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mycard
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syntax_j
mycard
Commits
2769226b
Commit
2769226b
authored
Feb 29, 2012
by
神楽坂玲奈
Browse files
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各种微调
parent
e7b944ad
Changes
13
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Inline
Side-by-side
Showing
13 changed files
with
96 additions
and
46 deletions
+96
-46
Rakefile
Rakefile
+19
-3
lib/action.rb
lib/action.rb
+0
-1
lib/iduel/action.rb
lib/iduel/action.rb
+1
-1
lib/iduel/replay.rb
lib/iduel/replay.rb
+6
-7
lib/main.rb
lib/main.rb
+1
-0
lib/nbx/game.rb
lib/nbx/game.rb
+1
-1
lib/scene.rb
lib/scene.rb
+7
-1
lib/scene_config.rb
lib/scene_config.rb
+2
-0
lib/widget_scrollbar.rb
lib/widget_scrollbar.rb
+1
-1
lib/window_cardinfo.rb
lib/window_cardinfo.rb
+3
-2
lib/window_config.rb
lib/window_config.rb
+41
-19
lib/window_field.rb
lib/window_field.rb
+1
-1
lib/window_lp.rb
lib/window_lp.rb
+13
-9
No files found.
Rakefile
View file @
2769226b
...
@@ -7,6 +7,21 @@ require 'rake/rdoctask'
...
@@ -7,6 +7,21 @@ require 'rake/rdoctask'
#require 'rake/testtask'
#require 'rake/testtask'
Windows
=
RUBY_PLATFORM
[
"mingw"
]
||
RUBY_PLATFORM
[
"mswin"
]
Windows
=
RUBY_PLATFORM
[
"mingw"
]
||
RUBY_PLATFORM
[
"mswin"
]
if
Windows
STDOUT
.
set_encoding
"GBK"
,
"UTF-8"
STDERR
.
set_encoding
"GBK"
,
"UTF-8"
end
#在windows上UTF-8脚本编码环境中 Dir.glob无法列出中文目录下的文件 所以自己写个递归
def
list
(
path
)
result
=
[]
Dir
.
foreach
(
path
)
do
|
file
|
next
if
file
==
"."
or
file
==
".."
result
<<
"
#{
path
}
/
#{
file
}
"
result
.
concat
list
(
result
.
last
)
if
File
.
directory?
result
.
last
end
result
end
spec
=
Gem
::
Specification
.
new
do
|
s
|
spec
=
Gem
::
Specification
.
new
do
|
s
|
s
.
name
=
'mycard'
s
.
name
=
'mycard'
s
.
version
=
'0.3.9'
s
.
version
=
'0.3.9'
...
@@ -17,9 +32,10 @@ spec = Gem::Specification.new do |s|
...
@@ -17,9 +32,10 @@ spec = Gem::Specification.new do |s|
s
.
email
=
'zh99998@gmail.com'
s
.
email
=
'zh99998@gmail.com'
s
.
homepage
=
'http://card.touhou,cc'
s
.
homepage
=
'http://card.touhou,cc'
# s.executables = ['your_executable_here']
# s.executables = ['your_executable_here']
s
.
files
=
%w(LICENSE.txt README.txt replay)
+
Dir
.
glob
(
"{lib,audio,data,fonts,graphics}/**/*"
)
s
.
files
=
%w(LICENSE.txt README.txt replay)
%w{lib audio data fonts graphics}
.
each
{
|
dir
|
s
.
files
.
concat
list
(
dir
)}
if
Windows
if
Windows
s
.
files
+=
%w(mycard.exe)
+
Dir
.
glob
(
"{ruby}/**/*
"
)
s
.
files
+=
%w(mycard.exe)
+
list
(
"ruby
"
)
else
else
s
.
files
+=
%w(install.sh)
s
.
files
+=
%w(install.sh)
end
end
...
@@ -49,4 +65,4 @@ Rake::RDocTask.new do |rdoc|
...
