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syntax_j
mycard
Commits
acbcd980
Commit
acbcd980
authored
Dec 02, 2011
by
神楽坂玲奈
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临时提交,不能用
parent
f5d31080
Changes
17
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Showing
17 changed files
with
226 additions
and
33 deletions
+226
-33
config.yml
config.yml
+2
-2
iduel.cmd
iduel.cmd
+1
-1
lib/fpstimer.rb
lib/fpstimer.rb
+4
-4
lib/main.rb
lib/main.rb
+2
-1
lib/nbx.rb
lib/nbx.rb
+57
-7
lib/nbx_action.rb
lib/nbx_action.rb
+4
-0
lib/nbx_event.rb
lib/nbx_event.rb
+76
-10
lib/nbx_room.rb
lib/nbx_room.rb
+34
-0
lib/nbx_user.rb
lib/nbx_user.rb
+4
-1
lib/scene.rb
lib/scene.rb
+2
-0
lib/scene_config.rb
lib/scene_config.rb
+1
-0
lib/scene_duel.rb
lib/scene_duel.rb
+11
-3
lib/scene_hall_nbx.rb
lib/scene_hall_nbx.rb
+16
-2
lib/scene_title.rb
lib/scene_title.rb
+1
-0
lib/widget_inputbox.rb
lib/widget_inputbox.rb
+7
-2
lib/window_config.rb
lib/window_config.rb
+1
-0
lib/window_playerlist.rb
lib/window_playerlist.rb
+3
-0
No files found.
config.yml
View file @
acbcd980
---
---
fullscreen
:
false
fullscreen
:
false
width
:
1024
width
:
1024
height
:
768
height
:
768
autologin
:
true
autologin
:
true
username
:
zh99997
username
:
zh99997
password
:
"
111111"
password
:
'
111111'
iduel.cmd
View file @
acbcd980
cd
/d
%~dp0
cd
/d
%~dp0
echo
------------------
>>
log
.txt
echo
------------------
>>
log
.txt
echo
------------------
>>
err
.txt
echo
------------------
>>
err
.txt
ruby
\bin\ruby
lib
/main
.rb
>>
log
.txt
2
>>
err
.txt
ruby
\bin\ruby
lib
/main
.rb
0
>>
log
.txt
2
>>
err
.txt
\ No newline at end of file
\ No newline at end of file
lib/fpstimer.rb
View file @
acbcd980
...
@@ -31,10 +31,10 @@ class FPSTimer
...
@@ -31,10 +31,10 @@ class FPSTimer
#yield
#yield
nxt
=
@old
+
@spf
nxt
=
@old
+
@spf
#now =
#now =
yield
if
nxt
>
Time
.
now
.
to_f
yield
#
if nxt > Time.now.to_f
if
(
sleeptime
=
nxt
-
Time
.
now
.
to_f
)
>
0
#
if (sleeptime = nxt - Time.now.to_f) > 0
sleep
(
sleeptime
)
sleep
(
0.01
)
end
#
end
#end
#end
@old
=
nxt
@old
=
nxt
calc_real_fps
calc_real_fps
...
...
lib/main.rb
View file @
acbcd980
...
@@ -37,7 +37,6 @@ $screen = Screen.open($config["width"], $config["height"], 0, style)
...
@@ -37,7 +37,6 @@ $screen = Screen.open($config["width"], $config["height"], 0, style)
TTF
.
init
TTF
.
init
Mixer
.
open
(
Mixer
::
DEFAULT_FREQUENCY
,
Mixer
::
DEFAULT_FORMAT
,
Mixer
::
DEFAULT_CHANNELS
,
512
)
Mixer
.
open
(
Mixer
::
DEFAULT_FREQUENCY
,
Mixer
::
DEFAULT_FORMAT
,
Mixer
::
DEFAULT_CHANNELS
,
512
)
require_relative
'scene'
require_relative
'scene'
require_relative
'window'
require_relative
'window'
require_relative
'window_list'
require_relative
'window_list'
...
@@ -45,6 +44,8 @@ require_relative 'window_user'
...
