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赤子奈落
MDPro3
Commits
dd104817
Commit
dd104817
authored
Dec 23, 2025
by
SherryChaos
Browse files
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Browse Files
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Plain Diff
Add hand card hiding logic for spell zone selection
parent
ac9a0bef
Changes
4
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Inline
Side-by-side
Showing
4 changed files
with
151 additions
and
51 deletions
+151
-51
Assets/Scripts/MDPro3/Duel/GameCard.cs
Assets/Scripts/MDPro3/Duel/GameCard.cs
+69
-44
Assets/Scripts/MDPro3/Duel/Message/DuelMessage.cs
Assets/Scripts/MDPro3/Duel/Message/DuelMessage.cs
+17
-1
Assets/Scripts/MDPro3/Servant/OcgCore.cs
Assets/Scripts/MDPro3/Servant/OcgCore.cs
+41
-4
Assets/Scripts/MDPro3/UI/UIComponents/PlaceSelector.cs
Assets/Scripts/MDPro3/UI/UIComponents/PlaceSelector.cs
+24
-2
No files found.
Assets/Scripts/MDPro3/Duel/GameCard.cs
View file @
dd104817
...
...
@@ -16,6 +16,7 @@ using UnityEngine.Playables;
using
YgomGame.Duel
;
using
YgomSystem.ElementSystem
;
using
static
MDPro3
.
Servant
.
OcgCore
;
using
static
System
.
Windows
.
Forms
.
VisualStyles
.
VisualStyleElement
.
TaskbarClock
;
namespace
MDPro3
{
...
...
@@ -141,48 +142,57 @@ namespace MDPro3
private
void
LateUpdate
()
{
if
(
model
!=
null
)
if
(
model
==
null
)
return
;
hover
=
UserInput
.
HoverObject
==
manager
.
GetElement
(
"CardModel"
);
if
(
hover
)
{
hover
=
UserInput
.
HoverObject
==
manager
.
GetElement
(
"CardModel"
);
if
(!
hover
)
hoving
=
false
;
if
(
p
.
InMyControl
()
&&
HideMyHandCard
)
HideMyHandCard
=
false
;
else
if
(!
p
.
InMyControl
()
&&
HideOpHandCard
)
HideOpHandCard
=
false
;
}
if
(!
hover
)
hoving
=
false
;
if
(
hover
&&
UserInput
.
MouseLeftUp
&&
!
handCardDraged
)
OnClick
();
else
if
(!
hover
&&
UserInput
.
MouseLeftUp
)
{
if
(
UserInput
.
HoverObject
==
null
)
NotClickThis
();
else
if
(
UserInput
.
HoverObject
.
name
!=
"PlaceSelector"
)
NotClickThis
();
}
if
(
Math
.
Abs
(
handOffset
-
lastHandOffset
)
>
10
)
NotClickThis
();
if
(
p
.
InLocation
(
CardLocation
.
Hand
))
{
if
(
hover
&&
hoving
==
false
&&
clicked
==
false
)
{
hoving
=
true
;
handDefault
=
false
;
AnimationHandHover
();
MoveToHandDefault
(
0.1f
);
}
if
(
hover
&&
UserInput
.
MouseLeftUp
&&
!
handCardDraged
)
OnClick
();
else
if
(!
hover
&&
UserInput
.
MouseLeftUp
)
{
if
(
UserInput
.
HoverObject
==
null
)
NotClickThis
();
else
if
(
UserInput
.
HoverObject
.
name
!=
"PlaceSelector"
)
NotClickThis
();
clicked
=
true
;
handDefault
=
false
;
AnimationHandAppeal
();
}
if
(
Math
.
Abs
(
handOffset
-
lastHandOffset
)
>
10
)
NotClickThis
();
if
((
p
.
location
&
(
uint
)
CardLocation
.
Hand
)
>
0
)
if
(!
hover
&&
UserInput
.
MouseLeftDown
)
{
if
(
hover
&&
hoving
==
false
&&
clicked
==
false
)
{
hoving
=
true
;
handDefault
=
false
;
AnimationHandHover
();
}
if
(
hover
&&
UserInput
.
MouseLeftUp
&&
!
handCardDraged
)
{
clicked
=
true
;
handDefault
=
false
;
AnimationHandAppeal
();
}
if
(!
hover
&&
UserInput
.
MouseLeftDown
)
{
clicked
=
false
;
}
if
(!
hover
&&
!
clicked
&&
!
handDefault
)
{
AnimationHandDefault
(
0.1f
);
}
if
(
Math
.
Abs
(
handOffset
-
lastHandOffset
)
>
10
)
SetHandDefault
();
clicked
=
false
;
}
if
(!
hover
&&
!
clicked
&&
!
handDefault
)
{
AnimationHandDefault
(
0.1f
);
}
if
(
Math
.