@@ -49,4 +65,4 @@ Rake::RDocTask.new do |rdoc|
rdoc
.
options
<<
'--line-numbers'
rdoc
.
options
<<
'--line-numbers'
end
end
CLOBBER
.
include
%w(error-程序出错请到论坛反馈.txt log.log profile.log config.yml doc)
+
Dir
.
glob
(
"{replay}/**/*"
)
+
Dir
.
glob
(
"**/Thumbs.db"
)
+
Dir
.
glob
(
"graphics/avatars/*_*.png"
)
CLOBBER
.
include
%w(error-程序出错请到论坛反馈.txt log.log profile.log config.yml doc)
+
list
(
'replay'
)
+
list
(
'.'
).
keep_if
{
|
file
|
File
.
basename
(
file
)
==
"Thumbs.db"
}
+
list
(
"graphics/avatars"
).
keep_if
{
|
file
|
File
.
basename
(
file
)
=~
/.*_(?:small|middle|large)\.png/
}
\ No newline at end of file
\ No newline at end of file
lib/action.rb
View file @
2769226b
...
@@ -165,7 +165,6 @@ class Action
...
@@ -165,7 +165,6 @@ class Action
else
else
$log
.
error
(
'移动操作3'
){
'错误的to_pos'
+
self
.
inspect
}
$log
.
error
(
'移动操作3'
){
'错误的to_pos'
+
self
.
inspect
}
end
end
p
to_field
end
end
if
from_field
==
player_field
.
hand
and
!
@card
||
!
@card
.
known?
if
from_field
==
player_field
.
hand
and
!
@card
||
!
@card
.
known?
case
@to_pos
case
@to_pos
...
...
lib/iduel/action.rb
View file @
2769226b
...
@@ -187,7 +187,7 @@ class Action
...
@@ -187,7 +187,7 @@ class Action
when
/^┊(.*)┊$/m
when
/^┊(.*)┊$/m
Chat
.
new
from_player
,
$1
Chat
.
new
from_player
,
$1
when
/^※\[(.*)\]\n(.*)\n注释.*$/m
when
/^※\[(.*)\]\n(.*)\n注释.*$/m
p
card
=
Card
.
find
(
$1
.
to_sym
)
card
=
Card
.
find
(
$1
.
to_sym
)
case
$2
case
$2
when
/(.+怪兽),种族:(.+),属性:(.+),星级:(\d+),攻击:(\d+|?),防御:(\d+|?),效果:(.+)/
when
/(.+怪兽),种族:(.+),属性:(.+),星级:(\d+),攻击:(\d+|?),防御:(\d+|?),效果:(.+)/
CardInfo
.
new
(
card
,
$1
.
to_sym
,
$5
==
"?"
?
nil
:
$5
.
to_i
,
$6
==
"?"
?
nil
:
$6
.
to_i
,
$3
.
to_sym
,
$2
.
to_sym
,
$4
.
to_sym
,
$7
)
CardInfo
.
new
(
card
,
$1
.
to_sym
,
$5
==
"?"
?
nil
:
$5
.
to_i
,
$6
==
"?"
?
nil
:
$6
.
to_i
,
$3
.
to_sym
,
$2
.
to_sym
,
$4
.
to_sym
,
$7
)
...
...
lib/iduel/replay.rb
View file @
2769226b
#encoding: UTF-8
#encoding: UTF-8
class
Replay
class
Replay
User_Filter
=
/(.+?)(?:\((\d+)\))?(?:\(\d+:\d+:\d+\))?(?::|:) */
User_Filter
=
/(.+?)(?:\((\d+)\))?(?:\(\d+:\d+:\d+\))?(?::
|:) */
Delimiter
=
/^
#{
User_Filter
}
\n ?/
Delimiter
=
/^
#{
User_Filter
}
\n ?/
Player_Filter
=
/
#{
Delimiter
}
\[\d+\] ◎→/
Player_Filter
=
/
#{
Delimiter
}
\[\d+\] ◎→/
Opponent_Filter
=
/
#{
Delimiter
}
\[\d+\] ●→/
Opponent_Filter
=
/
#{
Delimiter
}
\[\d+\] ●→/
...
