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mycard
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syntax_j
mycard
Commits
7b2a9fed
Commit
7b2a9fed
authored
Jun 05, 2012
by
zh99998
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换行 readme
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.gitattributes
.gitattributes
+22
-0
README.txt
README.txt
+4
-4
lib/deck.rb
lib/deck.rb
+46
-46
lib/quickstart.rb
lib/quickstart.rb
+33
-33
lib/scene_config.rb
lib/scene_config.rb
+39
-39
lib/scene_deck.rb
lib/scene_deck.rb
+42
-42
lib/scene_login.rb
lib/scene_login.rb
+34
-34
lib/window_userlist.rb
lib/window_userlist.rb
+41
-41
lib/ygocore/event.rb
lib/ygocore/event.rb
+57
-57
lib/ygocore/server.yml
lib/ygocore/server.yml
+4
-4
No files found.
.gitattributes
0 → 100644
View file @
7b2a9fed
# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
README.txt
View file @
7b2a9fed
== mycard
这是一个游戏王对战器,与iDuel、ygocore协议兼容
目前开发进度约
60%,iDuel实现了观战、播放Replay和几个简单的战斗指令,ygocore的大厅
目前开发进度约
70%,iDuel实现了观战、播放Replay和几个简单的战斗指令,ygocore的对战平台
快捷键:
F12 返回标题画面
...
...
@@ -15,7 +15,7 @@ A: 请注意mycard左上角是否在自动更新,如果显示正在下载更
Q: 程序崩溃或无任何提示自动退出 或提示 【程序可能出现了一个bug,请到论坛反馈】
A: 重试一次。如果仍然这样 请联系作者
作者联系方式:
1. mycard的论坛(http://card.touhou.cc/boards)留言。
2. E-mail/QQ/GT: zh99998@gmail.com
3. 在iduel社区或nwbbs的mycard发布帖回复
\ No newline at end of file
1. mycard的论坛 http://card.touhou.cc/boards
2. E-mail/QQ/GT: zh99998@gmail.com
\ No newline at end of file
lib/deck.rb
View file @
7b2a9fed
#encoding: UTF-8
#==============================================================================
# ■ Scene_Title
#------------------------------------------------------------------------------
# title
#==============================================================================
class
Deck
attr_accessor
:main
attr_accessor
:side
attr_accessor
:extra
attr_accessor
:temp
#DeckPath = '/media/44CACC1DCACC0D5C/game/yu-gi-oh/deck'
DeckPath
=
'E:/game/yu-gi-oh/deck'
def
initialize
(
main
,
side
=
[],
extra
=
[],
temp
=
[])
@main
=
main
@side
=
side
@extra
=
extra
@temp
=
temp
end
def
self
.
load
(
name
)
main
=
[]
side
=
[]
extra
=
[]
temp
=
[]
now
=
main
open
(
File
.
expand_path
(
name
,
DeckPath
))
do
|
file
|
file
.
set_encoding
"GBK"
,
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
while
line
=
file
.
readline
.
chomp!
case
line
when
/^\[(.+?)\](?:\#.*\#)?$/
now
<<
Card
.
find
(
$1
.
to_sym
)
when
"####"
now
=
side
when
"===="
now
=
extra
when
"$$$$"
now
=
temp
end
break
if
file
.
eof?
end
end
self
.
new
(
main
,
side
,
extra
,
temp
)
end
end
#encoding: UTF-8
#==============================================================================
# ■ Scene_Title
#------------------------------------------------------------------------------
# title
#==============================================================================
class
Deck
attr_accessor
:main
attr_accessor
:side
attr_accessor
:extra
attr_accessor
:temp
#DeckPath = '/media/44CACC1DCACC0D5C/game/yu-gi-oh/deck'
DeckPath
=
'E:/game/yu-gi-oh/deck'
def
initialize
(
main
,
side
=
[],
extra
=
[],
temp
=
[])
@main
=
main
@side
=
side
@extra
=
extra
@temp
=
temp
end
def
self
.
load
(
name
)
main
=
[]
side
=
[]
extra
=
[]
temp
=
[]
now
=
main
open
(
File
.
