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syntax_j
mycard
Commits
aab554d9
Commit
aab554d9
authored
Nov 23, 2011
by
神楽坂玲奈
Browse files
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Plain Diff
决斗盘布局更换,卡片效果文字描绘加入动画,一帧一个字
parent
acef34a4
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
41 additions
and
27 deletions
+41
-27
lib/iduel_action.rb
lib/iduel_action.rb
+1
-3
lib/scene_duel.rb
lib/scene_duel.rb
+4
-4
lib/window_action.rb
lib/window_action.rb
+1
-1
lib/window_cardinfo.rb
lib/window_cardinfo.rb
+31
-15
lib/window_roomchat.rb
lib/window_roomchat.rb
+4
-4
No files found.
lib/iduel_action.rb
View file @
aab554d9
...
@@ -202,11 +202,9 @@ class Action
...
@@ -202,11 +202,9 @@ class Action
ChangePhase
.
new
(
from_player
,
parse_phase
(
$1
))
ChangePhase
.
new
(
from_player
,
parse_phase
(
$1
))
else
else
p
str
,
1
p
str
,
1
#system("pause")
end
end
else
else
p
str
,
2
p
str
,
2
#system("pause")
end
end
result
.
id
=
id
result
.
id
=
id
result
result
...
@@ -387,7 +385,7 @@ end
...
@@ -387,7 +385,7 @@ end
class
Game_Field
class
Game_Field
def
escape
def
escape
"LP:
#{
@lp
}
\r\n
手卡:
#{
@hand
.
size
}
\r\n
卡组:
#{
@deck
.
size
}
\r\n
墓地:
#{
@graveyard
.
size
}
\r\n
除外:
#{
@removed
.
size
}
\r\n
前场:
\r\n
"
+
"LP:
#{
@lp
}
\r\n
手卡:
#{
@hand
.
size
}
\r\n
卡组:
#{
@deck
.
size
}
\r\n
墓地:
#{
@graveyard
.
size
}
\r\n
除外:
#{
@removed
.
size
}
\r\n
前场:
\r\n
"
+
@field
[
6
..
10
].
collect
{
|
card
|
" <
#{
"
#{
escape_position_short
(
card
)
}
|
#{
card
.
position
==
:set
?
'??'
:
"[
#{
card
.
card_type
}
][
#{
card
.
name
}
]
#{
card
.
atk
}#{
' '
+
card
.
def
.
to_s
}
"
}
"
if
card
}
>
\r\n
"
}.
join
+
@field
[
6
..
10
].
collect
{
|
card
|
" <
#{
"
#{
Action
.
escape_position_short
(
card
)
}
|
#{
card
.
position
==
:set
?
'??'
:
"[
#{
card
.
card_type
}
][
#{
card
.
name
}
]
#{
card
.
atk
}#{
' '
+
card
.
def
.
to_s
}
"
}
"
if
card
}
>
\r\n
"
}.
join
+
"后场:"
+
"后场:"
+
@field
[
1
..
5
].
collect
{
|
card
|
"<
#{
card
.
position
==
:set
?
'??'
:
card
.
escape
if
card
}
>"
}.
join
+
@field
[
1
..
5
].
collect
{
|
card
|
"<
#{
card
.
position
==
:set
?
'??'
:
card
.
escape
if
card
}
>"
}.
join
+
"
\r\n
场地|<
#{
@field
[
0
]
?
@field
[
0
].
escape
:
'无'
}
>
\r\n
"
+
"
\r\n
场地|<
#{
@field
[
0
]
?
@field
[
0
].
escape
:
'无'
}
>
\r\n
"
+
...
...
lib/scene_duel.rb
View file @
aab554d9
...
@@ -51,9 +51,9 @@ class Scene_Duel < Scene
...
@@ -51,9 +51,9 @@ class Scene_Duel < Scene
Action
.
player_field
=
@player_field
Action
.
player_field
=
@player_field
Action
.
opponent_field
=
@opponent_field
Action
.
opponent_field
=
@opponent_field
@cardinfo_window
=
Window_CardInfo
.
new
(
1024
-
160
,
0
)
@cardinfo_window
=
Window_CardInfo
.
new
(
715
,
0
)
@action_window
=
Window_Action
.
new
@action_window
=
Window_Action
.
new
@chat_window
=
Window_RoomChat
.
new
(
716
,
567
,
307
,
203
)
@chat_window
=
Window_RoomChat
.
new
(
@cardinfo_window
.
x
,
@cardinfo_window
.
height
,
1024
-
@cardinfo_window
.
x
,
768
-
@cardinfo_window
.
height
)
end
end
def
change_phase
(
phase
)
def
change_phase
(
phase
)
...
