Commit 03cc48c7 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro into link

parents d7103c77 1edbd101
......@@ -16,6 +16,7 @@ ClientCard::ClientCard() {
is_selected = false;
is_showequip = false;
is_showtarget = false;
is_showchaintarget = false;
is_highlighting = false;
is_disabled = false;
is_reversed = false;
......
......@@ -47,7 +47,6 @@ typedef std::unordered_map<unsigned int, CardDataC>::const_iterator code_pointer
class ClientCard {
public:
irr::video::ITexture* curTexture;
irr::core::matrix4 mTransform;
irr::core::vector3df curPos;
irr::core::vector3df curRot;
......@@ -63,6 +62,7 @@ public:
bool is_selected;
bool is_showequip;
bool is_showtarget;
bool is_showchaintarget;
bool is_highlighting;
bool is_reversed;
u32 code;
......
......@@ -93,9 +93,7 @@ void ClientField::Initial(int player, int deckc, int extrac) {
pcard->location = 0x1;
pcard->sequence = i;
pcard->position = POS_FACEDOWN_DEFENSE;
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot);
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot, true);
}
for(int i = 0; i < extrac; ++i) {
pcard = new ClientCard;
......@@ -105,9 +103,7 @@ void ClientField::Initial(int player, int deckc, int extrac) {
pcard->location = 0x40;
pcard->sequence = i;
pcard->position = POS_FACEDOWN_DEFENSE;
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot);
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot, true);
}
}
ClientCard* ClientField::GetCard(int controler, int location, int sequence, int sub_seq) {
......@@ -446,9 +442,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame->scrCardList->setMax((selectable_cards.size() - 5) * 10 + 9);
mainGame->scrCardList->setPos(0);
}
if(buttonok)
mainGame->btnSelectOK->setVisible(true);
else mainGame->btnSelectOK->setVisible(false);
mainGame->btnSelectOK->setVisible(buttonok);
mainGame->PopupElement(mainGame->wCardSelect);
}
void ClientField::ShowChainCard() {
......@@ -584,63 +578,47 @@ void ClientField::ReplaySwap() {
for(int p = 0; p < 2; ++p) {
for(auto cit = deck[p].begin(); cit != deck[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = hand[p].begin(); cit != hand[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = mzone[p].begin(); cit != mzone[p].end(); ++cit) {
if(*cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = szone[p].begin(); cit != szone[p].end(); ++cit) {
if(*cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = grave[p].begin(); cit != grave[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = remove[p].begin(); cit != remove[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = extra[p].begin(); cit != extra[p].end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = overlay_cards.begin(); cit != overlay_cards.end(); ++cit) {
(*cit)->controler = 1 - (*cit)->controler;
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
mainGame->dInfo.isFirst = !mainGame->dInfo.isFirst;
......@@ -658,56 +636,40 @@ void ClientField::ReplaySwap() {
void ClientField::RefreshAllCards() {
for(int p = 0; p < 2; ++p) {
for(auto cit = deck[p].begin(); cit != deck[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = hand[p].begin(); cit != hand[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = mzone[p].begin(); cit != mzone[p].end(); ++cit) {
if(*cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = szone[p].begin(); cit != szone[p].end(); ++cit) {
if(*cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = grave[p].begin(); cit != grave[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = remove[p].begin(); cit != remove[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
for(auto cit = extra[p].begin(); cit != extra[p].end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
for(auto cit = overlay_cards.begin(); cit != overlay_cards.end(); ++cit) {
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot);
(*cit)->mTransform.setTranslation((*cit)->curPos);
(*cit)->mTransform.setRotationRadians((*cit)->curRot);
GetCardLocation(*cit, &(*cit)->curPos, &(*cit)->curRot, true);
(*cit)->is_moving = false;
}
}
......
