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赤子奈落
ygopro
Commits
4e0f675a
Commit
4e0f675a
authored
Feb 20, 2017
by
edo9300
Browse files
Options
Browse Files
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Plain Diff
Merge remote-tracking branch 'refs/remotes/Fluorohydride/master'
parents
f0793439
06153523
Changes
8
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Showing
8 changed files
with
39 additions
and
21 deletions
+39
-21
gframe/client_card.cpp
gframe/client_card.cpp
+2
-4
gframe/data_manager.cpp
gframe/data_manager.cpp
+2
-2
gframe/deck_con.cpp
gframe/deck_con.cpp
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+14
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+8
-8
gframe/game.cpp
gframe/game.cpp
+4
-4
gframe/game.h
gframe/game.h
+1
-1
gframe/gframe.cpp
gframe/gframe.cpp
+7
-0
No files found.
gframe/client_card.cpp
View file @
4e0f675a
...
@@ -166,13 +166,11 @@ void ClientCard::UpdateInfo(char* buf) {
...
@@ -166,13 +166,11 @@ void ClientCard::UpdateInfo(char* buf) {
}
}
void
ClientCard
::
ClearTarget
()
{
void
ClientCard
::
ClearTarget
()
{
for
(
auto
cit
=
cardTarget
.
begin
();
cit
!=
cardTarget
.
end
();
++
cit
)
{
for
(
auto
cit
=
cardTarget
.
begin
();
cit
!=
cardTarget
.
end
();
++
cit
)
{
if
(
is_showtarget
)
(
*
cit
)
->
is_showtarget
=
false
;
(
*
cit
)
->
is_showtarget
=
false
;
(
*
cit
)
->
ownerTarget
.
erase
(
this
);
(
*
cit
)
->
ownerTarget
.
erase
(
this
);
}
}
for
(
auto
cit
=
ownerTarget
.
begin
();
cit
!=
ownerTarget
.
end
();
++
cit
)
{
for
(
auto
cit
=
ownerTarget
.
begin
();
cit
!=
ownerTarget
.
end
();
++
cit
)
{
if
(
is_showtarget
)
(
*
cit
)
->
is_showtarget
=
false
;
(
*
cit
)
->
is_showtarget
=
false
;
(
*
cit
)
->
cardTarget
.
erase
(
this
);
(
*
cit
)
->
cardTarget
.
erase
(
this
);
}
}
cardTarget
.
clear
();
cardTarget
.
clear
();
...
...
gframe/data_manager.cpp
View file @
4e0f675a
...
@@ -252,7 +252,7 @@ const wchar_t* DataManager::FormatRace(int race) {
...
@@ -252,7 +252,7 @@ const wchar_t* DataManager::FormatRace(int race) {
wchar_t
*
p
=
racBuffer
;
wchar_t
*
p
=
racBuffer
;
unsigned
filter
=
1
;
unsigned
filter
=
1
;
int
i
=
1020
;
int
i
=
1020
;
for
(;
filter
!=
0x
1
000000
;
filter
<<=
1
,
++
i
)
{
for
(;
filter
!=
0x
2
000000
;
filter
<<=
1
,
++
i
)
{
if
(
race
&
filter
)
{
if
(
race
&
filter
)
{
BufferIO
::
CopyWStrRef
(
GetSysString
(
i
),
p
,
16
);
BufferIO
::
CopyWStrRef
(
GetSysString
(
i
),
p
,
16
);
*
p
=
L'|'
;
*
p
=
L'|'
;
...
@@ -269,7 +269,7 @@ const wchar_t* DataManager::FormatType(int type) {
...
@@ -269,7 +269,7 @@ const wchar_t* DataManager::FormatType(int type) {
wchar_t
*
p
=
tpBuffer
;
wchar_t
*
p
=
tpBuffer
;
unsigned
filter
=
1
;
unsigned
filter
=
1
;
int
i
=
1050
;
int
i
=
1050
;
for
(;
filter
!=
0x
2
000000
;
filter
<<=
1
,
++
i
)
{
for
(;
filter
!=
0x
4
000000
;
filter
<<=
1
,
++
i
)
{
if
(
type
&
filter
)
{
if
(
type
&
filter
)
{
BufferIO
::
CopyWStrRef
(
GetSysString
(
i
),
p
,
16
);
BufferIO
::
CopyWStrRef
(
GetSysString
(
i
),
p
,
16
);
*
p
=
L'|'
;
*
p
=
L'|'
;
...
