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syntax_j
mycard
Commits
fb3c071a
Commit
fb3c071a
authored
Dec 24, 2011
by
神楽坂玲奈
Browse files
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Plain Diff
观战消息,流程按钮图改变,LP初步
parent
7e3a0e0e
Changes
26
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Inline
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Showing
26 changed files
with
104 additions
and
77 deletions
+104
-77
graphics/system/phases_opponent.png
graphics/system/phases_opponent.png
+0
-0
graphics/system/phases_opponent.png_STOP
graphics/system/phases_opponent.png_STOP
+0
-0
graphics/system/phases_player.png
graphics/system/phases_player.png
+0
-0
graphics/system/phases_player.png_STOP
graphics/system/phases_player.png_STOP
+0
-0
lib/action.rb
lib/action.rb
+24
-5
lib/card.rb
lib/card.rb
+1
-1
lib/deck.rb
lib/deck.rb
+1
-1
lib/game_field.rb
lib/game_field.rb
+1
-1
lib/iduel/action.rb
lib/iduel/action.rb
+2
-4
lib/iduel/event.rb
lib/iduel/event.rb
+1
-1
lib/iduel/iduel.rb
lib/iduel/iduel.rb
+6
-3
lib/iduel/replay.rb
lib/iduel/replay.rb
+1
-1
lib/nbx/nbx.rb
lib/nbx/nbx.rb
+3
-4
lib/replay.rb
lib/replay.rb
+7
-15
lib/scene.rb
lib/scene.rb
+5
-1
lib/scene_duel.rb
lib/scene_duel.rb
+11
-13
lib/scene_login.rb
lib/scene_login.rb
+5
-9
lib/scene_title.rb
lib/scene_title.rb
+3
-3
lib/scene_watch.rb
lib/scene_watch.rb
+8
-1
lib/widget_inputbox.rb
lib/widget_inputbox.rb
+1
-2
lib/widget_msgbox.rb
lib/widget_msgbox.rb
+1
-1
lib/window_cardinfo.rb
lib/window_cardinfo.rb
+1
-1
lib/window_lp.rb
lib/window_lp.rb
+6
-8
lib/window_phases.rb
lib/window_phases.rb
+6
-1
lib/window_roomchat.rb
lib/window_roomchat.rb
+6
-1
lib/window_title.rb
lib/window_title.rb
+4
-0
No files found.
graphics/system/phases_opponent.png
View file @
fb3c071a
This diff was suppressed by a .gitattributes entry.
graphics/system/phases_opponent.png_STOP
0 → 100644
View file @
fb3c071a
File added
graphics/system/phases_player.png
View file @
fb3c071a
This diff was suppressed by a .gitattributes entry.
graphics/system/phases_player.png_STOP
0 → 100644
View file @
fb3c071a
File added
lib/action.rb
View file @
fb3c071a
...
...
@@ -15,7 +15,7 @@ class Action
@from_player
?
$game
.
opponent_field
:
$game
.
player_field
end
def
run
$game
.
action
self
#子类定义
end
class
Reset
<
Action
def
run
...
...
@@ -72,7 +72,7 @@ class Action
def
run
$game
.
phase
=
phase
if
@from_player
and
phase
==
:EP
Game_Event
.
push
Game_Event
::
Action
.
new
(
TurnEnd
.
new
(
true
,
$game
.
player_field
,
$game
.
turn_player
?
@turn
:
@
turn
.
next
))
Game_Event
.
push
Game_Event
::
Action
.
new
(
TurnEnd
.
new
(
true
,
$game
.
player_field
,
$game
.
turn_player
?
$game
.
turn
:
$game
.
turn
.
next
))
end
super
end
...
...
@@ -164,8 +164,9 @@ class Action
else
card
.
position
=
:attack
end
else
card
.
position
=
:attack
end
card
.
position
=
@position
end
if
@to_pos
if
@to_pos
.
is_a?
Integer
...
...