@@ -45,6 +44,8 @@ require_relative 'window_user'
require_relative
'scene_title'
require_relative
'scene_title'
require_relative
'fpstimer'
require_relative
'fpstimer'
require_relative
'widget_msgbox'
require_relative
'widget_msgbox'
#4.times{Thread.new{loop{sleep 0.01}}}
Thread
.
current
.
priority
=
20
$fpstimer
=
FPSTimer
.
new
$fpstimer
=
FPSTimer
.
new
$scene
=
Scene_Title
.
new
$scene
=
Scene_Title
.
new
begin
begin
...
...
lib/nbx.rb
View file @
acbcd980
...
@@ -4,36 +4,86 @@ class NBX < Iduel
...
@@ -4,36 +4,86 @@ class NBX < Iduel
Version
=
"20090622"
Version
=
"20090622"
Port
=
2583
Port
=
2583
RS
=
"
\xA1\xE9
"
.
force_encoding
"GBK"
RS
=
"
\xA1\xE9
"
.
force_encoding
"GBK"
attr_accessor
:user
attr_accessor
:user
,
:room
def
initialize
def
initialize
require
'socket'
require
'socket'
require
'digest/md5'
require
'digest/md5'
require
'open-uri'
require
'open-uri'
#require_relative 'iduel
_action'
require_relative
'nbx
_action'
require_relative
'nbx_event'
require_relative
'nbx_event'
require_relative
'nbx_user'
require_relative
'nbx_user'
#require_relative 'iduel
_room'
require_relative
'nbx
_room'
@conn_hall
=
UDPSocket
.
new
@conn_hall
=
UDPSocket
.
new
@conn_hall
.
setsockopt
(
Socket
::
SOL_SOCKET
,
Socket
::
SO_BROADCAST
,
true
)
@conn_hall
.
setsockopt
(
Socket
::
SOL_SOCKET
,
Socket
::
SO_BROADCAST
,
true
)
@conn_hall
.
bind
(
'0.0.0.0'
,
Port
)
@conn_hall
.
bind
(
'0.0.0.0'
,
Port
)
@recv
=
Thread
.
new
{
recv
*
@conn_hall
.
recvfrom
(
1024
)
while
@conn_hall
}
@recv
_hall
=
Thread
.
new
{
recv
*
@conn_hall
.
recvfrom
(
1024
)
while
@conn_hall
}
Thread
.
abort_on_exception
=
true
Thread
.
abort_on_exception
=
true
end
end
def
send
(
user
,
head
,
*
args
)
def
send
(
user
,
head
,
*
args
)
@conn_hall
.
send
(
"
#{
head
}
|
#{
args
.
join
(
','
)
}
"
,
0
,
user
?
user
.
host
:
'<broadcast>'
,
Port
)
case
user
when
NBX
::
User
#大厅里给特定用户的回复
@conn_hall
.
send
(
"
#{
head
}
|
#{
args
.
join
(
','
)
}
"
,
0
,
user
.
host
,
Port
)
when
nil
#大厅里的广播
@conn_hall
.
send
(
"
#{
head
}
|
#{
args
.
join
(
','
)
}
"
,
0
,
'<broadcast>'
,
Port
)
when
:room
#房间里,发给对手和观战者
@conn_room
.
write
(
head
.
encode
(
"GBK"
)
+
RS
)
when
:watchers
#房间里,发给观战者
end
end
end
def
login
(
username
)
def
login
(
username
)
send
(
nil
,
'USERONLINE'
,
username
,
1
)
@user
=
User
.
new
(
username
,
'localhost'
)
@user
=
User
.
new
(
username
,
'localhost'
)
send
(
nil
,
'USERONLINE'
,
username
,
1
)
end
def
host
@room
=
NBX
::
Room
.
new
(
@user
)
#p @room
#if room.player2
# @conn_hall.send(nil, "SingleRoomInfo", room.player1.name,room.player2.name, room.player2.host)
#else
send
(
nil
,
"SingleRoomInfo"
,
@room
.
player1
.
name
)
#end
@conn_room_server
=
TCPServer
.
new
'0.0.0.0'
,
Port
#为了照顾NBX强制IPv4
@accept_room
=
Thread
.
new
{
Thread
.
start
(
@conn_room_server
.