expand_path
(
name
,
DeckPath
))
do
|
file
|
file
.
set_encoding
"GBK"
,
"UTF-8"
,
:invalid
=>
:replace
,
:undef
=>
:replace
while
line
=
file
.
readline
.
chomp!
case
line
when
/^\[(.+?)\](?:\#.*\#)?$/
now
<<
Card
.
find
(
$1
.
to_sym
)
when
"####"
now
=
side
when
"===="
now
=
extra
when
"$$$$"
now
=
temp
end
break
if
file
.
eof?
end
end
self
.
new
(
main
,
side
,
extra
,
temp
)
end
end
lib/quickstart.rb
View file @
7b2a9fed
require_relative
'game'
require_relative
'user'
require_relative
'room'
require_relative
'ygocore/game'
$game
=
Ygocore
.
new
uri
=
URI
.
unescape
URI
.
unescape
ARGV
.
first
[
9
,
ARGV
.
first
.
size
-
9
]
case
uri
when
/^(.*\.yrp)$/
require
'open-uri'
open
(
"http://"
+
URI
.
escape
(
$1
),
'rb'
)
{
|
src
|
Dir
.
mkdir
(
"replay"
)
unless
File
.
directory?
(
"replay"
)
open
(
'replay/'
+
File
.
basename
(
$1
),
'wb'
){
|
dest
|
dest
.
write
src
.
read
}
}
Ygocore
.
replay
(
'replay/'
+
File
.
basename
(
$1
),
true
)
when
/^(.*\.ydk)$/
require
'open-uri'
open
(
"http://"
+
URI
.
escape
(
$1
),
'rb'
)
{
|
src
|
Dir
.
mkdir
(
'ygocore/deck'
)
unless
File
.
directory?
(
"ygocore/deck"
)
open
(
'ygocore/deck/'
+
File
.
basename
(
$1
),
'wb'
){
|
dest
|
dest
.
write
src
.
read
}
}
Ygocore
.
run_ygocore
(
File
.
basename
(
$1
,
'.ydk'
),
true
)
when
/^(?:(.*)\:(.*)\@)?(.*)\:(\d+)\/(.*)$/
require
'uri'
$game
.
user
=
User
.
new
(
$1
.
to_sym
,
$1
)
if
$1
$game
.
password
=
$2
if
$2
$game
.
server
=
$3
$game
.
port
=
$4
.
to_i
Ygocore
.
run_ygocore
Room
.
new
(
0
,
$5
),
true
require_relative
'game'
require_relative
'user'
require_relative
'room'
require_relative
'ygocore/game'
$game
=
Ygocore
.
new
uri
=
URI
.
unescape
URI
.
unescape
ARGV
.
first
[
9
,
ARGV
.
first
.
size
-
9
]
case
uri
when
/^(.*\.yrp)$/
require
'open-uri'
open
(
"http://"
+
URI
.
escape
(
$1
),
'rb'
)
{
|
src
|
Dir
.
mkdir
(
"replay"
)
unless
File
.
directory?
(
"replay"
)
open
(
'replay/'
+
File
.
basename
(
$1
),
'wb'
){
|
dest
|
dest
.
write
src
.
read
}
}
Ygocore
.
replay
(
'replay/'
+
File
.
basename
(
$1
),
true
)
when
/^(.*\.ydk)$/
require
'open-uri'
open
(
"http://"
+
URI
.
escape
(
$1
),
'rb'
)
{
|
src
|
Dir
.
mkdir
(
'ygocore/deck'
)
unless
File
.
directory?
