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赤子奈落
MDPro3
Commits
d7bfddb0
Commit
d7bfddb0
authored
Oct 13, 2024
by
SherryChaos
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Assets/AddressableAssetsData/Android/addressables_content_state.bin
...ressableAssetsData/Android/addressables_content_state.bin
+0
-0
Assets/AddressableAssetsData/Windows/addressables_content_state.bin
...ressableAssetsData/Windows/addressables_content_state.bin
+0
-0
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+4
-0
Assets/Fonts/SourceHanSansSC-Medium.asset
Assets/Fonts/SourceHanSansSC-Medium.asset
+42
-15
Assets/Resources/Settings/UniversalRenderPipelineGlobalSettings.asset
...rces/Settings/UniversalRenderPipelineGlobalSettings.asset
+20
-20
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+16
-9
Assets/Scripts/MDPro3/Utility/TaskUtility.cs
Assets/Scripts/MDPro3/Utility/TaskUtility.cs
+1
-6
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-1
Version.txt
Version.txt
+1
-1
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Assets/AddressableAssetsData/Android/addressables_content_state.bin
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d7bfddb0
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Assets/AddressableAssetsData/Windows/addressables_content_state.bin
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d7bfddb0
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Assets/Addressables/Text/UpdateContent.txt
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d7bfddb0
MDPro3 v1.2.3.1更新:
1.修复[v1.2.3]版本在帧数设置为0后,游戏崩溃的错误。
2.修复BO3观战第二场时,场地背景不刷新的错误。
MDPro3 v1.2.3更新:
1.新道具:
①壁纸:灿幻开花;
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Assets/Fonts/SourceHanSansSC-Medium.asset
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d7bfddb0
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Assets/Resources/Settings/UniversalRenderPipelineGlobalSettings.asset
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d7bfddb0
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Assets/Scripts/MDPro3/Servants/OcgCore.cs
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d7bfddb0
...
...
@@ -1094,6 +1094,19 @@ namespace MDPro3
messagePass
=
true
;
if
(
condition
==
Condition
.
Duel
&&
Config
.
GetBool
(
"DuelAutoAcc"
,
false
)
||
condition
==
Condition
.
Watch
&&
Config
.
GetBool
(
"WatchAutoAcc"
,
false
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||
condition
==
Condition
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Replay
&&
Config
.
GetBool
(
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,
false
))
OnAcc
();
}
private
void
BackgroundFieldInitialize
()
{
field0
.
SetActive
(
false
);
field1
.
SetActive
(
false
);
field0
.
SetActive
(
true
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field1
.
SetActive
(
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field0Manager
.
PlayAnimatorTrigger
(
TriggerLabelDefine
.
StartToPhase1
);
grave0Manager
.
PlayAnimatorTrigger
(
TriggerLabelDefine
.
StartToPhase1
);
//field0Manager.PlayAnimatorTrigger(TriggerLabelDefine.StartToPhase1Extra);
...
...
@@ -1104,24 +1117,18 @@ namespace MDPro3
//field1Manager.PlayAnimatorTrigger(TriggerLabelDefine.StartToPhase1Extra);
//grave1Manager.PlayAnimatorTrigger(TriggerLabelDefine.StartToPhase1Extra);
bgPhase1
=
1
;
if
(
mate0
!=
null
)
if
(
mate0
!=
null
)
{
mate0
.
gameObject
.
SetActive
(
true
);
mate0
.
Play
(
Mate
.
MateAction
.
Entry
);
}
if
(
mate1
!=
null
)
if
(
mate1
!=
null
)
{
mate1
.
gameObject
.
SetActive
(
true
);
mate1
.
Play
(
Mate
.
MateAction
.
Entry
);
}
if
(
timerHandler
!=
null
)
timerHandler
.
DuelStart
();
if
(
condition
==
Condition
.
Duel
&&
Config
.
GetBool
(
"DuelAutoAcc"
,
false
)
||
condition
==
Condition
.
Watch
&&
Config
.
GetBool
(
"WatchAutoAcc"
,
false
)
||
condition
==
Condition
.
Replay
&&
Config
.
GetBool
(
"ReplayAutoAcc"
,
false
))
OnAcc
();
DOTween
.
To
(
v
=>
{
},
0
,
0
,
UnityEngine
.
Random
.
Range
(
8
,
16
)).
OnComplete
(()
=>
{
mate0Random
=
true
;
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...
@@ -1130,7 +1137,6 @@ namespace MDPro3
{
mate1Random
=
true
;
});
if
(
playableGuide0
!=
null
&
playableGuide1
!=
null
)
{
playableGuide0
.
SetActive
(
true
);
...
...
@@ -3508,6 +3514,7 @@ namespace MDPro3
break
;
case
GameMessage
.
Start
:
CoreReset
();
BackgroundFieldInitialize
();
md5Maker
=
0
;
messagePass
=
false
;
playerType
=
r
.
ReadByte
();
...
...
Assets/Scripts/MDPro3/Utility/TaskUtility.cs
View file @
d7bfddb0
...
...
@@ -7,12 +7,7 @@ namespace MDPro3
{
public
static
class
TaskUtility
{
private
static
readonly
int
DeltaTime
;
static
TaskUtility
()
{
DeltaTime
=
1000
/
Application
.
targetFrameRate
;
}
private
static
readonly
int
DeltaTime
=
16
;
public
static
async
Task
WaitWhile
(
Func
<
bool
>
condition
)
{
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...
ProjectSettings/ProjectSettings.asset
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d7bfddb0
...
...
@@ -140,7 +140,7 @@ PlayerSettings:
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:
0
visionOSBundleVersion
:
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tvOSBundleVersion
:
1.0
bundleVersion
:
1.2.3
bundleVersion
:
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.1
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...
...
Version.txt
View file @
d7bfddb0
1.2.3
1.2.3
.1
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