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赤子奈落
ygopro
Commits
f54214c2
Commit
f54214c2
authored
Feb 22, 2025
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'patch-deck' of github.com:salix5/ygopro into develop
parents
eb429945
3f2b9a01
Changes
4
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Showing
4 changed files
with
32 additions
and
26 deletions
+32
-26
gframe/deck_con.cpp
gframe/deck_con.cpp
+19
-11
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+5
-6
gframe/deck_manager.h
gframe/deck_manager.h
+3
-4
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+5
-5
No files found.
gframe/deck_con.cpp
View file @
f54214c2
...
@@ -46,6 +46,14 @@ static inline bool havePopupWindow() {
...
@@ -46,6 +46,14 @@ static inline bool havePopupWindow() {
return
mainGame
->
wQuery
->
isVisible
()
||
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wLinkMarks
->
isVisible
()
||
mainGame
->
wDeckManage
->
isVisible
()
||
mainGame
->
wDMQuery
->
isVisible
();
return
mainGame
->
wQuery
->
isVisible
()
||
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
wLinkMarks
->
isVisible
()
||
mainGame
->
wDeckManage
->
isVisible
()
||
mainGame
->
wDMQuery
->
isVisible
();
}
}
static
inline
void
get_deck_file
(
wchar_t
*
ret
)
{
deckManager
.
GetDeckFile
(
ret
,
mainGame
->
cbDBCategory
->
getSelected
(),
mainGame
->
cbDBCategory
->
getText
(),
mainGame
->
cbDBDecks
->
getText
());
}
static
inline
void
load_current_deck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
deckManager
.
LoadCurrentDeck
(
cbCategory
->
getSelected
(),
cbCategory
->
getText
(),
cbDeck
->
getText
());
}
void
DeckBuilder
::
Initialize
()
{
void
DeckBuilder
::
Initialize
()
{
mainGame
->
is_building
=
true
;
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
false
;
mainGame
->
is_siding
=
false
;
...
@@ -164,7 +172,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -164,7 +172,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
sel
==
-
1
)
if
(
sel
==
-
1
)
break
;
break
;
wchar_t
filepath
[
256
];
wchar_t
filepath
[
256
];
deckManager
.
GetDeckFile
(
filepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
get_deck_file
(
filepath
);
if
(
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
filepath
))
{
if
(
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
filepath
))
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
...
@@ -523,7 +531,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -523,7 +531,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
const
wchar_t
*
catename
=
mainGame
->
lstCategories
->
getListItem
(
catesel
);
const
wchar_t
*
catename
=
mainGame
->
lstCategories
->
getListItem
(
catesel
);
wchar_t
oldfilepath
[
256
];
wchar_t
oldfilepath
[
256
];
deckManager
.
GetDeckFile
(
oldfilepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
get_deck_file
(
oldfilepath
);
const
wchar_t
*
newdeckname
=
mainGame
->
ebDMName
->
getText
();
const
wchar_t
*
newdeckname
=
mainGame
->
ebDMName
->
getText
();
wchar_t
newfilepath
[
256
];
wchar_t
newfilepath
[
256
];
if
(
catesel
==
2
)
{
if
(
catesel
==
2
)
{
...
@@ -555,7 +563,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -555,7 +563,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
BUTTON_DELETE_DECK_DM
:
{
case
BUTTON_DELETE_DECK_DM
:
{
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
int
decksel
=
mainGame
->
lstDecks
->
getSelected
();
wchar_t
filepath
[
256
];
wchar_t
filepath
[
256
];
deckManager
.
GetDeckFile
(
filepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
get_deck_file
(
filepath
);
if
(
deckManager
.
DeleteDeck
(
filepath
))
{
if
(
deckManager
.
DeleteDeck
(
filepath
))
{
mainGame
->
lstDecks
->
removeItem
(
decksel
);
mainGame
->
lstDecks
->
removeItem
(
decksel
);
mainGame
->
cbDBDecks
->
removeItem
(
decksel
);
mainGame
->
cbDBDecks
->
removeItem
(
decksel
);
...
@@ -566,7 +574,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -566,7 +574,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
decksel
!=
-
1
)
{
if
(
decksel
!=
-
1
)
{
mainGame
->
lstDecks
->
setSelected
(
decksel
);
mainGame
->
lstDecks
->
setSelected
(
decksel
);
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
deckManager
.
LoadCurrentD
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
load_current_d
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
}
RefreshReadonly
(
prev_category
);
RefreshReadonly
(
prev_category
);
prev_deck
=
decksel
;
prev_deck
=
decksel
;
...