...
gframe/deck_con.cpp
View file @
4e0f675a
...
@@ -350,6 +350,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -350,6 +350,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1063
),
TYPE_MONSTER
+
TYPE_SYNCHRO
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1063
),
TYPE_MONSTER
+
TYPE_SYNCHRO
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1073
),
TYPE_MONSTER
+
TYPE_XYZ
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1073
),
TYPE_MONSTER
+
TYPE_XYZ
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1074
),
TYPE_MONSTER
+
TYPE_PENDULUM
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1074
),
TYPE_MONSTER
+
TYPE_PENDULUM
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1075
),
TYPE_MONSTER
+
TYPE_SPSUMMON
);
myswprintf
(
normaltuner
,
L"%ls|%ls"
,
dataManager
.
GetSysString
(
1054
),
dataManager
.
GetSysString
(
1062
));
myswprintf
(
normaltuner
,
L"%ls|%ls"
,
dataManager
.
GetSysString
(
1054
),
dataManager
.
GetSysString
(
1062
));
mainGame
->
cbCardType2
->
addItem
(
normaltuner
,
TYPE_MONSTER
+
TYPE_NORMAL
+
TYPE_TUNER
);
mainGame
->
cbCardType2
->
addItem
(
normaltuner
,
TYPE_MONSTER
+
TYPE_NORMAL
+
TYPE_TUNER
);
myswprintf
(
normalpen
,
L"%ls|%ls"
,
dataManager
.
GetSysString
(
1054
),
dataManager
.
GetSysString
(
1074
));
myswprintf
(
normalpen
,
L"%ls|%ls"
,
dataManager
.
GetSysString
(
1054
),
dataManager
.
GetSysString
(
1074
));
...
...
gframe/duelclient.cpp
View file @
4e0f675a
...
@@ -1469,6 +1469,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1469,6 +1469,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
selected_field
=
0
;
mainGame
->
dField
.
selected_field
=
0
;
unsigned
char
respbuf
[
64
];
unsigned
char
respbuf
[
64
];
int
pzone
=
0
;
int
pzone
=
0
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_PLACE
)
mainGame
->
stHintMsg
->
setText
(
dataManager
.
GetSysString
(
569
));
else
mainGame
->
stHintMsg
->
setText
(
dataManager
.
GetSysString
(
570
));
mainGame
->
stHintMsg
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_PLACE
&&
mainGame
->
chkAutoPos
->
isChecked
())
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_PLACE
&&
mainGame
->
chkAutoPos
->
isChecked
())
{
unsigned
int
filter
;
unsigned
int
filter
;
if
(
mainGame
->
dField
.
selectable_field
&
0x1f
)
{
if
(
mainGame
->
dField
.
selectable_field
&
0x1f
)
{
...
@@ -2755,10 +2760,17 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2755,10 +2760,17 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
pc1
=
mainGame
->
dField
.
GetCard
(
c1
,
l1
,
s1
);
ClientCard
*
pc1
=
mainGame
->
dField
.
GetCard
(
c1
,
l1
,
s1
);
ClientCard
*
pc2
=
mainGame
->
dField
.
GetCard
(
c2
,
l2
,
s2
);
ClientCard
*
pc2
=
mainGame
->
dField
.
GetCard
(
c2
,
l2
,
s2
);
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
pc1
->
equipTarget
)
pc1
->
equipTarget
->
equipped
.
erase
(
pc1
);
pc1
->
equipTarget
=
pc2
;
pc1
->
equipTarget
=
pc2
;
pc2
->
equipped
.
insert
(
pc1
);
pc2
->
equipped
.
insert
(
pc1
);
}
else
{
}
else
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
if
(
pc1
->
equipTarget
)
{
pc1
->
is_showequip
=
false
;
pc1
->
equipTarget
->
is_showequip
=
false
;
pc1
->
equipTarget
->
equipped
.
erase
(
pc1
);
}
pc1
->
equipTarget
=
pc2
;
pc1
->
equipTarget
=
pc2
;
pc2
->
equipped
.
insert
(
pc1
);
pc2
->
equipped
.
insert
(
pc1
);
if
(
mainGame
->
dField
.
hovered_card
==
pc1
)
if
(
mainGame
->
dField
.
hovered_card
==
pc1
)
...