@@ -288,9 +289,9 @@ class Action
(
@field
[
:deck
]
-
player_field
.
deck
.
size
).
times
{
player_field
.
deck
.
push
Game_Card
.
new
(
Card
::
Unknown
)}
end
if
player_field
.
graveyard
.
size
>
@field
[
:graveyard
]
player_field
.
graveyard
.
pop
(
player_field
.
graveyard
.
size
-
@field
[
:graveyard
])
player_field
.
graveyard
.
pop
(
player_field
.
graveyard
.
size
-
@field
[
:graveyard
])
elsif
player_field
.
graveyard
.
size
<
@field
[
:graveyard
]
(
@field
[
:graveyard
]
-
player_field
.
graveyard
.
size
).
times
{
player_field
.
graveyard
.
push
Game_Card
.
new
(
Card
::
Unknown
)}
(
@field
[
:graveyard
]
-
player_field
.
graveyard
.
size
).
times
{
player_field
.
graveyard
.
push
Game_Card
.
new
(
Card
::
Unknown
)}
end
(
0
..
10
).
each
do
|
pos
|
if
@field
[
pos
]
...
...
@@ -344,6 +345,24 @@ class Action
end
end
class
ViewDeck
<
Action
;
end
class
LP
<
Action
attr_accessor
:operator
,
:value
def
initialize
(
from_player
,
operator
,
value
)
super
(
from_player
)
@operator
=
operator
@value
=
value
end
def
run
case
operator
when
:lose
player_field
.
lp
-=
@value
when
:increase
player_field
.
lp
+=
@value
when
:become
player_field
.
lp
=
@value
end
end
end
class
Unknown
<
Action
def
initialize
(
str
)
@str
=
str
...
...
lib/card.rb
View file @
fb3c071a
...
...
@@ -22,7 +22,7 @@ class Card
@all
[
id
]
||
old_new
(
@db
.
get_first_row
(
"select * from YGODATA where id =
#{
id
}
"
))
when
Symbol
row
=
@db
.
get_first_row
(
"select * from YGODATA where name = '
#{
id
}
'"
)
(
row
&&
(
@all
[
row
[
'id'
].
to_i
]
||
old_new
(
row
)))
||
Card
.
new
(
'id'
=>
0
,
'number'
=>
:"00000000"
,
'name'
=>
name
,
'card_type'
=>
:
通常怪兽
,
'stats'
=>
""
,
'archettypes'
=>
""
,
'mediums'
=>
""
,
'lore'
=>
""
)
(
row
&&
(
@all
[
row
[
'id'
].
to_i
]
||
old_new
(
row
)))
||
Card
.
new
(
'id'
=>
0
,
'number'
=>
:"00000000"
,
'name'
=>
id
,
'card_type'
=>
:
通常怪兽
,
'stats'
=>
""
,
'archettypes'
=>
""
,
'mediums'
=>
""
,
'lore'
=>
""
)
when
Hash
old_new
(
id
)
when
nil
...
...
lib/deck.rb
View file @
fb3c071a
...
...
@@ -25,7 +25,7 @@ class Deck
temp
=
[]
now
=
main
open
(
File
.
expand_path
(
name
,
DeckPath
))
do
|
file
|
file
.
set_encoding
"GBK"
,
"UTF-8"
file
.
set_encoding
"GBK"
,
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
while
line
=
file
.
readline
.
chomp!
case
line
when
/^\[(.+?)\](?:\#.*\#)?$/
...
...
lib/game_field.rb
View file @
fb3c071a
...
...
@@ -25,7 +25,7 @@ class Game_Field
attr_accessor
:removed
def
initialize
(
deck
=
nil
)
@deck_original
=
deck
||
Deck
.
new
(
Array
.
new
(
60
,
Card
.
find
(
nil
)),
Array
.
new
(
15
,
Card
.
find
(
nil
)))
@deck_original
=
deck
||
Deck
.
new
(
Array
.
new
(
60
,
Card
.
find
(
nil
)),
[],
Array
.
new
(
15
,
Card
.
find
(
nil
)))
reset
end
def
reset
...
...
lib/iduel/action.rb
View file @
fb3c071a
...
...
@@ -169,7 +169,6 @@ class Action
end
def
self
.
parse
(
str
)
from_player
=
nil
p
str
case
str
when
/^\[(\d+)\] (.*)$/m
#p $2, $2.match(/(◎|●)→=\[0:0:0\]==回合结束==<(\d+)>=\[\d+\]\n#{FieldFilter}(.*)/)
...