accept
)
{
|
client
|
accept
(
client
)}
while
@conn_room_server
}
end
def
accept
(
client
)
if
@conn_room
#如果已经连接了,进入观战
else
#连接
@conn_room
=
client
@conn_room
.
set_encoding
"GBK"
send
(
:room
,
"[LinkOK]|
#{
Version
}
"
)
send
(
:room
,
"▓SetName:
#{
@user
.
name
}
▓"
)
send
(
:room
,
"[☆]开启 游戏王NetBattleX Version 2.7.0
\r\n
[10年3月1日禁卡表]
\r\n
▊▊▊E8CB04"
)
@room
.
player2
=
User
.
new
(
"对手"
,
client
.
addr
[
2
])
while
info
=
@conn_room
.
gets
(
RS
)
recv_room
(
info
)
end
@conn_room
.
close
#send(:room, "▓SetName:zh▓") #原版协议里还要重复声明一次名字,不过似乎没什么用处,就给省略了
end
end
def
recv_room
(
info
)
info
.
chomp!
(
RS
)
info
.
encode!
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
puts
">>
#{
info
}
"
Event
.
push
Event
.
parse
info
end
def
refresh
send
(
nil
,
'USERONLINE'
,
@user
.
name
,
1
)
end
end
def
connect
(
server
,
port
=
Port
)
def
connect
(
server
,
port
=
Port
)
#@conn = TCPSocket.open(server, port)
#@conn = TCPSocket.open(server, port)
#@conn.set_encoding "GBK"
#@conn.set_encoding "GBK"
#@recv = Thread.new { recv @conn.gets(RS) while @conn }
#@recv
_hall
= Thread.new { recv @conn.gets(RS) while @conn }
end
end
def
recv
(
info
,
addrinfo
)
def
recv
(
info
,
addrinfo
)
puts
">>
#{
info
}
--
#{
addrinfo
[
2
]
}
"
Socket
.
ip_address_list
.
each
do
|
localhost_addrinfo
|
Socket
.
ip_address_list
.
each
do
|
localhost_addrinfo
|
if
localhost_addrinfo
.
ip_address
==
addrinfo
[
3
]
if
localhost_addrinfo
.
ip_address
==
addrinfo
[
3
]
addrinfo
[
2
]
=
'localhost'
addrinfo
[
2
]
=
'localhost'
...
...
lib/nbx_action.rb
0 → 100644
View file @
acbcd980
require_relative
'iduel_action'
#偷懒MODE ON
class
NBX
::
Action
<
Iduel
::
Action
end
\ No newline at end of file
lib/nbx_event.rb
View file @
acbcd980
...
@@ -8,23 +8,89 @@ class NBX::Event
...
@@ -8,23 +8,89 @@ class NBX::Event
def
self
.
poll
def
self
.
poll
@queue
.
shift
@queue
.
shift
end
end
def
self
.
parse
(
info
,
host
)
def
self
.
parse
(
info
,
host
=
nil
)
info
=~
/^([A-Z]*)\|(.*)$/m
if
host
#来自大厅的udp消息
case
$1
info
=~
/^(\w*)\|(.*)$/m
when
"USERONLINE"
case
$1
NBX
::
Event
::
USERONLINE
when
"USERONLINE"
when
"Query"
NBX
::
Event
::
USERONLINE
end
.
new
(
$2
,
host
)
when
"SingleRoomInfo"
NBX
::
Event
::
SingleRoomInfo
end
.
new
(
$2
,
host
)
else
#来自房间的消息
case
info
when
/▓SetName:(.*)▓/
NBX
::
Event
::
SetName
when
/\[VerInf\]\|(.*)/
NBX
::
Event
::
VerInf
when
/(\[☆\]开启 游戏王NetBattleX Version .*\r\n\[.*年.*月.*日禁卡表\]\r\n)▊▊▊.*/
NBX
::
Event
::
Connect
when
/关闭游戏王NetBattleX .*▊▊▊.*/
NBX
::
Event
::
DisConnect
when
/(\[\d+\] .*▊▊▊.*)/m
NBX
::
Event
::
Action
else
p
'------unkonwn nbx event--------'
p
info
end
.
