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syntax_j
mycard
Commits
a1087bbe
Commit
a1087bbe
authored
Jul 15, 2011
by
神楽坂玲奈
Browse files
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Browse Files
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Plain Diff
发送战报初步
parent
f2bd1309
Changes
10
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
524 additions
and
480 deletions
+524
-480
iduel.cmd
iduel.cmd
+2
-0
lib/action.rb
lib/action.rb
+239
-241
lib/iduel.rb
lib/iduel.rb
+20
-213
lib/iduel_action.rb
lib/iduel_action.rb
+18
-9
lib/iduel_event.rb
lib/iduel_event.rb
+199
-0
lib/scene.rb
lib/scene.rb
+0
-1
lib/scene_duel.rb
lib/scene_duel.rb
+30
-5
lib/scene_hall.rb
lib/scene_hall.rb
+8
-2
lib/ugl.rb
lib/ugl.rb
+0
-9
log.txt
log.txt
+8
-0
No files found.
iduel.cmd
0 → 100644
View file @
a1087bbe
cd
/d
%~dp0
ruby
lib
/main
.rb
>
log
.txt
\ No newline at end of file
lib/action.rb
View file @
a1087bbe
This diff is collapsed.
Click to expand it.
lib/iduel.rb
View file @
a1087bbe
...
...
@@ -15,11 +15,16 @@ class Iduel
require
'socket'
require
'digest/md5'
require
'open-uri'
require_relative
'iduel_action'
require_relative
'iduel_event'
@conn
=
TCPSocket
.
open
(
Server
,
Port
)
@conn
.
set_encoding
"GBK"
Thread
.
abort_on_exception
=
true
@recv
=
Thread
.
new
{
(
recv
(
@last_info
)
while
@last_info
=
@conn
.
gets
(
RS
))
rescue
Iduel
::
Event
.
push
Event
::
Error
.
new
(
0
)}
#at_exit{($iduel.qroom(Iduel::Room.new(1,1,1,1,1,1,1));$iduel.quit) if $iduel}
@recv
=
Thread
.
new
{
while
@conn
last_info
=
@conn
.
gets
(
RS
)
recv
last_info
end
rescue
Iduel
::
Event
.
push
Event
::
Error
.
new
(
0
)}
end
def
send
(
head
,
*
args
)
info
=
"#
#{
head
.
to_s
(
16
).
upcase
}
|
#{
args
.
join
(
','
)
}
"
.
encode
(
"GBK"
)
+
RS
...
...
@@ -30,49 +35,13 @@ class Iduel
info
.
chomp!
(
RS
)
info
.
encode!
"UTF-8"
puts
">>
#{
info
}
"
info
=~
/^\$([A-Z])\|(.*)$/m
#建立房间
#$F|253¢
#$R|¢
#$Q|253,2,zh99998(201448),1¢
#加入房间
#$M||¢
#$F|256¢
#$R|¢
#$Q|256,1,zh99997(201629),zh99998(201448)¢
Event
.
push
case
$1
when
"A"
Event
::
Error
when
"B"
Event
::
LOGINOK
when
"C"
Event
::
OLIF
when
"F"
Event
::
JOINROOMOK
when
"G"
Event
::
WATCHROOMSTART
when
"J"
Event
::
UMSG
when
"K"
Event
::
WMSG
when
"M"
Event
::
QROOMOK
#TODO
when
"O"
Event
::
PCHAT
when
"P"
Event
::
RMIF
when
"Q"
Event
::
SingleRoomInfo
when
"R"
Event
::
QROOMOK
#卡表
else
p
$1
,
$2
system
(
"pause"
)
Event
::
UNKNOWN
end
.
new
(
$2
)
Event
.
push
Event
.
parse
info
end
def
close
$iduel
.
quit
@recv
.
exit
@conn
.
close
@conn
=
nil
end
def
checknum
(
head
,
*
args
)
Digest
::
MD5
.
hexdigest
(
"[
#{
head
}
]_
#{
args
.
join
(
'_'
)
}
_SCNERO"
)
...
...