@@ -75,7 +75,6 @@ class Scene_Duel < Scene
...
@@ -75,7 +75,6 @@ class Scene_Duel < Scene
def
first_to_go
def
first_to_go
Action
::
FirstToGo
.
new
(
true
).
run
Action
::
FirstToGo
.
new
(
true
).
run
end
end
def
handle
(
event
)
def
handle
(
event
)
case
event
case
event
when
Event
::
MouseMotion
when
Event
::
MouseMotion
...
@@ -157,10 +156,11 @@ class Scene_Duel < Scene
...
@@ -157,10 +156,11 @@ class Scene_Duel < Scene
end
end
end
end
def
update
def
update
super
@cardinfo_window
.
update
while
event
=
Iduel
::
Event
.
poll
while
event
=
Iduel
::
Event
.
poll
handle_iduel
(
event
)
handle_iduel
(
event
)
end
end
super
end
end
def
refresh_rect
(
x
,
y
,
width
,
height
)
def
refresh_rect
(
x
,
y
,
width
,
height
)
return
unless
$scene
==
self
#线程的情况
return
unless
$scene
==
self
#线程的情况
...
...
lib/window_action.rb
View file @
aab554d9
...
@@ -6,7 +6,7 @@ class Window_Action < Window_List
...
@@ -6,7 +6,7 @@ class Window_Action < Window_List
Color_Disabled
=
[
0x66
,
0x66
,
0x66
]
Color_Disabled
=
[
0x66
,
0x66
,
0x66
]
Color_Selected
=
[
0x00
,
0x00
,
0xFF
]
Color_Selected
=
[
0x00
,
0x00
,
0xFF
]
def
initialize
#,list,list_available=Array.new(list.size, true))
def
initialize
#,list,list_available=Array.new(list.size, true))
super
(
0
,
0
,
100
,
20
*
WLH
,
300
)
super
(
0
,
0
,
96
,
20
*
WLH
,
300
)
@background
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0xCC555500
)
@background
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0xCC555500
)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0xCC555500
)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0xCC555500
)
@font
=
TTF
.
open
(
'fonts/WenQuanYi Micro Hei.ttf'
,
16
)
@font
=
TTF
.
open
(
'fonts/WenQuanYi Micro Hei.ttf'
,
16
)
...
...
lib/window_cardinfo.rb
View file @
aab554d9
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
class
Window_CardInfo
<
Window
class
Window_CardInfo
<
Window
WLH
=
20
WLH
=
20
def
initialize
(
x
,
y
)
def
initialize
(
x
,
y
)
super
(
x
,
y
,
1
60
,
768
,
300
)
super
(
x
,
y
,
1
024
-
x
,
530
,
300
)
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
self
.
card
=
nil
self
.
card
=
nil
end
end
...
@@ -12,22 +12,38 @@ class Window_CardInfo < Window
...
@@ -12,22 +12,38 @@ class Window_CardInfo < Window
@card
=
card
||
Card
.
find
(
nil
)
@card
=
card
||
Card
.
find
(
nil
)
refresh
refresh
end
end
def
refresh
def
update
@contents
.
put
@card
.
image
,
0
,
0
if
@lore_start
@contents
.
fill_rect
(
0
,
230
,
@width
,
@height
-
230
,
0xCC005555
)
if
@lore_start
>=
@card
.
lore
.
size
@font
.
draw_blended_utf8
(
@contents
,
"[
#{
@card
.
name
}
]"
,
0
,
230
,
0xFF
,
0xFF
,
0x55
)
@lore_start
=
nil
#停止描绘
return
start
=
0
line
=
0
@card
.
lore
.
size
.
times
do
|
char
|
if
@font
.
text_size
(
@card
.
lore
[
start
..
char
])[
0
]
>
@width
@font
.
draw_blended_utf8
(
@contents
,
@card
.
lore
[
start
...
char
],
0
,
254
+
line
*
WLH
,
0xFF
,
0xFF
,
0xFF
)
start
=
char
line
=
line
.
next
end
end
char
=
@card
.
lore
[
@lore_start
]
width
=
@font
.
text_size
(
char
)[
0
]
if
@lore_pos
[
0
]
+
width
>
@width
@lore_pos
[
0
]
=
0
@lore_pos
[
1
]
+=
WLH
end
@font
.
draw_blended_utf8
(
@contents
,
char
,
@lore_pos
[
0
],
@lore_pos
[
1
],
0xFF
,
0xFF
,
0xFF
)
@lore_pos
[
0
]
+=
width
@lore_start
+=
1
end
end
if
start
<=
@card
.
lore
.
size
-
1
end
@font
.
draw_blended_utf8
(
@contents
,
@card
.
lore
[
start
...
