Commit e4081e20 authored by nanahira's avatar nanahira

use miniaudio

parent ed32d849
...@@ -1934,7 +1934,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -1934,7 +1934,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true; return true;
break; break;
} }
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
case CHECKBOX_ENABLE_MUSIC: { case CHECKBOX_ENABLE_MUSIC: {
if(!mainGame->chkEnableMusic->isChecked()) if(!mainGame->chkEnableMusic->isChecked())
soundManager.StopBGM(); soundManager.StopBGM();
...@@ -2053,7 +2053,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -2053,7 +2053,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true; return true;
break; break;
} }
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
case SCROLL_VOLUME: { case SCROLL_VOLUME: {
mainGame->gameConf.sound_volume = (double)mainGame->scrSoundVolume->getPos() / 100; mainGame->gameConf.sound_volume = (double)mainGame->scrSoundVolume->getPos() / 100;
mainGame->gameConf.music_volume = (double)mainGame->scrMusicVolume->getPos() / 100; mainGame->gameConf.music_volume = (double)mainGame->scrMusicVolume->getPos() / 100;
......
...@@ -1563,7 +1563,7 @@ bool Game::LoadConfigFromFile(const char* file) { ...@@ -1563,7 +1563,7 @@ bool Game::LoadConfigFromFile(const char* file) {
gameConf.window_height = strtol(valbuf, nullptr, 10); gameConf.window_height = strtol(valbuf, nullptr, 10);
} else if(!std::strcmp(strbuf, "resize_popup_menu")) { } else if(!std::strcmp(strbuf, "resize_popup_menu")) {
gameConf.resize_popup_menu = strtol(valbuf, nullptr, 10) > 0; gameConf.resize_popup_menu = strtol(valbuf, nullptr, 10) > 0;
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
} else if(!std::strcmp(strbuf, "enable_sound")) { } else if(!std::strcmp(strbuf, "enable_sound")) {
gameConf.enable_sound = strtol(valbuf, nullptr, 10) > 0; gameConf.enable_sound = strtol(valbuf, nullptr, 10) > 0;
} else if(!std::strcmp(strbuf, "sound_volume")) { } else if(!std::strcmp(strbuf, "sound_volume")) {
...@@ -1804,7 +1804,7 @@ void Game::SaveConfig() { ...@@ -1804,7 +1804,7 @@ void Game::SaveConfig() {
fprintf(fp, "window_width = %d\n", gameConf.window_width); fprintf(fp, "window_width = %d\n", gameConf.window_width);
fprintf(fp, "window_height = %d\n", gameConf.window_height); fprintf(fp, "window_height = %d\n", gameConf.window_height);
fprintf(fp, "resize_popup_menu = %d\n", gameConf.resize_popup_menu ? 1 : 0); fprintf(fp, "resize_popup_menu = %d\n", gameConf.resize_popup_menu ? 1 : 0);
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
fprintf(fp, "enable_sound = %d\n", (chkEnableSound->isChecked() ? 1 : 0)); fprintf(fp, "enable_sound = %d\n", (chkEnableSound->isChecked() ? 1 : 0));
fprintf(fp, "enable_music = %d\n", (chkEnableMusic->isChecked() ? 1 : 0)); fprintf(fp, "enable_music = %d\n", (chkEnableMusic->isChecked() ? 1 : 0));
fprintf(fp, "#Volume of sound and music, between 0 and 100\n"); fprintf(fp, "#Volume of sound and music, between 0 and 100\n");
...@@ -2035,7 +2035,7 @@ void Game::initUtils() { ...@@ -2035,7 +2035,7 @@ void Game::initUtils() {
FileSystem::MakeDir("textures/cover2"); FileSystem::MakeDir("textures/cover2");
FileSystem::MakeDir("textures/pscale"); FileSystem::MakeDir("textures/pscale");
//sound //sound
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
FileSystem::MakeDir("sound"); FileSystem::MakeDir("sound");
FileSystem::MakeDir("sound/BGM"); FileSystem::MakeDir("sound/BGM");
FileSystem::MakeDir("sound/BGM/advantage"); FileSystem::MakeDir("sound/BGM/advantage");
......
