Commit 8370d66f authored by nanahira's avatar nanahira

Merge branch 'patch-miniaudio' of github.com:Fluorohydride/ygopro into develop

parents df79cc30 21ec8503
......@@ -1313,10 +1313,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
//playing custom bgm
case 21: { //HINT_MUSIC
if (data) {
char textBufferU[1024];
myswprintf(textBuffer, L"./sound/BGM/custom/%ls.mp3", dataManager.GetDesc(data));
BufferIO::EncodeUTF8(textBuffer, textBufferU);
soundManager.PlayCustomBGM(textBufferU);
soundManager.PlayCustomBGM(textBuffer);
} else {
soundManager.StopBGM();
}
......@@ -1325,10 +1323,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
//playing custom sound effect
case 22: { //HINT_SOUND
if (data) {
char textBufferU[1024];
myswprintf(textBuffer, L"./sound/custom/%ls.wav", dataManager.GetDesc(data));
BufferIO::EncodeUTF8(textBuffer, textBufferU);
soundManager.PlayCustomSound(textBufferU);
soundManager.PlayCustomSound(textBuffer);
} else {
soundManager.StopSound();
}
......@@ -1337,10 +1333,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
//playing custom bgm in ogg format
case 23: { //HINT_MUSIC_OGG
if (data) {
char textBufferU[1024];
myswprintf(textBuffer, L"./sound/BGM/custom/%ls.ogg", dataManager.GetDesc(data));
BufferIO::EncodeUTF8(textBuffer, textBufferU);
soundManager.PlayCustomBGM(textBufferU);
soundManager.PlayCustomBGM(textBuffer);
} else {
soundManager.StopBGM();
}
......
......@@ -1934,7 +1934,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#ifdef YGOPRO_USE_AUDIO
case CHECKBOX_ENABLE_MUSIC: {
if(!mainGame->chkEnableMusic->isChecked())
soundManager.StopBGM();
......@@ -1947,7 +1946,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#endif
case CHECKBOX_DISABLE_CHAT: {
bool show = (mainGame->is_building && !mainGame->is_siding) ? false : true;
mainGame->wChat->setVisible(show);
......@@ -2053,7 +2051,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#ifdef YGOPRO_USE_AUDIO
case SCROLL_VOLUME: {
mainGame->gameConf.sound_volume = (double)mainGame->scrSoundVolume->getPos() / 100;
mainGame->gameConf.music_volume = (double)mainGame->scrMusicVolume->getPos() / 100;
......@@ -2062,7 +2059,6 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
#endif
case SCROLL_TAB_HELPER: {
irr::core::rect<irr::s32> pos = mainGame->tabHelper->getRelativePosition();
mainGame->tabHelper->setRelativePosition(irr::core::recti(0, mainGame->scrTabHelper->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
......
......@@ -85,7 +85,7 @@ void SoundManager::RefershBGMDir(std::wstring path, int scene) {
}
});
}
void SoundManager::PlaySound(char* sound) {
void SoundManager::PlaySound(wchar_t* sound) {
#ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableSound->isChecked())
return;
......@@ -111,17 +111,13 @@ void SoundManager::PlaySound(char* sound) {
usingSoundEffectPointer = playingSoundEffect[0];
ma_sound_uninit(usingSoundEffectPointer);
}
#ifdef _WIN32
wchar_t sound_w[1024];
BufferIO::DecodeUTF8(sound, sound_w);
ma_sound_init_from_file_w(&engineSound, sound_w, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, usingSoundEffectPointer);
#else
ma_sound_init_from_file(&engineSound, sound, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, usingSoundEffectPointer);
#endif
ma_sound_init_from_file_w(&engineSound, sound, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, usingSoundEffectPointer);
ma_sound_start(usingSoundEffectPointer);
#endif
#ifdef YGOPRO_USE_IRRKLANG
engineSound->play2D(sound);
char csound[1024];
BufferIO::EncodeUTF8(sound, csound);
engineSound->play2D(csound);
#endif
#endif
}
......@@ -258,12 +254,13 @@ void SoundManager::PlaySoundEffect(int sound) {
default:
break;
}
char soundPath[40];
std::snprintf(soundPath, 40, "./sound/%s.wav", soundName);
PlaySound(soundPath);
wchar_t soundPathW[40];
myswprintf(soundPathW, L"./sound/%s.wav", soundName);
PlaySound(soundPathW);
#endif // YGOPRO_USE_AUDIO
}
void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
#ifdef YGOPRO_USE_AUDIO
if(element == mainGame->wMessage) {
PlaySoundEffect(SOUND_INFO);
} else if(element == mainGame->wQuery) {
......@@ -285,37 +282,44 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
} else if(element == mainGame->wFTSelect) {
PlaySoundEffect(SOUND_QUESTION);
}
#endif // YGOPRO_USE_AUDIO
}
bool SoundManager::IsCurrentlyPlaying(char* song) {
bool SoundManager::IsPlayingMusic(wchar_t* music) {
#ifdef YGOPRO_USE_MINIAUDIO
return currentPlayingMusic[0] && strcmp(currentPlayingMusic, song) == 0 && ma_sound_is_playing(&soundBGM);
if(music) {