@@ -90,6 +59,9 @@ class Iduel
def
qroom
(
room
)
send
(
10
,
@key
,
room
.
id
,
checknum
(
"QROOM"
,
@session
+
room
.
id
.
to_s
))
end
def
action
(
action
)
send
(
2
,
"
#{
checknum
(
"RMSG"
,
@session
)
}
@
#{
@key
}
"
,
"
#{
action
.
escape
}
▊▊▊000000"
)
#TODO
end
def
host
(
name
,
password
=
""
,
lv
=
0
,
color
=
0
)
send
(
6
,
@key
,
name
,
password
,
checknum
(
"JOINROOMMSG"
,
@session
+
name
+
password
+
"0"
),
0
,
color
,
lv
,
0
,
nil
,
nil
)
#TODO:v.ak, v.al
end
...
...
@@ -102,7 +74,7 @@ class Iduel
def
quit
send
(
11
,
@key
,
checknum
(
"ULO"
,
"
#{
@session
}
"
))
end
class
Iduel
::
User
class
User
@@all
=
[]
attr_accessor
:id
,
:name
,
:level
,
:exp
class
<<
self
...
...
@@ -145,7 +117,7 @@ class Iduel
end
end
class
Iduel
::
Room
class
Room
@@all
=
[]
attr_accessor
:id
,
:name
,
:player1
,
:player2
,
:private
,
:color
class
<<
self
...
...
@@ -176,172 +148,7 @@ class Iduel
alias
private
?
private
end
Event
=
Class
.
new
{
@queue
=
[]}
class
<<
Event
def
push
(
event
)
@queue
<<
event
end
def
poll
@queue
.
shift
end
end
class
Event
::
LOGINOK
<
Event
attr_reader
:
user
,
:session
def
initialize
(
info
)
info
=
info
.
split
(
","
)
#>> $B|201629,zh99997,5da9e5fa,Level-1 (总经验:183),,20101118
info
[
3
]
=~
/Level-(\d)+ \(总经验:(\d+)\)/
$iduel
.
user
=
@user
=
User
.
new
(
info
[
0
].
to_i
,
info
[
1
],
$1
.
to_i
,
$2
.
to_i
)
$iduel
.
session
=
@session
=
info
[
2
]
$iduel
.
key
=
(
$iduel
.
user
.
id
-
0x186a0
)
^
0x22133
end
end
class
Event
::
OLIF
<
Event
attr_reader
:users
def
initialize
(
info
)
@users
=
info
.
split
(
','
).
collect
do
|
user
|
Iduel
::
User
.
new
(
user
)
end
end
end
class
Event
::
RMIF
<
Event
attr_reader
:rooms
def
initialize
(
info
)
info
=
info
.
split
(
"|"
)
@rooms
=
[]
templist
=
@rooms
empty
=
false
info
.
each
do
|
room
|
if
room
==
'~~'
empty
=
true
templist
=
[]
else
room
=
room
.
split
(
","
)
templist
<<
if
empty
Iduel
::
Room
.
new
(
room
[
0
].
to_i
,
room
[
1
],
Iduel
::
User
.
new
(
room
[
2
]),
nil
,
room
[
3
]
==
"1"
,
Iduel
::
Color
[
room
[
4
].
to_i
],
nil
,
room
[
6
])
else
Iduel
::
Room
.
new
(
room
[
0
].
to_i
,
room
[
3
],
Iduel
::
User
.
new
(
room
[
1
]),
Iduel
::
User
.
new
(
room
[
2
]),
false
,
Iduel
::
Color
[
room
[
5
].
to_i
],
room
[
3
])
end
end
end
@rooms
=
templist
+
@rooms
end
end
class
Event
::
NOL
<
Event
def
initialize
(
info
)
super
@args
=
@args
.
collect
do
|
user
|
Iduel
::
User
.
new
(
user
)
end
end
end
class
Event
::
DOL
<
Event
def
initialize
(
info
)
super
@args
=
@args
.
collect
do
|
user
|
Iduel
::
User
.
new
(
user
)
end
end
end
class
Event
::
PCHAT
<
Event
attr_reader
:user
,
:content
def
initialize
(
info
)
user
,
@content
=
info
.
split
(
","
,
2
)
@user
=
Iduel
::
User
.
new
user
end
end
class
Event
::
JOINROOMOK
<
Event
attr_reader
:room
def
initialize
(
id
)
@room
=
Iduel
::
Room
.
new
(
id
)
end
end
class
Event
::
QROOMOK
<
Event
end
class
Event
::
SingleRoomInfo
<
Event
def
initialize
(
info
)
id
,
x
,
player1
,
player2
=
info
.
split
(
","
,
4
)
@room
=
Room
.
new
(
id
)
@room
.