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project "cminiaudio"
kind "StaticLib"
files { "*.c", "*.h" }
filter "system:linux"
links { "dl", "pthread", "m" }
include "lzma/." include "lzma/."
include "spmemvfs/." include "spmemvfs/."
if USE_AUDIO then
include "miniaudio/."
end
project "YGOPro" project "YGOPro"
kind "WindowedApp" kind "WindowedApp"
...@@ -7,13 +10,6 @@ project "YGOPro" ...@@ -7,13 +10,6 @@ project "YGOPro"
files { "*.cpp", "*.h", "CGUISkinSystem/*.cpp", "CGUISkinSystem/*.h", "CXMLRegistry/*.cpp", "CXMLRegistry/*.h" } files { "*.cpp", "*.h", "CGUISkinSystem/*.cpp", "CGUISkinSystem/*.h", "CXMLRegistry/*.cpp", "CXMLRegistry/*.h" }
includedirs { "../ocgcore" } includedirs { "../ocgcore" }
links { "ocgcore", "clzma", "cspmemvfs", LUA_LIB_NAME, "sqlite3", "irrlicht", "freetype", "event" } links { "ocgcore", "clzma", "cspmemvfs", LUA_LIB_NAME, "sqlite3", "irrlicht", "freetype", "event" }
if BUILD_IKPMP3 then
links { "ikpmp3" }
end
if BUILD_IKPMP3 then
links { "ikpmp3" }
end
if BUILD_EVENT then if BUILD_EVENT then
includedirs { "../event/include" } includedirs { "../event/include" }
...@@ -43,29 +39,15 @@ project "YGOPro" ...@@ -43,29 +39,15 @@ project "YGOPro"
libdirs { SQLITE_LIB_DIR } libdirs { SQLITE_LIB_DIR }
end end
if USE_IRRKLANG then if USE_AUDIO then
defines { "YGOPRO_USE_IRRKLANG" } defines { "YGOPRO_USE_AUDIO" }
includedirs { IRRKLANG_INCLUDE_DIR } links { "cminiaudio" }
if not IRRKLANG_PRO then
libdirs { IRRKLANG_LIB_DIR }
end
end end
filter "system:windows" filter "system:windows"
defines { "_IRR_WCHAR_FILESYSTEM" } defines { "_IRR_WCHAR_FILESYSTEM" }
files "ygopro.rc" files "ygopro.rc"
libdirs { "$(DXSDK_DIR)Lib/x86" } libdirs { "$(DXSDK_DIR)Lib/x86" }
if USE_IRRKLANG then
links { "irrKlang" }
if IRRKLANG_PRO then
defines { "IRRKLANG_STATIC" }
filter { "not configurations:Debug" }
libdirs { IRRKLANG_PRO_RELEASE_LIB_DIR }
filter { "configurations:Debug" }
libdirs { IRRKLANG_PRO_DEBUG_LIB_DIR }
filter {}
end
end
links { "opengl32", "ws2_32", "winmm", "gdi32", "kernel32", "user32", "imm32", "Dnsapi" } links { "opengl32", "ws2_32", "winmm", "gdi32", "kernel32", "user32", "imm32", "Dnsapi" }
filter "not action:vs*" filter "not action:vs*"
buildoptions { "-std=c++14", "-fno-rtti" } buildoptions { "-std=c++14", "-fno-rtti" }
...@@ -78,13 +60,6 @@ project "YGOPro" ...@@ -78,13 +60,6 @@ project "YGOPro"
buildoptions { "--target=arm64-apple-macos12" } buildoptions { "--target=arm64-apple-macos12" }
linkoptions { "-arch arm64" } linkoptions { "-arch arm64" }
end end
if USE_IRRKLANG then
links { "irrklang" }
end
filter "system:linux" filter "system:linux"
linkoptions { "-static-libstdc++", "-static-libgcc" } linkoptions { "-static-libstdc++", "-static-libgcc" }
links { "GL", "X11", "Xxf86vm" } links { "GL", "X11", "Xxf86vm" }
if USE_IRRKLANG then
links { "IrrKlang" }
linkoptions { IRRKLANG_LINK_RPATH }
end
#include "sound_manager.h" #include "sound_manager.h"
#include "myfilesystem.h" #include "myfilesystem.h"
#ifdef YGOPRO_USE_IRRKLANG
#include "../ikpmp3/ikpMP3.h"
#endif