......@@ -3,12 +3,13 @@
#include "config.h"
#include <vector>
#include <set>
namespace ygo {
class ClientCard;
struct ChainInfo{
struct ChainInfo {
irr::core::vector3df chain_pos;
ClientCard* chain_card;
int code;
......@@ -17,6 +18,7 @@ struct ChainInfo{
int location;
int sequence;
bool solved;
std::set<ClientCard*> target;
};
class ClientField: public irr::IEventReceiver {
......@@ -79,7 +81,7 @@ public:
bool last_chain;
bool deck_reversed;
bool conti_selecting;
ClientField();
void Clear();
void Initial(int player, int deckc, int extrac);
......@@ -96,7 +98,7 @@ public:
void ShowLocationCard();
void ReplaySwap();
void RefreshAllCards();
void GetChainLocation(int controler, int location, int sequence, irr::core::vector3df* t);
void GetCardLocation(ClientCard* pcard, irr::core::vector3df* t, irr::core::vector3df* r, bool setTrans = false);
void MoveCard(ClientCard* pcard, int frame);
......@@ -132,6 +134,7 @@ public:
void ShowMenu(int flag, int x, int y);
void UpdateChainButtons();
void ShowCancelOrFinishButton(int buttonOp);
void SetShowMark(ClientCard* pcard, bool enable);
void SetResponseSelectedCards() const;
};
......
......@@ -4,7 +4,7 @@
#pragma once
#define _IRR_STATIC_LIB_
#define _IRR_COMPILE_WITH_DX9_DEV_PACK
#define IRR_COMPILE_WITH_DX9_DEV_PACK
#ifdef _WIN32
#include <WinSock2.h>
......
......@@ -89,28 +89,20 @@ bool DataManager::LoadStrings(const char* file) {
sscanf(linebuf, "!%s", strbuf);
if(!strcmp(strbuf, "system")) {
sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_sysStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_sysStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "victory")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_victoryStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_victoryStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "counter")) {
sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_counterStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_counterStrings[value] = strBuffer;
} else if(!strcmp(strbuf, "setname")) {
sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf);//using tab for comment
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_setnameStrings[value] = pbuf;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_setnameStrings[value] = strBuffer;
}
}
fclose(fp);
......@@ -175,33 +167,35 @@ const wchar_t* DataManager::GetDesc(int strCode) {
return unknown_string;
}
const wchar_t* DataManager::GetSysString(int code) {
if(code < 0 || code >= 2048 || _sysStrings[code] == 0)
if(code < 0 || code >= 2048)
return unknown_string;
return _sysStrings[code];
auto csit = _sysStrings.find(code);
if(csit == _sysStrings.end())
return unknown_string;
return csit->second.c_str();
}
const wchar_t* DataManager::GetVictoryString(int code) {
auto csit = _victoryStrings.find(code);
if(csit == _victoryStrings.end())
return unknown_string;
return csit->second;
return csit->second.c_str();
}
const wchar_t* DataManager::GetCounterName(int code) {
auto csit = _counterStrings.find(code);
if(csit == _counterStrings.end())
return unknown_string;
return csit->second;
return csit->second.c_str();
}
const wchar_t* DataManager::GetSetName(int code) {
auto csit = _setnameStrings.find(code);
if(csit == _setnameStrings.end())
return NULL;
return csit->second;
return csit->second.c_str();
}
unsigned int DataManager::GetSetCode(const wchar_t* setname) {
wchar_t strbuff[256];
for(auto csit = _setnameStrings.begin(); csit != _setnameStrings.end(); ++csit) {
swscanf(csit->second, L"%[^|]", strbuff);//setname|extra info
if(wcscmp(strbuff, setname) == 0)
auto xpos = csit->second.find_first_of(L'|');//setname|extra info
if(csit->second.compare(0, xpos, setname) == 0)
return csit->first;
}
return 0;
......
......@@ -35,11 +35,11 @@ public:
std::unordered_map<unsigned int, CardDataC> _datas;
std::unordered_map<unsigned int, CardString> _strings;
std::unordered_map<unsigned int, wchar_t*> _counterStrings;
std::unordered_map<unsigned int, wchar_t*> _victoryStrings;
std::unordered_map<unsigned int, wchar_t*> _setnameStrings;
std::unordered_map<unsigned int, std::wstring> _counterStrings;
std::unordered_map<unsigned int, std::wstring> _victoryStrings;
std::unordered_map<unsigned int, std::wstring> _setnameStrings;
std::unordered_map<unsigned int, std::wstring> _sysStrings;
wchar_t* _sysStrings[2048];
wchar_t numStrings[256][4];
wchar_t numBuffer[6];
wchar_t attBuffer[128];
......@@ -51,7 +51,7 @@ public:
static wchar_t strBuffer[4096];
static const wchar_t* unknown_string;
static int CardReader(int, void*);
};
extern DataManager dataManager;
......
