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syntax_j
mycard
Commits
c00efc2b
Commit
c00efc2b
authored
Nov 20, 2011
by
神楽坂玲奈
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Plain Diff
卡片操作 移动系基本完成
parent
3f1a32a4
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
125 additions
and
40 deletions
+125
-40
lib/action.rb
lib/action.rb
+11
-9
lib/iduel_action.rb
lib/iduel_action.rb
+31
-5
lib/window_field.rb
lib/window_field.rb
+83
-26
No files found.
lib/action.rb
View file @
c00efc2b
...
...
@@ -88,7 +88,6 @@ class Action
@position
=
position
end
def
run
#p 1
from_field
=
case
@from_pos
when
Integer
player_field
.
field
...
...
@@ -117,16 +116,11 @@ class Action
from_field
.
delete_at
from_pos
end
end
#p @to_pos
#p self
#p @to_pos
to_field
=
case
@to_pos
when
Integer
player_field
.
field
when
:hand
player_field
.
hand
#when :field
# player_field.field
when
:graveyard
player_field
.
graveyard
when
:deck
...
...
@@ -136,11 +130,10 @@ class Action
when
:removed
player_field
.
removed
end
#p to_field
if
@to_pos
.
is_a?
Integer
to_field
[
@to_pos
]
=
@card
#elsif to_field == player_field.field
# to_pos = from_field.index(nil) || 11
#elsif to_field == player_field.field
# to_pos = from_field.index(nil) || 11
else
to_field
.
unshift
@card
end
...
...
@@ -197,6 +190,14 @@ class Action
super
(
from_player
,
from_pos
,
:opponent
,
card
)
end
end
class
Tribute
<
SendToGraveyard
;
end
class
Flip
<
Move
def
initialize
(
from_player
,
from_pos
,
card
)
super
(
from_player
,
from_pos
,
from_pos
,
card
)
end
end
class
FlipSummon
<
Flip
end
class
Refresh_Field
<
Action
attr_reader
:lp
,
:hand_count
,
:deck_count
,
:graveyard_count
,
:removed_count
,
:field
def
initialize
(
from_player
,
msg
,
lp
,
hand_count
,
deck_count
,
graveyard_count
,
removed_count
,
field
)
...
...
@@ -209,6 +210,7 @@ class Action
@field
=
field
end
end
class
Turn_End
<
Refresh_Field
attr_reader
:turn
def
initialize
(
from_player
,
msg
,
lp
,
hand_count
,
deck_count
,
graveyard_count
,
removed_count
,
field
,
turn
)
...
...
lib/iduel_action.rb
View file @
c00efc2b
...
...
@@ -250,7 +250,16 @@ class Action
end
class
Set
def
escape
"[
#{
@id
}
] ◎→从手卡~取一张
#{
@card
.
monster?
?
"怪兽卡"
:
"魔/陷卡"
}
盖到场上(
#{
@to_pos
}
)"
case
@from_pos
when
@to_pos
if
(
0
..
5
).
include?
@to_pos
#魔陷
"[
#{
@id
}
] ◎→(
#{
@from_pos
}
)
#{
@card
.
escape
}
变为里侧表示"
elsif
(
6
..
10
).
include?
@to_pos
#怪兽
"[
#{
@id
}
] ◎→从怪兽区(
#{
@from_pos
}
)~取一张怪兽卡盖到场上(
#{
@to_pos
}
)"
end
when
:hand
"[
#{
@id
}
] ◎→从手卡~取一张
#{
@card
.
monster?
?
"怪兽卡"
:
"魔/陷卡"
}
盖到场上(
#{
@to_pos
}
)"
end
end
end
class
Summon
...
...
@@ -260,7 +269,7 @@ class Action
end
class
SpecialSummon
def
escape
"[
#{
@id
}
] ◎→从
手卡~特殊召唤
#{
@card
.
escape
}
(
#{
@to_pos
}
)呈守备
表示"
"[
#{
@id
}
] ◎→从
#{
Action
.
escape_pos2
(
@from_pos
)
}
~特殊召唤
#{
@card
.
escape
}
(
#{
@to_pos
}
)呈
#{
case
@position
;
when
:attack
;
"攻击"
;
when
:defense
;
"守备"
;
when
:set
;
"背面守备"
;
end
}
表示"
end
end
class
Activate
...
...
