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YGOProUnity_V2
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赤子奈落
YGOProUnity_V2
Commits
3483c603
Commit
3483c603
authored
Sep 03, 2021
by
神楽坂玲奈
Browse files
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video Background
parent
39b1637e
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6
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6 changed files
with
87 additions
and
146 deletions
+87
-146
Assets/SibylSystem/BackGroundPic.meta
Assets/SibylSystem/BackGroundPic.meta
+0
-9
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
+0
-47
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs.meta
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs.meta
+0
-12
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+0
-8
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+0
-2
Assets/main.unity
Assets/main.unity
+87
-68
No files found.
Assets/SibylSystem/BackGroundPic.meta
deleted
100644 → 0
View file @
39b1637e
fileFormatVersion: 2
guid: 02562de1ff370374c848316954f52829
folderAsset: yes
timeCreated: 1471827270
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs
deleted
100644 → 0
View file @
39b1637e
using
System.IO
;
using
UnityEngine
;
public
class
BackGroundPic
:
Servant
{
private
GameObject
backGround
;
public
override
void
initialize
()
{
backGround
=
Program
.
I
().
mod_simple_ngui_background_texture
;
var
file
=
new
FileStream
(
"texture/common/desk.jpg"
,
FileMode
.
Open
,
FileAccess
.
Read
);
file
.
Seek
(
0
,
SeekOrigin
.
Begin
);
var
data
=
new
byte
[
file
.
Length
];
file
.
Read
(
data
,
0
,
(
int
)
file
.
Length
);
file
.
Close
();
file
.
Dispose
();
file
=
null
;
var
pic
=
new
Texture2D
(
1920
,
1080
);
pic
.
LoadImage
(
data
);
backGround
.
GetComponent
<
UITexture
>().
mainTexture
=
pic
;
backGround
.
GetComponent
<
UITexture
>().
depth
=
-
100
;
}
public
override
void
applyShowArrangement
()
{
var
component
=
backGround
.
GetComponent
<
UITexture
>();
var
texture
=
component
.
mainTexture
;
if
(
texture
.
width
<=
texture
.
height
*
Screen
.
width
/
Screen
.
height
)
{
// 图窄屏幕宽,用宽度
component
.
width
=
Utils
.
UIWidth
()
+
2
;
component
.
height
=
component
.
width
*
texture
.
height
/
texture
.
width
;
}
else
{
// 图宽屏幕窄,用高度
component
.
height
=
Utils
.
UIHeight
()
+
2
;
component
.
width
=
component
.
height
*
texture
.
width
/
texture
.
height
;
}
}
public
override
void
applyHideArrangement
()
{
applyShowArrangement
();
}
}
\ No newline at end of file
Assets/SibylSystem/BackGroundPic/BackGroundPic.cs.meta
deleted
100644 → 0
View file @
39b1637e
fileFormatVersion: 2
guid: 514965db09cb19c4d90f70d82be4ec00
timeCreated: 1471827484
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/SibylSystem/Program.cs
View file @
3483c603
...
...
@@ -30,7 +30,6 @@ public class Program : MonoBehaviour
[
Header
(
"ui_back_ground_2d"
)]
public
Camera
camera_back_ground_2d
;
public
GameObject
mod_simple_ngui_background_texture
;
public
GameObject
new_ui_cardDescription
;
public
GameObject
new_ui_search
;
public
gameInfo
new_ui_gameInfo
;
...
...
@@ -291,9 +290,6 @@ public class Program : MonoBehaviour
UIHelper
.
iniFaces
();
initializeALLcameras
();
fixALLcamerasPreFrame
();
backGroundPic
=
new
BackGroundPic
();
servants
.
Add
(
backGroundPic
);
backGroundPic
.
fixScreenProblem
();
// });
// go(300, () =>
// {
...
...
@@ -719,7 +715,6 @@ public class Program : MonoBehaviour
private
readonly
List
<
Servant
>
servants
=
new
List
<
Servant
>();
public
Servant
backGroundPic
;
public
Menu
menu
;
public
Setting
setting
;
public
selectDeck
selectDeck
;
...
...
@@ -762,7 +757,6 @@ public class Program : MonoBehaviour
public
void
shiftToServant
(
Servant
to
)
{
if
(
to
!=
backGroundPic
&&
backGroundPic
.
isShowed
)
backGroundPic
.
hide
();
if
(
to
!=
menu
&&
menu
.
isShowed
)
menu
.
hide
();
if
(
to
!=
setting
&&
setting
.
isShowed
)
setting
.
hide
();
if
(
to
!=
selectDeck
&&
selectDeck
.
isShowed
)
selectDeck
.
hide
();
...
...
@@ -774,7 +768,6 @@ public class Program : MonoBehaviour
if
(
to
!=
puzzleMode
&&
puzzleMode
.
isShowed
)
puzzleMode
.
hide
();
if
(
to
!=
aiRoom
&&
aiRoom
.
isShowed
)
aiRoom
.
hide
();
if
(
to
==
backGroundPic
&&
backGroundPic
.
isShowed
==
false
)
backGroundPic
.
show
();
if
(
to
==
menu
&&
menu
.
isShowed
==
false
)
menu
.
show
();
if
(
to
==
setting
&&
setting
.
isShowed
==
false
)
setting
.
show
();
if
(
to
==
selectDeck
&&
selectDeck
.
isShowed
==
false
)
selectDeck
.
show
();
...
...
@@ -911,7 +904,6 @@ public class Program : MonoBehaviour
private
void
gameStart
()
{
if
(
UIHelper
.
shouldMaximize
())
UIHelper
.
MaximizeWindow
();
backGroundPic
.
show
();
shiftToServant
(
menu
);
}
...
...
Assets/SibylSystem/Setting/Setting.cs
View file @
3483c603
...
...
@@ -236,8 +236,6 @@ public class Setting : WindowServant2D
var
mats
=
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"screen_"
).
value
.
Split
(
new
[]
{
" x "
},
StringSplitOptions
.
RemoveEmptyEntries
);
Assert
.
IsTrue
(
mats
.
Length
==
2
);
Debug
.
Log
(
int
.
Parse
(
mats
[
0
]));
Debug
.
Log
(
int
.
Parse
(
mats
[
1
]));
Screen
.
SetResolution
(
int
.
Parse
(
mats
[
0
]),
int
.
Parse
(
mats
[
1
]),
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"full_"
).
value
);
Program
.
go
(
100
,
()
=>
...
...
Assets/main.unity
View file @
3483c603
...
...
@@ -38,7 +38,7 @@ RenderSettings:
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LightmapSettings:
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