return !mywcsncasecmp(currentPlayingMusic, music, 1024) && ma_sound_is_playing(&soundBGM);
} else {
return ma_sound_is_playing(&soundBGM);
}
#endif
#ifdef YGOPRO_USE_IRRKLANG
return engineMusic->isCurrentlyPlaying(song);
if(music) {
char cmusic[1024];
BufferIO::EncodeUTF8(music, cmusic);
return engineMusic->isCurrentlyPlaying(cmusic);
} else {
return soundBGM && !soundBGM->isFinished();
}
#endif
return false;
}
void SoundManager::PlayMusic(char* song, bool loop) {
void SoundManager::PlayMusic(wchar_t* music, bool loop) {
#ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableMusic->isChecked())
return;
if(!IsCurrentlyPlaying(song)) {
if(!IsPlayingMusic(music)) {
StopBGM();
SetMusicVolume(mainGame->gameConf.music_volume);
#ifdef YGOPRO_USE_MINIAUDIO
strcpy(currentPlayingMusic, song);
#ifdef _WIN32
wchar_t song_w[1024];
BufferIO::DecodeUTF8(song, song_w);
ma_sound_init_from_file_w(&engineMusic, song_w, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
#else
ma_sound_init_from_file(&engineMusic, song, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
#endif
BufferIO::CopyWStr(music, currentPlayingMusic, 1024);
ma_sound_init_from_file_w(&engineMusic, music, MA_SOUND_FLAG_ASYNC | MA_SOUND_FLAG_STREAM, nullptr, nullptr, &soundBGM);
ma_sound_set_looping(&soundBGM, loop);
ma_sound_start(&soundBGM);
#endif
#ifdef YGOPRO_USE_IRRKLANG
soundBGM = engineMusic->play2D(song, loop, false, true);
char cmusic[1024];
BufferIO::EncodeUTF8(music, cmusic);
soundBGM = engineMusic->play2D(cmusic, loop, false, true);
#endif
}
#endif
......@@ -326,28 +330,22 @@ void SoundManager::PlayBGM(int scene) {
return;
if(!mainGame->chkMusicMode->isChecked())
scene = BGM_ALL;
char BGMName[1024];
#if defined(YGOPRO_USE_MINIAUDIO)
if((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM) || (scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM) || !IsCurrentlyPlaying(currentPlayingMusic)) {
#elif defined(YGOPRO_USE_IRRKLANG)
if((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM) || (scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM) || (soundBGM && soundBGM->isFinished())) {
#endif
if((scene != bgm_scene) && (bgm_scene != BGM_CUSTOM) || (scene != previous_bgm_scene) && (bgm_scene == BGM_CUSTOM) || !IsPlayingMusic()) {
int count = BGMList[scene].size();
if(count <= 0)
return;
bgm_scene = scene;
int bgm = rnd.get_random_integer(0, count -1);
auto name = BGMList[scene][bgm].c_str();
wchar_t fname[1024];
myswprintf(fname, L"./sound/BGM/%ls", name);
BufferIO::EncodeUTF8(fname, BGMName);
wchar_t BGMName[1024];
myswprintf(BGMName, L"./sound/BGM/%ls", name);
PlayMusic(BGMName, false);
}
#endif
}
void SoundManager::PlayCustomBGM(char* BGMName) {
void SoundManager::PlayCustomBGM(wchar_t* BGMName) {
#ifdef YGOPRO_USE_AUDIO
if(!mainGame->chkEnableMusic->isChecked() || !mainGame->chkMusicMode->isChecked() || bgm_process || IsCurrentlyPlaying(BGMName))
if(!mainGame->chkEnableMusic->isChecked() || !mainGame->chkMusicMode->isChecked() || bgm_process || IsPlayingMusic(BGMName))
return;
bgm_process = true;
int pscene = bgm_scene;
......@@ -358,7 +356,7 @@ void SoundManager::PlayCustomBGM(char* BGMName) {
bgm_process = false;
#endif
}
void SoundManager::PlayCustomSound(char* SoundName) {
void SoundManager::PlayCustomSound(wchar_t* SoundName) {
PlaySound(SoundName);
}
void SoundManager::StopBGM() {
......
......@@ -15,8 +15,8 @@ namespace ygo {
class SoundManager {
private:
std::vector<std::wstring> BGMList[9];
int bgm_scene;
int previous_bgm_scene;
int bgm_scene{};
int previous_bgm_scene{};
bool bgm_process;
mt19937 rnd;
#ifdef YGOPRO_USE_MINIAUDIO
......@@ -28,7 +28,7 @@ private:
ma_engine engineSound;
ma_engine engineMusic;
ma_sound soundBGM;
char currentPlayingMusic[1024]{};
wchar_t currentPlayingMusic[1024]{};
ma_sound* playingSoundEffect[10]{};
#endif
#ifdef YGOPRO_USE_IRRKLANG
......@@ -41,14 +41,14 @@ private:
public:
bool Init();
void RefreshBGMList();
void PlaySound(char* sound);
void PlaySound(wchar_t* sound);
void PlaySoundEffect(int sound);
void PlayDialogSound(irr::gui::IGUIElement * element);
bool IsCurrentlyPlaying(char* song);
void PlayMusic(char* song, bool loop);
bool IsPlayingMusic(wchar_t* music = 0);
void PlayMusic(wchar_t* music, bool loop);
void PlayBGM(int scene);
void PlayCustomBGM(char* BGMName);
void PlayCustomSound(char* SoundName);
void PlayCustomBGM(wchar_t* BGMName);
void PlayCustomSound(wchar_t* SoundName);
void StopBGM();
void StopSound();
void SetSoundVolume(double volume);
......
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