player1
=
User
.
new
(
player1
)
@room
.
player2
=
User
.
new
(
player2
)
end
end
#"Q"
#"273,1,zh99998(201448),zh99997(201629)"
class
Event
::
WATCHROOMSTART
<
Event
def
initialize
(
info
)
id
,
name
=
info
.
split
(
","
,
1
)
@room
=
Iduel
::
Room
.
new
(
id
.
to_i
,
name
,
''
,
''
,
false
,
Color
[
0
])
#:name, :player1, :player2, :crypted, :color
end
end
class
Event
::
UMSG
<
Event
attr_reader
:action
def
initialize
(
info
)
@action
=
Action
.
parse
info
p
@action
end
end
class
Event
::
WMSG
<
Event
def
initialize
(
info
)
#black_st(212671), [109] ┊墓地,苍岩┊
#p info
#p $1, $2
info
=~
/(.+)\((\d+)\), \[(\d+)\] (.*)/m
#cchenwor(211650), [27] ◎→<[效果怪兽][盟军·次世代鸟人] 1400 400>攻击8
@args
=
[
$1
,
$2
,
$3
,
$4
]
end
end
class
Event
::
WATCHSTOP
<
Event
end
class
Event
::
Error
<
Event
def
initialize
(
info
)
@title
,
@message
=
case
info
.
to_i
when
0x00
[
"网络错误"
,
"网络连接中断"
]
when
0x65
[
"出错啦~"
,
"服务器程序出现未知错误,请记录好出现错误的事件,并联系管理员。"
]
when
0x66
[
"错误"
,
"通信验证错误"
]
when
0x67
[
"错误"
,
"通信钥匙错误"
]
when
0xc9
[
"登录失败"
,
"错误的帐号名或密码"
]
when
0xca
[
"登录失败"
,
"你的账号还未激活"
]
when
0xcb
[
"登录失败"
,
"你的账号被系统封锁"
]
when
0x12d
[
"错误"
,
"房间已满"
]
when
0x12e
[
"错误"
,
"房间密码错误"
]
when
0x12f
[
"错误"
,
"你没有权限给房间上密码"
]
when
0x130
[
"错误"
,
"你已经加入房间,请不要重新加入"
]
when
0x131
[
"加入房间"
,
"你未达到房间要求的等级限制。"
]
when
0x132
[
"观战错误"
,
"所请求的房间无效,或未开始决斗"
]
when
0x133
[
"观战错误"
,
"你已经在该房间观战"
]
when
0x134
[
"发送信息错误"
,
"你还未加入房间"
]
when
0x135
[
"错误"
,
"请求的房间无效"
]
end
#Exception.new(@message).raise
puts
@title
.
encode!
"GBK"
puts
@message
.
encode!
"GBK"
#system("pause")
end
end
class
Event
::
UNKNOWN
<
Event
def
initialize
(
*
args
)
#puts "Unknown Server Return:#{@last_info}:#{args.inspect}"
end
end
end
__END__
$conn = Iduel.new
...
...
lib/iduel_action.rb
View file @
a1087bbe
class
<<
Action
require_relative
'action'
class
Action
CardFilter
=
/(<\[.*?\]\[(?:.*?)\][\s\d]*>|一张怪兽卡|一张魔\/陷卡)/
.
to_s
PosFilter
=
/((?:手卡|场上|魔陷区|怪兽区|墓地|额外牌堆|除外区|卡组顶端|\(\d+\)){1,2})/
.
to_s
PositionFilter
=
/(|攻击表示|防守表示|里侧表示|背面守备表示)/
.
to_s
def
parse_pos
(
pos
)
def
self
.
parse_pos
(
pos
)
if
index
=
pos
.
index
(
"("
)
index
+=
1
pos
[
index
,
pos
.
index
(
")"
)
-
index
].
to_i
...
...
@@ -23,7 +24,7 @@ class <<Action
end
end
end
def
parse_card
(
card
)
def
self
.
parse_card
(
card
)
if
index
=
card
.
rindex
(
"["
)
index
+=
1
Card
.
find
(
card
[
index
,
card
.
rindex
(
"]"
)
-
index
].
to_sym
)
...
...
@@ -31,7 +32,7 @@ class <<Action
Card
.
find
(
nil
)
end
end
def
parse_position
(
position
)
def
self
.
parse_position
(
position
)
case
position
when
"攻击表示"
:attack
...
...