@@ -27,10 +27,10 @@ class Replay
...
@@ -27,10 +27,10 @@ class Replay
require
'cgi'
require
'cgi'
contents
=
CGI
.
unescape_html
(
contents
)
contents
=
CGI
.
unescape_html
(
contents
)
else
else
result
.
player1
=
User
.
new
(
$2
?
$2
.
to_i
:
:player
,
$1
)
if
contents
=~
Player_Filter
result
.
player1
=
User
.
new
(
$2
?
$2
.
to_i
:
$1
.
to_sym
,
$1
)
if
contents
=~
Player_Filter
result
.
player2
=
User
.
new
(
$2
?
$2
.
to_i
:
:opponent
,
$1
)
if
contents
=~
Opponent_Filter
result
.
player2
=
User
.
new
(
$2
?
$2
.
to_i
:
$1
.
to_sym
,
$1
)
if
contents
=~
Opponent_Filter
from_players
=
contents
.
scan
(
Delimiter
).
collect
do
|
matched
|
from_players
=
contents
.
scan
(
Delimiter
).
collect
do
|
matched
|
id
=
matched
[
1
]
||
:player
id
=
(
matched
[
1
]
||
matched
[
0
]).
to_sym
name
=
matched
[
0
]
name
=
matched
[
0
]
if
result
.
player1
and
result
.
player1
.
id
==
id
if
result
.
player1
and
result
.
player1
.
id
==
id
true
true
...
@@ -48,9 +48,8 @@ class Replay
...
@@ -48,9 +48,8 @@ class Replay
end
end
end
end
end
end
result
.
player1
||=
User
.
new
(
:player
,
"我"
)
result
.
player1
||=
User
.
new
(
$1
.
to_sym
,
"我"
)
result
.
player2
||=
User
.
new
(
:opponent
,
"对手"
)
result
.
player2
||=
User
.
new
(
$1
.
to_sym
,
"对手"
)
p
result
.
player1
,
result
.
player2
lines
=
contents
.
split
(
Delimiter
)
lines
=
contents
.
split
(
Delimiter
)
lines
.
shift
#split后,在第一个操作之前会多出一个空白元素
lines
.
shift
#split后,在第一个操作之前会多出一个空白元素
if
from_players
.
empty?
if
from_players
.
empty?
...
...
lib/main.rb
View file @
2769226b
...
@@ -7,6 +7,7 @@ begin
...
@@ -7,6 +7,7 @@ begin
require
'yaml'
require
'yaml'
$config
=
YAML
.
load_file
(
"config.yml"
)
rescue
{}
$config
=
YAML
.
load_file
(
"config.yml"
)
rescue
{}
$config
||=
{}
$config
||=
{}
$config
[
'bgm'
]
=
true
if
$config
[
'bgm'
].
nil?
$config
[
'screen'
]
||=
{}
$config
[
'screen'
]
||=
{}
$config
[
'screen'
][
'width'
]
||=
1024
$config
[
'screen'
][
'width'
]
||=
1024
$config
[
'screen'
][
'height'
]
||=
768
$config
[
'screen'
][
'height'
]
||=
768
...
...
lib/nbx/game.rb
View file @
2769226b
...
@@ -22,7 +22,7 @@ class NBX < Game
...