@@ -273,6 +282,11 @@ class Action
"[
#{
@id
}
] ◎→将
#{
@card
.
escape
}
从~
#{
Action
.
escape_pos2
(
@from_pos
)
}
~送往墓地"
end
end
class
Tribute
def
escape
"[
#{
@id
}
] ◎→将~
#{
Action
.
escape_pos2
(
@from_pos
)
}
~的
#{
@card
.
escape
}
解~放"
end
end
class
Remove
def
escape
"[
#{
@id
}
] ◎→将
#{
Action
.
escape_pos2
(
@from_pos
)
}
的
#{
@card
.
escape
}
从游戏中除外"
...
...
@@ -288,7 +302,7 @@ class Action
when
:removed
"除外区"
when
0
..
10
"场上(
#{
pos
}
)"
"场上(
#{
@from_
pos
}
)"
end
"[
#{
@id
}
] ◎→从
#{
pos
}
取
#{
@card
.
escape
}
加入手卡"
end
...
...
@@ -303,7 +317,7 @@ class Action
when
:removed
"除外区"
when
0
..
10
"场上(
#{
pos
}
)"
"场上(
#{
@from_
pos
}
)"
end
"[
#{
@id
}
] ◎→
#{
@from_pos
==
:hand
?
"一张卡"
:
@card
.
escape
}
从
#{
pos
}
~放回卡组顶端"
#TODO:set=【一张卡】
end
...
...
@@ -321,6 +335,16 @@ class Action
"[
#{
@id
}
] ◎→
#{
@card
.
escape
}
从
#{
pos
}
返回额外牌堆"
end
end
class
Flip
<
Move
def
escape
"[
#{
@id
}
] ◎→(
#{
@from_pos
}
)
#{
@card
.
escape
}
打开"
end
end
class
FlipSummon
<
Flip
def
escape
"[
#{
@id
}
] ◎→(
#{
@from_pos
}
)
#{
@card
.
escape
}
反转"
end
end
class
Effect_Activate
def
escape
pos
=
case
@from_pos
...
...
@@ -332,10 +356,12 @@ class Action
"己方卡组"
when
:extra
"己方额外牌堆"
when
:removed
"己方除外区"
when
0
..
10
"(
#{
@from_pos
}
)"
end
"[
#{
@id
}
] ◎→
#{
pos
}#{
@card
.
escape
}
效果发
~
动"
"[
#{
@id
}
] ◎→
#{
pos
}#{
@card
.
escape
}
效果发
#{
"~"
unless
(
0
..
10
).
include?
@from_pos
}
动"
end
end
end
...
...
lib/window_field.rb
View file @
c00efc2b
...
...
@@ -110,7 +110,6 @@ class Window_Field < Window
when
:removed
@card
=
@field
.
removed
.
first
@action_names
=
{
"特殊召唤"
=>
@card
.
monster?
,
"发动"
=>
!
@card
.
monster?
,
"效果发动"
=>
true
,
"加入手卡"
=>
true
,
"返回卡组"
=>
true
,
...
...
@@ -119,7 +118,6 @@ class Window_Field < Window
when
:graveyard
@card
=
@field
.
graveyard
.
first
@action_names
=
{
"特殊召唤"
=>
@card
.
monster?
,
"发动"
=>
!
@card
.
monster?
,
"效果发动"
=>
true
,
"加入手卡"
=>
true
,
"返回卡组"
=>
true
,
...
...
@@ -132,21 +130,23 @@ class Window_Field < Window
"送入墓地"
=>
true
,
"从游戏中除外"
=>
true
,
"加入手卡"
=>
true
,
"
打开/
盖伏"
=>
true
"盖伏"
=>
true
}
when
6
..
10
@card
=
@field
.
field
[
@index
]
@action_names
=
{
"攻/守形式转换"
=>
true
,
"里侧/表侧转换"
=>
true
,
"转为里侧守备"
=>
true
,
"攻击宣言"
=>
true
,
@action_names
=
{
"攻击表示"
=>
false
,
"守备表示"
=>
false
,
"里侧表示"
=>
true
,
"反转召唤"
=>
true
,
"打开"
=>
true
,
"效果发动"
=>
true
,
"转移控制权"
=>
true
,
"攻击宣言"
=>
false
,
"转移控制权"
=>
false
,
"放回卡组顶端"
=>
true
,
"送入墓地"
=>
true
,
"解放"
=>
true
,
"加入手卡"
=>
true
,
"送入对手墓地"
=>
tru
e
#"送入对手墓地" => fals
e
}
when
Integer
#手卡
@card
=
@field
.
hand
[
@index
-
11
]
...
...
