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赤子奈落
ygopro
Commits
90a65de1
Commit
90a65de1
authored
Feb 22, 2025
by
Chen Bill
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Plain Diff
update DeckManager::LoadCurrentDeck
parent
b5fff8d6
Changes
2
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2 changed files
with
4 additions
and
4 deletions
+4
-4
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+3
-3
gframe/deck_manager.h
gframe/deck_manager.h
+1
-1
No files found.
gframe/deck_manager.cpp
View file @
90a65de1
...
@@ -300,10 +300,10 @@ bool DeckManager::LoadCurrentDeck(const wchar_t* file, bool is_packlist) {
...
@@ -300,10 +300,10 @@ bool DeckManager::LoadCurrentDeck(const wchar_t* file, bool is_packlist) {
LoadDeck
(
current_deck
,
deckStream
,
is_packlist
);
LoadDeck
(
current_deck
,
deckStream
,
is_packlist
);
return
true
;
// the above LoadDeck has return value but we ignore it here for now
return
true
;
// the above LoadDeck has return value but we ignore it here for now
}
}
bool
DeckManager
::
LoadCurrentDeck
(
i
rr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
bool
DeckManager
::
LoadCurrentDeck
(
i
nt
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
)
{
wchar_t
filepath
[
256
];
wchar_t
filepath
[
256
];
GetDeckFile
(
filepath
,
c
bCategory
,
cbDeck
);
GetDeckFile
(
filepath
,
c
ategory_index
,
category_name
,
deckname
);
bool
is_packlist
=
cbCategory
->
getSelected
()
==
0
;
bool
is_packlist
=
(
category_index
==
0
)
;
bool
res
=
LoadCurrentDeck
(
filepath
,
is_packlist
);
bool
res
=
LoadCurrentDeck
(
filepath
,
is_packlist
);
if
(
res
&&
mainGame
->
is_building
)
if
(
res
&&
mainGame
->
is_building
)
mainGame
->
deckBuilder
.
RefreshPackListScroll
();
mainGame
->
deckBuilder
.
RefreshPackListScroll
();
...
...
gframe/deck_manager.h
View file @
90a65de1
...
@@ -56,7 +56,7 @@ public:
...
@@ -56,7 +56,7 @@ public:
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
irr
::
io
::
IReadFile
*
OpenDeckReader
(
const
wchar_t
*
file
);
irr
::
io
::
IReadFile
*
OpenDeckReader
(
const
wchar_t
*
file
);
bool
LoadCurrentDeck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
LoadCurrentDeck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
LoadCurrentDeck
(
i
rr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
bool
LoadCurrentDeck
(
i
nt
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
DeleteDeck
(
const
wchar_t
*
file
);
bool
CreateCategory
(
const
wchar_t
*
name
);
bool
CreateCategory
(
const
wchar_t
*
name
);
...
...
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