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赤子奈落
MDPro3
Commits
df8da689
Commit
df8da689
authored
Jan 16, 2026
by
SherryChaos
Browse files
Options
Browse Files
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Plain Diff
small bracket for tcg languages
parent
025c707b
Changes
5
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Showing
5 changed files
with
61 additions
and
59 deletions
+61
-59
Assets/Scripts/MDPro3/CardRenderer.cs
Assets/Scripts/MDPro3/CardRenderer.cs
+2
-2
Assets/Scripts/MDPro3/Duel/Message/DuelMessage.cs
Assets/Scripts/MDPro3/Duel/Message/DuelMessage.cs
+16
-25
Assets/Scripts/MDPro3/Duel/YGOSharp/Card.cs
Assets/Scripts/MDPro3/Duel/YGOSharp/Card.cs
+9
-9
Assets/Scripts/MDPro3/Helper/StringHelper.cs
Assets/Scripts/MDPro3/Helper/StringHelper.cs
+1
-1
Assets/Scripts/MDPro3/Utility/Language.cs
Assets/Scripts/MDPro3/Utility/Language.cs
+33
-22
No files found.
Assets/Scripts/MDPro3/CardRenderer.cs
View file @
df8da689
...
...
@@ -832,12 +832,12 @@ namespace MDPro3
// .Replace("\r\n⑨", "⑨");
//}
if
(!
Language
.
Card
UseLatin
(
language
))
if
(!
Language
.
UseLatin
(
language
))
description
=
description
.
Replace
(
Program
.
STRING_SLASH
,
BIG_SLASH
);
else
description
=
description
.
Replace
(
Program
.
STRING_SLASH
,
SMALL_SLASH
);
if
(!
Language
.
Card
UseLatin
(
language
))
if
(!
Language
.
UseLatin
(
language
))
description
=
description
.
Replace
(
" "
,
"\u00A0"
);
description
=
description
.
Replace
(
$"
{
Program
.
STRING_LINE_BREAK
}{
Program
.
STRING_LINE_BREAK
}
"
,
Program
.
STRING_LINE_BREAK
);
return
description
;
...
...
Assets/Scripts/MDPro3/Duel/Message/DuelMessage.cs
View file @
df8da689
...
...
@@ -11,7 +11,6 @@ using System.Linq;
using
System.Text
;
using
System.Text.RegularExpressions
;
using
UnityEngine
;
using
UnityEngine.Playables
;
using
YgomSystem.ElementSystem
;
using
static
MDPro3
.
Servant
.
OcgCore
;
...
...
@@ -1971,8 +1970,6 @@ namespace MDPro3.Duel
var
player
=
myTurn
?
0
:
1
;
PhaseButtonHandler
.
SetTextBelow
(
string
.
Empty
);
if
(
duelPhase
==
DuelPhase
.
Draw
)
PhaseButtonHandler
.
SetTextMain
(
"Draw"
);
else
if
(
duelPhase
==
DuelPhase
.
Standby
)
...
...
@@ -2044,7 +2041,7 @@ namespace MDPro3.Duel
protected
override
async
UniTask
GameMessage_ConfirmCards
(
BinaryReader
reader
)
{
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
if
(
condition
!=
Condition
.
Replay
||
CurrentReplayUseYRP2
)
reader
.
ReadByte
();
...
...
@@ -2217,8 +2214,7 @@ namespace MDPro3.Duel
protected
override
async
UniTask
GameMessage_RandomSelected
(
BinaryReader
reader
)
{
//var player = LocalPlayer(reader.ReadByte());
reader
.
ReadByte
();
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
count
=
reader
.
ReadByte
();
for
(
var
i
=
0
;
i
<
count
;
i
++)
{
...
...
@@ -2472,8 +2468,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
//var player = LocalPlayer(reader.ReadChar());
reader
.
ReadChar
();
/*var player = LocalPlayer(*/
reader
.
ReadChar
()
/*)*/
;
var
count
=
reader
.
ReadByte
();
for
(
var
i
=
0
;
i
<
count
;
i
++)
...
...
@@ -2608,8 +2603,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
//var player = LocalPlayer(reader.ReadChar());
reader
.
ReadChar
();
/*var player = LocalPlayer(*/
reader
.
ReadChar
()
/*)*/
;
var
count
=
reader
.
ReadByte
();
for
(
var
i
=
0
;
i
<
count
;
i
++)
...
...
@@ -2668,8 +2662,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
//var player = LocalPlayer(reader.ReadByte());
reader
.
ReadByte
();
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
desc
=
StringHelper
.
Get
(
reader
.
ReadInt32
());
var
title
=
InterString
.
Get
(
"选择"
);
...
...
@@ -2706,8 +2699,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
//var player = LocalPlayer(reader.ReadByte());
reader
.