(
"ygocore/deck"
)
open
(
'ygocore/deck/'
+
File
.
basename
(
$1
),
'wb'
){
|
dest
|
dest
.
write
src
.
read
}
}
Ygocore
.
run_ygocore
(
File
.
basename
(
$1
,
'.ydk'
),
true
)
when
/^(?:(.*)\:(.*)\@)?(.*)\:(\d+)\/(.*)$/
require
'uri'
$game
.
user
=
User
.
new
(
$1
.
to_sym
,
$1
)
if
$1
$game
.
password
=
$2
if
$2
$game
.
server
=
$3
$game
.
port
=
$4
.
to_i
Ygocore
.
run_ygocore
Room
.
new
(
0
,
$5
),
true
end
\ No newline at end of file
lib/scene_config.rb
View file @
7b2a9fed
#encoding: UTF-8
#==============================================================================
# ■ Scene_Config
#------------------------------------------------------------------------------
# config
#==============================================================================
class
Scene_Config
<
Scene
require_relative
'window_config'
BGM
=
'title.ogg'
def
start
@background
=
Surface
.
load
(
"graphics/config/background.png"
).
display_format
@config_window
=
Window_Config
.
new
(
0
,
0
)
super
end
def
handle
(
event
)
case
event
when
Event
::
MouseMotion
self
.
windows
.
reverse
.
each
do
|
window
|
if
window
.
include?
event
.
x
,
event
.
y
@active_window
=
window
@active_window
.
mousemoved
(
event
.
x
,
event
.
y
)
break
end
end
when
Event
::
MouseButtonDown
case
event
.
button
when
Mouse
::
BUTTON_LEFT
@active_window
.
mousemoved
(
event
.
x
,
event
.
y
)
@active_window
.
clicked
when
4
@active_window
.
cursor_up
when
5
@active_window
.
cursor_down
end
else
super
end
end
#encoding: UTF-8
#==============================================================================
# ■ Scene_Config
#------------------------------------------------------------------------------
# config
#==============================================================================
class
Scene_Config
<
Scene
require_relative
'window_config'
BGM
=
'title.ogg'
def
start
@background
=
Surface
.
load
(
"graphics/config/background.png"
).
display_format
@config_window
=
Window_Config
.
new
(
0
,
0
)
super
end
def
handle
(
event
)
case
event
when
Event
::
MouseMotion
self
.
windows
.
reverse
.
each
do
|
window
|
if
window
.
include?
event
.
x
,
event
.
y
@active_window
=
window
@active_window
.
mousemoved
(
event
.
x
,
event
.
y
)
break
end
end
when
Event
::
MouseButtonDown
case
event
.
button
when
Mouse
::
BUTTON_LEFT
@active_window
.
mousemoved
(
event
.
x
,
event
.
y
)
@active_window
.
clicked
when
4
@active_window
.
cursor_up
when
5
@active_window
.
cursor_down
end
else
super
end
end
end
\ No newline at end of file
lib/scene_deck.rb
View file @
7b2a9fed
#encoding: UTF-8
#==============================================================================
# ■ Scene_Title
#------------------------------------------------------------------------------
# title
#==============================================================================
class
Scene_Deck
<
Scene
def
start
@deck_window
=
Window
.
new
(
600
,
0
,
400
,
800
)
loaddeck
@deck_window
.
contents
.
blt
(
@deck
.
main
.
first
.
pic
,
200
,
0
)
@deck
.
main
.
each_with_index
do
|
card
,
index
|
@deck_window
.
contents
.
draw_text
(
0
,
index
*
24
,
card
.
name
)
end
super
end
def
loaddeck
(
file
=
'/media/本地磁盘/zh99998/yu-gi-oh/token.txt'
)
src
=
IO
.
read
(
file
)
src
.
force_encoding
"GBK"
src
.
encode!
'UTF-8'
cards
=
{
:main
=>
[],
:side
=>
[],
:extra
=>
[],
:temp
=>
[]}
now
=
:main
src
.
each_line
do
|
line
|
if
line
=~
/\[(.+)\]##(.*)\r\n/
cards
[
now
]
<<
Card
.
find
(
$1
.
to_sym
)
elsif
line
[
'####'
]
now
=
:side
elsif
line
[
'===='
]
now
=
:extra
elsif
line
[
'$$$$'
]
now
=
:temp
end
end
@deck
=
Deck
.
new
(
cards
[
:main
],
cards
[
:side
],
cards
[
:extra
],
cards
[
:temp
])
end
def
update
end
end
#encoding: UTF-8
#==============================================================================
# ■ Scene_Title
#------------------------------------------------------------------------------
# title
#==============================================================================
class
Scene_Deck
<
Scene
def
start
@deck_window
=
Window
.