new
(
$1
)
end
end
end
end
end
class
NBX
::
Event
::
USERONLINE
<
NBX
::
Event
class
NBX
::
Event
::
USERONLINE
<
NBX
::
Event
attr_reader
:user
#, :session
attr_reader
:user
#, :session
def
initialize
(
info
,
host
)
def
initialize
(
info
,
host
)
username
,
need_reply
=
info
.
split
(
','
)
username
,
need_reply
=
info
.
split
(
','
)
@user
=
NBX
::
User
.
new
(
username
,
host
)
@user
=
NBX
::
User
.
new
(
username
,
host
)
@need_reply
=
need_reply
==
"1"
@need_reply
=
need_reply
==
"1"
p
info
,
need_reply
,
@need_reply
,
@need_reply
and
@user
!=
$nbx
.
user
if
@need_reply
and
@user
!=
$nbx
.
user
$nbx
.
send
(
@user
,
'USERONLINE'
,
$nbx
.
user
.
name
)
if
@need_reply
and
@user
!=
$nbx
.
user
$nbx
.
send
(
@user
,
'USERONLINE'
,
$nbx
.
user
.
name
)
if
$nbx
.
room
and
$nbx
.
room
.
player1
==
$nbx
.
user
#如果自己是主机
if
$nbx
.
room
.
player2
$nbx
.
send
(
@user
,
"SingleRoomInfo"
,
$nbx
.
room
.
player1
.
name
,
$nbx
.
room
.
player2
.
name
,
$nbx
.
room
.
player2
.
host
)
else
$nbx
.
send
(
@user
,
"SingleRoomInfo"
,
$nbx
.
room
.
player1
.
name
)
end
end
end
end
end
class
NBX
::
Event
::
RoomConnect
attr_reader
:user
def
initialize
(
info
,
host
)
@user
=
NBX
::
User
.
new
(
info
,
host
)
$nbx
.
room
.
player2
=
@user
end
end
class
NBX
::
Event
::
SingleRoomInfo
<
NBX
::
Event
attr_reader
:room
def
initialize
(
info
,
host
)
player1_name
,
player2_name
,
player2_host
=
info
.
split
(
','
)
player1
=
NBX
::
User
.
new
(
player1_name
,
host
)
player2
=
NBX
::
User
.
new
(
player2_name
,
player2_host
)
if
player2_name
@room
=
NBX
::
Room
.
new
(
player1
,
player2
)
end
end
class
NBX
::
Event
::
SetName
<
NBX
::
Event
def
initialize
(
info
)
$nbx
.
room
.
player2
.
name
=
info
end
end
class
NBX
::
Event
::
VerInf
<
NBX
::
Event
def
initialize
(
info
)
end
end
class
NBX
::
Event
::
Connect
<
NBX
::
Event
def
initialize
(
info
)
end
end
class
NBX
::
Event
::
DisConnect
<
NBX
::
Event
def
initialize
(
info
)
end
end
class
NBX
::
Event
::
Action
<
NBX
::
Event
def
initialize
(
info
)
@action
=
::
Action
.
parse
info
end
end
end
end
\ No newline at end of file
lib/nbx_room.rb
0 → 100644
View file @
acbcd980
class
NBX
::
Room
@@all
=
[]
attr_accessor
:player1
,
:player2
class
<<
self
alias
old_new
new
def
new
(
player1
,
player2
=
nil
)
room
=
@@all
.
find
{
|
room
|
room
.
player1
==
player1
}
if
room
room
else
room
=
old_new
(
player1
,
player2
)
@@all
<<
room
room
end
end
end
def
initialize
(
player1
,
player2
=
nil
)
@player1
=
player1
@player2
=
player2
end
def
id
player1
.
host
end
def
name
player1
.
name
end
def
color
[
0
,
0
,
0
]
end
def
private?
false
end
alias
full?
player2
end
\ No newline at end of file
lib/nbx_user.rb
View file @
acbcd980
...
@@ -18,7 +18,10 @@ class NBX::User
...