...
@@ -265,6 +264,8 @@ class Action
Flip
.
new
(
from_player
,
parse_pos
(
$1
),
parse_card
(
$2
))
when
/
#{
PhaseFilter
}
/
ChangePhase
.
new
(
from_player
,
parse_phase
(
$1
))
when
/LP(损失|回复|变成)<(-?\d+)>/
LP
.
new
(
from_player
,
case
$1
when
"损失"
;
:lose
;
when
"回复"
;
:increase
;
when
"变成"
;
:become
end
,
$2
.
to_i
)
else
Unknown
.
new
str
end
...
...
@@ -282,9 +283,6 @@ class Action
def
escape
inspect
end
def
run
$game
.
action
self
if
@from_player
end
class
FirstToGo
def
escape
"[
#{
@id
}
]
#{
from_player
?
'◎'
:
'●'
}
→[11年3月1日禁卡表]先攻"
...
...
lib/iduel/event.rb
View file @
fb3c071a
...
...
@@ -127,7 +127,7 @@ class Game_Event
info
=~
/(.*)▊▊▊.*?$/m
info
=
$1
info
[
"◎"
]
=
"●"
if
info
[
"◎"
]
self
.
new
::
Action
.
parse
info
self
.
new
::
Action
.
parse
(
info
),
info
end
end
class
Leave
...
...
lib/iduel/iduel.rb
View file @
fb3c071a
...
...
@@ -4,7 +4,7 @@ class Iduel < Game
Server
=
"iduel.ocgsoft.cn"
Port
=
38522
RS
=
"
\xA1\xE9
"
.
force_encoding
(
"GBK"
).
encode
(
"UTF-8"
)
RS
=
"
¢"
attr_accessor
:session
attr_accessor
:key
def
initialize
...
...
@@ -20,10 +20,13 @@ class Iduel < Game
require
'open-uri'
begin
@conn
=
TCPSocket
.
open
(
Server
,
Port
)
@conn
.
set_encoding
"GBK"
,
"UTF-8"
@conn
.
set_encoding
"GBK"
,
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
@recv
=
Thread
.
new
do
begin
recv
@conn
.
gets
(
RS
)
while
@conn
rescue
Game_Event
.
push
Game_Event
::
Error
.
new
(
$!
.
class
.
to_s
,
$!
.
message
)
puts
$!
.
backtrace
ensure
exit
end
...
...
@@ -57,7 +60,7 @@ class Iduel < Game
end
end
def
action
(
action
)
send
(
2
,
"
#{
checknum
(
"RMSG"
,
@session
)
}
@
#{
@key
}
"
,
"
#{
action
.
escape
}
▊▊▊mycard"
)
#
if @room.include? @user#TODO:iduel校验字串
send
(
2
,
"
#{
checknum
(
"RMSG"
,
@session
)
}
@
#{
@key
}
"
,
"
#{
action
.
escape
}
▊▊▊mycard"
)
#
if @room.include? @user#TODO:iduel校验字串
end
def
exit
@recv
.
exit
...
...
lib/iduel/replay.rb
View file @
fb3c071a
...
...
@@ -11,7 +11,7 @@ class Replay
def
self
.
load
(
filename
)
#TODO:效率优化
file
=
open
(
filename
)
file
.
set_encoding
"GBK"
,
"UTF-8"
file
.
set_encoding
"GBK"
,
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
result
=
self
.
new
(
file
)
contents
=
file
.
read
contents
=~
Player_Filter
...
...
lib/nbx/nbx.rb
View file @
fb3c071a
...
...
@@ -2,7 +2,7 @@
class
NBX
<
Game
Version
=
"20090622"
Port
=
2583
RS
=
"
\xA1\xE9
"
.
force_encoding
"GBK
"
RS
=
"
¢
"
def
initialize
super
require
'socket'
...
...
@@ -53,7 +53,7 @@ class NBX < Game
else
#连接
@conn_room
=
client
@conn_room
.
set_encoding
"GBK"
@conn_room
.
set_encoding
"GBK"
,
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
send
(
:room
,
"[LinkOK]|
#{
Version
}
"
)
send
(
:room
,
"▓SetName:
#{
@user
.
name
}
▓"
)
send
(
:room
,
"[☆]开启 游戏王NetBattleX Version 2.7.0
\r\n
[10年3月1日禁卡表]
\r\n
▊▊▊E8CB04"
)
...