@@ -41,7 +42,7 @@ class <<Action
:set
end
end
def
escape_pos
(
pos
)
def
self
.
escape_pos
(
pos
)
case
pos
when
0
..
5
"魔陷区(
#{
pos
}
)"
...
...
@@ -59,7 +60,7 @@ class <<Action
"卡组顶端"
end
end
def
escape_position
(
position
)
def
self
.
escape_position
(
position
)
case
position
when
:attack
"攻击表示"
...
...
@@ -69,7 +70,7 @@ class <<Action
"里侧表示"
end
end
def
escape_card
(
card
)
def
self
.
escape_card
(
card
)
if
[:
通常魔法
,
:
永续魔法
,
:
装备魔法
,
:
场地魔法
,
:
通常陷阱
,
:
永续陷阱
,
:
反击陷阱
].
include?
card
.
card_type
if
card
.
position
==
:set
"一张魔/陷卡"
...
...
@@ -84,7 +85,7 @@ class <<Action
end
end
end
def
parse
(
str
)
def
self
.
parse
(
str
)
str
=~
/^\[\d+\] (.*)▊▊▊.*?$/m
from_player
=
false
case
$1
...
...
@@ -144,6 +145,14 @@ class <<Action
end
end
def
escape
case
self
when
FirstToGo
"[
#{
@id
}
] ◎→[11年3月1日禁卡表]先攻"
when
Reset
"[
#{
@id
}
] ◎→[11年3月1日禁卡表] Duel!!"
end
end
def
run
$iduel
.
action
self
end
end
\ No newline at end of file
lib/iduel_event.rb
0 → 100644
View file @
a1087bbe
class
Iduel
Event
=
Class
.
new
{
@queue
=
[]}
#避开SDL::Event问题,所以没有用class Event
class
Event
def
self
.
push
(
event
)
@queue
<<
event
end
def
self
.
poll
@queue
.
shift
end
def
self
.
parse
(
info
)
info
=~
/^\$([A-Z])\|(.*)$/m
Event
.
push
case
$1
when
"A"
Event
::
Error
when
"B"
Event
::
LOGINOK
when
"C"
Event
::
OLIF
when
"F"
Event
::
JOINROOMOK
when
"G"
Event
::
WATCHROOMSTART
when
"J"
Event
::
UMSG
when
"K"
Event
::
WMSG
when
"M"
Event
::
QROOMOK
#TODO
when
"O"
Event
::
PCHAT
when
"P"
Event
::
RMIF
when
"Q"
Event
::
SingleRoomInfo
when
"R"
Event
::
QROOMOK
#卡表
else
p
$1
,
$2
system
(
"pause"
)
Event
::
UNKNOWN
end
.
new
(
$2
)
end
class
LOGINOK
<
Event
attr_reader
:user
,
:session
def
initialize
(
info
)
info
=
info
.
split
(
","
)
#>> $B|201629,zh99997,5da9e5fa,Level-1 (总经验:183),,20101118
info
[
3
]
=~
/Level-(\d)+ \(总经验:(\d+)\)/
$iduel
.
user
=
@user
=
User
.
new
(
info
[
0
].
to_i
,
info
[
1
],
$1
.
to_i
,
$2
.
to_i
)
$iduel
.
session
=
@session
=
info
[
2
]
$iduel
.
key
=
(
$iduel
.
user
.
id
-
0x186a0
)
^
0x22133
end
end
class
OLIF
<
Event
attr_reader
:users
def
initialize
(
info
)
@users
=
info
.
split
(
','
).
collect
do
|
user
|
Iduel
::
User
.
new
(
user
)
end
end
end
class
RMIF
<
Event
attr_reader
:rooms
def
initialize
(
info
)
info
=
info
.
split
(
"|"
)
@rooms
=
[]
templist
=
@rooms
empty
=
false
info
.
each
do
|
room
|
if
room
==
'~~'
empty
=
true
templist
=
[]
else
room
=
room
.
split
(
","
)
templist
<<
if
empty
Iduel
::
Room
.
new
(
room
[
0
].
to_i
,
room
[
1
],
Iduel
::
User
.
new
(
room
[
2
]),
nil
,
room
[
3
]
==
"1"
,
Iduel
::
Color
[
room
[
4
].
to_i
],
nil
,
room
[
6
])
else
Iduel
::
Room
.
new
(
room
[
0
].
to_i
,
room
[
3
],
Iduel
::
User
.