namespace ygo { namespace ygo {
SoundManager soundManager; SoundManager soundManager;
bool SoundManager::Init() { bool SoundManager::Init() {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
bgm_scene = -1; bgm_scene = -1;
previous_bgm_scene = -1; previous_bgm_scene = -1;
RefreshBGMList(); RefreshBGMList();
bgm_process = false; bgm_process = false;
rnd.reset((unsigned int)std::time(nullptr)); rnd.reset((unsigned int)std::time(nullptr));
engineSound = irrklang::createIrrKlangDevice(); if(ma_engine_init(nullptr, &engineSound) || ma_engine_init(nullptr, &engineMusic)) {
engineMusic = irrklang::createIrrKlangDevice();
if(!engineSound || !engineMusic) {
return false; return false;
} else { } else {
irrklang::ikpMP3Init(engineMusic);
return true; return true;
} }
#endif // YGOPRO_USE_IRRKLANG #endif // YGOPRO_USE_AUDIO
// TODO: Implement other sound engines
return false; return false;
} }
void SoundManager::RefreshBGMList() { void SoundManager::RefreshBGMList() {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
RefershBGMDir(L"", BGM_DUEL); RefershBGMDir(L"", BGM_DUEL);
RefershBGMDir(L"duel", BGM_DUEL); RefershBGMDir(L"duel", BGM_DUEL);
RefershBGMDir(L"menu", BGM_MENU); RefershBGMDir(L"menu", BGM_MENU);
...@@ -51,138 +44,142 @@ void SoundManager::RefershBGMDir(std::wstring path, int scene) { ...@@ -51,138 +44,142 @@ void SoundManager::RefershBGMDir(std::wstring path, int scene) {
}); });
} }
void SoundManager::PlaySoundEffect(int sound) { void SoundManager::PlaySoundEffect(int sound) {
#ifdef YGOPRO_USE_IRRKLANG
if(!mainGame->chkEnableSound->isChecked()) if(!mainGame->chkEnableSound->isChecked())
return; return;
engineSound->setSoundVolume(mainGame->gameConf.sound_volume); char soundName[32];
switch(sound) { switch(sound) {
case SOUND_SUMMON: { case SOUND_SUMMON: {
engineSound->play2D("./sound/summon.wav"); strcpy(soundName, "summon");
break; break;
} }
case SOUND_SPECIAL_SUMMON: { case SOUND_SPECIAL_SUMMON: {
engineSound->play2D("./sound/specialsummon.wav"); strcpy(soundName, "specialsummon");
break; break;
} }
case SOUND_ACTIVATE: { case SOUND_ACTIVATE: {
engineSound->play2D("./sound/activate.wav"); strcpy(soundName, "activate");
break; break;
} }
case SOUND_SET: { case SOUND_SET: {
engineSound->play2D("./sound/set.wav"); strcpy(soundName, "set");
break; break;
} }
case SOUND_FILP: { case SOUND_FILP: {
engineSound->play2D("./sound/flip.wav"); strcpy(soundName, "flip");
break; break;
} }
case SOUND_REVEAL: { case SOUND_REVEAL: {
engineSound->play2D("./sound/reveal.wav"); strcpy(soundName, "reveal");
break; break;
} }
case SOUND_EQUIP: { case SOUND_EQUIP: {
engineSound->play2D("./sound/equip.wav"); strcpy(soundName, "equip");
break; break;
} }
case SOUND_DESTROYED: { case SOUND_DESTROYED: {
engineSound->play2D("./sound/destroyed.wav"); strcpy(soundName, "destroyed");
break; break;
} }
case SOUND_BANISHED: { case SOUND_BANISHED: {
engineSound->play2D("./sound/banished.wav"); strcpy(soundName, "banished");
break; break;
} }
case SOUND_TOKEN: { case SOUND_TOKEN: {
engineSound->play2D("./sound/token.wav"); strcpy(soundName, "token");