...
@@ -66,8 +66,7 @@ class NBX < Game
end
end
def
recv_room
(
info
)
info
.
chomp!
(
RS
)
info
.
encode!
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
info
.
chomp!
(
RS
)
puts
">>
#{
info
}
"
Game_Event
.
push
Game_Event
.
parse
info
end
...
...
lib/replay.rb
View file @
fb3c071a
...
...
@@ -2,25 +2,17 @@ class Replay
ReplayPath
=
'replay'
LastReplay
=
'lastreplay.txt'
def
initialize
(
filename
=
LastReplay
)
@file
=
open
(
File
.
expand_path
(
filename
,
ReplayPath
),
'w'
)
unless
filename
.
is_a?
IO
@file
=
open
(
File
.
expand_path
(
filename
,
ReplayPath
),
'w'
)
end
def
save
(
filename
=
"
#{
Time
.
now
.
strftime
(
"%Y-%m-%d_%H:%M-%S"
)
}
_
#{
$game
.
room
.
player1
.
name
}
(
#{
$game
.
room
.
player1
.
id
}
)_
#{
$game
.
room
.
player2
.
name
}
(
#{
$game
.
room
.
player2
.
id
}
).txt"
)
def
add
(
action
)
action
=
action
.
escape
if
action
.
is_a?
Action
@file
.
write
action
+
"
\n
"
end
def
save
(
filename
=
"
#{
Time
.
now
.
strftime
(
"%Y%m%d%H%M%S"
)
}
_
#{
$game
.
room
.
player1
.
name
}
(
#{
$game
.
room
.
player1
.
id
}
)_
#{
$game
.
room
.
player2
.
name
}
(
#{
$game
.
room
.
player2
.
id
}
).txt"
)
close
File
.
rename
(
@file
.
path
,
File
.
expand_path
(
filename
,
ReplayPath
))
end
def
close
@file
.
close
end
def
self
.
load
(
file
)
@file
=
open
(
file
)
end
def
add
(
action
)
#协议定义
end
def
get
#协议定义
end
def
eof?
@file
.
eof?
end
end
\ No newline at end of file
end
lib/scene.rb
View file @
fb3c071a
...
...
@@ -15,7 +15,11 @@ class Scene
while
$scene
==
self
update
$fpstimer
.
wait_frame
do
$screen
.
put
(
@background
,
0
,
0
)
if
@background
if
@background
$screen
.
put
(
@background
,
0
,
0
)
else
$screen
.
fill_rect
(
0
,
0
,
$screen
.
w
,
$screen
.
h
,
0x000000
)
end
@windows
.
each
do
|
window
|
window
.
draw
(
$screen
)
end
...
...
lib/scene_duel.rb
View file @
fb3c071a
...
...
@@ -28,7 +28,6 @@ class Scene_Duel < Scene
@deck
=
deck
end
def
start
$game
.
refresh
if
$game
@bgm
=
Mixer
::
Music
.
load
"audio/bgm/title.ogg"
Mixer
.
fade_in_music
(
@bgm
,
8000
,
-
1
)
@background
=
Surface
.
load
"graphics/field/main.png"
...
...
@@ -43,7 +42,7 @@ class Scene_Duel < Scene
@opponent_field_window
=
Window_Field
.
new
(
4
,
60
,
$game
.
opponent_field
,
false
)
@opponent_field_window
.
angle
=
180
@phases_window
=
Window_Phases
.
new
(
12
4
,
357
)
@phases_window
=
Window_Phases
.
new
(
12
2
,
356
)
@fieldback_window
=
Window_FieldBack
.
new
(
130
,
174
)
@cardinfo_window
=
Window_CardInfo
.
new
(
715
,
0
)
...
...
@@ -69,7 +68,6 @@ class Scene_Duel < Scene
end
def
change_phase
(
phase
)
action
Action
::
ChangePhase
.
new
(
true
,
phase
)
$game
.
refresh
end
def
reset
action
Action
::
Reset
.
new
(
true
)
...
...
