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赤子奈落
YGOProUnity_V2
Commits
cb04ea0c
Commit
cb04ea0c
authored
May 26, 2020
by
mercury233
Browse files
Options
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Plain Diff
sync ocgcore
parent
0d247b01
Changes
8
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Showing
8 changed files
with
257 additions
and
149 deletions
+257
-149
AI_core_vs2017solution/ocgcore/card.cpp
AI_core_vs2017solution/ocgcore/card.cpp
+45
-49
AI_core_vs2017solution/ocgcore/card.h
AI_core_vs2017solution/ocgcore/card.h
+9
-9
AI_core_vs2017solution/ocgcore/field.cpp
AI_core_vs2017solution/ocgcore/field.cpp
+9
-4
AI_core_vs2017solution/ocgcore/field.h
AI_core_vs2017solution/ocgcore/field.h
+3
-2
AI_core_vs2017solution/ocgcore/libduel.cpp
AI_core_vs2017solution/ocgcore/libduel.cpp
+60
-18
AI_core_vs2017solution/ocgcore/operations.cpp
AI_core_vs2017solution/ocgcore/operations.cpp
+124
-63
AI_core_vs2017solution/ocgcore/processor.cpp
AI_core_vs2017solution/ocgcore/processor.cpp
+5
-3
AI_core_vs2017solution/ocgcore/scriptlib.h
AI_core_vs2017solution/ocgcore/scriptlib.h
+2
-1
No files found.
AI_core_vs2017solution/ocgcore/card.cpp
View file @
cb04ea0c
This diff is collapsed.
Click to expand it.
AI_core_vs2017solution/ocgcore/card.h
View file @
cb04ea0c
...
@@ -289,9 +289,9 @@ public:
...
@@ -289,9 +289,9 @@ public:
void
filter_immune_effect
();
void
filter_immune_effect
();
void
filter_disable_related_cards
();
void
filter_disable_related_cards
();
int32
filter_summon_procedure
(
uint8
playerid
,
effect_set
*
eset
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
int32
filter_summon_procedure
(
uint8
playerid
,
effect_set
*
eset
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
int32
check_summon_procedure
(
effect
*
p
effect
,
uint8
playerid
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
int32
check_summon_procedure
(
effect
*
p
roc
,
uint8
playerid
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
int32
filter_set_procedure
(
uint8
playerid
,
effect_set
*
eset
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
int32
filter_set_procedure
(
uint8
playerid
,
effect_set
*
eset
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
int32
check_set_procedure
(
effect
*
p
effect
,
uint8
playerid
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
int32
check_set_procedure
(
effect
*
p
roc
,
uint8
playerid
,
uint8
ignore_count
,
uint8
min_tribute
,
uint32
zone
);
void
filter_spsummon_procedure
(
uint8
playerid
,
effect_set
*
eset
,
uint32
summon_type
);
void
filter_spsummon_procedure
(
uint8
playerid
,
effect_set
*
eset
,
uint32
summon_type
);
void
filter_spsummon_procedure_g
(
uint8
playerid
,
effect_set
*
eset
);
void
filter_spsummon_procedure_g
(
uint8
playerid
,
effect_set
*
eset
);
effect
*
is_affected_by_effect
(
int32
code
);
effect
*
is_affected_by_effect
(
int32
code
);
...
@@ -307,8 +307,8 @@ public:
...
@@ -307,8 +307,8 @@ public:
int32
check_cost_condition
(
int32
ecode
,
int32
playerid
,
int32
sumtype
);
int32
check_cost_condition
(
int32
ecode
,
int32
playerid
,
int32
sumtype
);
int32
is_summonable_card
();
int32
is_summonable_card
();
int32
is_fusion_summonable_card
(
uint32
summon_type
);
int32
is_fusion_summonable_card
(
uint32
summon_type
);
int32
is_spsummonable
(
effect
*
p
effect
);
int32
is_spsummonable
(
effect
*
p
roc
);
int32
is_summonable
(
effect
*
p
effect
,
uint8
min_tribute
,
uint32
zone
=
0x1f
,
uint32
releasable
=
0xff00ff
);
int32
is_summonable
(
effect
*
p
roc
,
uint8
min_tribute
,
uint32
zone
=
0x1f
,
uint32
releasable
=
0xff00ff
);
int32
is_can_be_summoned
(
uint8
playerid
,
uint8
ingore_count
,
effect
*
peffect
,
uint8
min_tribute
,
uint32
zone
=
0x1f
);
int32
is_can_be_summoned
(
uint8
playerid
,
uint8
ingore_count
,
effect
*
peffect
,
uint8
min_tribute
,
uint32
zone
=
0x1f
);
int32
get_summon_tribute_count
();
int32
get_summon_tribute_count
();
int32
get_set_tribute_count
();
int32
get_set_tribute_count
();
...