break; break;
} }
case SOUND_NEGATE: { case SOUND_NEGATE: {
engineSound->play2D("./sound/negate.wav"); strcpy(soundName, "negate");
break; break;
} }
case SOUND_ATTACK: { case SOUND_ATTACK: {
engineSound->play2D("./sound/attack.wav"); strcpy(soundName, "attack");
break; break;
} }
case SOUND_DIRECT_ATTACK: { case SOUND_DIRECT_ATTACK: {
engineSound->play2D("./sound/directattack.wav"); strcpy(soundName, "directattack");
break; break;
} }
case SOUND_DRAW: { case SOUND_DRAW: {
engineSound->play2D("./sound/draw.wav"); strcpy(soundName, "draw");
break; break;
} }
case SOUND_SHUFFLE: { case SOUND_SHUFFLE: {
engineSound->play2D("./sound/shuffle.wav"); strcpy(soundName, "shuffle");
break; break;
} }
case SOUND_DAMAGE: { case SOUND_DAMAGE: {
engineSound->play2D("./sound/damage.wav"); strcpy(soundName, "damage");
break; break;
} }
case SOUND_RECOVER: { case SOUND_RECOVER: {
engineSound->play2D("./sound/gainlp.wav"); strcpy(soundName, "recover");
break; break;
} }
case SOUND_COUNTER_ADD: { case SOUND_COUNTER_ADD: {
engineSound->play2D("./sound/addcounter.wav"); strcpy(soundName, "addcounter");
break; break;
} }
case SOUND_COUNTER_REMOVE: { case SOUND_COUNTER_REMOVE: {
engineSound->play2D("./sound/removecounter.wav"); strcpy(soundName, "removecounter");
break; break;
} }
case SOUND_COIN: { case SOUND_COIN: {
engineSound->play2D("./sound/coinflip.wav"); strcpy(soundName, "coin");
break; break;
} }
case SOUND_DICE: { case SOUND_DICE: {
engineSound->play2D("./sound/diceroll.wav"); strcpy(soundName, "dice");
break; break;
} }
case SOUND_NEXT_TURN: { case SOUND_NEXT_TURN: {
engineSound->play2D("./sound/nextturn.wav"); strcpy(soundName, "nextturn");
break; break;
} }
case SOUND_PHASE: { case SOUND_PHASE: {
engineSound->play2D("./sound/phase.wav"); strcpy(soundName, "phase");
break; break;
} }
case SOUND_MENU: { case SOUND_MENU: {
engineSound->play2D("./sound/menu.wav"); strcpy(soundName, "menu");
break; break;
} }
case SOUND_BUTTON: { case SOUND_BUTTON: {
engineSound->play2D("./sound/button.wav"); strcpy(soundName, "button");
break; break;
} }
case SOUND_INFO: { case SOUND_INFO: {
engineSound->play2D("./sound/info.wav"); strcpy(soundName, "info");
break; break;
} }
case SOUND_QUESTION: { case SOUND_QUESTION: {
engineSound->play2D("./sound/question.wav"); strcpy(soundName, "question");
break; break;
} }
case SOUND_CARD_PICK: { case SOUND_CARD_PICK: {
engineSound->play2D("./sound/cardpick.wav"); strcpy(soundName, "cardpick");
break; break;
} }
case SOUND_CARD_DROP: { case SOUND_CARD_DROP: {
engineSound->play2D("./sound/carddrop.wav"); strcpy(soundName, "carddrop");
break; break;
} }
case SOUND_PLAYER_ENTER: { case SOUND_PLAYER_ENTER: {
engineSound->play2D("./sound/playerenter.wav"); strcpy(soundName, "playerenter");
break; break;
} }
case SOUND_CHAT: { case SOUND_CHAT: {
engineSound->play2D("./sound/chatmessage.wav"); strcpy(soundName, "chat");
break; break;
} }
default: default:
break; break;
} }
char soundPath[40];
snprintf(soundPath, 40, "./sound/%s.wav", soundName);
#ifdef YGOPRO_USE_AUDIO