@@ -112,6 +110,7 @@ class Scene_Duel < Scene
def
action
(
action
)
$game
.
action
action
# if @from_player
Game_Event
.
push
Game_Event
::
Action
.
new
(
action
)
end
...
...
@@ -129,11 +128,7 @@ class Scene_Duel < Scene
end
$chat_window
.
add
event
.
action
.
from_player
,
str
event
.
action
.
run
@player_field_window
.
refresh
@opponent_field_window
.
refresh
@phases_window
.
player
=
$game
.
turn_player
@phases_window
.
phase
=
$game
.
phase
@fieldback_window
.
card
=
$game
.
player_field
.
field
[
0
]
||
$game
.
opponent_field
.
field
[
0
]
refresh
when
Game_Event
::
Error
Widget_Msgbox
.
new
(
event
.
title
,
event
.
message
){
$scene
=
Scene_Title
.
new
}
when
Game_Event
::
Leave
...
...
@@ -153,11 +148,14 @@ class Scene_Duel < Scene
end
super
end
def
refresh_rect
(
x
,
y
,
width
,
height
)
return
unless
$scene
==
self
#线程的情况
Surface
.
blit
(
@background
,
x
,
y
,
width
,
height
,
$screen
,
x
,
y
)
rescue
p
"------奇怪的nil错误----"
,
@background
,
x
,
y
,
width
,
height
,
$screen
,
x
,
y
yield
$screen
.
update_rect
(
x
,
y
,
width
,
height
)
def
refresh
@player_field_window
.
refresh
@opponent_field_window
.
refresh
@phases_window
.
player
=
$game
.
turn_player
@phases_window
.
phase
=
$game
.
phase
@fieldback_window
.
card
=
$game
.
player_field
.
field
[
0
]
||
$game
.
opponent_field
.
field
[
0
]
@player_lp_window
.
lp
=
$game
.
player_field
.
lp
@opponent_lp_window
.
lp
=
$game
.
opponent_field
.
lp
end
def
terminate
save_replay
...
...
lib/scene_login.rb
View file @
fb3c071a
#encoding: UTF-8
#==============================================================================
# ■ Scene_Login
#------------------------------------------------------------------------------
...
...
@@ -8,7 +9,7 @@ class Scene_Login < Scene
Vocab_Logging
=
"Logging"
def
start
require_relative
'iduel/iduel'
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
24
)
#
@font = TTF.open("fonts/WenQuanYi Micro Hei.ttf", 24)
if
$config
[
"autologin"
]
@username
=
$config
[
"username"
]
@password
=
$config
[
"password"
]
...
...
@@ -16,7 +17,8 @@ class Scene_Login < Scene
end
end
def
login
@font
.
draw_blended_utf8
(
$screen
,
Vocab_Logging
,
0
,
0
,
255
,
0
,
255
)
#@font.draw_blended_utf8($screen, Vocab_Logging, 0,0,255,0,255)
Widget_Msgbox
.
new
(
"iduel"
,
"正在登陆"
)
$game
=
Iduel
.
new
$game
.
login
(
@username
,
@password
)
end
...
...
@@ -26,19 +28,13 @@ class Scene_Login < Scene
end
super
end
def
handle
(
event
)
case
event
when
Event
::
Quit
$scene
=
nil
end
end
def
handle_game
(
event
)
case
event
when
Game_Event
::
Login
require_relative
'scene_hall'
$scene
=
Scene_Hall
.
new
when
Game_Event
::
Error
Widget_Msgbox
.
new
(
event
.
title
,
event
.
message
){
$scene
=
Scene_Title
.
new
}
Widget_Msgbox
.
new
(
event
.
title
,
event
.
message
,
:ok
=>
"确定"
){
$scene
=
Scene_Title
.
new
}
else
p
event
end
...
...
lib/scene_title.rb
View file @
fb3c071a
...
...
@@ -14,9 +14,9 @@ class Scene_Title < Scene
@background
=
Surface
.
load
(
title
)
Surface
.
blit
(
@background
,
0
,
0
,
0
,
0
,
$screen
,
0
,
0
)
@command_window
=
Window_Title
.
new
(
title
[
"left"
]
?
200
:
title
[
"right"
]
?