ReadByte
();
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
/*var code = */
reader
.
ReadInt32
();
var
gps
=
reader
.
ReadShortGPS
();
...
...
@@ -2755,7 +2747,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
LocalPlayer
(
reader
.
ReadChar
())
;
/*var player = LocalPlayer(*/
reader
.
ReadChar
()
/*)*/
;
var
count
=
reader
.
ReadByte
();
int
spcount
=
reader
.
ReadByte
();
var
hint0
=
reader
.
ReadInt32
();
...
...
@@ -2887,7 +2879,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
cancelable
=
reader
.
ReadByte
()
!=
0
;
ES_min
=
reader
.
ReadByte
();
ES_max
=
reader
.
ReadByte
();
...
...
@@ -2939,8 +2931,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
LocalPlayer
(
reader
.
ReadByte
());
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
finishable
=
reader
.
ReadByte
()
!=
0
;
var
cancelable
=
reader
.
ReadByte
()
!=
0
||
finishable
;
ES_min
=
reader
.
ReadByte
();
...
...
@@ -2984,7 +2975,7 @@ namespace MDPro3.Duel
duelBGManager
.
SetPlayableGuide
(
true
);
ES_overFlow
=
reader
.
ReadByte
()
!=
0
;
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
ES_level
=
reader
.
ReadInt32
();
ES_min
=
reader
.
ReadByte
();
ES_max
=
reader
.
ReadByte
();
...
...
@@ -3112,7 +3103,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
cancelable
=
reader
.
ReadByte
()
!=
0
;
ES_min
=
reader
.
ReadByte
();
ES_max
=
reader
.
ReadByte
();
...
...
@@ -3151,7 +3142,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
count
=
reader
.
ReadByte
();
if
(
count
>
1
)
{
...
...
@@ -3182,7 +3173,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
reader
.
ReadByte
()
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
min
=
reader
.
ReadByte
();
if
(
min
==
0
)
min
=
1
;
...
...
@@ -3235,7 +3226,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
code
=
reader
.
ReadInt32
();
int
positions
=
reader
.
ReadByte
();
var
op1
=
0x1
;
...
...
@@ -3279,7 +3270,7 @@ namespace MDPro3.Duel
var
length_of_message
=
reader
.
BaseStream
.
Length
;
var
version1033b
=
(
length_of_message
-
5
)
%
8
==
0
;
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
reader
.
ReadInt16
();
if
(
version1033b
)
ES_min
=
reader
.
ReadByte
();
...
...
@@ -3317,7 +3308,7 @@ namespace MDPro3.Duel
return
;
duelBGManager
.
SetPlayableGuide
(
true
);
var
player
=
LocalPlayer
(
reader
.
ReadByte
())
;
/*var player = LocalPlayer(*/
reader
.
ReadByte
()
/*)*/
;
var
ES_sortSum
=
0
;
var
count
=
reader
.
ReadByte
();
List
<
GameCard
>
sortingCards
=
new
List
<
GameCard
>();
...
...
Assets/Scripts/MDPro3/Duel/YGOSharp/Card.cs
View file @
df8da689
...
...
@@ -368,19 +368,19 @@ namespace MDPro3.Duel.YGOSharp
var
returnValue
=
GetSetName
();
if
(
returnValue
.
Length
>
0
)
{
returnValue
=
$"
【
{
returnValue
}
】
"
;
returnValue
=
$"
{
Language
.
GetLeftBracket
()}{
returnValue
}{
Language
.
GetRightBracket
()}
"
;
}
return
returnValue
;
}
public
string
GetIdWithBracket
()
{
var
re
=
$"
【
{
Id
}
"
;
if
(
Alias
!=
0
)
var
re
=
$"
{
Language
.
GetLeftBracket
()}
{
Id
}
"
;
if
(
Alias
!=
0
&&
Alias
!=
Id
)
{
re
+=
$"/
{
Alias
}
"
;
}
re
+=
"】"
;
re
+=
Language
.
GetRightBracket
()
;
return
re
;
}
...
...
@@ -463,8 +463,8 @@ namespace MDPro3.Duel.YGOSharp
var
re
=
string
.
Empty
;
if
(
Id
==
0
)
return
re
;
var
bracketLeft
=
"【"
;
var
bracketRight
=
"】"
;
var
bracketLeft
=
Language
.
GetLeftBracket
()
;
var
bracketRight
=
Language
.
GetRightBracket
()
;
if
(
HasType
(
CardType
.
Monster
))
re
=
$"
{
bracketLeft
}{
InterString
.
Get
(
"[?]族"
,
GetRaceString
())}{
Program
.
STRING_SLASH
}{
GetSecondType
()}{
bracketRight
}
"
;
else
...
...
