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YGOProUnity_V2
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赤子奈落
YGOProUnity_V2
Commits
c92b462b
Commit
c92b462b
authored
Aug 21, 2020
by
mercury233
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auto update
parent
f18ec3e5
Changes
1
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1 changed file
with
30 additions
and
20 deletions
+30
-20
Assets/SibylSystem/Menu/Menu.cs
Assets/SibylSystem/Menu/Menu.cs
+30
-20
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Assets/SibylSystem/Menu/Menu.cs
View file @
c92b462b
...
@@ -6,6 +6,8 @@ using System.Net;
...
@@ -6,6 +6,8 @@ using System.Net;
using
System.Text
;
using
System.Text
;
using
System.Threading
;
using
System.Threading
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Collections
;
using
UnityEngine.Networking
;
public
class
Menu
:
WindowServantSP
public
class
Menu
:
WindowServantSP
{
{
...
@@ -21,7 +23,7 @@ public class Menu : WindowServantSP
...
@@ -21,7 +23,7 @@ public class Menu : WindowServantSP
UIHelper
.
registEvent
(
gameObject
,
"single_"
,
onClickPizzle
);
UIHelper
.
registEvent
(
gameObject
,
"single_"
,
onClickPizzle
);
UIHelper
.
registEvent
(
gameObject
,
"ai_"
,
Program
.
gugugu
);
UIHelper
.
registEvent
(
gameObject
,
"ai_"
,
Program
.
gugugu
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
//(new Thread(up)).Start(
);
Program
.
I
().
StartCoroutine
(
checkUpdate
()
);
}
}
public
override
void
show
()
public
override
void
show
()
...
@@ -35,42 +37,49 @@ public class Menu : WindowServantSP
...
@@ -35,42 +37,49 @@ public class Menu : WindowServantSP
base
.
hide
();
base
.
hide
();
}
}
static
int
Version
=
0
;
string
upurl
=
""
;
string
upurl
=
""
;
void
up
()
string
uptxt
=
""
;
IEnumerator
checkUpdate
()
{
{
yield
return
new
WaitForSeconds
(
1
);
var
verFile
=
File
.
ReadAllLines
(
"config/ver.txt"
,
Encoding
.
UTF8
);
if
(
verFile
.
Length
!=
2
||
!
Uri
.
IsWellFormedUriString
(
verFile
[
1
],
UriKind
.
Absolute
))
{
Program
.
PrintToChat
(
InterString
.
Get
(
"YGOPro2 自动更新:[ff5555]未设置更新服务器,无法检查更新。[-]@n请从官网重新下载安装完整版以获得更新。"
));
yield
break
;
}
string
ver
=
verFile
[
0
];
string
url
=
verFile
[
1
];
UnityWebRequest
www
=
UnityWebRequest
.
Get
(
url
);
yield
return
www
.
Send
();
try
try
{
{
string
url
=
"http://ygoforge.com/update.asp"
;
string
result
=
www
.
downloadHandler
.
text
;
WebClient
wc
=
new
WebClient
();
Stream
s
=
wc
.
OpenRead
(
url
);
StreamReader
sr
=
new
StreamReader
(
s
,
Encoding
.
UTF8
);
string
result
=
sr
.
ReadToEnd
();
sr
.
Close
();
s
.
Close
();
string
[]
lines
=
result
.
Replace
(
"\r"
,
""
).
Split
(
"\n"
);
string
[]
lines
=
result
.
Replace
(
"\r"
,
""
).
Split
(
"\n"
);
if
(
lines
.
Length
>
0
)
string
[]
mats
=
lines
[
0
].
Split
(
":.:"
);
if
(
ver
!=
mats
[
0
])
{
{
string
[]
mats
=
lines
[
0
].
Split
(
":.:"
)
;
upurl
=
mats
[
1
]
;
if
(
mats
.
Length
==
2
)
for
(
int
i
=
1
;
i
<
lines
.
Length
;
i
++
)
{
{
if
(
Version
.
ToString
()
!=
mats
[
0
])
uptxt
+=
lines
[
i
]
+
"\n"
;
{
upurl
=
mats
[
1
];
}
}
}
}
}
else
{
Program
.
PrintToChat
(
InterString
.
Get
(
"YGOPro2 自动更新:[55ff55]当前已是最新版本。[-]"
));
}
}
}
catch
(
System
.
Exception
e
)
catch
(
System
.
Exception
e
)
{
{
UnityEngine
.
Debug
.
Log
(
e
);
Program
.
PrintToChat
(
InterString
.
Get
(
"YGOPro2 自动更新:[ff5555]检查更新失败![-]"
)
);
}
}
}
}
public
override
void
ES_RMS
(
string
hashCode
,
List
<
messageSystemValue
>
result
)
public
override
void
ES_RMS
(
string
hashCode
,
List
<
messageSystemValue
>
result
)
{
{
base
.
ES_RMS
(
hashCode
,
result
);
base
.
ES_RMS
(
hashCode
,
result
);
if
(
hashCode
==
"
RMSshow_onlyYes
"
)
if
(
hashCode
==
"
update"
&&
result
[
0
].
value
==
"1
"
)
{
{
Application
.
OpenURL
(
upurl
);
Application
.
OpenURL
(
upurl
);
}
}
...
@@ -83,7 +92,8 @@ public class Menu : WindowServantSP
...
@@ -83,7 +92,8 @@ public class Menu : WindowServantSP
if
(
upurl
!=
""
&&
outed
==
false
)
if
(
upurl
!=
""
&&
outed
==
false
)
{
{
outed
=
true
;
outed
=
true
;
RMSshow_onlyYes
(
"RMSshow_onlyYes"
,
InterString
.
Get
(
"发现更新!@n你可以免费下载"
),
null
);
RMSshow_yesOrNo
(
"update"
,
InterString
.
Get
(
"[b]发现更新![/b]"
)
+
"\n"
+
uptxt
+
"\n"
+
InterString
.
Get
(
"是否打开下载页面?"
),
new
messageSystemValue
{
value
=
"1"
,
hint
=
"yes"
},
new
messageSystemValue
{
value
=
"0"
,
hint
=
"no"
});
}
}
Menu
.
checkCommend
();
Menu
.
checkCommend
();
}
}
...
...
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