@@ -317,16 +317,16 @@ public:
...
@@ -317,16 +317,16 @@ public:
int32
is_can_be_special_summoned
(
effect
*
reason_effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
sumplayer
,
uint8
toplayer
,
uint8
nocheck
,
uint8
nolimit
,
uint32
zone
);
int32
is_can_be_special_summoned
(
effect
*
reason_effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
sumplayer
,
uint8
toplayer
,
uint8
nocheck
,
uint8
nolimit
,
uint32
zone
);
int32
is_setable_mzone
(
uint8
playerid
,
uint8
ignore_count
,
effect
*
peffect
,
uint8
min_tribute
,
uint32
zone
=
0x1f
);
int32
is_setable_mzone
(
uint8
playerid
,
uint8
ignore_count
,
effect
*
peffect
,
uint8
min_tribute
,
uint32
zone
=
0x1f
);
int32
is_setable_szone
(
uint8
playerid
,
uint8
ignore_fd
=
0
);
int32
is_setable_szone
(
uint8
playerid
,
uint8
ignore_fd
=
0
);
int32
is_affect_by_effect
(
effect
*
p
effect
);
int32
is_affect_by_effect
(
effect
*
reason_
effect
);
int32
is_destructable
();
int32
is_destructable
();
int32
is_destructable_by_battle
(
card
*
pcard
);
int32
is_destructable_by_battle
(
card
*
pcard
);
effect
*
check_indestructable_by_effect
(
effect
*
p
effect
,
uint8
playerid
);
effect
*
check_indestructable_by_effect
(
effect
*
reason_
effect
,
uint8
playerid
);
int32
is_destructable_by_effect
(
effect
*
p
effect
,
uint8
playerid
);
int32
is_destructable_by_effect
(
effect
*
reason_
effect
,
uint8
playerid
);
int32
is_removeable
(
uint8
playerid
,
uint8
pos
,
uint32
reason
);
int32
is_removeable
(
uint8
playerid
,
uint8
pos
,
uint32
reason
);
int32
is_removeable_as_cost
(
uint8
playerid
,
uint8
pos
);
int32
is_removeable_as_cost
(
uint8
playerid
,
uint8
pos
);
int32
is_releasable_by_summon
(
uint8
playerid
,
card
*
pcard
);
int32
is_releasable_by_summon
(
uint8
playerid
,
card
*
pcard
);
int32
is_releasable_by_nonsummon
(
uint8
playerid
);
int32
is_releasable_by_nonsummon
(
uint8
playerid
);
int32
is_releasable_by_effect
(
uint8
playerid
,
effect
*
p
effect
);
int32
is_releasable_by_effect
(
uint8
playerid
,
effect
*
reason_
effect
);
int32
is_capable_send_to_grave
(
uint8
playerid
);
int32
is_capable_send_to_grave
(
uint8
playerid
);
int32
is_capable_send_to_hand
(
uint8
playerid
);
int32
is_capable_send_to_hand
(
uint8
playerid
);
int32
is_capable_send_to_deck
(
uint8
playerid
);
int32
is_capable_send_to_deck
(
uint8
playerid
);
...
@@ -343,7 +343,7 @@ public:
...
@@ -343,7 +343,7 @@ public:
int32
is_capable_change_control
();
int32
is_capable_change_control
();
int32
is_control_can_be_changed
(
int32
ignore_mzone
,
uint32
zone
);
int32
is_control_can_be_changed
(
int32
ignore_mzone
,
uint32
zone
);
int32
is_capable_be_battle_target
(
card
*
pcard
);
int32
is_capable_be_battle_target
(
card
*
pcard
);
int32
is_capable_be_effect_target
(
effect
*
p
effect
,
uint8
playerid
);
int32
is_capable_be_effect_target
(
effect
*
reason_
effect
,
uint8
playerid
);
int32
is_capable_overlay
(
uint8
playerid
);
int32
is_capable_overlay
(
uint8
playerid
);
int32
is_can_be_fusion_material
(
card
*
fcard
,
uint32
summon_type
);
int32
is_can_be_fusion_material
(
card
*
fcard
,
uint32
summon_type
);
int32
is_can_be_synchro_material
(
card
*
scard
,
card
*
tuner
=
0
);
int32
is_can_be_synchro_material
(
card
*
scard
,
card
*
tuner
=
0
);
...
...
AI_core_vs2017solution/ocgcore/field.cpp
View file @
cb04ea0c
...
