Commit 8f9fcbd6 authored by Chen Bill's avatar Chen Bill

fix namespace irr::gui

parent 6c53d02a
...@@ -78,7 +78,6 @@ using namespace core; ...@@ -78,7 +78,6 @@ using namespace core;
using namespace scene; using namespace scene;
using namespace video; using namespace video;
using namespace io; using namespace io;
using namespace gui;
extern const unsigned short PRO_VERSION; extern const unsigned short PRO_VERSION;
extern unsigned int enable_log; extern unsigned int enable_log;
......
...@@ -1718,7 +1718,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -1718,7 +1718,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case irr::EET_KEY_INPUT_EVENT: { case irr::EET_KEY_INPUT_EVENT: {
switch(event.KeyInput.Key) { switch(event.KeyInput.Key) {
case irr::KEY_KEY_A: { case irr::KEY_KEY_A: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(EGUIET_EDIT_BOX)) { if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->always_chain = event.KeyInput.PressedDown; mainGame->always_chain = event.KeyInput.PressedDown;
mainGame->ignore_chain = false; mainGame->ignore_chain = false;
mainGame->chain_when_avail = false; mainGame->chain_when_avail = false;
...@@ -1727,7 +1727,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -1727,7 +1727,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break; break;
} }
case irr::KEY_KEY_S: { case irr::KEY_KEY_S: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(EGUIET_EDIT_BOX)) { if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->ignore_chain = event.KeyInput.PressedDown; mainGame->ignore_chain = event.KeyInput.PressedDown;
mainGame->always_chain = false; mainGame->always_chain = false;
mainGame->chain_when_avail = false; mainGame->chain_when_avail = false;
...@@ -1736,7 +1736,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -1736,7 +1736,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break; break;
} }
case irr::KEY_KEY_D: { case irr::KEY_KEY_D: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(EGUIET_EDIT_BOX)) { if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->chain_when_avail = event.KeyInput.PressedDown; mainGame->chain_when_avail = event.KeyInput.PressedDown;
mainGame->always_chain = false; mainGame->always_chain = false;
mainGame->ignore_chain = false; mainGame->ignore_chain = false;
...@@ -1753,7 +1753,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -1753,7 +1753,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case irr::KEY_F7: case irr::KEY_F7:
case irr::KEY_F8: { case irr::KEY_F8: {
if(!event.KeyInput.PressedDown && !mainGame->dInfo.isReplay && mainGame->dInfo.player_type != 7 && mainGame->dInfo.isStarted if(!event.KeyInput.PressedDown && !mainGame->dInfo.isReplay && mainGame->dInfo.player_type != 7 && mainGame->dInfo.isStarted
&& !mainGame->wCardDisplay->isVisible() && !mainGame->HasFocus(EGUIET_EDIT_BOX)) { && !mainGame->wCardDisplay->isVisible() && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
int loc_id = 0; int loc_id = 0;
display_cards.clear(); display_cards.clear();
switch(event.KeyInput.Key) { switch(event.KeyInput.Key) {
...@@ -1833,19 +1833,19 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -1833,19 +1833,19 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
s32 id = event.GUIEvent.Caller->getID(); s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) { switch(event.GUIEvent.EventType) {
case irr::gui::EGET_ELEMENT_HOVERED: { case irr::gui::EGET_ELEMENT_HOVERED: {
if(event.GUIEvent.Caller->getType() == EGUIET_EDIT_BOX) { if(event.GUIEvent.Caller->getType() == irr::gui::EGUIET_EDIT_BOX) {
mainGame->SetCursor(event.GUIEvent.Caller->isEnabled() ? ECI_IBEAM : ECI_NORMAL); mainGame->SetCursor(event.GUIEvent.Caller->isEnabled() ? irr::gui::ECI_IBEAM : irr::gui::ECI_NORMAL);
return true; return true;
} }
if(event.GUIEvent.Caller == mainGame->imgCard && mainGame->is_building && !mainGame->is_siding) { if(event.GUIEvent.Caller == mainGame->imgCard && mainGame->is_building && !mainGame->is_siding) {
mainGame->SetCursor(ECI_HAND); mainGame->SetCursor(irr::gui::ECI_HAND);
return true; return true;
} }
break; break;
} }
case irr::gui::EGET_ELEMENT_LEFT: { case irr::gui::EGET_ELEMENT_LEFT: {
if(event.GUIEvent.Caller->getType() == EGUIET_EDIT_BOX || event.GUIEvent.Caller == mainGame->imgCard) { if(event.GUIEvent.Caller->getType() == irr::gui::EGUIET_EDIT_BOX || event.GUIEvent.Caller == mainGame->imgCard) {
mainGame->SetCursor(ECI_NORMAL); mainGame->SetCursor(irr::gui::ECI_NORMAL);