@@ -22,7 +22,7 @@ class NBX < Game
Game_Event
.
push
Game_Event
::
Host
.
new
(
@room
)
Game_Event
.
push
Game_Event
::
Host
.
new
(
@room
)
send
(
nil
,
"NewRoom"
,
@room
.
player1
.
name
)
send
(
nil
,
"NewRoom"
,
@room
.
player1
.
name
)
@conn_room_server
=
TCPServer
.
new
'0.0.0.0'
,
Port
#为了照顾NBX强制IPv4
@conn_room_server
=
TCPServer
.
new
'0.0.0.0'
,
Port
#为了照顾NBX强制IPv4
@accept_room
=
Thread
.
new
{
Thread
.
start
(
@conn_room_server
.
accept
)
{
|
client
|
accept
(
client
)}
rescue
p
@conn_room_server
while
@conn_room_server
}
@accept_room
=
Thread
.
new
{
(
Thread
.
start
(
@conn_room_server
.
accept
)
{
|
client
|
accept
(
client
)}
while
@conn_room_server
)
rescue
nil
}
end
end
def
action
(
action
)
def
action
(
action
)
if
@room
.
player2
if
@room
.
player2
...
...
lib/scene.rb
View file @
2769226b
...
@@ -46,7 +46,7 @@ class Scene
...
@@ -46,7 +46,7 @@ class Scene
# ● 开始处理
# ● 开始处理
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
def
start
def
start
if
@@last_bgm
!=
self
.
class
::
BGM
if
$config
[
'bgm'
]
and
@@last_bgm
!=
self
.
class
::
BGM
@@bgm
.
destroy
if
@@bgm
@@bgm
.
destroy
if
@@bgm
@@bgm
=
Mixer
::
Music
.
load
"audio/bgm/
#{
self
.
class
::
BGM
}
"
@@bgm
=
Mixer
::
Music
.
load
"audio/bgm/
#{
self
.
class
::
BGM
}
"
Mixer
.
fade_in_music
(
@@bgm
,
-
1
,
800
)
Mixer
.
fade_in_music
(
@@bgm
,
-
1
,
800
)
...
@@ -54,6 +54,12 @@ class Scene
...
@@ -54,6 +54,12 @@ class Scene
@@last_bgm
=
self
.
class
::
BGM
@@last_bgm
=
self
.
class
::
BGM
end
end
end
end
def
last_bgm
@@last_bgm
end
def
last_bgm
=
(
bgm
)
@@last_bgm
=
bgm
end
def
refresh_rect
(
x
,
y
,
width
,
height
,
background
=
@background
,
ox
=
0
,
oy
=
0
)
def
refresh_rect
(
x
,
y
,
width
,
height
,
background
=
@background
,
ox
=
0
,
oy
=
0
)
Surface
.
blit
(
background
,
x
+
ox
,
y
+
oy
,
width
,
height
,
$screen
,
x
,
y
)
Surface
.
blit
(
background
,
x
+
ox
,
y
+
oy
,
width
,
height
,
$screen
,
x
,
y
)
yield
yield
...
...
lib/scene_config.rb
View file @
2769226b
...
@@ -7,9 +7,11 @@
...
@@ -7,9 +7,11 @@
class
Scene_Config
<
Scene
class
Scene_Config
<
Scene
require_relative
'window_config'
require_relative
'window_config'
BGM
=
'title.ogg'
def
start
def
start
@background
=
Surface
.
load
(
"graphics/config/background.png"
).
display_format
@background
=
Surface
.
load
(
"graphics/config/background.png"
).
display_format
@config_window
=
Window_Config
.
new
(
0
,
0
)
@config_window
=
Window_Config
.
new
(
0
,
0
)
super
end
end
def
handle
(
event
)
def
handle
(
event
)
case
event
case
event
...
...
lib/widget_scrollbar.rb
View file @
2769226b
...
@@ -57,7 +57,7 @@ class Widget_ScrollBar < Window
...