@@ -585,7 +593,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -585,7 +593,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
wchar_t
deckname
[
256
];
wchar_t
deckname
[
256
];
BufferIO
::
CopyWideString
(
olddeckname
,
deckname
);
BufferIO
::
CopyWideString
(
olddeckname
,
deckname
);
wchar_t
oldfilepath
[
256
];
wchar_t
oldfilepath
[
256
];
deckManager
.
GetDeckFile
(
oldfilepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
get_deck_file
(
oldfilepath
);
wchar_t
newfilepath
[
256
];
wchar_t
newfilepath
[
256
];
if
(
oldcatesel
!=
2
&&
newcatesel
==
0
)
{
if
(
oldcatesel
!=
2
&&
newcatesel
==
0
)
{
myswprintf
(
newfilepath
,
L"./deck/%ls.ydk"
,
deckname
);
myswprintf
(
newfilepath
,
L"./deck/%ls.ydk"
,
deckname
);
...
@@ -694,7 +702,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -694,7 +702,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_SIDE_RELOAD
:
{
case
BUTTON_SIDE_RELOAD
:
{
deckManager
.
LoadCurrentD
eck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
load_current_d
eck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
break
;
break
;
}
}
case
BUTTON_BIG_CARD_ORIG_SIZE
:
{
case
BUTTON_BIG_CARD_ORIG_SIZE
:
{
...
@@ -732,7 +740,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -732,7 +740,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
int
sel
=
prev_sel
;
int
sel
=
prev_sel
;
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
wchar_t
filepath
[
256
];
wchar_t
filepath
[
256
];
deckManager
.
GetDeckFile
(
filepath
,
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
get_deck_file
(
filepath
);
if
(
deckManager
.
DeleteDeck
(
filepath
))
{
if
(
deckManager
.
DeleteDeck
(
filepath
))
{
mainGame
->
cbDBDecks
->
removeItem
(
sel
);
mainGame
->
cbDBDecks
->
removeItem
(
sel
);
int
count
=
mainGame
->
cbDBDecks
->
getItemCount
();
int
count
=
mainGame
->
cbDBDecks
->
getItemCount
();
...
@@ -740,7 +748,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -740,7 +748,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
sel
=
count
-
1
;
sel
=
count
-
1
;
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
mainGame
->
cbDBDecks
->
setSelected
(
sel
);
if
(
sel
!=
-
1
)
if
(
sel
!=
-
1
)
deckManager
.
LoadCurrentD
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
load_current_d
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1338
));
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1338
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
prev_deck
=
sel
;
prev_deck
=
sel
;
...
@@ -754,7 +762,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -754,7 +762,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
ChangeCategory
(
catesel
);
ChangeCategory
(
catesel
);
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
deckManager
.
LoadCurrentD
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
load_current_d
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
prev_deck
=
decksel
;
prev_deck
=
decksel
;
is_modified
=
false
;
is_modified
=
false
;
}
else
if
(
prev_operation
==
BUTTON_MANAGE_DECK
)
{
}
else
if
(
prev_operation
==
BUTTON_MANAGE_DECK
)
{
...
@@ -871,7 +879,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -871,7 +879,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
int
decksel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
decksel
>=
0
)
{
if
(
decksel
>=
0
)
{
deckManager
.
LoadCurrentD
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
load_current_d
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
}
prev_deck
=
decksel
;
prev_deck
=
decksel
;
is_modified
=
false
;
is_modified
=
false
;
...
@@ -1674,7 +1682,7 @@ void DeckBuilder::ChangeCategory(int catesel) {
...
@@ -1674,7 +1682,7 @@ void DeckBuilder::ChangeCategory(int catesel) {
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
RefreshReadonly
(
catesel
);
RefreshReadonly
(
catesel
);
deckManager
.
LoadCurrentD
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
load_current_d
eck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
is_modified
=
false
;
is_modified
=
false
;
prev_category
=
catesel
;
prev_category
=
catesel
;
prev_deck
=
0
;
prev_deck
=
0
;
...
...
gframe/deck_manager.cpp
View file @
f54214c2
...
@@ -256,12 +256,11 @@ void DeckManager::GetCategoryPath(wchar_t* ret, int index, const wchar_t* text)
...