return true; return true;
} }
break; break;
...@@ -2045,7 +2045,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -2045,7 +2045,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch(event.KeyInput.Key) { switch(event.KeyInput.Key) {
case irr::KEY_KEY_R: { case irr::KEY_KEY_R: {
if(mainGame->gameConf.control_mode == 0 if(mainGame->gameConf.control_mode == 0
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX)) { && !event.KeyInput.PressedDown && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->textFont->setTransparency(true); mainGame->textFont->setTransparency(true);
mainGame->guiFont->setTransparency(true); mainGame->guiFont->setTransparency(true);
} }
...@@ -2054,7 +2054,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -2054,7 +2054,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
} }
case irr::KEY_F9: { case irr::KEY_F9: {
if(mainGame->gameConf.control_mode == 1 if(mainGame->gameConf.control_mode == 1
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX)) { && !event.KeyInput.PressedDown && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->textFont->setTransparency(true); mainGame->textFont->setTransparency(true);
mainGame->guiFont->setTransparency(true); mainGame->guiFont->setTransparency(true);
} }
...@@ -2062,7 +2062,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -2062,7 +2062,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
break; break;
} }
case irr::KEY_ESCAPE: { case irr::KEY_ESCAPE: {
if(!mainGame->HasFocus(EGUIET_EDIT_BOX)) if(!mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX))
mainGame->device->minimizeWindow(); mainGame->device->minimizeWindow();
return true; return true;
break; break;
......
...@@ -970,10 +970,10 @@ bool Game::Initialize() { ...@@ -970,10 +970,10 @@ bool Game::Initialize() {
} }
env->getSkin()->setFont(guiFont); env->getSkin()->setFont(guiFont);
env->setFocus(wMainMenu); env->setFocus(wMainMenu);
for (u32 i = 0; i < EGDC_COUNT; ++i) { for (u32 i = 0; i < irr::gui::EGDC_COUNT; ++i) {
SColor col = env->getSkin()->getColor((EGUI_DEFAULT_COLOR)i); SColor col = env->getSkin()->getColor((irr::gui::EGUI_DEFAULT_COLOR)i);
col.setAlpha(224); col.setAlpha(224);
env->getSkin()->setColor((EGUI_DEFAULT_COLOR)i, col); env->getSkin()->setColor((irr::gui::EGUI_DEFAULT_COLOR)i, col);
} }
dimension2du size = driver->getScreenSize(); dimension2du size = driver->getScreenSize();
if(window_size != size) { if(window_size != size) {
...@@ -2165,8 +2165,8 @@ void Game::FlashWindow() { ...@@ -2165,8 +2165,8 @@ void Game::FlashWindow() {
FlashWindowEx(&fi); FlashWindowEx(&fi);
#endif #endif
} }
void Game::SetCursor(ECURSOR_ICON icon) { void Game::SetCursor(irr::gui::ECURSOR_ICON icon) {
ICursorControl* cursor = device->getCursorControl(); irr::gui::ICursorControl* cursor = device->getCursorControl();
if(cursor->getActiveIcon() != icon) { if(cursor->getActiveIcon() != icon) {
cursor->setActiveIcon(icon); cursor->setActiveIcon(icon);
} }
......
...@@ -191,7 +191,7 @@ public: ...@@ -191,7 +191,7 @@ public:
int ChatLocalPlayer(int player); int ChatLocalPlayer(int player);
const wchar_t* LocalName(int local_player); const wchar_t* LocalName(int local_player);
bool HasFocus(EGUI_ELEMENT_TYPE type) const { bool HasFocus(irr::gui::EGUI_ELEMENT_TYPE type) const {
irr::gui::IGUIElement* focus = env->getFocus(); irr::gui::IGUIElement* focus = env->getFocus();
return focus && focus->hasType(type); return focus && focus->hasType(type);
} }
...@@ -220,7 +220,7 @@ public: ...@@ -220,7 +220,7 @@ public:
void SetWindowsIcon(); void SetWindowsIcon();
void SetWindowsScale(float scale); void SetWindowsScale(float scale);
void FlashWindow(); void FlashWindow();
void SetCursor(ECURSOR_ICON icon); void SetCursor(irr::gui::ECURSOR_ICON icon);
template<typename T> template<typename T>
static void DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const core::rect<s32>& position, const core::rect<s32>& padding, static void DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const core::rect<s32>& position, const core::rect<s32>& padding,
video::SColor color = 0xffffffff, video::SColor shadowcolor = 0xff000000, bool hcenter = false, bool vcenter = false, const core::rect<s32>* clip = nullptr); video::SColor color = 0xffffffff, video::SColor shadowcolor = 0xff000000, bool hcenter = false, bool vcenter = false, const core::rect<s32>* clip = nullptr);
......
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