@@ -57,7 +57,7 @@ class Widget_ScrollBar < Window
end
end
def
mousemoved
(
x
,
y
)
def
mousemoved
(
x
,
y
)
if
Mouse
.
state
[
2
]
and
@scrolling
and
@scroll_max
>
0
if
Mouse
.
state
[
2
]
and
@scrolling
and
@scroll_max
>
0
@parent_window
.
scroll
=
[[
0
,
(
y
-
@y
-
@scrolling
)
/
((
@height
-
40
-
24
)
/
@scroll_max
)].
max
,
@scroll_max
].
min
@parent_window
.
scroll
=
[[
0
,
(
y
-
@y
-
@scrolling
)
*
@scroll_max
/
(
@height
-
40
-
24
)].
max
,
@scroll_max
].
min
end
end
case
y
-
@y
case
y
-
@y
when
0
...
20
#上按钮
when
0
...
20
#上按钮
...
...
lib/window_cardinfo.rb
View file @
2769226b
...
@@ -4,8 +4,9 @@ class Window_CardInfo < Window
...
@@ -4,8 +4,9 @@ class Window_CardInfo < Window
def
initialize
(
x
,
y
)
def
initialize
(
x
,
y
)
super
(
x
,
y
,
1024
-
x
,
524
,
300
)
super
(
x
,
y
,
1024
-
x
,
524
,
300
)
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
16
)
self
.
card
=
Game_Card
.
new
Card
.
find
(
'name'
=>
:mycard
,
'number'
=>
:"000000"
,
'lore'
=>
"提示:
\n
快捷键:
\n
F10 退出房间
\n
F12 返回主界面"
,
'card_type'
=>
:"通常魔法"
,
'stats'
=>
""
,
'archettypes'
=>
""
,
"mediums"
=>
""
,
"tokens"
=>
0
)
tip
=
Card
.
new
(
'name'
=>
:mycard
,
'number'
=>
:"000000"
,
'lore'
=>
"提示:
\n
快捷键:
\n
F10 退出房间
\n
F12 返回主界面"
,
'card_type'
=>
:"通常魔法"
,
'stats'
=>
""
,
'archettypes'
=>
""
,
"mediums"
=>
""
,
"tokens"
=>
0
)
@card
.
card
.
instance_eval
{
@image
=
Card
::
CardBack
;
@image_small
=
Card
::
CardBack_Small
}
tip
.
instance_eval
{
@image
=
Card
::
CardBack
;
@image_small
=
Card
::
CardBack_Small
}
self
.
card
=
Game_Card
.
new
tip
end
end
def
card
=
(
card
)
def
card
=
(
card
)
return
if
card
.
nil?
or
card
==
@card
or
!
card
.
known?
return
if
card
.
nil?
or
card
==
@card
or
!
card
.
known?
...
...
lib/window_config.rb
View file @
2769226b
...
@@ -12,36 +12,46 @@ class Window_Config < Window
...
@@ -12,36 +12,46 @@ class Window_Config < Window
@items
=
{
@items
=
{
:fullscreen
=>
[
0
,
0
,
120
,
WLH
],
:fullscreen
=>
[
0
,
0
,
120
,
WLH
],
:avatar_cache
=>
[
220
,
WLH
,
@button
.
w
/
3
,
@button
.
h
],
:bgm
=>
[
0
,
WLH
,
120
,
WLH
],
:return
=>
[
0
,
WLH
*
2
,
100
,
WLH
]
:avatar_cache
=>
[
220
,
WLH
*
2
,
@button
.
w
/
3
,
@button
.
h
],
:return
=>
[
0
,
WLH
*
3
+
10
,
100
,
WLH
]
}
}
refresh
refresh
end
end
def
draw_item
(
index
,
status
=
0
)
def
draw_item
(
index
,
status
=
0
)
case
index
case
index
when
:fullscreen
when
:fullscreen
clear
(
0
,
0
,
100
,
WLH
)
Surface
.
blit
(
@checkbox
,
20
*
status
,
$config
[
'screen'
][
'fullscreen'
]
?
20
:
0
,
20
,
20
,
@contents
,
0
,
0
)
Surface
.
blit
(
@checkbox
,
20
*
status
,
$config
[
"fullscreen"
]
?