new
(
600
,
0
,
400
,
800
)
loaddeck
@deck_window
.
contents
.
blt
(
@deck
.
main
.
first
.
pic
,
200
,
0
)
@deck
.
main
.
each_with_index
do
|
card
,
index
|
@deck_window
.
contents
.
draw_text
(
0
,
index
*
24
,
card
.
name
)
end
super
end
def
loaddeck
(
file
=
'/media/本地磁盘/zh99998/yu-gi-oh/token.txt'
)
src
=
IO
.
read
(
file
)
src
.
force_encoding
"GBK"
src
.
encode!
'UTF-8'
cards
=
{
:main
=>
[],
:side
=>
[],
:extra
=>
[],
:temp
=>
[]}
now
=
:main
src
.
each_line
do
|
line
|
if
line
=~
/\[(.+)\]##(.*)\r\n/
cards
[
now
]
<<
Card
.
find
(
$1
.
to_sym
)
elsif
line
[
'####'
]
now
=
:side
elsif
line
[
'===='
]
now
=
:extra
elsif
line
[
'$$$$'
]
now
=
:temp
end
end
@deck
=
Deck
.
new
(
cards
[
:main
],
cards
[
:side
],
cards
[
:extra
],
cards
[
:temp
])
end
def
update
end
end
lib/scene_login.rb
View file @
7b2a9fed
#encoding: UTF-8
#==============================================================================
# ■ Scene_Login
#------------------------------------------------------------------------------
# login
#==============================================================================
require_relative
'window_gameselect'
require_relative
'window_announcements'
require_relative
'window_login'
require_relative
'scene_replay'
require_relative
'scene_lobby'
class
Scene_Login
<
Scene
def
start
WM
::
set_caption
(
"MyCard v
#{
Update
::
Version
}
"
,
"MyCard"
)
@background
=
Surface
.
load
(
"graphics/login/background.png"
).
display_format
@gameselect_window
=
Window_GameSelect
.
new
(
117
,
269
)
super
end
def
update
@gameselect_window
.
update
super
end
def
handle_game
(
event
)
case
event
when
Game_Event
::
Login
require_relative
'scene_lobby'
$scene
=
Scene_Lobby
.
new
else
super
end
end
#def terminate
# @gameselect_window.destroy
#end
#encoding: UTF-8
#==============================================================================
# ■ Scene_Login
#------------------------------------------------------------------------------
# login
#==============================================================================
require_relative
'window_gameselect'
require_relative
'window_announcements'
require_relative
'window_login'
require_relative
'scene_replay'
require_relative
'scene_lobby'
class
Scene_Login
<
Scene
def
start
WM
::
set_caption
(
"MyCard v
#{
Update
::
Version
}
"
,
"MyCard"
)
@background
=
Surface
.
load
(
"graphics/login/background.png"
).
display_format
@gameselect_window
=
Window_GameSelect
.
new
(
117
,
269
)
super
end
def
update
@gameselect_window
.
update
super
end
def
handle_game
(
event
)
case
event
when
Game_Event
::
Login
require_relative
'scene_lobby'
$scene
=
Scene_Lobby
.
new
else
super
end
end
#def terminate
# @gameselect_window.destroy
#end
end
\ No newline at end of file
lib/window_userlist.rb
View file @
7b2a9fed
#==============================================================================
# ■ Scene_Title
#------------------------------------------------------------------------------
# title
#==============================================================================
require_relative
'window_user'
require_relative
'window_scrollable'
class
Window_UserList
<
Window_Scrollable
attr_reader
:x
,
:y
,
:width
,
:height
WLH
=
20
def
initialize
(
x
,
y
,
items
)
#@contents = Surface.load "graphics/lobby/useritems.png"
#@background = Surface.load "graphics/lobby/useritems.png"
super
(
x
,
y
,
272
,
540
)
@font
=
TTF
.
