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mycard
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syntax_j
mycard
Commits
748fed7e
Commit
748fed7e
authored
Dec 30, 2011
by
神楽坂玲奈
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继续完善
parent
74d56beb
Changes
15
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Showing
15 changed files
with
56 additions
and
37 deletions
+56
-37
config.yml
config.yml
+2
-2
lib/action.rb
lib/action.rb
+1
-1
lib/fpstimer.rb
lib/fpstimer.rb
+1
-1
lib/game_event.rb
lib/game_event.rb
+4
-4
lib/scene.rb
lib/scene.rb
+3
-3
lib/scene_replay.rb
lib/scene_replay.rb
+3
-2
lib/scene_title.rb
lib/scene_title.rb
+16
-12
lib/widget_inputbox.rb
lib/widget_inputbox.rb
+1
-2
lib/widget_msgbox.rb
lib/widget_msgbox.rb
+14
-0
lib/window.rb
lib/window.rb
+1
-1
lib/window_chat.rb
lib/window_chat.rb
+1
-2
lib/window_field.rb
lib/window_field.rb
+2
-2
lib/window_roomchat.rb
lib/window_roomchat.rb
+2
-2
lib/window_user.rb
lib/window_user.rb
+1
-0
lib/window_userinfo.rb
lib/window_userinfo.rb
+4
-3
No files found.
config.yml
View file @
748fed7e
---
---
fullscreen
:
false
width
:
1024
height
:
768
autologin
:
true
username
:
zh99997
password
:
'
111111'
password
:
"
111111"
lib/action.rb
View file @
748fed7e
...
...
@@ -153,7 +153,7 @@ class Action
end
if
@position
if
@position
==
:"face-up"
if
card
.
position
==
:set
and
(
6
..
10
).
include?
(
@to_pos
||
@from_pos
)
#里侧表示的怪兽
if
card
.
position
!=
:attack
and
(
6
..
10
).
include?
(
@to_pos
||
@from_pos
)
#里侧表示的怪兽
card
.
position
=
:defense
else
card
.
position
=
:attack
...
...
lib/fpstimer.rb
View file @
748fed7e
...
...
@@ -44,7 +44,7 @@ class FPSTimer
private
def
wait
(
nxt
)
p
nxt
p
rint
"-"
# 加了这货tk输入框不卡,原因不明=.=
sleeptime
=
nxt
-
get_ticks
sleep
(
sleeptime
)
if
sleeptime
>
0
end
...
...
lib/game_event.rb
View file @
748fed7e
...
...
@@ -125,12 +125,12 @@ class Game_Event
class
Error
<
Game_Event
attr_reader
:title
,
:message
def
initialize
(
title
,
message
)
attr_reader
:title
,
:message
,
:fatal
def
initialize
(
title
,
message
,
fatal
=
true
)
@title
=
title
@message
=
message
$log
.
info
@title
$log
.
info
@message
@fatal
=
fatal
$log
.
error
(
@title
){
@message
}
end
end
class
Unknown
<
Error
...
...
lib/scene.rb
View file @
748fed7e
...
...
@@ -82,9 +82,9 @@ class Scene
when
Mouse
::
BUTTON_LEFT
@active_window
.
clicked
if
@active_window
when
4
@active_window
.
cursor_up
@active_window
.
cursor_up
if
@active_window
when
5
@active_window
.
cursor_down
@active_window
.
cursor_down
if
@active_window
end
when
Event
::
KeyDown
case
event
.
sym
...
...
@@ -102,7 +102,7 @@ class Scene
def
handle_game
(
event
)
case
event
when
Game_Event
::
Error
Widget_Msgbox
.
new
(
event
.
title
,
event
.
message
,
:ok
=>
"确定"
){
$scene
=
Scene_Title
.
new
}
Widget_Msgbox
.
new
(
event
.
title
,
event
.
message
,
:ok
=>
"确定"
){
$scene
=
Scene_Title
.
new
if
event
.
fatal
}
else
$log
.
debug
event
end
...
...
lib/scene_replay.rb
View file @
748fed7e
...
...
@@ -11,16 +11,17 @@ class Scene_Replay < Scene_Watch
def
save_replay
end
def
update
if
@count
>=
10
#60
if
@count
and
@count
>=
10
#60
event
=
@replay
.
get
if
event
Game_Event
.
push
event
@count
=
0
else
Widget_Msgbox
.
new
(
"回放"
,
"战报回放完毕"
,
:ok
=>
"确定"
)
{
$scene
=
Scene_Login
.
new
}
@count
=
nil
#播放完毕标记
end
end
@count
+=
1
@count
+=
1
if
@count
super
end
end
lib/scene_title.rb
View file @
748fed7e
...
...
@@ -13,10 +13,10 @@ class Scene_Title < Scene
@background
=
Surface
.
load
(
title
)
Surface
.
blit
(
@background
,
0
,
0
,
0
,
0
,
$screen
,
0
,
0
)
@command_window
=
Window_Title
.
new
(
title
[
"left"
]
?
200
:
title
[
"right"
]
?