20
:
0
,
20
,
20
,
@contents
,
0
,
0
)
case
status
case
status
when
0
when
0
@font
.
draw_blended_utf8
(
@contents
,
"全屏模式"
,
WLH
,
0
,
0x00
,
0x00
,
0x00
)
@font
.
draw_blended_utf8
(
@contents
,
"全屏模式"
,
24
,
0
,
0x00
,
0x00
,
0x00
)
when
1
when
1
@font
.
draw_shaded_utf8
(
@contents
,
"全屏模式"
,
WLH
,
0
,
0x00
,
0x00
,
0x00
,
0xEE
,
0xEE
,
0xEE
)
@font
.
draw_shaded_utf8
(
@contents
,
"全屏模式"
,
24
,
0
,
0x00
,
0x00
,
0x00
,
0xEE
,
0xEE
,
0xEE
)
when
2
when
2
@font
.
draw_shaded_utf8
(
@contents
,
"全屏模式"
,
WLH
,
0
,
0xEE
,
0xEE
,
0xEE
,
0x00
,
0x00
,
0x00
)
@font
.
draw_shaded_utf8
(
@contents
,
"全屏模式"
,
24
,
0
,
0xEE
,
0xEE
,
0xEE
,
0x00
,
0x00
,
0x00
)
end
when
:bgm
Surface
.
blit
(
@checkbox
,
20
*
status
,
$config
[
'bgm'
]
?
20
:
0
,
20
,
20
,
@contents
,
0
,
WLH
)
case
status
when
0
@font
.
draw_blended_utf8
(
@contents
,
"BGM"
,
24
,
WLH
,
0x00
,
0x00
,
0x00
)
when
1
@font
.
draw_shaded_utf8
(
@contents
,
"BGM"
,
24
,
WLH
,
0x00
,
0x00
,
0x00
,
0xEE
,
0xEE
,
0xEE
)
when
2
@font
.
draw_shaded_utf8
(
@contents
,
"BGM"
,
24
,
WLH
,
0xEE
,
0xEE
,
0xEE
,
0x00
,
0x00
,
0x00
)
end
end
when
:avatar_cache
when
:avatar_cache
clear
(
0
,
WLH
,
220
+
@button
.
w
/
3
,
@button
.
h
)
size
=
0
size
=
0
count
=
0
count
=
0
Dir
.
glob
(
"graphics/avatars/*_*.png"
)
do
|
file
|
Dir
.
glob
(
"graphics/avatars/*_*.png"
)
do
|
file
|
count
+=
1
count
+=
1
size
+=
File
.
size
(
file
)
size
+=
File
.
size
(
file
)
end
end
@font
.
draw_blended_utf8
(
@contents
,
"头像缓存:
#{
count
}
个文件,
#{
filesize_inspect
(
size
)
}
"
,
0
,
WLH
,
0x00
,
0x00
,
0x00
)
@font
.
draw_blended_utf8
(
@contents
,
"头像缓存:
#{
count
}
个文件,
#{
filesize_inspect
(
size
)
}
"
,
0
,
WLH
*
2
,
0x00
,
0x00
,
0x00
)
Surface
.
blit
(
@button
,
@button
.
w
/
3
*
status
,
0
,
@button
.
w
/
3
,
@button
.
h
,
@contents
,
220
,
WLH
)
Surface
.
blit
(
@button
,
@button
.
w
/
3
*
status
,
0
,
@button
.
w
/
3
,
@button
.
h
,
@contents
,
220
,
WLH
*
2
)
@font
.
draw_blended_utf8
(
@contents
,
"清空"
,
220
+
10
,
WLH
*
2
+
5
,
0x00
,
0x00
,
0x00
)
when
:return
when
:return
@font
.
draw_blended_utf8
(
@contents
,
"回到标题画面"
,
0
,
WLH
*
2
,
0x00
,
0x00
,
0x00
)
@font
.
draw_blended_utf8
(
@contents
,
"回到标题画面"
,
0
,
WLH
*
3
+
10
,
0x00
,
0x00
,
0x00
)
end
end
end
end
...