Abs
(
handOffset
-
lastHandOffset
)
>
10
)
SetHandDefault
();
}
}
...
...
@@ -506,13 +516,16 @@ namespace MDPro3
float
x
=
p
.
sequence
*
4
-
(
handsCount
-
1
)
*
2
;
var
z0
=
-
28
+
(
30
-
Program
.
instance
.
camera_
.
cameraMain
.
fieldOfView
)
*
0.7f
;
var
z1
=
17
-
(
30
-
Program
.
instance
.
camera_
.
cameraMain
.
fieldOfView
)
*
0.7f
;
if
(
p
.
controller
==
0
)
return
new
Vector3
(
x
+
handOffset
*
UIManager
.
ScreenLengthWithoutScalerX
(
0.038f
),
15
,
z0
);
{
var
z
=
-
28
+
(
30
-
Program
.
instance
.
camera_
.
cameraMain
.
fieldOfView
)
*
0.7f
;
return
new
Vector3
(
x
+
handOffset
*
UIManager
.
ScreenLengthWithoutScalerX
(
0.038f
),
15
,
z
);
}
else
return
new
Vector3
(-
x
,
15
,
z1
);
{
var
z
=
17
-
(
30
-
Program
.
instance
.
camera_
.
cameraMain
.
fieldOfView
)
*
0.7f
;
return
new
Vector3
(-
x
,
15
,
z
);
}
}
else
if
(
p
.
InLocation
(
CardLocation
.
Deck
))
{
...
...
@@ -1818,9 +1831,10 @@ namespace MDPro3
model
.
transform
.
SetParent
(
null
,
true
);
handDefault
=
true
;
appealed
=
false
;
MoveToHandDefault
(
time
);
var
targetPosition
=
GetCardPosition
(
p
,
this
);
var
x
=
targetPosition
.
x
;
model
.
transform
.
DOLocalMove
(
targetPosition
,
time
);
Transform
pivot
=
manager
.
GetElement
<
Transform
>(
"Pivot"
);
Transform
offset
=
manager
.
GetElement
<
Transform
>(
"Offset"
);
...
...
@@ -1838,9 +1852,20 @@ namespace MDPro3
turn
.
DOLocalRotate
(
Vector3
.
zero
,
time
);
}
private
void
MoveToHandDefault
(
float
time
)
{
var
targetPosition
=
GetCardPosition
(
p
,
this
);
var
x
=
targetPosition
.
x
;
if
(
HideMyHandCard
&&
p
.
InMyControl
())
targetPosition
.
z
=
-
28f
;
if
(
HideOpHandCard
&&
!
p
.
InMyControl
())
targetPosition
.
z
=
17f
;
model
.
transform
.
DOLocalMove
(
targetPosition
,
time
);
}
public
void
SetHandToDefault
()
{
if
(
model
==
null
||
(
p
.
location
&
(
uint
)
CardLocation
.
Hand
)
==
0
||
inAnimation
)
if
(
model
==
null
||
!
p
.
InLocation
(
CardLocation
.
Hand
)
||
inAnimation
)
return
;
clicked
=
false
;
...
...
@@ -1849,8 +1874,8 @@ namespace MDPro3
public
void
SetHandDefault
()
{
if
(
model
==
null
||
(
p
.
location
&
(
uint
)
CardLocation
.
Hand
)
==
0
)
return
;
if
(
model
==
null
||
!
p
.
InLocation
(
CardLocation
.
Hand
)
)
return
;
appealed
=
false
;
model
.
transform
.
localPosition
=
GetCardPosition
(
p
,
this
);
float
x
=
model
.
transform
.
localPosition
.
x
;
...
...
Assets/Scripts/MDPro3/Duel/Message/DuelMessage.cs
View file @
dd104817
...
...
@@ -3190,8 +3190,24 @@ namespace MDPro3.Duel
min
=
1
;
ES_min
=
min
;
var
filter
=
~
reader
.
ReadUInt32
();
bool
haveMySpellZone
=
false
;
bool
haveOpSpellZone
=
false
;
foreach
(
var
place
in
duelBGManager
.
places
)
place
.
HighlightThisZone
(
filter
,
min
);
{
var
p
=
place
.
HighlightThisZone
(
filter
,
min
);
if
(
p
!=
null
)
if
(
p
.
InLocation
(
CardLocation
.
SpellZone
))
{
if
(
p
.
InMyControl
())
haveMySpellZone
=
true
;
else
haveOpSpellZone
=
true
;
}
}
if
(
haveMySpellZone
)
HideMyHandCard
=
true
;
else
if
(
haveOpSpellZone
)
HideOpHandCard
=
true
;
if
(
currentMessage
==
GameMessage
.
