Commit bef20d8f authored by nanahira's avatar nanahira

5and3

parent 7dc435eb
...@@ -452,11 +452,11 @@ void SingleDuel::StartDuel(DuelPlayer* dp) { ...@@ -452,11 +452,11 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
#endif #endif
char deckbuff[12]; char deckbuff[12];
char* pbuf = deckbuff; char* pbuf = deckbuff;
BufferIO::WriteInt16(pbuf, pdeck[0].main.size() * 10); BufferIO::WriteInt16(pbuf, pdeck[0].main.size() * 5);
BufferIO::WriteInt16(pbuf, pdeck[0].extra.size() * 5); BufferIO::WriteInt16(pbuf, pdeck[0].extra.size() * 3);
BufferIO::WriteInt16(pbuf, pdeck[0].side.size()); BufferIO::WriteInt16(pbuf, pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, pdeck[1].main.size() * 10); BufferIO::WriteInt16(pbuf, pdeck[1].main.size() * 5);
BufferIO::WriteInt16(pbuf, pdeck[1].extra.size() * 5); BufferIO::WriteInt16(pbuf, pdeck[1].extra.size() * 3);
BufferIO::WriteInt16(pbuf, pdeck[1].side.size()); BufferIO::WriteInt16(pbuf, pdeck[1].side.size());
NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12); NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12);
char tempbuff[6]; char tempbuff[6];
......
...@@ -412,11 +412,11 @@ void TagDuel::StartDuel(DuelPlayer* dp) { ...@@ -412,11 +412,11 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
#endif #endif
char deckbuff[12]; char deckbuff[12];
char* pbuf = deckbuff; char* pbuf = deckbuff;
BufferIO::WriteInt16(pbuf, pdeck[0].main.size() * 10); BufferIO::WriteInt16(pbuf, pdeck[0].main.size() * 5);
BufferIO::WriteInt16(pbuf, pdeck[0].extra.size() * 5); BufferIO::WriteInt16(pbuf, pdeck[0].extra.size() * 3);
BufferIO::WriteInt16(pbuf, pdeck[0].side.size()); BufferIO::WriteInt16(pbuf, pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, pdeck[2].main.size() * 10); BufferIO::WriteInt16(pbuf, pdeck[2].main.size() * 5);
BufferIO::WriteInt16(pbuf, pdeck[2].extra.size() * 5); BufferIO::WriteInt16(pbuf, pdeck[2].extra.size() * 3);
BufferIO::WriteInt16(pbuf, pdeck[2].side.size()); BufferIO::WriteInt16(pbuf, pdeck[2].side.size());
NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12); NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
......
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