......@@ -24,6 +24,7 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
glEnd();
glMaterialfv(GL_FRONT, GL_AMBIENT, origin);
glDisable(GL_LINE_STIPPLE);
glEnable(GL_TEXTURE_2D);
} else {
driver->setMaterial(matManager.mOutLine);
if(strip) {
......@@ -49,9 +50,9 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
void Game::DrawBackGround() {
static int selFieldAlpha = 255;
static int selFieldDAlpha = -10;
matrix4 im = irr::core::IdentityMatrix;
im.setTranslation(vector3df(0, 0, -0.01f));
driver->setTransform(irr::video::ETS_WORLD, im);
// matrix4 im = irr::core::IdentityMatrix;
// im.setTranslation(vector3df(0, 0, -0.01f));
// driver->setTransform(irr::video::ETS_WORLD, im);
//dark shade
// matManager.mSelField.AmbientColor = 0xff000000;
// matManager.mSelField.DiffuseColor = 0xa0000000;
......@@ -64,39 +65,39 @@ void Game::DrawBackGround() {
//draw field
//draw field spell card
driver->setTransform(irr::video::ETS_WORLD, irr::core::IdentityMatrix);
int fieldcode1 = -1;
int fieldcode2 = -1;
bool drawField = false;
int rule = (dInfo.duel_rule >= 4) ? 1 : 0;
if(mainGame->gameConf.draw_field_spell
&& mainGame->dField.szone[0][5] && mainGame->dField.szone[0][5]->position & POS_FACEUP)
fieldcode1 = mainGame->dField.szone[0][5]->code;
if(mainGame->gameConf.draw_field_spell
&& mainGame->dField.szone[1][5] && mainGame->dField.szone[1][5]->position & POS_FACEUP)
fieldcode2 = mainGame->dField.szone[1][5]->code;
int fieldcode = (fieldcode1 > 0) ? fieldcode1 : fieldcode2;
if(fieldcode1 > 0 && fieldcode2 > 0 && fieldcode1 != fieldcode2) {
ITexture* texture = imageManager.GetTextureField(fieldcode1);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell1, 4, matManager.iRectangle, 2);
}
texture = imageManager.GetTextureField(fieldcode2);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell2, 4, matManager.iRectangle, 2);
}
} else if(fieldcode > 0) {
ITexture* texture = imageManager.GetTextureField(fieldcode);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell, 4, matManager.iRectangle, 2);
if(mainGame->gameConf.draw_field_spell) {
int fieldcode1 = -1;
int fieldcode2 = -1;
if(mainGame->dField.szone[0][5] && mainGame->dField.szone[0][5]->position & POS_FACEUP)
fieldcode1 = mainGame->dField.szone[0][5]->code;
if(mainGame->dField.szone[1][5] && mainGame->dField.szone[1][5]->position & POS_FACEUP)
fieldcode2 = mainGame->dField.szone[1][5]->code;
int fieldcode = (fieldcode1 > 0) ? fieldcode1 : fieldcode2;
if(fieldcode1 > 0 && fieldcode2 > 0 && fieldcode1 != fieldcode2) {
ITexture* texture = imageManager.GetTextureField(fieldcode1);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell1, 4, matManager.iRectangle, 2);
}
texture = imageManager.GetTextureField(fieldcode2);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell2, 4, matManager.iRectangle, 2);
}
} else if(fieldcode > 0) {
ITexture* texture = imageManager.GetTextureField(fieldcode);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell, 4, matManager.iRectangle, 2);
}
}
}
matManager.mTexture.setTexture(0, drawField ? imageManager.tFieldTransparent[rule] : imageManager.tField[rule]);
......@@ -249,7 +250,6 @@ void Game::DrawCards() {
DrawCard(*cit);
}
void Game::DrawCard(ClientCard* pcard) {
driver->setTransform(irr::video::ETS_WORLD, pcard->mTransform);
if(pcard->aniFrame) {
if(pcard->is_moving) {
pcard->curPos += pcard->dPos;
......@@ -267,16 +267,23 @@ void Game::DrawCard(ClientCard* pcard) {
}
matManager.mCard.AmbientColor = 0xffffffff;
matManager.mCard.DiffuseColor = (pcard->curAlpha << 24) | 0xffffff;
matManager.mCard.setTexture(0, imageManager.GetTexture(pcard->code));
driver->setTransform(irr::video::ETS_WORLD, pcard->mTransform);
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardFront, 4, matManager.iRectangle, 2);