new
(
room
[
1
]),
Iduel
::
User
.
new
(
room
[
2
]),
false
,
Iduel
::
Color
[
room
[
5
].
to_i
],
room
[
3
])
end
end
end
@rooms
=
templist
+
@rooms
end
end
class
NOL
<
Event
def
initialize
(
info
)
super
@args
=
@args
.
collect
do
|
user
|
Iduel
::
User
.
new
(
user
)
end
end
end
class
DOL
<
Event
def
initialize
(
info
)
super
@args
=
@args
.
collect
do
|
user
|
Iduel
::
User
.
new
(
user
)
end
end
end
class
PCHAT
<
Event
attr_reader
:user
,
:content
def
initialize
(
info
)
user
,
@content
=
info
.
split
(
","
,
2
)
@user
=
Iduel
::
User
.
new
user
end
end
class
JOINROOMOK
<
Event
attr_reader
:room
def
initialize
(
id
)
@room
=
Iduel
::
Room
.
new
(
id
)
end
end
class
QROOMOK
<
Event
end
class
SingleRoomInfo
<
Event
def
initialize
(
info
)
id
,
x
,
player1
,
player2
=
info
.
split
(
","
,
4
)
@room
=
Room
.
new
(
id
)
@room
.
player1
=
User
.
new
(
player1
)
@room
.
player2
=
User
.
new
(
player2
)
end
end
#"Q"
#"273,1,zh99998(201448),zh99997(201629)"
class
WATCHROOMSTART
<
Event
def
initialize
(
info
)
id
,
name
=
info
.
split
(
","
,
1
)
@room
=
Iduel
::
Room
.
new
(
id
.
to_i
,
name
,
''
,
''
,
false
,
Color
[
0
])
#:name, :player1, :player2, :crypted, :color
end
end
class
UMSG
<
Event
attr_reader
:action
def
initialize
(
info
)
@action
=
Action
.
parse
info
p
@action
end
end
class
WMSG
<
Event
def
initialize
(
info
)
#black_st(212671), [109] ┊墓地,苍岩┊
#p info
#p $1, $2
info
=~
/(.+)\((\d+)\), \[(\d+)\] (.*)/m
#cchenwor(211650), [27] ◎→<[效果怪兽][盟军·次世代鸟人] 1400 400>攻击8
@args
=
[
$1
,
$2
,
$3
,
$4
]
end
end
class
WATCHSTOP
<
Event
end
class
Error
<
Event
def
initialize
(
info
)
@title
,
@message
=
case
info
.
to_i
when
0x00
[
"网络错误"
,
"网络连接中断"
]
when
0x65
[
"出错啦~"
,
"服务器程序出现未知错误,请记录好出现错误的事件,并联系管理员。"
]
when
0x66
[
"错误"
,
"通信验证错误"
]
when
0x67
[
"错误"
,
"通信钥匙错误"
]
when
0xc9
[
"登录失败"
,
"错误的帐号名或密码"
]
when
0xca
[
"登录失败"
,
"你的账号还未激活"
]
when
0xcb
[
"登录失败"
,
"你的账号被系统封锁"
]
when
0x12d
[
"错误"
,
"房间已满"
]
when
0x12e
[
"错误"
,
"房间密码错误"
]
when
0x12f
[
"错误"
,
"你没有权限给房间上密码"
]
when
0x130
[
"错误"
,
"你已经加入房间,请不要重新加入"
]
when
0x131
[
"加入房间"
,
"你未达到房间要求的等级限制。"
]
when
0x132
[
"观战错误"
,
"所请求的房间无效,或未开始决斗"
]
when
0x133
[
"观战错误"
,
"你已经在该房间观战"
]
when
0x134
[
"发送信息错误"
,
"你还未加入房间"
]
when
0x135
[
"错误"
,
"请求的房间无效"
]
end
#Exception.new(@message).raise
puts
@title
.
encode!
"GBK"
puts
@message
.
encode!
"GBK"
#system("pause")
end
end
class
UNKNOWN
<
Event
def
initialize
(
*
args
)
#puts "Unknown Server Return:#{@last_info}:#{args.inspect}"
end
end
end
end
\ No newline at end of file
lib/scene.rb
View file @
a1087bbe
...
...