@@ -59,6 +69,7 @@ class Window_Config < Window
...
@@ -59,6 +69,7 @@ class Window_Config < Window
@index
=
nil
@index
=
nil
else
else
@index
=
index
@index
=
index
clear
(
*
item_rect
(
@index
))
draw_item
(
@index
,
1
)
draw_item
(
@index
,
1
)
end
end
end
end
...
@@ -70,29 +81,40 @@ class Window_Config < Window
...
@@ -70,29 +81,40 @@ class Window_Config < Window
end
end
end
end
def
refresh
def
refresh
clear
@items
.
each_key
{
|
index
|
draw_item
(
index
)}
@items
.
each_key
{
|
index
|
draw_item
(
index
)}
end
end
def
clicked
def
clicked
case
@index
case
@index
when
:fullscreen
when
:fullscreen
clear
(
*
item_rect
(
@index
))
clear
(
*
item_rect
(
@index
))
$config
[
"fullscreen"
]
=
!
$config
[
"fullscreen"
]
$config
[
'screen'
][
'fullscreen'
]
=
!
$config
[
'screen'
][
'fullscreen'
]
$screen
.
destroy
$screen
.
destroy
style
=
HWSURFACE
style
=
HWSURFACE
style
|=
FULLSCREEN
if
$config
[
"fullscreen"
]
style
|=
FULLSCREEN
if
$config
[
'screen'
][
"fullscreen"
]
$screen
=
Screen
.
open
(
$config
[
"width"
],
$config
[
"height"
],
0
,
style
)
$screen
=
Screen
.
open
(
$config
[
'screen'
][
"width"
],
$config
[
'screen'
][
"height"
],
0
,
style
)
draw_item
(
@index
,
2
)
draw_item
(
@index
,
1
)
when
:bgm
clear
(
*
item_rect
(
@index
))
$config
[
'bgm'
]
=
!
$config
[
'bgm'
]
if
$config
[
'bgm'
]
$scene
=
Scene_Config
.
new
else
$scene
.
last_bgm
=
nil
Mixer
.
fade_out_music
(
800
)
end
draw_item
(
@index
,
1
)
when
:avatar_cache
when
:avatar_cache
#clear(*item_rect(@index))
Dir
.
glob
(
"graphics/avatars/*_*.png"
)
do
|
file
|
Dir
.
glob
(
"graphics/avatars/*_*.png"
)
do
|
file
|
File
.
delete
file
File
.
delete
file
end
end
draw_item
(
:avatar_cache
)
refresh
#draw_item(:avatar_cache,1)
when
:return
when
:return
File
.
open
(
"config.yml"
,
"w"
)
do
|
config
|
YAML
.
dump
(
$config
,
config
)
end
$scene
=
Scene_Title
.
new
$scene
=
Scene_Title
.
new
end
end
save_config
end
end
def
filesize_inspect
(
size
)
def
filesize_inspect
(
size
)
case
size
case
size
...
...
lib/window_field.rb
View file @
2769226b
...
@@ -428,7 +428,7 @@ class Window_Field < Window
...
@@ -428,7 +428,7 @@ class Window_Field < Window
end
end
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
def
clear
(
x
=
0
,
y
=
0
,
width
=
@width
,
height
=
@height
)
super
super
if
$scene
.
fieldback_window
.
visible?
if
$scene
.
fieldback_window
and
$scene
.
fieldback_window
.
visible?
Surface
.
blit
(
$scene
.
fieldback_window
.
contents
,
@x
+
x
-
$scene
.
fieldback_window
.
x
,
@y
+
y
-
$scene
.
fieldback_window
.
y
,
width
,
height
,
@contents
,
x
,
y
)
Surface
.
blit
(
$scene
.
fieldback_window
.
contents
,
@x
+
x
-
$scene
.
fieldback_window
.
x
,
@y
+
y
-
$scene
.
fieldback_window
.
y
,
width
,
height
,
@contents
,
x
,
y
)
end
end
end
end
...