if(pcard->controler == 0 || !imageManager.tCover[1])
matManager.mCard.setTexture(0, imageManager.tCover[0]);
else
matManager.mCard.setTexture(0, imageManager.tCover[1]);
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardBack, 4, matManager.iRectangle, 2);
auto m22 = pcard->mTransform(2, 2);
if(m22 > -0.99 || pcard->is_moving) {
matManager.mCard.setTexture(0, imageManager.GetTexture(pcard->code));
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardFront, 4, matManager.iRectangle, 2);
}
if(m22 < 0.99 || pcard->is_moving) {
matManager.mCard.setTexture(0, imageManager.tCover[pcard->controler]);
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardBack, 4, matManager.iRectangle, 2);
}
if(pcard->is_moving)
return;
irr::core::matrix4 im;
im.setTranslation(pcard->curPos);
driver->setTransform(irr::video::ETS_WORLD, im);
if(pcard->is_showequip) {
matManager.mTexture.setTexture(0, imageManager.tEquip);
driver->setMaterial(matManager.mTexture);
......@@ -285,6 +292,10 @@ void Game::DrawCard(ClientCard* pcard) {
matManager.mTexture.setTexture(0, imageManager.tTarget);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_showchaintarget) {
matManager.mTexture.setTexture(0, imageManager.tChainTarget);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_disabled && (pcard->location & LOCATION_ONFIELD) && (pcard->position & POS_FACEUP)) {
matManager.mTexture.setTexture(0, imageManager.tNegated);
driver->setMaterial(matManager.mTexture);
......@@ -845,7 +856,7 @@ void Game::DrawSpec() {
matk.setRotationRadians(atk_r);
driver->setTransform(irr::video::ETS_WORLD, matk);
driver->setMaterial(matManager.mATK);
driver->drawVertexPrimitiveList(&matManager.vArrow[attack_sv], 40, matManager.iArrow, 10, EVT_STANDARD, EPT_TRIANGLE_STRIP);
driver->drawVertexPrimitiveList(&matManager.vArrow[attack_sv], 12, matManager.iArrow, 10, EVT_STANDARD, EPT_TRIANGLE_STRIP);
attack_sv += 4;
if (attack_sv > 28)
attack_sv = 0;
......
......@@ -1160,7 +1160,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int c, l, s, ss;
unsigned int code;
bool panelmode = false;
mainGame->dField.select_ready = false;
bool select_ready = mainGame->dField.select_min == 0;
mainGame->dField.select_ready = select_ready;
ClientCard* pcard;
for (int i = 0; i < count; ++i) {
code = (unsigned int)BufferIO::ReadInt32(pbuf);
......@@ -1190,7 +1191,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if (panelmode) {
mainGame->gMutex.Lock();
mainGame->wCardSelect->setText(textBuffer);
mainGame->dField.ShowSelectCard();
mainGame->dField.ShowSelectCard(select_ready);
mainGame->gMutex.Unlock();
} else {
mainGame->stHintMsg->setText(textBuffer);
......@@ -1198,6 +1199,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
if (mainGame->dField.select_cancelable) {
mainGame->dField.ShowCancelOrFinishButton(1);
} else if (select_ready) {
mainGame->dField.ShowCancelOrFinishButton(2);
} else {
mainGame->dField.ShowCancelOrFinishButton(0);
}
......@@ -1999,9 +2002,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->gMutex.Lock();
mainGame->dField.AddCard(pcard, cc, cl, cs);
mainGame->gMutex.Unlock();
mainGame->dField.GetCardLocation(pcard, &pcard->curPos, &pcard->curRot);
pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot);
mainGame->dField.GetCardLocation(pcard, &pcard->curPos, &pcard->curRot, true);
pcard->curAlpha = 5;
mainGame->dField.FadeCard(pcard, 255, 20);
mainGame->WaitFrameSignal(20);
......@@ -2042,8 +2043,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->equipTarget = 0;
}
}
pcard->is_hovered = false;
pcard->is_showequip = false;
pcard->is_showtarget = false;
pcard->is_showchaintarget = false;
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
mainGame->dField.RemoveCard(pc, pl, ps);
pcard->position = cp;