@card
.
lore
.
size
],
0
,
254
+
line
*
WLH
,
0xFF
,
0xFF
,
0xFF
)
def
refresh
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0xCC005555
)
@contents
.
put
@card
.
image
,
0
,
0
@font
.
draw_blended_utf8
(
@contents
,
"[
#{
@card
.
name
}
]"
,
160
,
0
,
0xFF
,
0xFF
,
0x55
)
@font
.
draw_blended_utf8
(
@contents
,
"卡类:
#{
@card
.
card_type
}
"
,
160
,
WLH
,
0xFF
,
0xFF
,
0x55
)
if
@card
.
monster?
@font
.
draw_blended_utf8
(
@contents
,
"种族:
#{
@card
.
type
}
"
,
160
,
WLH
*
2
,
0xFF
,
0xFF
,
0xFF
)
@font
.
draw_blended_utf8
(
@contents
,
"星级:
#{
@card
.
level
}
"
,
160
,
WLH
*
3
,
0xFF
,
0xFF
,
0xFF
)
@font
.
draw_blended_utf8
(
@contents
,
"攻击力:
#{
@card
.
atk
}
"
,
160
,
WLH
*
4
,
0xFF
,
0xFF
,
0xFF
)
@font
.
draw_blended_utf8
(
@contents
,
"防御力:
#{
@card
.
def
}
"
,
160
,
WLH
*
5
,
0xFF
,
0xFF
,
0xFF
)
end
end
@lore_start
=
0
@lore_pos
=
[
0
,
234
]
end
end
end
end
lib/window_roomchat.rb
View file @
aab554d9
...
@@ -6,10 +6,10 @@ class Window_RoomChat < Window
...
@@ -6,10 +6,10 @@ class Window_RoomChat < Window
Player_Color
=
[
0
,
0
,
0xFF
]
Player_Color
=
[
0
,
0
,
0xFF
]
Opponent_Color
=
[
0x66
,
0x66
,
0
]
Opponent_Color
=
[
0x66
,
0x66
,
0
]
def
initialize
(
x
,
y
,
width
,
height
)
def
initialize
(
x
,
y
,
width
,
height
)
super
(
x
,
y
,
width
,
height
)
super
(
x
,
y
,
width
,
height
-
WLH
)
@chat_input
=
Widget_InputBox
.
new
(
416
,
723
,
586
,
24
){
|
text
|
Action
::
Chat
.
new
(
true
,
text
).
run
}
@chat_input
=
Widget_InputBox
.
new
(
@x
,
@y
+
@height
,
@width
,
WLH
){
|
text
|
Action
::
Chat
.
new
(
true
,
text
).
run
}
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0x
FF
FFFFFF
)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0x
99
FFFFFF
)
@scroll
=
Widget_ScrollBar
.
new
(
@x
+
@width
-
20
,
@y
,
@height
,
0
)
@scroll
=
Widget_ScrollBar
.
new
(
@x
+
@width
-
20
,
@y
,
@height
,
0
)
@list
=
[]
@list
=
[]
$chat_window
=
self
$chat_window
=
self
...
@@ -19,7 +19,7 @@ class Window_RoomChat < Window
...
@@ -19,7 +19,7 @@ class Window_RoomChat < Window
refresh
refresh
end
end
def
refresh
def
refresh
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0x
66
FFFFFF
)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0x
99
FFFFFF
)
@list
.
last
(
7
).
each_with_index
do
|
chat
,
index
|
@list
.
last
(
7
).
each_with_index
do
|
chat
,
index
|
player
,
content
=
chat
player
,
content
=
chat
@font
.
draw_blended_utf8
(
@contents
,
content
,
0
,
index
*
WLH
,
*
(
player
?
Player_Color
:
Opponent_Color
))
@font
.
draw_blended_utf8
(
@contents
,
content
,
0
,
index
*
WLH
,
*
(
player
?
Player_Color
:
Opponent_Color
))
...
...
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