ma_engine_set_volume(&engineSound, mainGame->gameConf.sound_volume);
auto res = ma_engine_play_sound(&engineSound, soundPath, nullptr);
#endif #endif
} }
void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) { void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
...@@ -208,25 +205,39 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) { ...@@ -208,25 +205,39 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
PlaySoundEffect(SOUND_QUESTION); PlaySoundEffect(SOUND_QUESTION);
} }
} }
bool SoundManager::IsCurrentlyPlaying(char* song) {
#ifdef YGOPRO_USE_AUDIO
return currentPlayingMusic[0] && strcmp(currentPlayingMusic, song) == 0 && ma_sound_is_playing(&soundBGM);
#endif
return false;
}
void SoundManager::PlayMusic(char* song, bool loop) { void SoundManager::PlayMusic(char* song, bool loop) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableMusic->isChecked()) if(!mainGame->chkEnableMusic->isChecked())
return; return;
if(!engineMusic->isCurrentlyPlaying(song)) { if(!IsCurrentlyPlaying(song)) {
engineMusic->stopAllSounds(); StopBGM();
engineMusic->setSoundVolume(mainGame->gameConf.music_volume); strcpy(currentPlayingMusic, song);
soundBGM = engineMusic->play2D(song, loop, false, true); #ifdef _WIN32
wchar_t song_w[1024];
BufferIO::DecodeUTF8(song, song_w);
ma_sound_init_from_file_w(&engineMusic, song_w, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
#else
ma_sound_init_from_file(&engineMusic, song, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
#endif
ma_sound_set_looping(&soundBGM, loop);
ma_sound_start(&soundBGM);
} }
#endif #endif
} }
void SoundManager::PlayBGM(int scene) { void SoundManager::PlayBGM(int scene) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableMusic->isChecked() || bgm_process) if(!mainGame->chkEnableMusic->isChecked() || bgm_process)
return; return;
if(!mainGame->chkMusicMode->isChecked()) if(!mainGame->chkMusicMode->isChecked())
scene = BGM_ALL; scene = BGM_ALL;
char BGMName[1024]; char BGMName[1024];
if (((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM)) || ((scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM)) || (soundBGM && soundBGM->isFinished())) { if ((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM) || (scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM) || !IsCurrentlyPlaying(currentPlayingMusic)) {
int count = BGMList[scene].size(); int count = BGMList[scene].size();
if(count <= 0) if(count <= 0)
return; return;
...@@ -241,10 +252,8 @@ void SoundManager::PlayBGM(int scene) { ...@@ -241,10 +252,8 @@ void SoundManager::PlayBGM(int scene) {
#endif #endif
} }
void SoundManager::PlayCustomBGM(char* BGMName) { void SoundManager::PlayCustomBGM(char* BGMName) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableMusic->isChecked() || !mainGame->chkMusicMode->isChecked() || bgm_process) if(!mainGame->chkEnableMusic->isChecked() || !mainGame->chkMusicMode->isChecked() || bgm_process || IsCurrentlyPlaying(BGMName))
return;
if(engineMusic->isCurrentlyPlaying(BGMName))
return; return;
bgm_process = true; bgm_process = true;