......@@ -2094,6 +2097,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->counters.clear();
pcard->ClearTarget();
pcard->is_showtarget = false;
pcard->is_showchaintarget = false;
ClientCard* olcard = mainGame->dField.GetCard(cc, cl & 0x7f, cs);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
mainGame->dField.RemoveCard(pc, pl, ps);
......@@ -2358,13 +2362,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dField.current_chain.sequence = cs;
mainGame->dField.GetChainLocation(cc, cl, cs, &mainGame->dField.current_chain.chain_pos);
mainGame->dField.current_chain.solved = false;
mainGame->dField.current_chain.target.clear();
int chc = 0;
for(size_t i = 0; i < mainGame->dField.chains.size(); ++i) {
for(auto chit = mainGame->dField.chains.begin(); chit != mainGame->dField.chains.end(); ++chit) {
if (cl == 0x10 || cl == 0x20) {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl)
if (chit->controler == cc && chit->location == cl)
chc++;
} else {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl && mainGame->dField.chains[i].sequence == cs)
if (chit->controler == cc && chit->location == cl && chit->sequence == cs)
chc++;
}
}
......@@ -2457,14 +2462,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pbuf += count * 4;
return true;
}
ClientCard* pcard;
for (int i = 0; i < count; ++i) {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int l = BufferIO::ReadInt8(pbuf);
int s = BufferIO::ReadInt8(pbuf);
/*int ss = */BufferIO::ReadInt8(pbuf);
pcard = mainGame->dField.GetCard(c, l, s);
ClientCard* pcard = mainGame->dField.GetCard(c, l, s);
pcard->is_highlighting = true;
mainGame->dField.current_chain.target.insert(pcard);
if(pcard->location & LOCATION_ONFIELD) {
for (int j = 0; j < 3; ++j) {
mainGame->dField.FadeCard(pcard, 5, 5);
......@@ -3309,12 +3314,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dField.GetChainLocation(cc, cl, cs, &mainGame->dField.current_chain.chain_pos);
mainGame->dField.current_chain.solved = false;
int chc = 0;
for(size_t i = 0; i < mainGame->dField.chains.size(); ++i) {
for(auto chit = mainGame->dField.chains.begin(); chit != mainGame->dField.chains.end(); ++chit) {
if (cl == 0x10 || cl == 0x20) {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl)
if (chit->controler == cc && chit->location == cl)
chc++;
} else {
if (mainGame->dField.chains[i].controler == cc && mainGame->dField.chains[i].location == cl && mainGame->dField.chains[i].sequence == cs)
if (chit->controler == cc && chit->location == cl && chit->sequence == cs)
chc++;
}
}
......
......@@ -29,7 +29,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case BUTTON_HAND2:
case BUTTON_HAND3: {
mainGame->wHand->setVisible(false);
if(mainGame->dInfo.curMsg == MSG_ROCK_PAPER_SCISSORS){
if(mainGame->dInfo.curMsg == MSG_ROCK_PAPER_SCISSORS) {
DuelClient::SetResponseI(id - BUTTON_HAND1 + 1);
DuelClient::SendResponse();
} else {
......@@ -204,7 +204,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
DuelClient::SendResponse();
}
break;
}
if (mainGame->wQuery->isVisible()) {
SetResponseSelectedCards();
......@@ -1570,7 +1569,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
DuelClient::SendResponse();
}
break;
}
if(mainGame->wQuery->isVisible()) {
SetResponseSelectedCards();
......@@ -1697,7 +1695,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mplayer = 1;
}
}
if(hovered_location == LOCATION_HAND && (mainGame->dInfo.is_shuffling || mainGame->dInfo.curMsg == MSG_SHUFFLE_HAND))
mcard = 0;
if(mcard == 0 && mplayer < 0)
......@@ -1717,17 +1714,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(hovered_controler == 0)
mainGame->hideChat = false;
}
if(hovered_card->equipTarget)
hovered_card->equipTarget->is_showequip = false;
if(hovered_card->equipped.size())
for(auto cit = hovered_card->equipped.begin(); cit != hovered_card->equipped.end(); ++cit)
(*cit)->is_showequip = false;
if(hovered_card->cardTarget.size())
for(auto cit = hovered_card->cardTarget.begin(); cit != hovered_card->cardTarget.end(); ++cit)
(*cit)->is_showtarget = false;
if(hovered_card->ownerTarget.size())
for(auto cit = hovered_card->ownerTarget.begin(); cit != hovered_card->ownerTarget.end(); ++cit)
(*cit)->is_showtarget = false;
SetShowMark(hovered_card, false);
}
if(mcard) {
if(mcard != clicked_card)
......@@ -1738,14 +1725,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(hovered_controler == 0)
mainGame->hideChat = true;
}
if(mcard->equipTarget)
mcard->equipTarget->is_showequip = true;
for(auto cit = mcard->equipped.begin(); cit != mcard->equipped.end(); ++cit)
(*cit)->is_showequip = true;
for(auto cit = mcard->cardTarget.begin(); cit != mcard->cardTarget.end(); ++cit)
(*cit)->is_showtarget = true;
for(auto cit = mcard->ownerTarget.begin(); cit != mcard->ownerTarget.end(); ++cit)
(*cit)->is_showtarget = true;
SetShowMark(mcard, true);
if(mcard->code) {
mainGame->ShowCardInfo(mcard->code);
if(mcard->location & 0xe) {
......@@ -2299,6 +2279,24 @@ void ClientField::ShowCancelOrFinishButton(int buttonOp) {
mainGame->btnCancelOrFinish->setVisible(false);
}
}
void ClientField::SetShowMark(ClientCard* pcard, bool enable) {
if(pcard->equipTarget)
pcard->equipTarget->is_showequip = enable;
for(auto cit = pcard->equipped.begin(); cit != pcard->equipped.end(); ++cit)
(*cit)->is_showequip = enable;
for(auto cit = pcard->cardTarget.begin(); cit != pcard->cardTarget.end(); ++cit)
(*cit)->is_showtarget = enable;
for(auto cit = pcard->ownerTarget.begin(); cit != pcard->ownerTarget.end(); ++cit)
(*cit)->is_showtarget = enable;
for(auto chit = chains.begin(); chit != chains.end(); ++chit) {
if(pcard == chit->chain_card) {
for(auto tgit = chit->target.begin(); tgit != chit->target.end(); ++tgit)
(*tgit)->is_showchaintarget = enable;
}
if(chit->target.find(pcard) != chit->target.end())
chit->chain_card->is_showchaintarget = enable;
}
}
void ClientField::SetResponseSelectedCards() const {
unsigned char respbuf[64];
respbuf[0] = selected_cards.size();
......
......@@ -46,8 +46,6 @@ bool Game::Initialize() {
is_building = false;
memset(&dInfo, 0, sizeof(DuelInfo));
memset(chatTiming, 0, sizeof(chatTiming));
for(int i = 0; i < 2048; ++i)
dataManager._sysStrings[i] = 0;
deckManager.LoadLFList();
driver = device->getVideoDriver();
driver->setTextureCreationFlag(irr::video::ETCF_CREATE_MIP_MAPS, false);
......@@ -737,12 +735,16 @@ void Game::InitStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, u32 cH
void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, u32 pos) {
int pbuffer = 0;
u32 _width = 0, _height = 0;
wchar_t prev = 0;
for(size_t i = 0; text[i] != 0 && i < wcslen(text); ++i) {
u32 w = font->getCharDimension(text[i]).Width;
wchar_t c = text[i];
u32 w = font->getCharDimension(c).Width + font->getKerningWidth(c, prev);
prev = c;
if(text[i] == L'\n') {
dataManager.strBuffer[pbuffer++] = L'\n';
_width = 0;
_height++;
prev = 0;
if(_height == pos)
pbuffer = 0;
continue;
......@@ -750,11 +752,12 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
dataManager.strBuffer[pbuffer++] = L'\n';
_width = 0;
_height++;
prev = 0;
if(_height == pos)
pbuffer = 0;
}
_width += w;
dataManager.strBuffer[pbuffer++] = text[i];
dataManager.strBuffer[pbuffer++] = c;
}
dataManager.strBuffer[pbuffer] = 0;
pControl->setText(dataManager.strBuffer);
......@@ -1223,6 +1226,7 @@ void Game::CloseDuelWindow() {
btnChainAlways->setVisible(false);
btnChainWhenAvail->setVisible(false);
btnCancelOrFinish->setVisible(false);
btnShuffle->setVisible(false);
wChat->setVisible(false);
lstLog->clear();
logParam.clear();
......
......@@ -7,6 +7,8 @@ ImageManager imageManager;
bool ImageManager::Initial() {
tCover[0] = driver->getTexture("textures/cover.jpg");
tCover[1] = driver->getTexture("textures/cover2.jpg");
if(!tCover[1])
tCover[1] = tCover[0];
tUnknown = driver->getTexture("textures/unknown.jpg");
tAct = driver->getTexture("textures/act.png");
tAttack = driver->getTexture("textures/attack.png");
......@@ -18,6 +20,7 @@ bool ImageManager::Initial() {
tMask = driver->getTexture("textures/mask.png");
tEquip = driver->getTexture("textures/equip.png");
tTarget = driver->getTexture("textures/target.png");
tChainTarget = driver->getTexture("textures/chaintarget.png");
tLim = driver->getTexture("textures/lim.png");
tOT = driver->getTexture("textures/ot.png");
tHand[0] = driver->getTexture("textures/f1.jpg");
......
......@@ -34,6 +34,7 @@ public:
irr::video::ITexture* tMask;
irr::video::ITexture* tEquip;
irr::video::ITexture* tTarget;
irr::video::ITexture* tChainTarget;
irr::video::ITexture* tLim;
irr::video::ITexture* tOT;
irr::video::ITexture* tHand[3];
......
#[2017.4][2017.6 TCG][2017.1][2016.10][2016.7][2016.4][2016.1][2015.10][2015.4][2015.1][2014.10][2014.7][2014.4][2014.2][2013.9][2017.3 TCG][2016.8 TCG][2016.4 TCG][2015.11 TCG][2015.7 TCG][2015.4 TCG][2015.1 TCG][2014.10 TCG][2014.7 TCG][2014.4 TCG][2014.1.1 TCG][2013.10.11 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1]
#[2017.7][2017.4][2017.6 TCG][2017.1][2016.10][2016.7][2016.4][2016.1][2015.10][2015.4][2015.1][2014.10][2014.7][2014.4][2014.2][2013.9][2017.3 TCG][2016.8 TCG][2016.4 TCG][2015.11 TCG][2015.7 TCG][2015.4 TCG][2015.1 TCG][2014.10 TCG][2014.7 TCG][2014.4 TCG][2014.1.1 TCG][2013.10.11 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1]
!2017.7
#forbidden
20663556 0 --イレカエル
44910027 0 --ヴィクトリー・ドラゴン
20366274 0 --エルシャドール・ネフィリム
53804307 0 --焔征竜-ブラスター
68819554 0 --Emダメージ・ジャグラー
07563579 0 --Emヒグルミ
17330916 0 --EMモンキーボード
90411554 0 --巌征竜-レドックス
17412721 0 --旧神ノーデン
34124316 0 --サイバーポッド
88071625 0 --The tyrant NEPTUNE
48905153 0 --十二獣ドランシア
85115440 0 --十二獣ブルホーン
21593977 0 --処刑人-マキュラ
16923472 0 --ゼンマイハンター
56570271 0 --DHERO ディスクガイ
18326736 0 --星守の騎士 プトレマイオス
33184167 0 --同族感染ウィルス
54719828 0 --No.16 色の支配者ショック・ルーラー
26400609 0 --瀑征竜-タイダル
78706415 0 --ファイバーポッド
93369354 0 --フィッシュボーグ-ガンナー
31178212 0 --マジェスペクター・ユニコーン
34206604 0 --魔導サイエンティスト
96782886 0 --メンタルマスター
03078576 0 --八汰烏
34086406 0 --ラヴァルバル・チェイン
89399912 0 --嵐征竜-テンペスト
57421866 0 --レベル・スティーラー
41482598 0 --悪夢の蜃気楼
44763025 0 --いたずら好きな双子悪魔
19613556 0 --大嵐
17375316 0 --押収
74191942 0 --苦渋の選択
42829885 0 --強引な番兵
45986603 0 --強奪
55144522 0 --強欲な壺
04031928 0 --心変わり
46060017 0 --十二獣の会局
12580477 0 --サンダー·ボルト
23557835 0 --次元融合
57953380 0 --生還の宝札
60682203 0 --大寒波
69243953 0 --蝶の短剣-エルマ
79571449 0 --天使の施し
70828912 0 --早すぎた埋葬
42703248 0 --ハリケーン
34906152 0 --マスドライバー
46448938 0 --魔導書の神判
46411259 0 --突然変異
85602018 0 --遺言状
27174286 0 --異次元からの帰還
93016201 0 --王宮の弾圧
03280747 0 --第六感
64697231 0 --ダスト·シュート
80604091 0 --血の代償
35316708 0 --刻の封印
17178486 0 --ライフチェンジャー
28566710 0 --ラストバトル!
#limit
64034255 1 --A·ジェネクス·バードマン
50720316 1 --E·HERO シャドー·ミスト
40318957 1 --EMドクロバット・ジョーカー
74586817 1 --PSYフレームロード・Ω
78872731 1 --十二獣モルモラット
06602300 1 --重爆撃禽 ボム・フェネクス
00423585 1 --召喚僧サモンプリースト
78868119 1 --深海のディーヴァ
21377582 1 --真竜剣皇マスターP
81275020 1 --SRベイゴマックス
65192027 1 --ダーク·アームド·ドラゴン
90953320 1 --TG ハイパー·ライブラリアン
69015963 1 --デビル・フランケン
16226786 1 --深淵の暗殺者
90307777 1 --影霊衣の術士 シュリット
28297833 1 --ネクロフェイス
83531441 1 --彼岸の旅人 ダンテ
70583986 1 --氷結界の虎王ドゥローレン
52687916 1 --氷結界の龍 トリシューラ
33396948 1 --封印されしエクゾディア
07902349 1 --封印されし者の左腕
70903634 1 --封印されし者の右腕
44519536 1 --封印されし者の左足
08124921 1 --封印されし者の右足
55623480 1 --妖精伝姫−シラユキ
09929398 1 --BF−朧影のゴウフウ
26674724 1 --ブリューナクの影霊衣
10802915 1 --魔界発現世行きデスガイド
33508719 1 --メタモルポット
90809975 1 --餅カエル
89463537 1 --ユニコールの影霊衣
92746535 1 --竜剣士ラスターP
88264978 1 --レッドアイズ·ダークネスメタルドラゴン
33782437 1 --一時休戦
66957584 1 --インフェルニティガン
81439173 1 --おろかな埋葬
23701465 1 --原初の種
99330325 1 --妨げられた壊獣の眠り
67723438 1 --緊急テレポート
45305419 1 --継承の印
83764718 1 --死者蘇生
32807846 1 --増援
54447022 1 --ソウル・チャージ
48130397 1 --超融合
72892473 1 --手札抹殺
13035077 1 --ドラゴニックD
67169062 1 --貪欲な壺
97211663 1 --影霊衣の反魂術
18144506 1 --ハーピィの羽根帚
22842126 1 --汎神の帝王
53208660 1 --ペンデュラム・コール
93600443 1 --マスク・チェンジ・セカンド
15854426 1 --霞の谷の神風
77565204 1 --未来融合-フューチャー·フュージョン
58577036 1 --名推理
23171610 1 --リミッター解除
14733538 1 --竜呼相打つ
02295440 1 --ワン·フォー·ワン
05851097 1 --虚無空間
61740673 1 --王宮の勅命
84749824 1 --神の警告
41420027 1 --神の宣告
36468556 1 --停戦協定
83555666 1 --破壊輪
32723153 1 --マジカル·エクスプロージョン
#semi limit
45222299 2 --イビリチュア·ガストクラーケ
40044918 2 --E·HERO エアーマン
47075569 2 --EMペンデュラム・マジシャン
74311226 2 --海皇の竜騎隊
78010363 2 --黒き森のウィッチ
15341821 2 --ダンディライオン
84764038 2 --彼岸の悪鬼 スカラマリオン
10028593 2 --輪廻天狗
14878871 2 --レスキューキャット
48976825 2 --異次元からの埋葬
59750328 2 --命削りの宝札
57103969 2 --炎舞-「天璣」
96729612 2 --儀式の準備
17639150 2 --機殻の生贄
84171830 2 --真帝王領域
91623717 2 --連鎖爆撃
73628505 2 --テラ・フォーミング
53129443 2 --ブラック·ホール
43040603 2 --モンスターゲート
66399653 2 --ユニオン格納庫
31222701 2 --揺れる眼差し
62265044 2 --竜の渓谷
40605147 2 --神の通告
!2017.4
#forbidden
20663556 0 --イレカエル
......
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