@@ -1263,6 +1263,11 @@ void field::remove_oath_effect(effect* reason_effect) {
...
@@ -1263,6 +1263,11 @@ void field::remove_oath_effect(effect* reason_effect) {
}
}
}
}
}
}
void
field
::
release_oath_relation
(
effect
*
reason_effect
)
{
for
(
auto
&
oeit
:
effects
.
oath
)
if
(
oeit
.
second
==
reason_effect
)
oeit
.
second
=
0
;
}
void
field
::
reset_phase
(
uint32
phase
)
{
void
field
::
reset_phase
(
uint32
phase
)
{
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();)
{
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();)
{
auto
rm
=
eit
++
;
auto
rm
=
eit
++
;
...
@@ -2865,7 +2870,7 @@ int32 field::is_player_can_discard_deck_as_cost(uint8 playerid, int32 count) {
...
@@ -2865,7 +2870,7 @@ int32 field::is_player_can_discard_deck_as_cost(uint8 playerid, int32 count) {
}
}
return
TRUE
;
return
TRUE
;
}
}
int32
field
::
is_player_can_discard_hand
(
uint8
playerid
,
card
*
pcard
,
effect
*
p
effect
,
uint32
reason
)
{
int32
field
::
is_player_can_discard_hand
(
uint8
playerid
,
card
*
pcard
,
effect
*
reason_
effect
,
uint32
reason
)
{
if
(
pcard
->
current
.
location
!=
LOCATION_HAND
)
if
(
pcard
->
current
.
location
!=
LOCATION_HAND
)
return
FALSE
;
return
FALSE
;
effect_set
eset
;
effect_set
eset
;
...
@@ -2875,7 +2880,7 @@ int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * p
...
@@ -2875,7 +2880,7 @@ int32 field::is_player_can_discard_hand(uint8 playerid, card * pcard, effect * p
return
FALSE
;
return
FALSE
;
pduel
->
lua
->
add_param
(
eset
[
i
],
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
eset
[
i
],
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
pcard
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
p
effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
reason_
effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
reason
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
reason
,
PARAM_TYPE_INT
);
if
(
pduel
->
lua
->
check_condition
(
eset
[
i
]
->
target
,
4
))
if
(
pduel
->
lua
->
check_condition
(
eset
[
i
]
->
target
,
4
))
return
FALSE
;
return
FALSE
;
...
@@ -2951,7 +2956,7 @@ int32 field::is_player_can_spsummon(uint8 playerid) {
...
@@ -2951,7 +2956,7 @@ int32 field::is_player_can_spsummon(uint8 playerid) {
}
}
return
is_player_can_spsummon_count
(
playerid
,
1
);
return
is_player_can_spsummon_count
(
playerid
,
1
);
}
}
int32
field
::
is_player_can_spsummon
(
effect
*
p
effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
playerid
,
uint8
toplayer
,
card
*
pcard
)
{
int32
field
::
is_player_can_spsummon
(
effect
*
reason_
effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
playerid
,
uint8
toplayer
,
card
*
pcard
)
{
if
(
pcard
->
is_affected_by_effect
(
EFFECT_CANNOT_SPECIAL_SUMMON
))
if
(
pcard
->
is_affected_by_effect
(
EFFECT_CANNOT_SPECIAL_SUMMON
))
return
FALSE
;
return
FALSE
;
if
(
pcard
->
is_status
(
STATUS_FORBIDDEN
))
if
(
pcard
->
is_status
(
STATUS_FORBIDDEN
))
...
@@ -2982,7 +2987,7 @@ int32 field::is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpo
...
@@ -2982,7 +2987,7 @@ int32 field::is_player_can_spsummon(effect* peffect, uint32 sumtype, uint8 sumpo
pduel
->
lua
->
add_param
(
sumtype
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
sumtype
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
sumpos
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
sumpos
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
toplayer
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
toplayer
,
PARAM_TYPE_INT
);
pduel
->
lua
->
add_param
(
p
effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
reason_
effect
,
PARAM_TYPE_EFFECT
);
if
(
pduel
->
lua
->
check_condition
(
eset
[
i
]
->
target
,
7
))
if
(
pduel
->
lua
->
check_condition
(
eset
[
i
]
->
target
,
7
))
return
FALSE
;
return
FALSE
;
}
}
...
...
AI_core_vs2017solution/ocgcore/field.h
View file @
cb04ea0c
...
@@ -391,6 +391,7 @@ public:
...
@@ -391,6 +391,7 @@ public:
void
add_effect
(
effect
*
peffect
,
uint8
owner_player
=
2
);
void
add_effect
(
effect
*
peffect
,
uint8
owner_player
=
2
);
void
remove_effect
(
effect
*
peffect
);
void
remove_effect
(
effect
*
peffect
);
void
remove_oath_effect
(
effect
*
reason_effect
);
void
remove_oath_effect
(
effect
*
reason_effect
);
void
release_oath_relation
(
effect
*
reason_effect
);
void
reset_phase
(
uint32
phase
);
void
reset_phase
(
uint32
phase
);
void
reset_chain
();
void
reset_chain
();
void
add_effect_code
(
uint32
code
,
uint32
playerid
);
void
add_effect_code
(
uint32
code
,
uint32
playerid
);
...
@@ -455,13 +456,13 @@ public:
...
@@ -455,13 +456,13 @@ public:
int32
is_player_can_draw
(
uint8
playerid
);
int32
is_player_can_draw
(
uint8
playerid
);
int32
is_player_can_discard_deck
(
uint8
playerid
,
int32
count
);
int32
is_player_can_discard_deck
(
uint8
playerid
,
int32
count
);
int32
is_player_can_discard_deck_as_cost
(
uint8
playerid
,
int32
count
);
int32
is_player_can_discard_deck_as_cost
(
uint8
playerid
,
int32
count
);
int32
is_player_can_discard_hand
(
uint8
playerid
,
card
*
pcard
,
effect
*
p
effect
,
uint32
reason
);
int32
is_player_can_discard_hand
(
uint8
playerid
,
card
*
pcard
,
effect
*
reason_
effect
,
uint32
reason
);
int32
is_player_can_action
(
uint8
playerid
,
uint32
actionlimit
);
int32
is_player_can_action
(
uint8
playerid
,
uint32
actionlimit
);
int32
is_player_can_summon
(
uint32
sumtype
,
uint8
playerid
,
card
*
pcard
,
uint8
toplayer
);
int32
is_player_can_summon
(
uint32
sumtype
,
uint8
playerid
,
card
*
pcard
,
uint8
toplayer
);
int32
is_player_can_mset
(
uint32
sumtype
,
uint8
playerid
,
card
*
pcard
,
uint8
toplayer
);
int32
is_player_can_mset
(
uint32
sumtype
,
uint8
playerid
,
card
*
pcard
,
uint8
toplayer
);
int32
is_player_can_sset
(
uint8
playerid
,
card
*
pcard
);
int32
is_player_can_sset
(
uint8
playerid
,
card
*
pcard
);
int32
is_player_can_spsummon
(
uint8
playerid
);
int32
is_player_can_spsummon
(
uint8
playerid
);
int32
is_player_can_spsummon
(
effect
*
p
effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
playerid
,
uint8
toplayer
,
card
*
pcard
);
int32
is_player_can_spsummon
(
effect
*
reason_
effect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
playerid
,
uint8
toplayer
,
card
*
pcard
);
int32
is_player_can_flipsummon
(
uint8
playerid
,
card
*
pcard
);
int32
is_player_can_flipsummon
(
uint8
playerid
,
card
*
pcard
);
int32
is_player_can_spsummon_monster
(
uint8
playerid
,
uint8
toplayer
,
uint8
sumpos
,
uint32
sumtype
,
card_data
*
pdata
);
int32
is_player_can_spsummon_monster
(
uint8
playerid
,
uint8
toplayer
,
uint8
sumpos
,
uint32
sumtype
,
card_data
*
pdata
);
int32
is_player_can_spsummon_count
(
uint8
playerid
,
uint32
count
);
int32
is_player_can_spsummon_count
(
uint8
playerid
,
uint32
count
);
...
...
AI_core_vs2017solution/ocgcore/libduel.cpp
View file @
cb04ea0c
...
@@ -260,25 +260,30 @@ int32 scriptlib::duel_summon(lua_State *L) {
...
@@ -260,25 +260,30 @@ int32 scriptlib::duel_summon(lua_State *L) {
check_action_permission
(
L
);
check_action_permission
(
L
);
check_param_count
(
L
,
4
);
check_param_count
(
L
,
4
);
check_param
(
L
,
PARAM_TYPE_CARD
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
2
);
effect
*
peffect
=
0
;
if
(
!
lua_isnil
(
L
,
4
))
{
check_param
(
L
,
PARAM_TYPE_EFFECT
,
4
);
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
4
);
}
uint32
playerid
=
(
uint32
)
lua_tointeger
(
L
,
1
);
uint32
playerid
=
(
uint32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
return
0
;
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
pduel
->
game_field
->
core
.
effect_damage_step
)
return
0
;
uint32
ignore_count
=
lua_toboolean
(
L
,
3
);
uint32
ignore_count
=
lua_toboolean
(
L
,
3
);
effect
*
peffect
=
0
;
if
(
!
lua_isnil
(
L
,
4
))
{
check_param
(
L
,
PARAM_TYPE_EFFECT
,
4
);
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
4
);
}
uint32
min_tribute
=
0
;
uint32
min_tribute
=
0
;
if
(
lua_gettop
(
L
)
>=
5
)
if
(
lua_gettop
(
L
)
>=
5
)
min_tribute
=
(
uint32
)
lua_tointeger
(
L
,
5
);
min_tribute
=
(
uint32
)
lua_tointeger
(
L
,
5
);
uint32
zone
=
0x1f
;
uint32
zone
=
0x1f
;
if
(
lua_gettop
(
L
)
>=
6
)
if
(
lua_gettop
(
L
)
>=
6
)
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
duel
*
pduel
=
pcard
->
pduel
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
summon
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
);
pduel
->
game_field
->
summon
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
);
pduel
->
game_field
->
core
.
reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_special_summon_rule
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_special_summon_rule
(
lua_State
*
L
)
{
...
@@ -290,11 +295,16 @@ int32 scriptlib::duel_special_summon_rule(lua_State *L) {
...
@@ -290,11 +295,16 @@ int32 scriptlib::duel_special_summon_rule(lua_State *L) {
return
0
;
return
0
;
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
duel
*
pduel
=
pcard
->
pduel
;
if
(
pduel
->
game_field
->
core
.
effect_damage_step
)
return
0
;
uint32
sumtype
=
0
;
uint32
sumtype
=
0
;
if
(
lua_gettop
(
L
)
>=
3
)
if
(
lua_gettop
(
L
)
>=
3
)
sumtype
=
(
uint32
)
lua_tointeger
(
L
,
3
);
sumtype
=
(
uint32
)
lua_tointeger
(
L
,
3
);
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
sumtype
);
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
sumtype
);
pduel
->
game_field
->
core
.
reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_synchro_summon
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_synchro_summon
(
lua_State
*
L
)
{
...
@@ -305,6 +315,9 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
...
@@ -305,6 +315,9 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
if
(
playerid
!=
0
&&
playerid
!=
1
)
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
return
0
;
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
pduel
->
game_field
->
core
.
effect_damage_step
)
return
0
;
card
*
tuner
=
0
;
card
*
tuner
=
0
;
if
(
!
lua_isnil
(
L
,
3
))
{
if
(
!
lua_isnil
(
L
,
3
))
{
check_param
(
L
,
PARAM_TYPE_CARD
,
3
);
check_param
(
L
,
PARAM_TYPE_CARD
,
3
);
...
@@ -314,7 +327,9 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
...
@@ -314,7 +327,9 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
if
(
lua_gettop
(
L
)
>=
4
)
{
if
(
lua_gettop
(
L
)
>=
4
)
{
if
(
!
lua_isnil
(
L
,
4
))
{
if
(
!
lua_isnil
(
L
,
4
))
{
check_param
(
L
,
PARAM_TYPE_GROUP
,
4
);
check_param
(
L
,
PARAM_TYPE_GROUP
,
4
);
mg
=
*
(
group
**
)
lua_touserdata
(
L
,
4
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
4
);
mg
=
pduel
->
new_group
(
pgroup
->
container
);
mg
->
is_readonly
=
TRUE
;
}
}
}
}
int32
minc
=
0
;
int32
minc
=
0
;
...
@@ -323,13 +338,15 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
...
@@ -323,13 +338,15 @@ int32 scriptlib::duel_synchro_summon(lua_State *L) {
int32
maxc
=
0
;
int32
maxc
=
0
;
if
(
lua_gettop
(
L
)
>=
6
)
if
(
lua_gettop
(
L
)
>=
6
)
maxc
=
(
int32
)
lua_tointeger
(
L
,
6
);
maxc
=
(
int32
)
lua_tointeger
(
L
,
6
);
duel
*
pduel
=
pcard
->
pduel
;
pduel
->
game_field
->
core
.
limit_tuner
=
tuner
;
pduel
->
game_field
->
core
.
limit_tuner
=
tuner
;
pduel
->
game_field
->
core
.
limit_syn
=
mg
;
pduel
->
game_field
->
core
.
limit_syn
=
mg
;
pduel
->
game_field
->
core
.
limit_syn_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_syn_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_syn_maxc
=
maxc
;
pduel
->
game_field
->
core
.
limit_syn_maxc
=
maxc
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_SYNCHRO
);
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_SYNCHRO
);
pduel
->
game_field
->
core
.
reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_xyz_summon
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_xyz_summon
(
lua_State
*
L
)
{
...
@@ -340,10 +357,15 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
...
@@ -340,10 +357,15 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
if
(
playerid
!=
0
&&
playerid
!=
1
)
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
return
0
;
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
pduel
->
game_field
->
core
.
effect_damage_step
)
return
0
;
group
*
materials
=
0
;
group
*
materials
=
0
;
if
(
!
lua_isnil
(
L
,
3
))
{
if
(
!
lua_isnil
(
L
,
3
))
{
check_param
(
L
,
PARAM_TYPE_GROUP
,
3
);
check_param
(
L
,
PARAM_TYPE_GROUP
,
3
);
materials
=
*
(
group
**
)
lua_touserdata
(
L
,
3
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
3
);
materials
=
pduel
->
new_group
(
pgroup
->
container
);
materials
->
is_readonly
=
TRUE
;
}
}
int32
minc
=
0
;
int32
minc
=
0
;
if
(
lua_gettop
(
L
)
>=
4
)
if
(
lua_gettop
(
L
)
>=
4
)
...
@@ -351,12 +373,14 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
...
@@ -351,12 +373,14 @@ int32 scriptlib::duel_xyz_summon(lua_State *L) {
int32
maxc
=
0
;
int32
maxc
=
0
;
if
(
lua_gettop
(
L
)
>=
5
)
if
(
lua_gettop
(
L
)
>=
5
)
maxc
=
(
int32
)
lua_tointeger
(
L
,
5
);
maxc
=
(
int32
)
lua_tointeger
(
L
,
5
);
duel
*
pduel
=
pcard
->
pduel
;
pduel
->
game_field
->
core
.
limit_xyz
=
materials
;
pduel
->
game_field
->
core
.
limit_xyz
=
materials
;
pduel
->
game_field
->
core
.
limit_xyz_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_xyz_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_xyz_maxc
=
maxc
;
pduel
->
game_field
->
core
.
limit_xyz_maxc
=
maxc
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_XYZ
);
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_XYZ
);
pduel
->
game_field
->
core
.
reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_link_summon
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_link_summon
(
lua_State
*
L
)
{
...
@@ -367,11 +391,16 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
...
@@ -367,11 +391,16 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
if
(
playerid
!=
0
&&
playerid
!=
1
)
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
return
0
;
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
pduel
->
game_field
->
core
.
effect_damage_step
)
return
0
;
group
*
materials
=
0
;
group
*
materials
=
0
;
card
*
lcard
=
0
;
card
*
lcard
=
0
;
if
(
!
lua_isnil
(
L
,
3
))
{
if
(
!
lua_isnil
(
L
,
3
))
{
check_param
(
L
,
PARAM_TYPE_GROUP
,
3
);
check_param
(
L
,
PARAM_TYPE_GROUP
,
3
);
materials
=
*
(
group
**
)
lua_touserdata
(
L
,
3
);
group
*
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
3
);
materials
=
pduel
->
new_group
(
pgroup
->
container
);
materials
->
is_readonly
=
TRUE
;
}
}
if
(
lua_gettop
(
L
)
>=
4
)
{
if
(
lua_gettop
(
L
)
>=
4
)
{
if
(
!
lua_isnil
(
L
,
4
))
{
if
(
!
lua_isnil
(
L
,
4
))
{
...
@@ -385,38 +414,45 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
...
@@ -385,38 +414,45 @@ int32 scriptlib::duel_link_summon(lua_State *L) {
int32
maxc
=
0
;
int32
maxc
=
0
;
if
(
lua_gettop
(
L
)
>=
6
)
if
(
lua_gettop
(
L
)
>=
6
)
maxc
=
(
int32
)
lua_tointeger
(
L
,
6
);
maxc
=
(
int32
)
lua_tointeger
(
L
,
6
);
duel
*
pduel
=
pcard
->
pduel
;
pduel
->
game_field
->
core
.
limit_link
=
materials
;
pduel
->
game_field
->
core
.
limit_link
=
materials
;
pduel
->
game_field
->
core
.
limit_link_card
=
lcard
;
pduel
->
game_field
->
core
.
limit_link_card
=
lcard
;
pduel
->
game_field
->
core
.
limit_link_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_link_minc
=
minc
;
pduel
->
game_field
->
core
.
limit_link_maxc
=
maxc
;
pduel
->
game_field
->
core
.
limit_link_maxc
=
maxc
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_LINK
);
pduel
->
game_field
->
special_summon_rule
(
playerid
,
pcard
,
SUMMON_TYPE_LINK
);
pduel
->
game_field
->
core
.
reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_setm
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_setm
(
lua_State
*
L
)
{
check_action_permission
(
L
);
check_action_permission
(
L
);
check_param_count
(
L
,
4
);
check_param_count
(
L
,
4
);
check_param
(
L
,
PARAM_TYPE_CARD
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
2
);
effect
*
peffect
=
0
;
if
(
!
lua_isnil
(
L
,
4
))
{
check_param
(
L
,
PARAM_TYPE_EFFECT
,
4
);
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
4
);
}
uint32
playerid
=
(
uint32
)
lua_tointeger
(
L
,
1
);
uint32
playerid
=
(
uint32
)
lua_tointeger
(
L
,
1
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
return
0
;
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
duel
*
pduel
=
pcard
->
pduel
;
if
(
pduel
->
game_field
->
core
.
effect_damage_step
)
return
0
;
uint32
ignore_count
=
lua_toboolean
(
L
,
3
);
uint32
ignore_count
=
lua_toboolean
(
L
,
3
);
effect
*
peffect
=
0
;
if
(
!
lua_isnil
(
L
,
4
))
{
check_param
(
L
,
PARAM_TYPE_EFFECT
,
4
);
peffect
=
*
(
effect
**
)
lua_touserdata
(
L
,
4
);
}
uint32
min_tribute
=
0
;
uint32
min_tribute
=
0
;
if
(
lua_gettop
(
L
)
>=
5
)
if
(
lua_gettop
(
L
)
>=
5
)
min_tribute
=
(
uint32
)
lua_tointeger
(
L
,
5
);
min_tribute
=
(
uint32
)
lua_tointeger
(
L
,
5
);
uint32
zone
=
0x1f
;
uint32
zone
=
0x1f
;
if
(
lua_gettop
(
L
)
>=
6
)
if
(
lua_gettop
(
L
)
>=
6
)
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
zone
=
(
uint32
)
lua_tointeger
(
L
,
6
);
duel
*
pduel
=
pcard
->
pduel
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
core
.
summon_cancelable
=
FALSE
;
pduel
->
game_field
->
mset
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
);
pduel
->
game_field
->
mset
(
playerid
,
pcard
,
peffect
,
ignore_count
,
min_tribute
,
zone
);
pduel
->
game_field
->
core
.
reserved
=
pduel
->
game_field
->
core
.
subunits
.
back
();
pduel
->
game_field
->
core
.
subunits
.
pop_back
();
pduel
->
game_field
->
core
.
summoning_card
=
pcard
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
int32
scriptlib
::
duel_sets
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_sets
(
lua_State
*
L
)
{
...
@@ -3049,6 +3085,11 @@ int32 scriptlib::duel_get_fusion_material(lua_State *L) {
...
@@ -3049,6 +3085,11 @@ int32 scriptlib::duel_get_fusion_material(lua_State *L) {
interpreter
::
group2value
(
L
,
pgroup
);
interpreter
::
group2value
(
L
,
pgroup
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
duel_is_summon_cancelable
(
lua_State
*
L
)
{
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_pushboolean
(
L
,
pduel
->
game_field
->
core
.
summon_cancelable
);
return
1
;
}
int32
scriptlib
::
duel_set_must_select_cards
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_set_must_select_cards
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
if
(
check_param
(
L
,
PARAM_TYPE_CARD
,
1
,
TRUE
))
{
if
(
check_param
(
L
,
PARAM_TYPE_CARD
,
1
,
TRUE
))
{
...
@@ -4525,6 +4566,7 @@ static const struct luaL_Reg duellib[] = {
...
@@ -4525,6 +4566,7 @@ static const struct luaL_Reg duellib[] = {
{
"GetRitualMaterial"
,
scriptlib
::
duel_get_ritual_material
},
{
"GetRitualMaterial"
,
scriptlib
::
duel_get_ritual_material
},
{
"ReleaseRitualMaterial"
,
scriptlib
::
duel_release_ritual_material
},
{
"ReleaseRitualMaterial"
,
scriptlib
::
duel_release_ritual_material
},
{
"GetFusionMaterial"
,
scriptlib
::
duel_get_fusion_material
},
{
"GetFusionMaterial"
,
scriptlib
::
duel_get_fusion_material
},
{
"IsSummonCancelable"
,
scriptlib
::
duel_is_summon_cancelable
},
{
"SetSelectedCard"
,
scriptlib
::
duel_set_must_select_cards
},
{
"SetSelectedCard"
,
scriptlib
::
duel_set_must_select_cards
},
{
"GrabSelectedCard"
,
scriptlib
::
duel_grab_must_select_cards
},
{
"GrabSelectedCard"
,
scriptlib
::
duel_grab_must_select_cards
},
{
"SetTargetCard"
,
scriptlib
::
duel_set_target_card
},
{
"SetTargetCard"
,
scriptlib
::
duel_set_target_card
},
...
...
AI_core_vs2017solution/ocgcore/operations.cpp
View file @
cb04ea0c
This diff is collapsed.
Click to expand it.
AI_core_vs2017solution/ocgcore/processor.cpp
View file @
cb04ea0c
...
@@ -4290,9 +4290,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4290,9 +4290,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
core
.
units
.
begin
()
->
step
=
9
;
core
.
units
.
begin
()
->
step
=
9
;
return
FALSE
;
return
FALSE
;
}
}
for
(
auto
&
oeit
:
effects
.
oath
)
release_oath_relation
(
peffect
);
if
(
oeit
.
second
==
peffect
)
oeit
.
second
=
0
;
break_effect
();
break_effect
();
core
.
chain_solving
=
TRUE
;
core
.
chain_solving
=
TRUE
;
raise_event
((
card
*
)
0
,
EVENT_CHAIN_SOLVING
,
peffect
,
0
,
cait
->
triggering_player
,
cait
->
triggering_player
,
cait
->
chain_count
);
raise_event
((
card
*
)
0
,
EVENT_CHAIN_SOLVING
,
peffect
,
0
,
cait
->
triggering_player
,
cait
->
triggering_player
,
cait
->
chain_count
);
...
@@ -4413,6 +4411,9 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4413,6 +4411,9 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
core
.
chain_limit
.
clear
();
core
.
chain_limit
.
clear
();
return
FALSE
;
return
FALSE
;
}
}
if
(
core
.
summoning_card
)
core
.
subunits
.
push_back
(
core
.
reserved
);
core
.
summoning_card
=
0
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
return
FALSE
;
}
}
...
@@ -4435,6 +4436,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4435,6 +4436,7 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
reset_chain
();
reset_chain
();
if
(
core
.
summoning_card
||
core
.
effect_damage_step
==
1
)
if
(
core
.
summoning_card
||
core
.
effect_damage_step
==
1
)
core
.
subunits
.
push_back
(
core
.
reserved
);
core
.
subunits
.
push_back
(
core
.
reserved
);
core
.
summoning_card
=
0
;
return
FALSE
;
return
FALSE
;
}
}
case
13
:
{
case
13
:
{
...
...
AI_core_vs2017solution/ocgcore/scriptlib.h
View file @
cb04ea0c
...
@@ -188,7 +188,7 @@ public:
...
@@ -188,7 +188,7 @@ public:
static
int32
card_is_disabled
(
lua_State
*
L
);
static
int32
card_is_disabled
(
lua_State
*
L
);
static
int32
card_is_destructable
(
lua_State
*
L
);
static
int32
card_is_destructable
(
lua_State
*
L
);
static
int32
card_is_summonable
(
lua_State
*
L
);
static
int32
card_is_summonable
(
lua_State
*
L
);
static
int32
card_is_fusion_summonable_card
(
lua_State
*
L
);
static
int32
card_is_fusion_summonable_card
(
lua_State
*
L
);
static
int32
card_is_msetable
(
lua_State
*
L
);
static
int32
card_is_msetable
(
lua_State
*
L
);
static
int32
card_is_ssetable
(
lua_State
*
L
);
static
int32
card_is_ssetable
(
lua_State
*
L
);
static
int32
card_is_special_summonable
(
lua_State
*
L
);
static
int32
card_is_special_summonable
(
lua_State
*
L
);
...
@@ -508,6 +508,7 @@ public:
...
@@ -508,6 +508,7 @@ public:
static
int32
duel_get_ritual_material
(
lua_State
*
L
);
static
int32
duel_get_ritual_material
(
lua_State
*
L
);
static
int32
duel_release_ritual_material
(
lua_State
*
L
);
static
int32
duel_release_ritual_material
(
lua_State
*
L
);
static
int32
duel_get_fusion_material
(
lua_State
*
L
);
static
int32
duel_get_fusion_material
(
lua_State
*
L
);
static
int32
duel_is_summon_cancelable
(
lua_State
*
L
);
static
int32
duel_set_must_select_cards
(
lua_State
*
L
);
static
int32
duel_set_must_select_cards
(
lua_State
*
L
);
static
int32
duel_grab_must_select_cards
(
lua_State
*
L
);
static
int32
duel_grab_must_select_cards
(
lua_State
*
L
);
static
int32
duel_set_target_card
(
lua_State
*
L
);
static
int32
duel_set_target_card
(
lua_State
*
L
);
...
...
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