@@ -3094,7 +3106,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3094,7 +3106,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
mainGame
->
dField
.
announce_count
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
announce_count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
available
=
BufferIO
::
ReadInt32
(
pbuf
);
int
available
=
BufferIO
::
ReadInt32
(
pbuf
);
for
(
int
i
=
0
,
filter
=
0x1
;
i
<
2
4
;
++
i
,
filter
<<=
1
)
{
for
(
int
i
=
0
,
filter
=
0x1
;
i
<
2
5
;
++
i
,
filter
<<=
1
)
{
mainGame
->
chkRace
[
i
]
->
setChecked
(
false
);
mainGame
->
chkRace
[
i
]
->
setChecked
(
false
);
if
(
filter
&
available
)
if
(
filter
&
available
)
mainGame
->
chkRace
[
i
]
->
setVisible
(
true
);
mainGame
->
chkRace
[
i
]
->
setVisible
(
true
);
...
@@ -3409,7 +3421,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3409,7 +3421,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
ccard
=
mainGame
->
dField
.
hand
[
p
][
seq
];
ClientCard
*
ccard
=
mainGame
->
dField
.
hand
[
p
][
seq
];
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
...
...
gframe/event_handler.cpp
View file @
4e0f675a
...
@@ -914,7 +914,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -914,7 +914,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
case
CHECK_RACE
:
{
case
CHECK_RACE
:
{
int
rac
=
0
,
filter
=
0x1
,
count
=
0
;
int
rac
=
0
,
filter
=
0x1
,
count
=
0
;
for
(
int
i
=
0
;
i
<
2
4
;
++
i
,
filter
<<=
1
)
{
for
(
int
i
=
0
;
i
<
2
5
;
++
i
,
filter
<<=
1
)
{
if
(
mainGame
->
chkRace
[
i
]
->
isChecked
())
{
if
(
mainGame
->
chkRace
[
i
]
->
isChecked
())
{
rac
|=
filter
;
rac
|=
filter
;
count
++
;
count
++
;
...
@@ -1009,7 +1009,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1009,7 +1009,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
if
(
selectable_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
...
@@ -1018,14 +1018,14 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1018,14 +1018,14 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
}
else
{
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
}
}
...
@@ -1056,19 +1056,19 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1056,19 +1056,19 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
// BackgroundColor: controller of the xyz monster
// BackgroundColor: controller of the xyz monster
if
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
if
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
display_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
display_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
if
(
display_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
if
(
display_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
display_cards
[
i
+
pos
]
->
controler
)
if
(
display_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
}
else
{
if
(
display_cards
[
i
+
pos
]
->
controler
)
if
(
display_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
}
}
...
@@ -1930,7 +1930,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1930,7 +1930,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
chain_when_avail
=
false
;
mainGame
->
chain_when_avail
=
false
;
//UpdateChainButtons();
//UpdateChainButtons();
}
}
break
;
break
;
}
}
default:
default:
break
;
break
;
...
...
gframe/game.cpp
View file @
4e0f675a
...
@@ -409,11 +409,11 @@ bool Game::Initialize() {
...
@@ -409,11 +409,11 @@ bool Game::Initialize() {
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
7
;
filter
<<=
1
,
++
i
)
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
7
;
filter
<<=
1
,
++
i
)
chkAttribute
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
80
,
25
+
(
i
/
4
)
*
25
,
90
+
(
i
%
4
)
*
80
,
50
+
(
i
/
4
)
*
25
),
chkAttribute
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
80
,
25
+
(
i
/
4
)
*
25
,
90
+
(
i
%
4
)
*
80
,
50
+
(
i
/
4
)
*
25
),
wANAttribute
,
CHECK_ATTRIBUTE
,
dataManager
.
FormatAttribute
(
filter
));
wANAttribute
,
CHECK_ATTRIBUTE
,
dataManager
.
FormatAttribute
(
filter
));
//announce
attribut
e
//announce
rac
e
wANRace
=
env
->
addWindow
(
rect
<
s32
>
(
480
,
200
,
850
,
385
),
false
,
dataManager
.
GetSysString
(
563
));
wANRace
=
env
->
addWindow
(
rect
<
s32
>
(
480
,
200
,
850
,
410
),
false
,
dataManager
.