600
:
400
,
300
)
@logo
=
Surface
.
load
(
"graphics/system/logo.png"
)
Surface
.
blit
(
@logo
,
0
,
0
,
0
,
0
,
$screen
,
@command_window
.
x
-
(
@logo
.
w
-
@command_window
.
width
)
/
2
,
150
)
logo
=
Surface
.
load
(
"graphics/system/logo.png"
)
@logo
_window
=
Window
.
new
(
@command_window
.
x
-
(
logo
.
w
-
@command_window
.
width
)
/
2
,
150
,
logo
.
w
,
logo
.
h
)
@logo_window
.
contents
=
logo
$screen
.
update_rect
(
0
,
0
,
0
,
0
)
@bgm
=
Mixer
::
Music
.
load
'audio/bgm/title.ogg'
@decision_se
=
Mixer
::
Wave
.
load
(
"audio/se/decision.ogg"
)
...
...
lib/scene_watch.rb
View file @
fb3c071a
...
...
@@ -9,11 +9,18 @@ class Scene_Watch < Scene_Duel
def
create_action_window
end
def
action
(
action
)
if
action
.
from_player
==
:me
super
end
end
def
start
super
$game
.
action
Action
::
Chat
.
new
(
true
,
"
#{
$game
.
user
.
name
}
(
#{
$game
.
user
.
id
}
)进入了观战"
)
end
def
handle_game
(
event
)
case
event
when
Game_Event
::
Leave
Widget_Msgbox
.
new
(
"离开房间"
,
"观战结束"
)
{
$scene
=
Scene_Hall
.
new
}
Widget_Msgbox
.
new
(
"离开房间"
,
"观战结束"
,
:ok
=>
"确定"
)
{
$scene
=
Scene_Hall
.
new
}
else
super
end
...
...
lib/widget_inputbox.rb
View file @
fb3c071a
class
Widget_InputBox
<
Window
=begin
attr_accessor
:text
,
:proc
require
'tk'
@@font
=
TkFont
.
new
(
"family"
=>
'WenQuanYi Micro Hei'
,
...
...
@@ -39,5 +39,4 @@ class Widget_InputBox < Window
@@entry
.
focus
:force
end
=end
end
lib/widget_msgbox.rb
View file @
fb3c071a
...
...
@@ -2,7 +2,7 @@
class
Widget_Msgbox
<
Window
Title_Color
=
[
0xFF
,
0xFF
,
0xFF
]
Message_Color
=
[
0x04
,
0x47
,
0x7c
]
def
initialize
(
title
,
message
,
buttons
=
{
:ok
=>
"确定"
},
&
proc
)
def
initialize
(
title
,
message
,
buttons
=
{},
&
proc
)
#@background = Surface.load 'graphics/system/msgbox.png'
@contents
=
Surface
.
load
'graphics/system/msgbox.png'
@button
=
Surface
.
load
'graphics/system/button.png'
...
...
lib/window_cardinfo.rb
View file @
fb3c071a
...
...
@@ -45,6 +45,6 @@ class Window_CardInfo < Window
@lore_start
=
0
@lore_pos
=
[
0
,
234
]
@font
.
draw_blended_utf8
(
@contents
,
@card
.
inspect
,
0
,
300
,
0xFF
,
0xFF
,
0x66
)
#
@font.draw_blended_utf8(@contents, @card.inspect, 0, 300, 0xFF, 0xFF, 0x66)
end
end
lib/window_lp.rb
View file @
fb3c071a
...
...
@@ -6,27 +6,25 @@ class Window_LP < Window
@position
=
position
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
24
)
@color
=
[
255
,
255
,
255
]
self
.
player
=
player
self
.
lp
=
8000
end
def
player
=
(
player
)
return
if
@player
==
player
@player
=
player
if
@player
@player
.
avatar
do
|
avatar
|
clear
(
position
?
0
:
@width
-
Avatar_Size
,
24
,
Avatar_Size
,
Avatar_Size
)
@contents
.
put
avatar
,
position
?