int pscene = bgm_scene; int pscene = bgm_scene;
...@@ -256,31 +265,32 @@ void SoundManager::PlayCustomBGM(char* BGMName) { ...@@ -256,31 +265,32 @@ void SoundManager::PlayCustomBGM(char* BGMName) {
#endif #endif
} }
void SoundManager::PlayCustomSound(char* SoundName) { void SoundManager::PlayCustomSound(char* SoundName) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableSound->isChecked()) if(!mainGame->chkEnableSound->isChecked())
return; return;
engineSound->setSoundVolume(mainGame->gameConf.sound_volume); ma_engine_set_volume(&engineSound, mainGame->gameConf.sound_volume);
engineSound->play2D(SoundName); ma_engine_play_sound(&engineSound, SoundName, nullptr);
#endif #endif
} }
void SoundManager::StopBGM() { void SoundManager::StopBGM() {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
engineMusic->stopAllSounds(); if(!currentPlayingMusic[0])
return;
memset(currentPlayingMusic, 0, sizeof(currentPlayingMusic));
ma_sound_uninit(&soundBGM);
#endif #endif
} }
void SoundManager::StopSound() { void SoundManager::StopSound() {
#ifdef YGOPRO_USE_IRRKLANG // TODO: stop all sounds
engineSound->stopAllSounds();
#endif
} }
void SoundManager::SetSoundVolume(double volume) { void SoundManager::SetSoundVolume(double volume) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
engineSound->setSoundVolume(volume); ma_engine_set_volume(&engineSound, volume);
#endif #endif
} }
void SoundManager::SetMusicVolume(double volume) { void SoundManager::SetMusicVolume(double volume) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
engineMusic->setSoundVolume(volume); ma_engine_set_volume(&engineMusic, volume);
#endif #endif
} }
} }
...@@ -3,8 +3,9 @@ ...@@ -3,8 +3,9 @@
#include "game.h" #include "game.h"
#include "../ocgcore/mtrandom.h" #include "../ocgcore/mtrandom.h"
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
#include <irrKlang.h> #define MINIAUDIO_IMPLEMENTATION
#include "miniaudio/miniaudio.h"
#endif #endif
namespace ygo { namespace ygo {
...@@ -16,10 +17,11 @@ private: ...@@ -16,10 +17,11 @@ private:
int previous_bgm_scene; int previous_bgm_scene;
bool bgm_process; bool bgm_process;
mt19937 rnd; mt19937 rnd;
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_AUDIO
irrklang::ISoundEngine* engineSound; ma_engine engineSound;
irrklang::ISoundEngine* engineMusic; ma_engine engineMusic;
irrklang::ISound* soundBGM; ma_sound soundBGM;
char currentPlayingMusic[1024]{};
#endif #endif
void RefershBGMDir(std::wstring path, int scene); void RefershBGMDir(std::wstring path, int scene);
...@@ -28,6 +30,7 @@ public: ...@@ -28,6 +30,7 @@ public:
void RefreshBGMList(); void RefreshBGMList();
void PlaySoundEffect(int sound); void PlaySoundEffect(int sound);
void PlayDialogSound(irr::gui::IGUIElement * element); void PlayDialogSound(irr::gui::IGUIElement * element);
bool IsCurrentlyPlaying(char* song);
void PlayMusic(char* song, bool loop); void PlayMusic(char* song, bool loop);
void PlayBGM(int scene); void PlayBGM(int scene);
void PlayCustomBGM(char* BGMName); void PlayCustomBGM(char* BGMName);
......