@@ -18,7 +18,10 @@ class NBX::User
@name
=
name
@name
=
name
@host
=
host
@host
=
host
end
end
def
avatar
(
size
)
def
status
:waiting
end
def
avatar
(
size
=
:small
)
Surface
.
new
(
SWSURFACE
,
1
,
1
,
32
,
0
,
0
,
0
,
0
)
Surface
.
new
(
SWSURFACE
,
1
,
1
,
32
,
0
,
0
,
0
,
0
)
end
end
end
end
\ No newline at end of file
lib/scene.rb
View file @
acbcd980
...
@@ -47,7 +47,9 @@ class Scene
...
@@ -47,7 +47,9 @@ class Scene
# ● 更新画面
# ● 更新画面
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
def
update
def
update
#p Thread.list
while
event
=
Event
.
poll
while
event
=
Event
.
poll
p
event
handle
(
event
)
handle
(
event
)
end
end
#@fps.clear(0,0,100,24)
#@fps.clear(0,0,100,24)
...
...
lib/scene_config.rb
View file @
acbcd980
#encoding: UTF-8
#==============================================================================
#==============================================================================
# ■ Scene_Config
# ■ Scene_Config
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
...
...
lib/scene_duel.rb
View file @
acbcd980
...
@@ -28,7 +28,7 @@ class Scene_Duel < Scene
...
@@ -28,7 +28,7 @@ class Scene_Duel < Scene
@room
=
room
@room
=
room
end
end
def
start
def
start
$iduel
.
upinfo
$iduel
.
upinfo
if
$iduel
@bgm
=
Mixer
::
Music
.
load
"audio/bgm/title.ogg"
@bgm
=
Mixer
::
Music
.
load
"audio/bgm/title.ogg"
Mixer
.
fade_in_music
(
@bgm
,
8000
,
-
1
)
Mixer
.
fade_in_music
(
@bgm
,
8000
,
-
1
)
@background
=
Surface
.
load
"graphics/field/main.png"
@background
=
Surface
.
load
"graphics/field/main.png"
...
@@ -55,6 +55,8 @@ class Scene_Duel < Scene
...
@@ -55,6 +55,8 @@ class Scene_Duel < Scene
@action_window
=
Window_Action
.
new
@action_window
=
Window_Action
.
new
@chat_window
=
Window_RoomChat
.
new
(
@cardinfo_window
.
x
,
@cardinfo_window
.
height
,
1024
-
@cardinfo_window
.
x
,
768
-
@cardinfo_window
.
height
)
@chat_window
=
Window_RoomChat
.
new
(
@cardinfo_window
.
x
,
@cardinfo_window
.
height
,
1024
-
@cardinfo_window
.
x
,
768
-
@cardinfo_window
.
height
)
super
super
#(Thread.list - [Thread.current]).each{|t|t.kill}
#p Thread.list
end
end
def
change_phase
(
phase
)
def
change_phase
(
phase
)
...
@@ -160,8 +162,14 @@ class Scene_Duel < Scene
...
@@ -160,8 +162,14 @@ class Scene_Duel < Scene
end
end
def
update
def
update
@cardinfo_window
.
update
@cardinfo_window
.
update
while
event
=
Iduel
::
Event
.
poll
if
$iduel
handle_iduel
(
event
)
while
event
=
Iduel
::
Event
.
poll
handle_iduel
(
event
)
end
elsif
$nbx
while
event
=
NBX
::
Event
.
poll
handle_iduel
(
event
)
end
end
end
super
super
end
end
...
...
lib/scene_hall_nbx.rb
View file @
acbcd980
...
@@ -62,7 +62,12 @@ class Scene_Hall_NBX < Scene
...
@@ -62,7 +62,12 @@ class Scene_Hall_NBX < Scene
#$iduel.qroom room
#$iduel.qroom room
# end
# end
#$iduel.close
#$iduel.close
$scene
=
Scene_Login
.
new
# $scene = Scene_Login.new
when
Key
::
F2
$nbx
.
host
@joinroom_msgbox
=
Widget_Msgbox
.
new
(
"创建房间"
,
"正在等待对手"
){}
when
Key
::
F5
$nbx
.
refresh
end
end
when
Event
::
KeyUp
when
Event
::
KeyUp
case
event
.
sym
case
event
.
sym
...
@@ -108,7 +113,16 @@ class Scene_Hall_NBX < Scene
...