@@ -256,12 +256,11 @@ void DeckManager::GetCategoryPath(wchar_t* ret, int index, const wchar_t* text)
}
}
BufferIO
::
CopyWStr
(
catepath
,
ret
,
256
);
BufferIO
::
CopyWStr
(
catepath
,
ret
,
256
);
}
}
void
DeckManager
::
GetDeckFile
(
wchar_t
*
ret
,
i
rr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
void
DeckManager
::
GetDeckFile
(
wchar_t
*
ret
,
i
nt
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
)
{
wchar_t
filepath
[
256
];
wchar_t
filepath
[
256
];
wchar_t
catepath
[
256
];
wchar_t
catepath
[
256
];
const
wchar_t
*
deckname
=
cbDeck
->
getItem
(
cbDeck
->
getSelected
());
if
(
deckname
!=
nullptr
)
{
if
(
deckname
!=
nullptr
)
{
GetCategoryPath
(
catepath
,
c
bCategory
->
getSelected
(),
cbCategory
->
getText
()
);
GetCategoryPath
(
catepath
,
c
ategory_index
,
category_name
);
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
deckname
);
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
deckname
);
BufferIO
::
CopyWStr
(
filepath
,
ret
,
256
);
BufferIO
::
CopyWStr
(
filepath
,
ret
,
256
);
}
}
...
@@ -308,10 +307,10 @@ bool DeckManager::LoadCurrentDeck(const wchar_t* file, bool is_packlist) {
...
@@ -308,10 +307,10 @@ bool DeckManager::LoadCurrentDeck(const wchar_t* file, bool is_packlist) {
LoadDeck
(
current_deck
,
deckStream
,
is_packlist
);
LoadDeck
(
current_deck
,
deckStream
,
is_packlist
);
return
true
;
// the above LoadDeck has return value but we ignore it here for now
return
true
;
// the above LoadDeck has return value but we ignore it here for now
}
}
bool
DeckManager
::
LoadCurrentDeck
(
i
rr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
bool
DeckManager
::
LoadCurrentDeck
(
i
nt
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
)
{
wchar_t
filepath
[
256
];
wchar_t
filepath
[
256
];
GetDeckFile
(
filepath
,
c
bCategory
,
cbDeck
);
GetDeckFile
(
filepath
,
c
ategory_index
,
category_name
,
deckname
);
bool
is_packlist
=
cbCategory
->
getSelected
()
==
0
;
bool
is_packlist
=
(
category_index
==
0
)
;
bool
res
=
LoadCurrentDeck
(
filepath
,
is_packlist
);
bool
res
=
LoadCurrentDeck
(
filepath
,
is_packlist
);
if
(
res
&&
mainGame
->
is_building
)
if
(
res
&&
mainGame
->
is_building
)
mainGame
->
deckBuilder
.
RefreshPackListScroll
();
mainGame
->
deckBuilder
.
RefreshPackListScroll
();
...
...
gframe/deck_manager.h
View file @
f54214c2
#ifndef DECKMANAGER_H
#ifndef DECKMANAGER_H
#define DECKMANAGER_H
#define DECKMANAGER_H
#include "config.h"
#include "data_manager.h"
#include <unordered_map>
#include <unordered_map>
#include <vector>
#include <vector>
#include <sstream>
#include <sstream>
#include "data_manager.h"
#ifndef YGOPRO_MAX_DECK
#ifndef YGOPRO_MAX_DECK
#define YGOPRO_MAX_DECK 60
#define YGOPRO_MAX_DECK 60
...
@@ -68,11 +67,11 @@ public:
...
@@ -68,11 +67,11 @@ public:
int
LoadDeck
(
Deck
&
deck
,
std
::
istringstream
&
deckStream
,
bool
is_packlist
=
false
);
int
LoadDeck
(
Deck
&
deck
,
std
::
istringstream
&
deckStream
,
bool
is_packlist
=
false
);
bool
LoadSide
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
bool
LoadSide
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
void
GetCategoryPath
(
wchar_t
*
ret
,
int
index
,
const
wchar_t
*
text
);
void
GetCategoryPath
(
wchar_t
*
ret
,
int
index
,
const
wchar_t
*
text
);
void
GetDeckFile
(
wchar_t
*
ret
,
i
rr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
GetDeckFile
(
wchar_t
*
ret
,
i
nt
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
irr
::
io
::
IReadFile
*
OpenDeckReader
(
const
wchar_t
*
file
);
irr
::
io
::
IReadFile
*
OpenDeckReader
(
const
wchar_t
*
file
);
bool
LoadCurrentDeck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
LoadCurrentDeck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
LoadCurrentDeck
(
i
rr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
bool
LoadCurrentDeck
(
i
nt
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
wchar_t
DeckFormatBuffer
[
128
];
wchar_t
DeckFormatBuffer
[
128
];
...