600
:
400
,
300
)
logo
=
Surface
.
load
(
"graphics/system/logo.png"
)
@logo_window
=
Window
.
new
(
@command_window
.
x
-
(
logo
.
w
-
@command_window
.
width
)
/
2
,
150
,
logo
.
w
,
logo
.
h
)
@logo_window
.
contents
=
logo
$screen
.
update_rect
(
0
,
0
,
0
,
0
)
#
logo = Surface.load("graphics/system/logo.png")
#
@logo_window = Window.new(@command_window.x-(logo.w-@command_window.width)/2,150,logo.w,logo.h)
#
@logo_window.contents = logo
#
$screen.update_rect(0,0,0,0)
@bgm
=
Mixer
::
Music
.
load
'audio/bgm/title.ogg'
@decision_se
=
Mixer
::
Wave
.
load
(
"audio/se/decision.ogg"
)
Mixer
.
fade_in_music
@bgm
,
-
1
,
800
...
...
@@ -29,21 +29,25 @@ class Scene_Title < Scene
def
determine
return
unless
@command_window
.
index
Mixer
.
play_channel
(
-
1
,
@decision_se
,
0
)
$scene
=
case
@command_window
.
index
case
@command_window
.
index
when
0
require_relative
'scene_login'
Scene_Login
.
new
$scene
=
Scene_Login
.
new
when
1
require_relative
'scene_single'
Scene_Single
.
new
#require_relative 'scene_single'
require_relative
'widget_msgbox'
Widget_Msgbox
.
new
(
"mycard"
,
"功能未实现"
,
:ok
=>
"确定"
)
#Scene_Single.new
when
2
require_relative
'scene_deck'
Scene_Deck
.
new
require_relative
'widget_msgbox'
Widget_Msgbox
.
new
(
"mycard"
,
"功能未实现"
,
:ok
=>
"确定"
)
#require_relative 'scene_deck'
#Scene_Deck.new
when
3
require_relative
'scene_config'
Scene_Config
.
new
$scene
=
Scene_Config
.
new
when
4
nil
$scene
=
nil
end
end
def
terminate
...
...
lib/widget_inputbox.rb
View file @
748fed7e
...
...
@@ -37,12 +37,11 @@ class Widget_InputBox < Window
clear
@font
.
draw_blended_utf8
(
@contents
,
@type
==
:password
?
'*'
*
@value
.
size
:
@value
,
0
,
0
,
0x00
,
0x00
,
0x00
)
unless
@value
.
empty?
end
def
mousemoved
(
x
,
y
)
end
def
clicked
@@entry
.
value
=
@value
@@entry
.
show
@type
==
:password
?
'*'
:
nil
@@entry
.
focus
:force
@@entry
.
width
@width
@@root
.
geometry
"
#{
@width
}
x
#{
@height
}
+
#{
@x
+
TkWinfo
.
pointerx
(
@@root
)
-
Mouse
.
state
[
0
]
}
+
#{
@y
+
TkWinfo
.
pointery
(
@@root
)
-
Mouse
.
state
[
1
]
}
"
#根据鼠标位置来确定游戏窗口的相对位置,点击的瞬间鼠标移动了的话会有误差
@@root
.
deiconify
@@active
=
self
#TODO:存在线程安全问题
...
...
lib/widget_msgbox.rb
View file @
748fed7e
...
...
@@ -2,12 +2,26 @@
class
Widget_Msgbox
<
Window
Title_Color
=
[
0xFF
,
0xFF
,
0xFF
]
Message_Color
=
[
0x04
,
0x47
,
0x7c
]
class
<<
self
alias
old_new
new
def
new
(
title
,
message
,
buttons
=
{},
&
proc
)
if
instance
=
$scene
.
windows
.
find
{
|
window
|
window
.
class
==
self
and
!
window
.
destroyed?
}
instance
.
set
(
title
,
message
,
buttons
,
&
proc
)
instance
else
old_new
(
title
,
message
,
buttons
,
&
proc
)
end
end
end
def
initialize
(
title
,
message
,
buttons
=
{},
&
proc
)
#@background = Surface.load 'graphics/system/msgbox.png'
@contents
=
Surface
.
load
'graphics/system/msgbox.png'
@button
=
Surface
.
load
'graphics/system/button.png'
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
super
((
1024
-
@contents
.
w
)
/
2
,
230
,
@contents
.
w
,
@contents
.
h
)
set
(
title
,
message
,
buttons
,
&
proc
)
end
def
set
(
title
,
message
,
buttons
=
{},
&
proc
)
@title
=
title
@message
=
message
@buttons
=
buttons
...
...
lib/window.rb
View file @
748fed7e
...
...
@@ -52,7 +52,7 @@ class Window
end
end
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
if
$scene
.
background
if
$scene
and
$scene
.
background
Surface
.
blit
(
$scene
.
background
,
@x
+
x
,
@y
+
y
,
width
,
height
,
@contents
,
x
,
y
)
else
@contents
.
fill_rect
(
x
,
y
,
width
,
height
,
0xFF000000
)
...
...
lib/window_chat.rb
View file @
748fed7e
...
...