@@ -231,36 +231,93 @@ class Window_Field < Window
Action
::
SendToGraveyard
.
new
(
true
,
:extra
,
@card
).
run
end
when
:removed
# @action_names = {"特殊召唤" => @card.monster?,
# "发动" => !@card.monster?,
# "效果发动" => true,
# "加入手卡" => true,
# "返回卡组" => true,
# "送入墓地" => true
case
$scene
.
action_window
.
index
when
0
#特殊召唤
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
Summon
.
new
(
true
,
:removed
,
pos
,
@card
).
run
Action
::
S
pecialS
ummon
.
new
(
true
,
:removed
,
pos
,
@card
).
run
else
p
"场位已满"
end
when
1
#发动
when
1
#效果发动
Action
::
Effect_Activate
.
new
(
true
,
:removed
,
@card
).
run
when
2
#加入手卡
Action
::
ReturnToHand
.
new
(
true
,
:removed
,
@card
).
run
when
3
Action
::
ReturnToDeck
.
new
(
true
,
:removed
,
@card
).
run
when
4
Action
::
SendToGraveyard
.
new
(
true
,
:removed
,
@card
).
run
end
when
:graveyard
case
$scene
.
action_window
.
index
when
0
#特殊召唤
if
pos
=
@field
.
empty_field
(
@card
)
Action
::
Activate
.
new
(
true
,
:remove
d
,
pos
,
@card
).
run
Action
::
SpecialSummon
.
new
(
true
,
:graveyar
d
,
pos
,
@card
).
run
else
p
"场位已满"
end
when
2
#效果发动
Action
::
Effect_Activate
.
new
(
true
,
:removed
,
@card
).
run
when
3
#加入手卡
Action
::
ReturnToHand
.
new
(
true
,
:removed
,
@card
).
run
when
1
#效果发动
Action
::
Effect_Activate
.
new
(
true
,
:graveyard
,
@card
).
run
when
2
#加入手卡
Action
::
ReturnToHand
.
new
(
true
,
:graveyard
,
@card
).
run
when
3
Action
::
ReturnToDeck
.
new
(
true
,
:graveyard
,
@card
).
run
when
4
Action
::
ReturnToDeck
.
new
(
true
,
:removed
,
@card
).
run
Action
::
Remove
.
new
(
true
,
:graveyard
,
@card
).
run
end
when
0
..
5
#后场
case
$scene
.
action_window
.
index
when
0
#效果发动
Action
::
Effect_Activate
.
new
(
true
,
@index
,
@card
).
run
when
1
#返回卡组
Action
::
ReturnToDeck
.
new
(
true
,
@index
,
@card
).
run
when
2
#送入墓地
Action
::
SendToGraveyard
.
new
(
true
,
@index
,
@card
).
run
when
3
#从游戏中除外
Action
::
Remove
.
new
(
true
,
@index
,
@card
).
run
when
4
#加入手卡
Action
::
ReturnToHand
.
new
(
true
,
@index
,
@card
).
run
when
5
#盖伏
Action
::
Set
.
new
(
true
,
@index
,
@index
,
@card
).
run
end
when
6
..
10
#前场
#{"攻击表示" => false,
# "守备表示" => false,
# "里侧表示" => true,
# "反转召唤" => true,
# "打开" => true,
# "效果发动" => true,
# "攻击宣言" => false,
# "转移控制权" => false,
# "放回卡组顶端" => true,
# "送入墓地" => true,
# "解放" => true,
# "加入手卡" => true,
case
$scene
.
action_window
.
index
when
0
p
"未实现"
when
1
p
"未实现"
when
2
Action
::
Set
.
new
(
true
,
@index
,
@index
,
@card
).
run
when
3
Action
::
FlipSummon
.
new
(
true
,
@index
,
@card
).
run
when
4
Action
::
Flip
.
new
(
true
,
@index
,
@card
).
run
when
5
Action
::
SendToGraveyard
.
new
(
true
,
:removed
,
@card
).
run
Action
::
Effect_Activate
.
new
(
true
,
@index
,
@card
).
run
when
6
p
"未实现"
when
7
p
"未实现"
when
8
Action
::
ReturnToDeck
.
new
(
true
,
@index
,
@card
).
run
when
9
Action
::
SendToGraveyard
.
new
(
true
,
@index
,
@card
).
run
when
10
Action
::
Tribute
.
new
(
true
,
@index
,
@card
).
run
when
11
Action
::
ReturnToHand
.
new
(
true
,
@index
,
@card
).
run
end
when
0
..
10
#场上
when
Integer
#手卡
case
$scene
.
action_window
.
index
when
0
#召唤
...
...
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