open
(
"fonts/wqy-microhei.ttc"
,
16
)
@color
=
[
0x03
,
0x11
,
0x22
]
@color_friend
=
[
0
,
128
,
0
]
@color_over
=
[
200
,
200
,
255
]
@color_click
=
[
0x03
,
0x11
,
0x22
]
#@contents.set_alpha(RLEACCEL, 80)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0xFFFFFFFF
)
self
.
items
=
items
end
def
draw_item
(
index
,
status
=
0
)
case
status
when
0
@font
.
draw_blended_utf8
(
@contents
,
@items
[
index
].
name
,
0
,
item_rect
(
index
)[
1
],
*
@items
[
index
].
color
)
when
1
@font
.
draw_shaded_utf8
(
@contents
,
@items
[
index
].
name
,
0
,
item_rect
(
index
)[
1
],
*
(
@items
[
index
].
color
+
@color_over
))
when
2
@font
.
draw_shaded_utf8
(
@contents
,
@items
[
index
].
name
,
0
,
item_rect
(
index
)[
1
],
*
(
@items
[
index
].
color
+
@color_click
))
end
end
def
clicked
return
unless
@index
@userwindow
=
Window_User
.
new
(
100
,
100
,
@items
[
@index
])
end
def
mousemoved
(
x
,
y
)
return
unless
include
?(
x
,
y
)
self
.
index
=
(
y
-
@y
)
/
WLH
+
@scroll
end
#==============================================================================
# ■ Scene_Title
#------------------------------------------------------------------------------
# title
#==============================================================================
require_relative
'window_user'
require_relative
'window_scrollable'
class
Window_UserList
<
Window_Scrollable
attr_reader
:x
,
:y
,
:width
,
:height
WLH
=
20
def
initialize
(
x
,
y
,
items
)
#@contents = Surface.load "graphics/lobby/useritems.png"
#@background = Surface.load "graphics/lobby/useritems.png"
super
(
x
,
y
,
272
,
540
)
@font
=
TTF
.
open
(
"fonts/wqy-microhei.ttc"
,
16
)
@color
=
[
0x03
,
0x11
,
0x22
]
@color_friend
=
[
0
,
128
,
0
]
@color_over
=
[
200
,
200
,
255
]
@color_click
=
[
0x03
,
0x11
,
0x22
]
#@contents.set_alpha(RLEACCEL, 80)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0xFFFFFFFF
)
self
.
items
=
items
end
def
draw_item
(
index
,
status
=
0
)
case
status
when
0
@font
.
draw_blended_utf8
(
@contents
,
@items
[
index
].
name
,
0
,
item_rect
(
index
)[
1
],
*
@items
[
index
].
color
)
when
1
@font
.
draw_shaded_utf8
(
@contents
,
@items
[
index
].
name
,
0
,
item_rect
(
index
)[
1
],
*
(
@items
[
index
].
color
+
@color_over
))
when
2
@font
.
draw_shaded_utf8
(
@contents
,
@items
[
index
].
name
,
0
,
item_rect
(
index
)[
1
],
*
(
@items
[
index
].
color
+
@color_click
))
end
end
def
clicked
return
unless
@index
@userwindow
=
Window_User
.
new
(
100
,
100
,
@items
[
@index
])
end
def
mousemoved
(
x
,
y
)
return
unless
include
?(
x
,
y
)
self
.
index
=
(
y
-
@y
)
/
WLH
+
@scroll
end
end
\ No newline at end of file
lib/ygocore/event.rb
View file @
7b2a9fed
class
Game_Event
def
self
.
parse
(
header
,
data
)
case
header
when
:login
if
data
Login
.
new
parse_user
data
else
Error
.
new
(
'登录'
,
'用户名或密码错误'
)
end
when
:users
AllUsers
.
new
data
.
collect
{
|
user
|
parse_user
(
user
)}
when
:rooms
rooms_wait
=
[]
rooms_start
=
[]
data
.
each
do
|
room
|
room
=
parse_room
(
room
)
if
room
.
full?
rooms_start
<<
room
else
rooms_wait
<<
room
end
end
AllRooms
.
new
rooms_wait
+
rooms_start
when
:newuser
NewUser
.
