Commit 0d6d8a1a authored by wind2009's avatar wind2009

Fix エターナル・サンシャイン

parent de4f9d09
...@@ -8,21 +8,22 @@ function s.initial_effect(c) ...@@ -8,21 +8,22 @@ function s.initial_effect(c)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--def up --def up
local e3=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0) e2:SetTargetRange(LOCATION_MZONE,0)
e3:SetValue(s.val) e2:SetValue(s.val)
c:RegisterEffect(e3) c:RegisterEffect(e2)
--negate --negate
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE) e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN) e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetRange(LOCATION_SZONE) e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e3:SetTarget(s.distg) e3:SetTarget(s.distg)
e3:SetOperation(s.disop) e3:SetOperation(s.disop)
...@@ -41,7 +42,7 @@ end ...@@ -41,7 +42,7 @@ end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_MZONE,0,nil) local ct=Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_MZONE,0,nil)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil)
and Duel.GetFlagEffect(tp,id)<=ct end and Duel.GetFlagEffect(tp,id)<=ct end
Duel.RegisterFlagEffect(tp,id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
...@@ -51,23 +52,27 @@ end ...@@ -51,23 +52,27 @@ end
function s.disop(e,tp,eg,ep,ev,re,r,rp) function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(math.ceil(tc:GetAttack()/2)) e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetCode(EFFECT_DISABLE) e2:SetValue(math.ceil(tc:GetDefense()/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetCode(EFFECT_DISABLE)
e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_DISABLE_EFFECT)
e4:SetValue(RESET_TURN_SET)
e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
end end
end end
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