
)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetHintTiming
(
TIMING_DAMAGE_STEP
,
TIMING_END_PHASE
+
TIMING_DAMAGE_STEP
)
e2
:
SetTarget
(
s
.
drtg
)
e2
:
SetTarget
(
s
.
drtg
)
e2
:
SetOperation
(
s
.
drop
)
e2
:
SetOperation
(
s
.
drop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
...
@@ -35,8 +35,7 @@ function s.initial_effect(c)
...
@@ -35,8 +35,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--set
--set
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e4
:
SetCode
(
EVENT_DESTROYED
)
e4
:
SetCode
(
EVENT_DESTROYED
)
...
@@ -45,29 +44,26 @@ function s.initial_effect(c)
...
@@ -45,29 +44,26 @@ function s.initial_effect(c)
e4
:
SetOperation
(
s
.
setop
)
e4
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
function
s
.
tdfilter
(
c
,
tp
)
function
s
.
tdfilter
(
c
)
return
c
:
IsSetCard
(
0x2d1
)
and
c
:
IsType
(
TYPE_QUICKPLAY
)
and
c
:
IsAbleToDeck
()
return
c
:
IsType
(
TYPE_QUICKPLAY
)
and
c
:
IsAbleToDeck
()
and
c
:
IsCanBeEffectTarget
()
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
c
)
end
end
function
s
.
tdfilter2
(
c
,
tp
)
function
s
.
gcheck
(
g
)
return
c
:
IsType
(
TYPE_QUICKPLAY
)
and
c
:
IsAbleToDeck
()
return
g
:
FilterCount
(
Card
.
IsSetCard
,
nil
,
0x2d1
)
>
0
end
end
function
s
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
if
chkc
then
return
false
end
local
dg
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
IsExistingTarget
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
tp
)
end
and
dg
:
CheckSubGroup
(
s
.
gcheck
,
3
,
3
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
tdfilter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tp
)
local
g
=
dg
:
SelectSubGroup
(
tp
,
s
.
gcheck
,
false
,
3
,
3
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
2
,
g
)
g
:
Merge
(
g2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
3
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
3
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
end
function
s
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetTargetsRelateToChain
()
local
g
=
Duel
.
GetTargetsRelateToChain
()
if
#
g
~=
0
then
if
#
g
~=
0
then
if
aux
.
PlaceCardsOnDeckBottom
(
tp
,
g
)
~=
0
then
if
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
>
0
and
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
...
@@ -135,7 +131,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -135,7 +131,7 @@ function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
()
then
if
c
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
c
)
then
Duel
.
SSet
(
tp
,
c
)
Duel
.
SSet
(
tp
,
c
)
end
end
end
end
\ No newline at end of file
test-strings.conf
View file @
124c8b59
...
@@ -2,4 +2,4 @@
...
@@ -2,4 +2,4 @@
!
counter
0
x106f
少女指示物
!
counter
0
x106f
少女指示物
!
setname
0
x2cf
树熊
!
setname
0
x2cf
树熊
!
setname
0
x2d0
死伟王
!
setname
0
x2d0
死伟王
!
setname
0
x2d
0
绚岚
!
setname
0
x2d
1
绚岚
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment