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赤子奈落
ygopro
Commits
dd9f5bd0
Commit
dd9f5bd0
authored
Aug 08, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into resize
parents
c437d24b
19fbe73c
Changes
15
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Inline
Side-by-side
Showing
15 changed files
with
180 additions
and
167 deletions
+180
-167
gframe/client_card.h
gframe/client_card.h
+1
-0
gframe/client_field.cpp
gframe/client_field.cpp
+50
-1
gframe/client_field.h
gframe/client_field.h
+3
-0
gframe/config.h
gframe/config.h
+1
-1
gframe/drawing.cpp
gframe/drawing.cpp
+1
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+45
-67
gframe/event_handler.cpp
gframe/event_handler.cpp
+51
-25
gframe/game.cpp
gframe/game.cpp
+4
-1
gframe/game.h
gframe/game.h
+6
-0
gframe/replay.cpp
gframe/replay.cpp
+1
-1
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-2
gframe/single_duel.cpp
gframe/single_duel.cpp
+1
-3
gframe/single_mode.cpp
gframe/single_mode.cpp
+13
-61
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+1
-3
ocgcore
ocgcore
+1
-1
No files found.
gframe/client_card.h
View file @
dd9f5bd0
...
@@ -4,6 +4,7 @@
...
@@ -4,6 +4,7 @@
#include "config.h"
#include "config.h"
#include <vector>
#include <vector>
#include <set>
#include <set>
#include <map>
#include <unordered_map>
#include <unordered_map>
namespace
ygo
{
namespace
ygo
{
...
...
gframe/client_field.cpp
View file @
dd9f5bd0
...
@@ -6,7 +6,7 @@
...
@@ -6,7 +6,7 @@
#include "image_manager.h"
#include "image_manager.h"
#include "game.h"
#include "game.h"
#include "materials.h"
#include "materials.h"
#include "../ocgcore/
field
.h"
#include "../ocgcore/
common
.h"
namespace
ygo
{
namespace
ygo
{
...
@@ -590,6 +590,55 @@ void ClientField::ShowLocationCard() {
...
@@ -590,6 +590,55 @@ void ClientField::ShowLocationCard() {
mainGame
->
btnDisplayOK
->
setVisible
(
true
);
mainGame
->
btnDisplayOK
->
setVisible
(
true
);
mainGame
->
PopupElement
(
mainGame
->
wCardDisplay
);
mainGame
->
PopupElement
(
mainGame
->
wCardDisplay
);
}
}
void
ClientField
::
ShowSelectOption
(
int
select_hint
)
{
selected_option
=
0
;
wchar_t
textBuffer
[
256
];
int
count
=
select_options
.
size
();
bool
quickmode
=
(
count
<=
5
);
mainGame
->
gMutex
.
Lock
();
for
(
int
i
=
0
;
(
i
<
count
)
&&
quickmode
;
i
++
)
{
const
wchar_t
*
option
=
dataManager
.
GetDesc
(
select_options
[
i
]);
irr
::
core
::
dimension2d
<
unsigned
int
>
dtxt
=
mainGame
->
guiFont
->
getDimension
(
option
);
if
(
dtxt
.
Width
>
310
)
{
quickmode
=
false
;
break
;
}
mainGame
->
btnOption
[
i
]
->
setText
(
option
);
}
if
(
quickmode
)
{
mainGame
->
stOptions
->
setVisible
(
false
);
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
btnOptionOK
->
setVisible
(
false
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
mainGame
->
btnOption
[
i
]
->
setVisible
(
i
<
count
);
recti
pos
=
mainGame
->
wOptions
->
getRelativePosition
();
int
newheight
=
30
+
40
*
count
;
int
oldheight
=
pos
.
LowerRightCorner
.
Y
-
pos
.
UpperLeftCorner
.
Y
;
pos
.
UpperLeftCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
(
oldheight
-
newheight
)
/
2
;
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
newheight
;
mainGame
->
wOptions
->
setRelativePosition
(
pos
);
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
guiFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
mainGame
->
stOptions
->
setVisible
(
true
);
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
count
>
1
);
mainGame
->
btnOptionOK
->
setVisible
(
true
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
mainGame
->
btnOption
[
i
]
->
setVisible
(
false
);
recti
pos
=
mainGame
->
wOptions
->
getRelativePosition
();
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
140
;
mainGame
->
wOptions
->
setRelativePosition
(
pos
);
}
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
555
));
mainGame
->
wOptions
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wOptions
);
mainGame
->
gMutex
.
Unlock
();
}
void
ClientField
::
ReplaySwap
()
{
void
ClientField
::
ReplaySwap
()
{
std
::
swap
(
deck
[
0
],
deck
[
1
]);
std
::
swap
(
deck
[
0
],
deck
[
1
]);
std
::
swap
(
hand
[
0
],
hand
[
1
]);
std
::
swap
(
hand
[
0
],
hand
[
1
]);
...
...
gframe/client_field.h
View file @
dd9f5bd0
...
@@ -4,6 +4,7 @@
...
@@ -4,6 +4,7 @@
#include "config.h"
#include "config.h"
#include <vector>
#include <vector>
#include <set>
#include <set>
#include <map>
namespace
ygo
{
namespace
ygo
{
...
@@ -96,6 +97,7 @@ public:
...
@@ -96,6 +97,7 @@ public:
void
ShowSelectCard
(
bool
buttonok
=
false
,
bool
chain
=
false
);
void
ShowSelectCard
(
bool
buttonok
=
false
,
bool
chain
=
false
);
void
ShowChainCard
();
void
ShowChainCard
();
void
ShowLocationCard
();
void
ShowLocationCard
();
void
ShowSelectOption
(
int
select_hint
=
0
);
void
ReplaySwap
();
void
ReplaySwap
();
void
RefreshAllCards
();
void
RefreshAllCards
();
...
@@ -137,6 +139,7 @@ public:
...
@@ -137,6 +139,7 @@ public:
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedOption
()
const
;
void
CancelOrFinish
();
void
CancelOrFinish
();
};
};
...
...
gframe/config.h
View file @
dd9f5bd0
...
@@ -68,7 +68,7 @@ inline int _wtoi(const wchar_t * s) {
...
@@ -68,7 +68,7 @@ inline int _wtoi(const wchar_t * s) {
#include "mysignal.h"
#include "mysignal.h"
#include "mythread.h"
#include "mythread.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/c
ard
.h"
#include "../ocgcore/c
ommon
.h"
using
namespace
irr
;
using
namespace
irr
;
using
namespace
core
;
using
namespace
core
;
...
...
gframe/drawing.cpp
View file @
dd9f5bd0
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
#include "deck_manager.h"
#include "deck_manager.h"
#include "sound_manager.h"
#include "sound_manager.h"
#include "duelclient.h"
#include "duelclient.h"
#include "../ocgcore/
field
.h"
#include "../ocgcore/
common
.h"
namespace
ygo
{
namespace
ygo
{
...
...
gframe/duelclient.cpp
View file @
dd9f5bd0
...
@@ -4,11 +4,11 @@
...
@@ -4,11 +4,11 @@
#include "image_manager.h"
#include "image_manager.h"
#include "sound_manager.h"
#include "sound_manager.h"
#include "single_mode.h"
#include "single_mode.h"
#include "../ocgcore/field.h"
#include "../ocgcore/common.h"
#include "../ocgcore/duel.h"
#include "game.h"
#include "game.h"
#include "replay.h"
#include "replay.h"
#include "replay_mode.h"
#include "replay_mode.h"
#include <algorithm>
namespace
ygo
{
namespace
ygo
{
...
@@ -1323,21 +1323,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1323,21 +1323,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
select_options
.
clear
();
mainGame
->
dField
.
select_options
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
for
(
int
i
=
0
;
i
<
count
;
++
i
)
mainGame
->
dField
.
select_options
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
mainGame
->
dField
.
select_options
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
ShowSelectOption
(
select_hint
);
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
mainGame
->
dField
.
select_options
[
0
]));
mainGame
->
btnOptionp
->
setVisible
(
false
);
if
(
count
>
1
)
mainGame
->
btnOptionn
->
setVisible
(
true
);
else
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
dField
.
selected_option
=
0
;
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
555
));
select_hint
=
0
;
select_hint
=
0
;
mainGame
->
wOptions
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wOptions
);
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
}
}
case
MSG_SELECT_CARD
:
{
case
MSG_SELECT_CARD
:
{
...
@@ -3622,7 +3609,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3622,7 +3609,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_MZONE
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_MZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
{
if
(
val
)
{
for
(
int
xyz
=
0
;
xyz
<
val
;
++
xyz
)
{
for
(
int
xyz
=
0
;
xyz
<
val
;
++
xyz
)
{
...
@@ -3632,7 +3618,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3632,7 +3618,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
xcard
->
overlayTarget
=
ccard
;
xcard
->
overlayTarget
=
ccard
;
xcard
->
location
=
0x80
;
xcard
->
location
=
0x80
;
xcard
->
sequence
=
ccard
->
overlayed
.
size
()
-
1
;
xcard
->
sequence
=
ccard
->
overlayed
.
size
()
-
1
;
mainGame
->
dField
.
GetCardLocation
(
xcard
,
&
xcard
->
curPos
,
&
xcard
->
curRot
,
true
);
xcard
->
owner
=
p
;
xcard
->
controler
=
p
;
}
}
}
}
}
}
...
@@ -3643,87 +3630,78 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3643,87 +3630,78 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_SZONE
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_SZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_DECK
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_DECK
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_HAND
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_HAND
,
seq
);
}
}
// Use another loop to refresh the hand locations to prevent incorrect positioning
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
mainGame
->
dField
.
hand
[
p
][
seq
];
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_GRAVE
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_GRAVE
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_REMOVED
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_REMOVED
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_EXTRA
,
seq
);
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_EXTRA
,
seq
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
extra_p_count
[
p
]
=
val
;
mainGame
->
dField
.
extra_p_count
[
p
]
=
val
;
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
//chains
mainGame
->
dField
.
RefreshAllCards
();
for
(
int
i
=
0
;
i
<
val
;
++
i
)
{
val
=
BufferIO
::
ReadInt8
(
pbuf
);
//chains, always 0 in single mode
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
for
(
int
i
=
0
;
i
<
val
;
++
i
)
{
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
pcs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
subs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
subs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
int
cs
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
current_chain
.
chain_card
=
pcard
;
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
mainGame
->
dField
.
current_chain
.
code
=
code
;
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
mainGame
->
dField
.
current_chain
.
desc
=
desc
;
mainGame
->
dField
.
current_chain
.
chain_card
=
pcard
;
mainGame
->
dField
.
current_chain
.
controler
=
cc
;
mainGame
->
dField
.
current_chain
.
code
=
code
;
mainGame
->
dField
.
current_chain
.
location
=
cl
;
mainGame
->
dField
.
current_chain
.
desc
=
desc
;
mainGame
->
dField
.
current_chain
.
sequence
=
cs
;
mainGame
->
dField
.
current_chain
.
controler
=
cc
;
mainGame
->
dField
.
GetChainLocation
(
cc
,
cl
,
cs
,
&
mainGame
->
dField
.
current_chain
.
chain_pos
);
mainGame
->
dField
.
current_chain
.
location
=
cl
;
mainGame
->
dField
.
current_chain
.
solved
=
false
;
mainGame
->
dField
.
current_chain
.
sequence
=
cs
;
int
chc
=
0
;
mainGame
->
dField
.
GetChainLocation
(
cc
,
cl
,
cs
,
&
mainGame
->
dField
.
current_chain
.
chain_pos
);
for
(
auto
chit
=
mainGame
->
dField
.
chains
.
begin
();
chit
!=
mainGame
->
dField
.
chains
.
end
();
++
chit
)
{
mainGame
->
dField
.
current_chain
.
solved
=
false
;
if
(
cl
==
0x10
||
cl
==
0x20
)
{
int
chc
=
0
;
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
)
for
(
auto
chit
=
mainGame
->
dField
.
chains
.
begin
();
chit
!=
mainGame
->
dField
.
chains
.
end
();
++
chit
)
{
chc
++
;
if
(
cl
==
0x10
||
cl
==
0x20
)
{
}
else
{
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
)
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
&&
chit
->
sequence
==
cs
)
chc
++
;
chc
++
;
}
else
{
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
&&
chit
->
sequence
==
cs
)
chc
++
;
}
}
}
if
(
cl
==
LOCATION_HAND
)
mainGame
->
dField
.
current_chain
.
chain_pos
.
X
+=
0.35
f
;
else
mainGame
->
dField
.
current_chain
.
chain_pos
.
Y
+=
chc
*
0.25
f
;
mainGame
->
dField
.
chains
.
push_back
(
mainGame
->
dField
.
current_chain
);
}
if
(
val
)
{
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1609
),
dataManager
.
GetName
(
mainGame
->
dField
.
current_chain
.
code
));
mainGame
->
dField
.
last_chain
=
true
;
}
}
if
(
cl
==
LOCATION_HAND
)
mainGame
->
dField
.
current_chain
.
chain_pos
.
X
+=
0.35
f
;
else
mainGame
->
dField
.
current_chain
.
chain_pos
.
Y
+=
chc
*
0.25
f
;
mainGame
->
dField
.
chains
.
push_back
(
mainGame
->
dField
.
current_chain
);
}
if
(
val
)
{
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1609
),
dataManager
.
GetName
(
mainGame
->
dField
.
current_chain
.
code
));
mainGame
->
dField
.
last_chain
=
true
;
}
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
...
...
gframe/event_handler.cpp
View file @
dd9f5bd0
...
@@ -10,7 +10,8 @@
...
@@ -10,7 +10,8 @@
#include "replay_mode.h"
#include "replay_mode.h"
#include "single_mode.h"
#include "single_mode.h"
#include "materials.h"
#include "materials.h"
#include "../ocgcore/field.h"
#include "../ocgcore/common.h"
#include <algorithm>
namespace
ygo
{
namespace
ygo
{
...
@@ -290,22 +291,39 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -290,22 +291,39 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
break
;
break
;
}
}
case
BUTTON_OPTION_0
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
0
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_1
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
1
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_2
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
2
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_3
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
3
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_4
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
4
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_OK
:
{
case
BUTTON_OPTION_OK
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_OPTION
)
{
SetResponseSelectedOption
();
DuelClient
::
SetResponseI
(
selected_option
);
}
else
{
int
index
=
0
;
while
(
activatable_cards
[
index
]
!=
command_card
||
activatable_descs
[
index
].
first
!=
select_options
[
selected_option
])
index
++
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_IDLECMD
)
{
DuelClient
::
SetResponseI
((
index
<<
16
)
+
5
);
}
else
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_BATTLECMD
)
{
DuelClient
::
SetResponseI
(
index
<<
16
);
}
else
{
DuelClient
::
SetResponseI
(
index
);
}
}
mainGame
->
HideElement
(
mainGame
->
wOptions
,
true
);
break
;
break
;
}
}
case
BUTTON_ANNUMBER_OK
:
{
case
BUTTON_ANNUMBER_OK
:
{
...
@@ -359,12 +377,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -359,12 +377,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
}
else
{
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
selected_option
=
0
;
command_card
=
clicked_card
;
command_card
=
clicked_card
;
mainGame
->
btnOptionp
->
setVisible
(
false
);
ShowSelectOption
();
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
ShowElement
(
mainGame
->
wOptions
);
}
}
}
else
{
}
else
{
selectable_cards
.
clear
();
selectable_cards
.
clear
();
...
@@ -644,12 +658,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -644,12 +658,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
}
else
{
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
selected_option
=
0
;
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
wCardSelect
->
setVisible
(
false
);
mainGame
->
wCardSelect
->
setVisible
(
false
);
mainGame
->
ShowElement
(
mainGame
->
wOptions
);
ShowSelectOption
(
);
}
}
break
;
break
;
}
}
...
@@ -2241,6 +2251,22 @@ void ClientField::SetResponseSelectedCards() const {
...
@@ -2241,6 +2251,22 @@ void ClientField::SetResponseSelectedCards() const {
respbuf
[
i
+
1
]
=
selected_cards
[
i
]
->
select_seq
;
respbuf
[
i
+
1
]
=
selected_cards
[
i
]
->
select_seq
;
DuelClient
::
SetResponseB
(
respbuf
,
selected_cards
.
size
()
+
1
);
DuelClient
::
SetResponseB
(
respbuf
,
selected_cards
.
size
()
+
1
);
}
}
void
ClientField
::
SetResponseSelectedOption
()
const
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_OPTION
)
{
DuelClient
::
SetResponseI
(
selected_option
);
}
else
{
int
index
=
0
;
while
(
activatable_cards
[
index
]
!=
command_card
||
activatable_descs
[
index
].
first
!=
select_options
[
selected_option
])
index
++
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_IDLECMD
)
{
DuelClient
::
SetResponseI
((
index
<<
16
)
+
5
);
}
else
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_BATTLECMD
)
{
DuelClient
::
SetResponseI
(
index
<<
16
);
}
else
{
DuelClient
::
SetResponseI
(
index
);
}
}
mainGame
->
HideElement
(
mainGame
->
wOptions
,
true
);
}
void
ClientField
::
CancelOrFinish
()
{
void
ClientField
::
CancelOrFinish
()
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_WAITING
:
{
case
MSG_WAITING
:
{
...
...
gframe/game.cpp
View file @
dd9f5bd0
...
@@ -359,11 +359,14 @@ bool Game::Initialize() {
...
@@ -359,11 +359,14 @@ bool Game::Initialize() {
wOptions
=
env
->
addWindow
(
rect
<
s32
>
(
490
,
200
,
840
,
340
),
false
,
L""
);
wOptions
=
env
->
addWindow
(
rect
<
s32
>
(
490
,
200
,
840
,
340
),
false
,
L""
);
wOptions
->
getCloseButton
()
->
setVisible
(
false
);
wOptions
->
getCloseButton
()
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
stOptions
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
20
,
350
,
100
),
false
,
true
,
wOptions
,
-
1
,
false
);
stOptions
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
20
,
350
,
100
),
false
,
true
,
wOptions
,
-
1
,
false
);
stOptions
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stOptions
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
,
105
,
220
,
130
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
,
105
,
220
,
130
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionp
=
env
->
addButton
(
rect
<
s32
>
(
20
,
105
,
60
,
130
),
wOptions
,
BUTTON_OPTION_PREV
,
L"<<<"
);
btnOptionp
=
env
->
addButton
(
rect
<
s32
>
(
20
,
105
,
60
,
130
),
wOptions
,
BUTTON_OPTION_PREV
,
L"<<<"
);
btnOptionn
=
env
->
addButton
(
rect
<
s32
>
(
290
,
105
,
330
,
130
),
wOptions
,
BUTTON_OPTION_NEXT
,
L">>>"
);
btnOptionn
=
env
->
addButton
(
rect
<
s32
>
(
290
,
105
,
330
,
130
),
wOptions
,
BUTTON_OPTION_NEXT
,
L">>>"
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
btnOption
[
i
]
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
+
40
*
i
,
340
,
60
+
40
*
i
),
wOptions
,
BUTTON_OPTION_0
+
i
,
L""
);
}
//pos select
//pos select
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
340
,
200
,
935
,
410
),
false
,
dataManager
.
GetSysString
(
561
));
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
340
,
200
,
935
,
410
),
false
,
dataManager
.
GetSysString
(
561
));
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
...
...
gframe/game.h
View file @
dd9f5bd0
...
@@ -374,6 +374,7 @@ public:
...
@@ -374,6 +374,7 @@ public:
irr
::
gui
::
IGUIButton
*
btnOptionp
;
irr
::
gui
::
IGUIButton
*
btnOptionp
;
irr
::
gui
::
IGUIButton
*
btnOptionn
;
irr
::
gui
::
IGUIButton
*
btnOptionn
;
irr
::
gui
::
IGUIButton
*
btnOptionOK
;
irr
::
gui
::
IGUIButton
*
btnOptionOK
;
irr
::
gui
::
IGUIButton
*
btnOption
[
5
];
//pos selection
//pos selection
irr
::
gui
::
IGUIWindow
*
wPosSelect
;
irr
::
gui
::
IGUIWindow
*
wPosSelect
;
irr
::
gui
::
CGUIImageButton
*
btnPSAU
;
irr
::
gui
::
CGUIImageButton
*
btnPSAU
;
...
@@ -576,6 +577,11 @@ extern Game* mainGame;
...
@@ -576,6 +577,11 @@ extern Game* mainGame;
#define BUTTON_OPTION_PREV 220
#define BUTTON_OPTION_PREV 220
#define BUTTON_OPTION_NEXT 221
#define BUTTON_OPTION_NEXT 221
#define BUTTON_OPTION_OK 222
#define BUTTON_OPTION_OK 222
#define BUTTON_OPTION_0 223
#define BUTTON_OPTION_1 224
#define BUTTON_OPTION_2 225
#define BUTTON_OPTION_3 226
#define BUTTON_OPTION_4 227
#define BUTTON_CARD_0 230
#define BUTTON_CARD_0 230
#define BUTTON_CARD_1 231
#define BUTTON_CARD_1 231
#define BUTTON_CARD_2 232
#define BUTTON_CARD_2 232
...
...
gframe/replay.cpp
View file @
dd9f5bd0
#include "replay.h"
#include "replay.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/c
ard
.h"
#include "../ocgcore/c
ommon
.h"
#include <algorithm>
#include <algorithm>
#include "lzma/LzmaLib.h"
#include "lzma/LzmaLib.h"
...
...
gframe/replay_mode.cpp
View file @
dd9f5bd0
...
@@ -2,8 +2,7 @@
...
@@ -2,8 +2,7 @@
#include "duelclient.h"
#include "duelclient.h"
#include "game.h"
#include "game.h"
#include "single_mode.h"
#include "single_mode.h"
#include "../ocgcore/duel.h"
#include "../ocgcore/common.h"
#include "../ocgcore/field.h"
#include "../ocgcore/mtrandom.h"
#include "../ocgcore/mtrandom.h"
namespace
ygo
{
namespace
ygo
{
...
...
gframe/single_duel.cpp
View file @
dd9f5bd0
...
@@ -2,9 +2,7 @@
...
@@ -2,9 +2,7 @@
#include "netserver.h"
#include "netserver.h"
#include "game.h"
#include "game.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/card.h"
#include "../ocgcore/common.h"
#include "../ocgcore/duel.h"
#include "../ocgcore/field.h"
#include "../ocgcore/mtrandom.h"
#include "../ocgcore/mtrandom.h"
namespace
ygo
{
namespace
ygo
{
...
...
gframe/single_mode.cpp
View file @
dd9f5bd0
#include "single_mode.h"
#include "single_mode.h"
#include "duelclient.h"
#include "duelclient.h"
#include "game.h"
#include "game.h"
#include "../ocgcore/duel.h"
#include "../ocgcore/common.h"
#include "../ocgcore/field.h"
#include "../ocgcore/mtrandom.h"
#include "../ocgcore/mtrandom.h"
namespace
ygo
{
namespace
ygo
{
...
@@ -724,72 +723,25 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
...
@@ -724,72 +723,25 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
break
;
break
;
}
}
case
MSG_RELOAD_FIELD
:
{
case
MSG_RELOAD_FIELD
:
{
mainGame
->
gMutex
.
Lock
();
pbuf
++
;
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
duel_rule
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
0
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
mainGame
->
dInfo
.
lp
[
p
]
=
BufferIO
::
ReadInt32
(
pbuf
);
pbuf
+=
4
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
p
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
p
]);
for
(
int
seq
=
0
;
seq
<
7
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
7
;
++
seq
)
{
val
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
{
if
(
val
)
ClientCard
*
ccard
=
new
ClientCard
;
pbuf
+=
2
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_MZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
{
for
(
int
xyz
=
0
;
xyz
<
val
;
++
xyz
)
{
ClientCard
*
xcard
=
new
ClientCard
;
ccard
->
overlayed
.
push_back
(
xcard
);
mainGame
->
dField
.
overlay_cards
.
insert
(
xcard
);
xcard
->
overlayTarget
=
ccard
;
xcard
->
location
=
0x80
;
xcard
->
sequence
=
ccard
->
overlayed
.
size
()
-
1
;
xcard
->
owner
=
p
;
xcard
->
controler
=
p
;
}
}
}
}
}
for
(
int
seq
=
0
;
seq
<
8
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
8
;
++
seq
)
{
val
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
val
)
{
if
(
val
)
ClientCard
*
ccard
=
new
ClientCard
;
pbuf
++
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_SZONE
,
seq
);
ccard
->
position
=
BufferIO
::
ReadInt8
(
pbuf
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_DECK
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_HAND
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_GRAVE
,
seq
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
6
;
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_REMOVED
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
mainGame
->
dField
.
AddCard
(
ccard
,
p
,
LOCATION_EXTRA
,
seq
);
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
extra_p_count
[
p
]
=
val
;
}
}
BufferIO
::
ReadInt8
(
pbuf
);
//chain count, always 0
pbuf
++
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
SinglePlayReload
();
SinglePlayReload
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
RefreshAllCards
();
mainGame
->
dField
.
RefreshAllCards
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
...
...
gframe/tag_duel.cpp
View file @
dd9f5bd0
...
@@ -2,9 +2,7 @@
...
@@ -2,9 +2,7 @@
#include "netserver.h"
#include "netserver.h"
#include "game.h"
#include "game.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/card.h"
#include "../ocgcore/common.h"
#include "../ocgcore/duel.h"
#include "../ocgcore/field.h"
#include "../ocgcore/mtrandom.h"
#include "../ocgcore/mtrandom.h"
namespace
ygo
{
namespace
ygo
{
...
...
ocgcore
@
df9a103a
Subproject commit
7da0970abec7155fe7de65e86e905a971c56db79
Subproject commit
df9a103a856a1f7cc425feb9e50eb92ef2c343ed
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