@@ -480,7 +480,7 @@ namespace MDPro3.Duel.YGOSharp
var
bracketLeft
=
"【"
;
var
bracketRight
=
"】"
;
if
(
Language
.
Card
NeedSmallBracket
(
isPre
?
Language
.
GetPrereleaseConfig
()
:
Language
.
GetCardConfig
()))
if
(
Language
.
NeedSmallBracket
(
isPre
?
Language
.
GetPrereleaseConfig
()
:
Language
.
GetCardConfig
()))
{
bracketLeft
=
"["
;
bracketRight
=
"]"
;
...
...
@@ -507,7 +507,7 @@ namespace MDPro3.Duel.YGOSharp
}
re
=
re
.
Replace
(
Program
.
STRING_SLASH
,
(
isPre
?
Language
.
Card
UseLatin
(
Language
.
GetPrereleaseConfig
())
:
Language
.
CardUseLatin
())
(
isPre
?
Language
.
UseLatin
(
Language
.
GetPrereleaseConfig
())
:
Language
.
CardUseLatin
())
?
CardRenderer
.
SMALL_SLASH
:
CardRenderer
.
BIG_SLASH
);
return
re
;
...
...
@@ -521,7 +521,7 @@ namespace MDPro3.Duel.YGOSharp
var
bracketLeft
=
"【"
;
var
bracketRight
=
"】"
;
if
(
Language
.
Card
NeedSmallBracket
(
isPre
?
Language
.
GetPrereleaseConfig
()
:
Language
.
GetCardConfig
()))
if
(
Language
.
NeedSmallBracket
(
isPre
?
Language
.
GetPrereleaseConfig
()
:
Language
.
GetCardConfig
()))
{
bracketLeft
=
"["
;
bracketRight
=
"]"
;
...
...
Assets/Scripts/MDPro3/Helper/StringHelper.cs
View file @
df8da689
...
...
@@ -400,7 +400,7 @@ namespace MDPro3
var
bracketLeft
=
"【"
;
var
bracketRight
=
"】"
;
if
(
render
&&
Language
.
Card
NeedSmallBracket
(
data
.
isPre
?
Language
.
GetPrereleaseConfig
()
:
Language
.
GetCardConfig
()))
if
(
render
&&
Language
.
NeedSmallBracket
(
data
.
isPre
?
Language
.
GetPrereleaseConfig
()
:
Language
.
GetCardConfig
()))
{
bracketLeft
=
"["
;
bracketRight
=
"]"
;
...
...
Assets/Scripts/MDPro3/Utility/Language.cs
View file @
df8da689
...
...
@@ -65,51 +65,62 @@ namespace MDPro3.Utility
return
string
.
Empty
;
}
public
static
bool
UseLatin
()
public
static
bool
UseLatin
(
string
language
)
{
var
config
=
GetConfig
();
if
(
config
==
English
||
config
==
Spanish
||
config
==
Portuguese
||
config
==
French
||
config
==
German
||
config
==
Italian
)
if
(
language
==
English
||
language
==
Spanish
||
language
==
Portuguese
||
language
==
French
||
language
==
German
||
language
==
Italian
)
return
true
;
return
false
;
}
public
static
bool
UseLatin
()
{
return
UseLatin
(
GetConfig
());
}
public
static
bool
CardUseLatin
()
{
return
Card
UseLatin
(
GetCardConfig
());
return
UseLatin
(
GetCardConfig
());
}
public
static
bool
CardUseLatin
(
string
language
)
public
static
bool
NeedSmallBracket
(
string
language
)
{
if
(
language
==
English
||
language
==
Spanish
||
language
==
Portuguese
||
language
==
French
||
language
==
German
||
language
==
Italian
)
if
(
UseLatin
(
language
)
||
language
==
Korean
)
return
true
;
return
false
;
}
public
static
bool
NeedSmallBracket
()
{
return
NeedSmallBracket
(
GetConfig
());
}
public
static
bool
CardNeedSmallBracket
()
{
return
Card
NeedSmallBracket
(
GetCardConfig
());
return
NeedSmallBracket
(
GetCardConfig
());
}
public
static
bool
CardNeedSmallBracket
(
string
language
)
public
static
string
GetLeftBracket
(
)
{
if
(
CardUseLatin
()
||
language
==
Korean
)
return
true
;
return
false
;
if
(
NeedSmallBracket
())
return
"["
;
return
"【"
;
}
public
static
string
GetRightBracket
()
{
if
(
NeedSmallBracket
())
return
"]"
;
return
"】"
;
}
public
static
bool
NeedSpSummonString
(
string
language
)
{
return
!
Card
UseLatin
(
language
);
return
!
UseLatin
(
language
);
}
public
static
string
GetMasterDuelLanguage
(
string
language
)
...
...
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