...
lib/window_lp.rb
View file @
2769226b
class
Window_LP
<
Window
class
Window_LP
<
Window
Avatar_Size
=
48
Avatar_Size
=
48
def
initialize
(
x
,
y
,
player
,
position
=
true
)
#true:左 false:右
def
initialize
(
x
,
y
,
player
,
position
=
true
)
#true:左 false:右
super
(
x
,
y
,
3
60
,
72
)
super
(
x
,
y
,
3
55
,
48
)
@position
=
position
@position
=
position
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
20
)
@font
=
TTF
.
open
(
"fonts/WenQuanYi Micro Hei.ttf"
,
20
)
@color
=
[
255
,
255
,
255
]
@color
=
[
255
,
255
,
255
]
self
.
player
=
player
self
.
player
=
player
self
.
lp
=
8000
end
end
def
player
=
(
player
)
def
player
=
(
player
)
return
if
@player
==
player
return
if
@player
==
player
clear
@player
=
player
@player
=
player
if
@player
if
@player
@player
.
avatar
do
|
avatar
|
@player
.
avatar
do
|
avatar
|
...
@@ -17,22 +17,26 @@ class Window_LP < Window
...
@@ -17,22 +17,26 @@ class Window_LP < Window
@contents
.
put
avatar
,
@position
?
0
:
@width
-
Avatar_Size
,
0
@contents
.
put
avatar
,
@position
?
0
:
@width
-
Avatar_Size
,
0
end
end
if
@position
if
@position
@font
.
draw_
soli
d_utf8
(
@contents
,
@player
.
name
,
Avatar_Size
,
24
,
*
@color
)
@font
.
draw_
blende
d_utf8
(
@contents
,
@player
.
name
,
Avatar_Size
,
24
,
*
@color
)
else
else
@font
.
draw_
soli
d_utf8
(
@contents
,
@player
.
name
,
@width
-
Avatar_Size
-
96
,
24
,
*
@color
)
@font
.
draw_
blende
d_utf8
(
@contents
,
@player
.
name
,
@width
-
Avatar_Size
-
96
,
24
,
*
@color
)
end
end
end
end
self
.
lp
=
8000
end
end
def
lp
=
(
lp
)
def
lp
=
(
lp
)
return
if
lp
==
@lp
return
if
lp
==
@lp
@lp
=
lp
@lp
=
lp
width
=
[
0
,
[(
200
*
lp
/
8000
),
200
].
min
].
max
if
@position
if
@position
@contents
.
fill_rect
(
64
,
0
,[
0
,
[(
200
*
lp
/
8000
),
200
].
min
].
max
,
24
,
0xFFFF0000
)
clear
(
64
,
0
,
200
,
WLH
)
@font
.
draw_blended_utf8
(
@contents
,
@lp
.
to_s
,
64
,
0
,
*
@color
)
@contents
.
fill_rect
(
48
,
0
,
width
,
WLH
,
0xFFFF0000
)
@font
.
draw_blended_utf8
(
@contents
,
@lp
.
to_s
,
56
,
0
,
*
@color
)
else
else
width
=
[
0
,
[(
200
*
lp
/
8000
),
200
].
min
].
max
clear
(
@width
-
200
-
64
,
0
,
200
,
WLH
)
@contents
.
fill_rect
(
@width
-
width
-
64
,
0
,
width
,
24
,
0xFFFF0000
)
@contents
.
fill_rect
(
@width
-
width
-
48
,
0
,
width
,
WLH
,
0xFFFF0000
)
@font
.
draw_blended_utf8
(
@contents
,
@lp
.
to_s
,
128
,
0
,
*
@color
)
@font
.
draw_blended_utf8
(
@contents
,
@lp
.
to_s
,
240
,
0
,
*
@color
)
end
end
end
end
end
end
\ No newline at end of file
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