@@ -108,7 +113,16 @@ class Scene_Hall_NBX < Scene
else
else
@playerlist
.
refresh
@playerlist
.
refresh
end
end
when
NBX
::
Event
::
SingleRoomInfo
if
!
@roomlist
.
list
.
include?
event
.
room
@roomlist
.
list
<<
event
.
room
@roomlist
.
list
=
@roomlist
.
list
#OMG...
else
@roomlist
.
refresh
end
when
NBX
::
Event
::
Connect
require_relative
'scene_duel'
$scene
=
Scene_Duel
.
new
(
$nbx
.
room
)
#
#
#when Iduel::Event::OLIF
#when Iduel::Event::OLIF
# @playerlist.list = event.users
# @playerlist.list = event.users
...
...
lib/scene_title.rb
View file @
acbcd980
...
@@ -29,6 +29,7 @@ class Scene_Title < Scene
...
@@ -29,6 +29,7 @@ class Scene_Title < Scene
end
end
def
update
def
update
while
event
=
Event
.
poll
while
event
=
Event
.
poll
p
event
case
event
case
event
when
Event
::
MouseMotion
when
Event
::
MouseMotion
if
@command_window
.
include?
(
event
.
x
,
event
.
y
)
if
@command_window
.
include?
(
event
.
x
,
event
.
y
)
...
...
lib/widget_inputbox.rb
View file @
acbcd980
class
Widget_InputBox
<
Window
class
Widget_InputBox
<
Window
=begin
attr_accessor :text, :proc
attr_accessor :text, :proc
require 'tk'
require 'tk'
@@font = TkFont.new("family" => 'WenQuanYi Micro Hei',
@@font = TkFont.new("family" => 'WenQuanYi Micro Hei',
...
@@ -15,7 +16,8 @@ class Widget_InputBox < Window
...
@@ -15,7 +16,8 @@ class Widget_InputBox < Window
bind('Key-Return'){@@active.proc.call(get);delete(0, get.size);@@root.withdraw(true);true}
bind('Key-Return'){@@active.proc.call(get);delete(0, get.size);@@root.withdraw(true);true}
pack
pack
}
}
Thread
.
new
{
Tk
.
mainloop
}.
priority
=
1
Thread.new{Tk.mainloop}
def initialize(x,y,width,height,z=300, &block)
def initialize(x,y,width,height,z=300, &block)
super(x,y,width,height,z)
super(x,y,width,height,z)
@font = TTF.open("fonts/WenQuanYi Micro Hei.ttf", 20)
@font = TTF.open("fonts/WenQuanYi Micro Hei.ttf", 20)
...
@@ -36,6 +38,9 @@ class Widget_InputBox < Window
...
@@ -36,6 +38,9 @@ class Widget_InputBox < Window
@@root.deiconify
@@root.deiconify
@@entry.focus :force
@@entry.focus :force
end
end
=end
def
method_missing
(
*
args
)
end
end
end
lib/window_config.rb
View file @
acbcd980
#encoding: UTF-8
class
Window_Config
<
Window
class
Window_Config
<
Window
def
initialize
(
x
,
y
)
def
initialize
(
x
,
y
)
super
(
x
,
y
,
$screen
.
w
,
$screen
.
h
)
super
(
x
,
y
,
$screen
.
w
,
$screen
.
h
)
...
...
lib/window_playerlist.rb
View file @
acbcd980
...
@@ -43,6 +43,9 @@ class Window_PlayerList < Window_List
...
@@ -43,6 +43,9 @@ class Window_PlayerList < Window_List
@height
=
@item_max
*
WLH
@height
=
@item_max
*
WLH
refresh
refresh
end
end
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
@contents
.
fill_rect
(
x
,
y
,
width
,
height
,
0x66FFFFFF
)
end
def
clicked
def
clicked
#$scene.refresh_rect(*item_rect(@index)){draw_item(@index, 2)} if @index
#$scene.refresh_rect(*item_rect(@index)){draw_item(@index, 2)} if @index
@userwindow
=
Window_User
.
new
(
100
,
100
,
@list
[
@index
])
@userwindow
=
Window_User
.
new
(
100
,
100
,
@list
[
@index
])
...
...
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