new
parse_user
data
when
:missinguser
MissingUser
.
new
parse_user
data
when
:newroom
NewRoom
.
new
parse_room
data
when
:missingroom
MissingRoom
.
new
parse_room
data
when
:chat
case
data
[
:channel
]
when
:lobby
Chat
.
new
ChatMessage
.
new
User
.
new
(
data
[
:from
][
:id
],
data
[
:from
][
:name
]),
data
[
:message
],
:lobby
else
Chat
.
new
ChatMessage
.
new
User
.
new
(
data
[
:from
][
:id
],
data
[
:from
][
:name
]),
data
[
:message
],
User
.
new
(
data
[
:channel
])
end
end
end
def
self
.
parse_room
(
room
)
result
=
Room
.
new
(
room
[
:id
],
room
[
:name
])
result
.
player1
=
room
[
:player1
]
&&
parse_user
(
room
[
:player1
])
result
.
player2
=
room
[
:player2
]
&&
parse_user
(
room
[
:player2
])
result
.
private
=
room
[
:private
]
result
.
pvp
=
room
[
:pvp
]
result
.
match
=
room
[
:match
]
result
.
tag
=
room
[
:tag
]
result
.
ot
=
room
[
:ot
]
result
.
status
=
room
[
:status
]
result
.
lp
=
room
[
:lp
]
result
end
def
self
.
parse_user
(
user
)
User
.
new
(
user
[
:id
],
user
[
:name
],
user
[
:certified
])
end
end
class
Game_Event
def
self
.
parse
(
header
,
data
)
case
header
when
:login
if
data
Login
.
new
parse_user
data
else
Error
.
new
(
'登录'
,
'用户名或密码错误'
)
end
when
:users
AllUsers
.
new
data
.
collect
{
|
user
|
parse_user
(
user
)}
when
:rooms
rooms_wait
=
[]
rooms_start
=
[]
data
.
each
do
|
room
|
room
=
parse_room
(
room
)
if
room
.
full?
rooms_start
<<
room
else
rooms_wait
<<
room
end
end
AllRooms
.
new
rooms_wait
+
rooms_start
when
:newuser
NewUser
.
new
parse_user
data
when
:missinguser
MissingUser
.
new
parse_user
data
when
:newroom
NewRoom
.
new
parse_room
data
when
:missingroom
MissingRoom
.
new
parse_room
data
when
:chat
case
data
[
:channel
]
when
:lobby
Chat
.
new
ChatMessage
.
new
User
.
new
(
data
[
:from
][
:id
],
data
[
:from
][
:name
]),
data
[
:message
],
:lobby
else
Chat
.
new
ChatMessage
.
new
User
.
new
(
data
[
:from
][
:id
],
data
[
:from
][
:name
]),
data
[
:message
],
User
.
new
(
data
[
:channel
])
end
end
end
def
self
.
parse_room
(
room
)
result
=
Room
.
new
(
room
[
:id
],
room
[
:name
])
result
.
player1
=
room
[
:player1
]
&&
parse_user
(
room
[
:player1
])
result
.
player2
=
room
[
:player2
]
&&
parse_user
(
room
[
:player2
])
result
.
private
=
room
[
:private
]
result
.
pvp
=
room
[
:pvp
]
result
.
match
=
room
[
:match
]
result
.
tag
=
room
[
:tag
]
result
.
ot
=
room
[
:ot
]
result
.
status
=
room
[
:status
]
result
.
lp
=
room
[
:lp
]
result
end
def
self
.
parse_user
(
user
)
User
.
new
(
user
[
:id
],
user
[
:name
],
user
[
:certified
])
end
end
lib/ygocore/server.yml
View file @
7b2a9fed
register
:
http://card.touhou.cc/register
api
:
http://122.0.65.71:7922/
index
:
http://card.touhou.cc/
server
:
122.0.65.71
register
:
http://card.touhou.cc/register
api
:
http://122.0.65.71:7922/
index
:
http://card.touhou.cc/
server
:
122.0.65.71
port
:
7911
\ No newline at end of file
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