SelectPlace
)
{
...
...
Assets/Scripts/MDPro3/Servant/OcgCore.cs
View file @
dd104817
...
...
@@ -164,6 +164,26 @@ namespace MDPro3.Servant
public
static
float
lastHandOffset
;
public
static
bool
clickingHandCard
;
public
static
bool
handCardDraged
;
private
static
bool
hideMyHandCard
;
public
static
bool
HideMyHandCard
{
get
{
return
hideMyHandCard
;
}
set
{
hideMyHandCard
=
value
;
Program
.
instance
.
ocgcore
.
RefreshMyHandCardPosition
();
}
}
private
static
bool
hideOpHandCard
;
public
static
bool
HideOpHandCard
{
get
{
return
hideOpHandCard
;
}
set
{
hideOpHandCard
=
value
;
Program
.
instance
.
ocgcore
.
RefreshOpHandCardPosition
();
}
}
#
endregion
...
...
@@ -292,12 +312,11 @@ namespace MDPro3.Servant
if
(
GetMyHandCount
()
>
10
)
{
if
(
UserInput
.
HoverObject
!=
null
if
(
UserInput
.
MouseLeftDown
&&
UserInput
.
HoverObject
!=
null
&&
UserInput
.
HoverObject
.
name
==
"CardModel"
&&
UserInput
.
HoverObject
.
GetComponent
<
GameCardMono
>().
cookieCard
.
p
.
controller
==
0
&&
(
UserInput
.
HoverObject
.
GetComponent
<
GameCardMono
>().
cookieCard
.
p
.
location
&
(
uint
)
CardLocation
.
Hand
)
>
0
&&
UserInput
.
MouseLeftDown
)
&&
(
UserInput
.
HoverObject
.
GetComponent
<
GameCardMono
>().
cookieCard
.
p
.
location
&
(
uint
)
CardLocation
.
Hand
)
>
0
)
{
clickInPosition
=
UserInput
.
MousePos
.
x
;
clickingHandCard
=
true
;
...
...
@@ -1621,6 +1640,7 @@ namespace MDPro3.Servant
private
void
RefreshHandCardPositionInstant
()
{
hideMyHandCard
=
false
;
if
(
showing
)
foreach
(
var
card
in
cards
)
card
.
SetHandDefault
();
...
...
@@ -1633,6 +1653,23 @@ namespace MDPro3.Servant
card
.
SetHandToDefault
();
}
public
void
RefreshMyHandCardPosition
()
{
if
(
showing
)
foreach
(
var
card
in
cards
)
if
(
card
.
p
.
InMyControl
())
card
.
SetHandToDefault
();
}
public
void
RefreshOpHandCardPosition
()
{
if
(
showing
)
foreach
(
var
card
in
cards
)
if
(!
card
.
p
.
InMyControl
())
card
.
SetHandToDefault
();
}
string
fieldHint
;
int
fieldMin
;
int
fieldMax
;
...
...
Assets/Scripts/MDPro3/UI/UIComponents/PlaceSelector.cs
View file @
dd104817
...
...
@@ -214,7 +214,26 @@ namespace MDPro3.UI
}
else
{
if
((
p
.
location
&
(
uint
)
CardLocation
.
Onfield
)
>
0
)
if
(
p
.
InLocation
(
CardLocation
.
SpellZone
))
{
if
(
p
.
InMyControl
())
{
OcgCore
.
HideMyHandCard
=
true
;
OcgCore
.
HideOpHandCard
=
false
;
}
else
{
OcgCore
.
HideOpHandCard
=
true
;
OcgCore
.
HideMyHandCard
=
false
;
}
}
else
{
OcgCore
.
HideMyHandCard
=
false
;
OcgCore
.
HideOpHandCard
=
false
;
}
if
(
p
.
InLocation
(
CardLocation
.
Onfield
))
{
var
card
=
FindCardInThisPlace
();
if
(
card
!=
null
)
...
...
@@ -447,7 +466,7 @@ namespace MDPro3.UI
selectCard
.
SetActive
(
false
);
}
public
void
HighlightThisZone
(
uint
place
,
int
min
,
bool
needConfirm
=
false
)
public
GPS
HighlightThisZone
(
uint
place
,
int
min
)
{
for
(
var
i
=
0
;
i
<
min
;
i
++)
{
...
...
@@ -466,6 +485,7 @@ namespace MDPro3.UI
{
ShowSelectZoneHighlight
();
selecting
=
true
;
return
p
;
}
}
}
...
...
@@ -478,10 +498,12 @@ namespace MDPro3.UI
{
ShowSelectZoneHighlight
();
selecting
=
true
;
return
p
;
}
}
}
}
return
null
;
}
public
void
ShowSelectZoneHighlight
()
...
...
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