GetSysString
(
563
));
wANRace
->
getCloseButton
()
->
setVisible
(
false
);
wANRace
->
getCloseButton
()
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
2
4
;
filter
<<=
1
,
++
i
)
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
2
5
;
filter
<<=
1
,
++
i
)
chkRace
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
90
,
25
+
(
i
/
4
)
*
25
,
100
+
(
i
%
4
)
*
90
,
50
+
(
i
/
4
)
*
25
),
chkRace
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
90
,
25
+
(
i
/
4
)
*
25
,
100
+
(
i
%
4
)
*
90
,
50
+
(
i
/
4
)
*
25
),
wANRace
,
CHECK_RACE
,
dataManager
.
FormatRace
(
filter
));
wANRace
,
CHECK_RACE
,
dataManager
.
FormatRace
(
filter
));
//selection hint
//selection hint
...
@@ -502,7 +502,7 @@ bool Game::Initialize() {
...
@@ -502,7 +502,7 @@ bool Game::Initialize() {
cbRace
=
env
->
addComboBox
(
rect
<
s32
>
(
60
,
40
+
75
/
6
,
190
,
60
+
75
/
6
),
wFilter
,
COMBOBOX_OTHER_FILT
);
cbRace
=
env
->
addComboBox
(
rect
<
s32
>
(
60
,
40
+
75
/
6
,
190
,
60
+
75
/
6
),
wFilter
,
COMBOBOX_OTHER_FILT
);
cbRace
->
setMaxSelectionRows
(
10
);
cbRace
->
setMaxSelectionRows
(
10
);
cbRace
->
addItem
(
dataManager
.
GetSysString
(
1310
),
0
);
cbRace
->
addItem
(
dataManager
.
GetSysString
(
1310
),
0
);
for
(
int
filter
=
0x1
;
filter
!=
0x
1
000000
;
filter
<<=
1
)
for
(
int
filter
=
0x1
;
filter
!=
0x
2
000000
;
filter
<<=
1
)
cbRace
->
addItem
(
dataManager
.
FormatRace
(
filter
),
filter
);
cbRace
->
addItem
(
dataManager
.
FormatRace
(
filter
),
filter
);
stAttack
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1322
),
rect
<
s32
>
(
205
,
22
+
50
/
6
,
280
,
42
+
50
/
6
),
false
,
false
,
wFilter
);
stAttack
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1322
),
rect
<
s32
>
(
205
,
22
+
50
/
6
,
280
,
42
+
50
/
6
),
false
,
false
,
wFilter
);
ebAttack
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
20
+
50
/
6
,
340
,
40
+
50
/
6
),
true
,
wFilter
);
ebAttack
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
20
+
50
/
6
,
340
,
40
+
50
/
6
),
true
,
wFilter
);
...
...
gframe/game.h
View file @
4e0f675a
...
@@ -349,7 +349,7 @@ public:
...
@@ -349,7 +349,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkAttribute
[
7
];
irr
::
gui
::
IGUICheckBox
*
chkAttribute
[
7
];
//announce race
//announce race
irr
::
gui
::
IGUIWindow
*
wANRace
;
irr
::
gui
::
IGUIWindow
*
wANRace
;
irr
::
gui
::
IGUICheckBox
*
chkRace
[
2
4
];
irr
::
gui
::
IGUICheckBox
*
chkRace
[
2
5
];
//cmd menu
//cmd menu
irr
::
gui
::
IGUIWindow
*
wCmdMenu
;
irr
::
gui
::
IGUIWindow
*
wCmdMenu
;
irr
::
gui
::
IGUIButton
*
btnActivate
;
irr
::
gui
::
IGUIButton
*
btnActivate
;
...
...
gframe/gframe.cpp
View file @
4e0f675a
...
@@ -33,6 +33,13 @@ void ClickButton(irr::gui::IGUIElement* btn) {
...
@@ -33,6 +33,13 @@ void ClickButton(irr::gui::IGUIElement* btn) {
}
}
int
main
(
int
argc
,
char
*
argv
[])
{
int
main
(
int
argc
,
char
*
argv
[])
{
#ifdef _WIN32
wchar_t
exepath
[
MAX_PATH
];
GetModuleFileNameW
(
NULL
,
exepath
,
MAX_PATH
);
wchar_t
*
p
=
wcsrchr
(
exepath
,
'\\'
);
*
p
=
'\0'
;
SetCurrentDirectoryW
(
exepath
);
#endif //_WIN32
#ifdef _WIN32
#ifdef _WIN32
WORD
wVersionRequested
;
WORD
wVersionRequested
;
WSADATA
wsaData
;
WSADATA
wsaData
;
...
...
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