@@ -13,7 +13,6 @@ class Window_Chat < Window
super
(
x
,
y
,
width
,
height
)
@chat_input
=
Widget_InputBox
.
new
(
416
,
723
,
586
,
24
){
|
text
|
$game
.
chat
text
;
add
(
$game
.
user
,
text
)}
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
#@contents.fill_rect(0,0,@width, @height, 0xFFFFFFFF)
@scroll
=
Widget_ScrollBar
.
new
(
@x
+
@width
-
20
,
@y
,
@height
,
0
)
@list
=
[]
end
...
...
@@ -22,7 +21,7 @@ class Window_Chat < Window
refresh
end
def
refresh
#@contents.fill_rect(0,0,@width, @height, 0x66FFFFFF)
clear
@list
.
last
(
7
).
each_with_index
do
|
chat
,
index
|
user
,
content
=
*
chat
@font
.
draw_blended_utf8
(
@contents
,
user
.
name
,
0
,
index
*
WLH
,
*
User_Color
)
...
...
lib/window_field.rb
View file @
748fed7e
...
...
@@ -200,10 +200,10 @@ class Window_Field < Window
end
end
def
cursor_up
@action_window
.
cursor_up
@action_window
.
cursor_up
if
@action_window
end
def
cursor_down
@action_window
.
cursor_down
@action_window
.
cursor_down
if
@action_window
end
def
cursor_left
#self.index = @index ? (@index - 1) % [@list.size, @item_max].min : 0
...
...
lib/window_roomchat.rb
View file @
748fed7e
...
...
@@ -5,8 +5,8 @@ class Window_RoomChat < Window
Player_Color
=
[
0
,
0
,
0xFF
]
Opponent_Color
=
[
0
,
0x66
,
0
]
def
initialize
(
x
,
y
,
width
,
height
)
super
(
x
,
y
,
width
,
height
-
WLH
)
@chat_input
=
Widget_InputBox
.
new
(
@x
,
@y
+
@height
,
@width
,
WLH
){
|
text
|
(
$scene
.
is_a?
(
Scene_Watch
)
?
$game
:
$scene
).
action
Action
::
Chat
.
new
(
true
,
text
)}
super
(
x
,
y
,
width
,
height
-
24
)
@chat_input
=
Widget_InputBox
.
new
(
@x
,
@y
+
@height
,
@width
,
24
){
|
text
|
(
$scene
.
is_a?
(
Scene_Watch
)
?
$game
:
$scene
).
action
Action
::
Chat
.
new
(
true
,
text
)}
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
14
)
@contents
.
fill_rect
(
0
,
0
,
@width
,
@height
,
0x99FFFFFF
)
@scroll
=
Widget_ScrollBar
.
new
(
@x
+
@width
-
20
,
@y
,
@height
,
0
)
...
...
lib/window_user.rb
View file @
748fed7e
...
...
@@ -19,6 +19,7 @@ class Window_User < Window_List
@thread
.
kill
if
@thread
super
@thread
=
@user
.
avatar
(
:middle
)
do
|
avatar
|
clear
(
12
,
12
,
@avatar_boarder
.
w
,
@avatar_boarder
.
h
)
@contents
.
put
(
avatar
,
24
,
24
)
@contents
.
put
(
@avatar_boarder
,
12
,
12
)
end
...
...
lib/window_userinfo.rb
View file @
748fed7e
...
...
@@ -18,15 +18,16 @@ class Window_UserInfo < Window
def
refresh
@contents
.
put
(
@background
,
0
,
0
)
@thread
=
@user
.
avatar
(
:middle
)
do
|
avatar
|
clear
(
0
,
0
,
@avatar_boarder
.
w
,
@avatar_boarder
.
h
)
@contents
.
put
(
avatar
,
12
,
12
)
@contents
.
put
(
@avatar_boarder
,
0
,
0
)
end
@font
.
draw_blended_utf8
(
@contents
,
@user
.
name
,
160
,
12
,
0x00
,
0x00
,
0x00
)
#
@font.draw_blended_utf8(@contents, "id: #{@user.id}" , 160, 12+16*2, 0x00,0x00,0x00)
#@font.draw_blended_utf8(@contents, "Lv: #{@user.level}" , 160, 12+16*3, 0x00,0x00,0x00)
#@font.draw_blended_utf8(@contents, "经验: #{@user.exp}", 160, 12+16*4, 0x00,0x00,0x00)
@font
.
draw_blended_utf8
(
@contents
,
"id:
#{
@user
.
id
}
"
,
160
,
12
+
16
*
2
,
0x00
,
0x00
,
0x00
)
@font
.
draw_blended_utf8
(
@contents
,
"Lv:
#{
@user
.
level
}
"
,
160
,
12
+
16
*
3
,
0x00
,
0x00
,
0x00
)
if
@user
.
respond_to?
:level
#TODO:规范化,level是iduel专属的,但是又不太想让iduel来重定义这个window
@font
.
draw_blended_utf8
(
@contents
,
"经验:
#{
@user
.
exp
}
"
,
160
,
12
+
16
*
4
,
0x00
,
0x00
,
0x00
)
if
@user
.
respond_to?
:exp
end
def
dispose
@thread
.
exit
...
...
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