0
:
@width
-
Avatar_Size
,
24
end
end
self
.
lp
=
8000
end
def
lp
=
(
lp
)
return
if
lp
==
@lp
@lp
=
lp
if
@position
@font
.
draw_blended_utf8
(
@contents
,
lp
.
to_s
,
0
,
0
,
*
@color
)
@contents
.
fill_rect
(
64
,
0
,[
0
,
[(
200
*
lp
/
8000
),
200
].
min
].
max
,
24
,
0xFFFF0000
)
@font
.
draw_blended_utf8
(
@contents
,
@lp
.
to_s
,
64
,
0
,
*
@color
)
else
@font
.
draw_blended_utf8
(
@contents
,
lp
.
to_s
,
@width
-
64
,
0
,
*
@color
)
width
=
[
0
,
[(
200
*
lp
/
8000
),
200
].
min
].
max
@contents
.
fill_rect
(
@width
-
width
-
64
,
0
,
width
,
24
,
0xFFFF0000
)
@font
.
draw_blended_utf8
(
@contents
,
@lp
.
to_s
,
@width
-
width
-
64
,
0
,
*
@color
)
end
end
#def draw_item(player)
...
...
lib/window_phases.rb
View file @
fb3c071a
class
Window_Phases
<
Window_List
WLH
=
8
0
#其实是列宽
WLH
=
8
1
#其实是列宽
Phases
=
[
:DP
,
:SP
,
:M1
,
:BP
,
:M2
,
:EP
]
def
initialize
(
x
,
y
)
@phases_player
=
Surface
.
load
'graphics/system/phases_player.png'
@phases_player
.
set_alpha
(
RLEACCEL
,
255
)
@phases_opponent
=
Surface
.
load
'graphics/system/phases_opponent.png'
@phases_opponent
.
set_alpha
(
RLEACCEL
,
255
)
super
(
x
,
y
,
5
*
WLH
+
@phases_player
.
w
/
3
,
@phases_player
.
h
/
6
)
@column_max
=
@item_max
=
6
self
.
player
=
true
...
...
@@ -31,4 +33,7 @@ class Window_Phases < Window_List
def
mousemoved
(
x
,
y
)
self
.
index
=
include
?(
x
,
y
)
?
(
x
-
@x
)
/
WLH
:
nil
end
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
@contents
.
fill_rect
(
x
,
y
,
width
,
height
,
0x00000000
)
end
end
\ No newline at end of file
lib/window_roomchat.rb
View file @
fb3c071a
...
...
@@ -8,7 +8,12 @@ class Window_RoomChat < Window
Opponent_Color
=
[
0
,
0x66
,
0
]
def
initialize
(
x
,
y
,
width
,
height
)
super
(
x
,
y
,
width
,
height
-
WLH
)
@chat_input
=
Widget_InputBox
.
new
(
@x
,
@y
+
@height
,
@width
,
WLH
){
|
text
|
Action
::
Chat
.
new
(
true
,
text
).
run
}
@chat_input
=
Widget_InputBox
.
new
(
@x
,
@y
+
@height
,
@width
,
WLH
){
|
text
|
$game
.
actaction
=
Action
::
Chat
.
new
(
true
,
text
)
action
.
from_player
=
:me
$scene
.
action
action
}
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
14
)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0x99FFFFFF
)
@scroll
=
Widget_ScrollBar
.
new
(
@x
+
@width
-
20
,
@y
,
@height
,
0
)
...
...
lib/window_title.rb
View file @
fb3c071a
...
...
@@ -4,6 +4,7 @@ class Window_Title < Window_List
attr_reader
:x
,
:y
,
:width
,
:height
,
:single_height
,
:index
def
initialize
(
x
,
y
)
@button
=
Surface
.
load
"graphics/system/titlebuttons.png"
@button
.
set_alpha
(
RLEACCEL
,
255
)
@single_height
=
@button
.
h
/
Button_Count
super
(
x
,
y
,
@button
.
w
/
3
,
WLH
*
Button_Count
-
(
WLH
-
@button
.
h
/
Button_Count
))
@cursor_se
=
Mixer
::
Wave
.
load
'audio/se/cursor.ogg'
...
...
@@ -25,4 +26,7 @@ class Window_Title < Window_List
def
clicked
$scene
.
determine
end
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
@contents
.
fill_rect
(
x
,
y
,
width
,
height
,
0x00000000
)
end
end
\ No newline at end of file
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