...
gframe/menu_handler.cpp
View file @
f54214c2
...
@@ -162,7 +162,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -162,7 +162,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_HP_READY
:
{
case
BUTTON_HP_READY
:
{
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadCurrentDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
!
deckManager
.
LoadCurrentDeck
(
mainGame
->
cbCategorySelect
->
getSelected
(),
mainGame
->
cbCategorySelect
->
getText
(),
mainGame
->
cbDeckSelect
->
getText
()
))
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1406
));
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1406
));
...
@@ -353,7 +353,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -353,7 +353,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wchar_t
arg1
[
512
];
wchar_t
arg1
[
512
];
if
(
mainGame
->
botInfo
[
sel
].
select_deckfile
)
{
if
(
mainGame
->
botInfo
[
sel
].
select_deckfile
)
{
wchar_t
botdeck
[
256
];
wchar_t
botdeck
[
256
];
deckManager
.
GetDeckFile
(
botdeck
,
mainGame
->
cbBotDeckCategory
,
mainGame
->
cbBotDeck
);
deckManager
.
GetDeckFile
(
botdeck
,
mainGame
->
cbBotDeckCategory
->
getSelected
(),
mainGame
->
cbBotDeckCategory
->
getText
(),
mainGame
->
cbBotDeck
->
getText
()
);
myswprintf
(
arg1
,
L"%ls DeckFile='%ls'"
,
mainGame
->
botInfo
[
sel
].
command
,
botdeck
);
myswprintf
(
arg1
,
L"%ls DeckFile='%ls'"
,
mainGame
->
botInfo
[
sel
].
command
,
botdeck
);
}
}
else
else
...
@@ -372,7 +372,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -372,7 +372,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wchar_t
warg1
[
512
];
wchar_t
warg1
[
512
];
if
(
mainGame
->
botInfo
[
sel
].
select_deckfile
)
{
if
(
mainGame
->
botInfo
[
sel
].
select_deckfile
)
{
wchar_t
botdeck
[
256
];
wchar_t
botdeck
[
256
];
deckManager
.
GetDeckFile
(
botdeck
,
mainGame
->
cbBotDeckCategory
,
mainGame
->
cbBotDeck
);
deckManager
.
GetDeckFile
(
botdeck
,
mainGame
->
cbBotDeckCategory
->
getSelected
(),
mainGame
->
cbBotDeckCategory
->
getText
(),
mainGame
->
cbBotDeck
->
getText
()
);
myswprintf
(
warg1
,
L"%ls DeckFile='%ls'"
,
mainGame
->
botInfo
[
sel
].
command
,
botdeck
);
myswprintf
(
warg1
,
L"%ls DeckFile='%ls'"
,
mainGame
->
botInfo
[
sel
].
command
,
botdeck
);
}
}
else
else
...
@@ -458,7 +458,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -458,7 +458,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
open_file
=
false
;
open_file
=
false
;
}
}
else
if
(
mainGame
->
cbDBCategory
->
getSelected
()
!=
-
1
&&
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
else
if
(
mainGame
->
cbDBCategory
->
getSelected
()
!=
-
1
&&
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
deckManager
.
LoadCurrentDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
deckManager
.
LoadCurrentDeck
(
mainGame
->
cbDBCategory
->
getSelected
(),
mainGame
->
cbDBCategory
->
getText
(),
mainGame
->
cbDBDecks
->
getText
()
);
mainGame
->
ebDeckname
->
setText
(
L""
);
mainGame
->
ebDeckname
->
setText
(
L""
);
}
}
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
...
@@ -627,7 +627,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -627,7 +627,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
env
->
setFocus
(
mainGame
->
wHostPrepare
);
mainGame
->
env
->
setFocus
(
mainGame
->
wHostPrepare
);
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
isChecked
())
{
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
if
(
mainGame
->
cbCategorySelect
->
getSelected
()
==
-
1
||
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
!
deckManager
.
LoadCurrentDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
))
{
!
deckManager
.
LoadCurrentDeck
(
mainGame
->
cbCategorySelect
->
getSelected
(),
mainGame
->
cbCategorySelect
->
getText
(),
mainGame
->
cbDeckSelect
->
getText
()
))
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
soundManager
.
PlaySoundEffect
(
SOUND_INFO
);
...
...
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