@@ -24,7 +24,6 @@ class Scene
def
refresh_rect
(
x
,
y
,
width
,
height
)
Surface
.
blit
(
@background
,
x
,
y
,
width
,
height
,
$screen
,
x
,
y
)
yield
#p x,y,width, height
$screen
.
update_rect
(
x
,
y
,
width
,
height
)
end
#--------------------------------------------------------------------------
...
...
lib/scene_duel.rb
View file @
a1087bbe
...
...
@@ -39,8 +39,11 @@ class Scene_Duel < Scene
Action
.
opponent_field
=
@opponent
$screen
.
update_rect
(
0
,
0
,
0
,
0
)
post_start
end
def
post_start
first_to_go
end
def
change_phase
(
phase
)
if
phase
==
5
@turn_player
=
!
@turn_player
...
...
@@ -51,6 +54,12 @@ class Scene_Duel < Scene
@phases_window
.
refresh
end
end
def
reset
Action
::
Reset
.
new
(
true
).
run
end
def
first_to_go
Action
::
FirstToGo
.
new
(
true
).
run
end
def
handle
(
event
)
case
event
when
Event
::
MouseMotion
...
...
@@ -72,15 +81,24 @@ class Scene_Duel < Scene
@phases_window
.
index
=
@phase
end
end
else
super
end
when
Event
::
KeyDown
case
event
.
sym
when
Key
::
F1
suffle
when
Key
::
F2
draw
when
Key
::
F5
reset
end
else
super
end
end
def
handle_iduel
(
event
)
case
event
when
Iduel
::
Event
::
UMSG
event
.
action
.
do
when
Iduel
::
Event
::
Action
event
.
action
.
run
@player_field_window
.
refresh
end
end
...
...
@@ -90,4 +108,11 @@ class Scene_Duel < Scene
handle_iduel
(
event
)
end
end
def
refresh_rect
(
x
,
y
,
width
,
height
)
return
unless
$scene
=
self
#线程的情况
p
@background
,
$screen
Surface
.
blit
(
@background
,
x
,
y
,
width
,
height
,
$screen
,
x
,
y
)
yield
$screen
.
update_rect
(
x
,
y
,
width
,
height
)
end
end
\ No newline at end of file
lib/scene_hall.rb
View file @
a1087bbe
...
...
@@ -47,10 +47,16 @@ class Scene_Hall < Scene
when
Key
::
RETURN
@active_window
.
clicked
when
Key
::
F5
if
room
=
@roomlist
.
list
.
find
{
|
room
|
room
.
player1
==
$iduel
.
user
or
room
.
player2
==
$iduel
.
user
}
if
@roomlist
and
room
=
@roomlist
.
list
.
find
{
|
room
|
room
.
player1
==
$iduel
.
user
or
room
.
player2
==
$iduel
.
user
}
$iduel
.
qroom
room
end
$iduel
.
upinfo
when
Key
::
F12
if
@roomlist
and
room
=
@roomlist
.
list
.
find
{
|
room
|
room
.
player1
==
$iduel
.
user
or
room
.
player2
==
$iduel
.
user
}
$iduel
.
qroom
room
end
$iduel
.
close
$scene
=
Scene_Login
.
new
end
when
Event
::
KeyUp
case
event
.
sym
...
...
@@ -155,7 +161,7 @@ def a
if room.full?
$iduel.watch room
else
$iduel.join room, "
test
"
$iduel.join room, "
zh
"
end
end
when :right
...
...
lib/ugl.rb
deleted
100644 → 0
View file @
f2bd1309
require_relative
'ugl/sprite'
require_relative
'ugl/graphics'
require_relative
'ugl/event'
require_relative
'ugl/color'
require_relative
'ugl/font'
require_relative
'ugl/image'
require_relative
'ugl/audio'
#require_relative 'ugl/textimage'
require_relative
'ugl/window'
log.txt
0 → 100644
View file @
a1087bbe
#<SDL::Event::Active:0x2b134f0 @gain=false, @state=1>
#<SDL::Event::Active:0x2b13310 @gain=false, @state=2>
#<SDL::Event::Active:0x2b131c0 @gain=true, @state=1>
#<SDL::Event::Active:0x2b13040 @gain=false, @state=1>
#<SDL::Event::Active:0x2b12ed8 @gain=true, @state=6>
#<SDL::Event::Active:0x2b12d70 @gain=true, @state=1>
#<SDL::Event::Active:0x2b127b8 @gain=false, @state=1>
#<SDL::Event::Active:0x2b12668 @gain=true, @state=1>
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