...@@ -5,8 +5,6 @@ BUILD_EVENT = os.istarget("windows") ...@@ -5,8 +5,6 @@ BUILD_EVENT = os.istarget("windows")
BUILD_FREETYPE = os.istarget("windows") BUILD_FREETYPE = os.istarget("windows")
BUILD_SQLITE = os.istarget("windows") BUILD_SQLITE = os.istarget("windows")
BUILD_IRRLICHT = not os.istarget("macosx") BUILD_IRRLICHT = not os.istarget("macosx")
USE_IRRKLANG = true
IRRKLANG_PRO = false
LUA_LIB_NAME = "lua" LUA_LIB_NAME = "lua"
-- read settings from command line or environment variables -- read settings from command line or environment variables
...@@ -38,11 +36,6 @@ newoption { trigger = "no-build-irrlicht", category = "YGOPro - irrlicht", descr ...@@ -38,11 +36,6 @@ newoption { trigger = "no-build-irrlicht", category = "YGOPro - irrlicht", descr
newoption { trigger = "irrlicht-include-dir", category = "YGOPro - irrlicht", description = "", value = "PATH" } newoption { trigger = "irrlicht-include-dir", category = "YGOPro - irrlicht", description = "", value = "PATH" }
newoption { trigger = "irrlicht-lib-dir", category = "YGOPro - irrlicht", description = "", value = "PATH" } newoption { trigger = "irrlicht-lib-dir", category = "YGOPro - irrlicht", description = "", value = "PATH" }
newoption { trigger = "use-irrklang", category = "YGOPro - irrklang", description = "" }
newoption { trigger = "no-use-irrklang", category = "YGOPro - irrklang", description = "" }
newoption { trigger = "irrklang-include-dir", category = "YGOPro - irrklang", description = "", value = "PATH" }
newoption { trigger = "irrklang-lib-dir", category = "YGOPro - irrklang", description = "", value = "PATH" }
newoption { trigger = "irrklang-pro", category = "YGOPro - irrklang - pro", description = "" } newoption { trigger = "irrklang-pro", category = "YGOPro - irrklang - pro", description = "" }
newoption { trigger = "no-irrklang-pro", category = "YGOPro - irrklang - pro", description = "" } newoption { trigger = "no-irrklang-pro", category = "YGOPro - irrklang - pro", description = "" }
newoption { trigger = "irrklang-pro-release-lib-dir", category = "YGOPro - irrklang - pro", description = "", value = "PATH" } newoption { trigger = "irrklang-pro-release-lib-dir", category = "YGOPro - irrklang - pro", description = "", value = "PATH" }
...@@ -161,36 +154,7 @@ if not BUILD_IRRLICHT then ...@@ -161,36 +154,7 @@ if not BUILD_IRRLICHT then
IRRLICHT_LIB_DIR = GetParam("irrlicht-lib-dir") or "/usr/local/lib" IRRLICHT_LIB_DIR = GetParam("irrlicht-lib-dir") or "/usr/local/lib"
end end
if GetParam("use-irrklang") then USE_AUDIO = not GetParam("no-audio")
USE_IRRKLANG = true
elseif GetParam("no-use-irrklang") then
USE_IRRKLANG = false
end
if USE_IRRKLANG then
IRRKLANG_INCLUDE_DIR = GetParam("irrklang-include-dir") or "../irrklang/include"
if os.istarget("windows") then
IRRKLANG_LIB_DIR = "../irrklang/lib/Win32-visualStudio"
elseif os.istarget("linux") then
IRRKLANG_LIB_DIR = "../irrklang/bin/linux-gcc-64"
IRRKLANG_LINK_RPATH = "-Wl,-rpath=./lib/"
elseif os.istarget("macosx") then
IRRKLANG_LIB_DIR = "../irrklang/bin/macosx-gcc"
end
IRRKLANG_LIB_DIR = GetParam("irrklang-lib-dir") or IRRKLANG_LIB_DIR
end
if GetParam("irrklang-pro") and os.istarget("windows") then
IRRKLANG_PRO = true
elseif GetParam("no-irrklang-pro") then
IRRKLANG_PRO = false
end
if IRRKLANG_PRO then
-- irrklang pro can't use the pro lib to debug
IRRKLANG_PRO_RELEASE_LIB_DIR = GetParam("irrklang-pro-release-lib-dir") or "../irrklang/lib/Win32-vs2019"
IRRKLANG_PRO_DEBUG_LIB_DIR = GetParam("irrklang-pro-debug-lib-dir") or "../irrklang/lib/Win32-visualStudio-debug"
end
BUILD_IKPMP3 = USE_IRRKLANG
if GetParam("winxp-support") and os.istarget("windows") then if GetParam("winxp-support") and os.istarget("windows") then
WINXP_SUPPORT = true WINXP_SUPPORT = true
...@@ -293,6 +257,6 @@ workspace "YGOPro" ...@@ -293,6 +257,6 @@ workspace "YGOPro"
if BUILD_SQLITE then if BUILD_SQLITE then
include "sqlite3" include "sqlite3"
end end
if BUILD_IKPMP3 then --if BUILD_IKPMP3 then
include "ikpmp3" -- include "ikpmp3"
end --end
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