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赤子奈落
MDPro3
Commits
644a2a6b
Commit
644a2a6b
authored
Feb 17, 2026
by
SherryChaos
Browse files
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Plain Diff
bug fix
parent
12d36236
Changes
4
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4 changed files
with
12 additions
and
6 deletions
+12
-6
Assets/Scripts/MDPro3/Duel/BG/DuelBGManager.cs
Assets/Scripts/MDPro3/Duel/BG/DuelBGManager.cs
+3
-4
Assets/Scripts/MDPro3/Helper/ABLoader.cs
Assets/Scripts/MDPro3/Helper/ABLoader.cs
+7
-1
Assets/Scripts/MDPro3/UI/UIComponents/TimerHandler.cs
Assets/Scripts/MDPro3/UI/UIComponents/TimerHandler.cs
+1
-0
Assets/Scripts/MasterDuel/YgomSystem/Timeline/EventPlayableBehaviour.cs
.../MasterDuel/YgomSystem/Timeline/EventPlayableBehaviour.cs
+1
-1
No files found.
Assets/Scripts/MDPro3/Duel/BG/DuelBGManager.cs
View file @
644a2a6b
...
@@ -19,9 +19,7 @@ using YgomGame.Bg;
...
@@ -19,9 +19,7 @@ using YgomGame.Bg;
using
YgomSystem.Effect
;
using
YgomSystem.Effect
;
using
YgomSystem.ElementSystem
;
using
YgomSystem.ElementSystem
;
using
YgomSystem.Timeline
;
using
YgomSystem.Timeline
;
using
YGOSharp.OCGWrapper
;
using
static
MDPro3
.
Servant
.
OcgCore
;
using
static
MDPro3
.
Servant
.
OcgCore
;
using
static
UnityEngine
.
Rendering
.
DebugUI
;
using
static
YgomGame
.
Bg
.
BgEffectSettingInner
;
using
static
YgomGame
.
Bg
.
BgEffectSettingInner
;
namespace
MDPro3.Duel
namespace
MDPro3.Duel
...
@@ -36,8 +34,8 @@ namespace MDPro3.Duel
...
@@ -36,8 +34,8 @@ namespace MDPro3.Duel
private
bool
mate0Random
=
true
;
private
bool
mate0Random
=
true
;
private
bool
mate1Random
=
true
;
private
bool
mate1Random
=
true
;
private
int
bgPhase0
=
1
;
private
int
bgPhase0
=
0
;
private
int
bgPhase1
=
1
;
private
int
bgPhase1
=
0
;
private
bool
backgroundFieldInitialize
=
false
;
private
bool
backgroundFieldInitialize
=
false
;
public
bool
loaded
;
public
bool
loaded
;
...
@@ -544,6 +542,7 @@ namespace MDPro3.Duel
...
@@ -544,6 +542,7 @@ namespace MDPro3.Duel
{
{
if
(
field0Manager
==
null
||
field1Manager
==
null
)
if
(
field0Manager
==
null
||
field1Manager
==
null
)
return
;
return
;
if
(
bgPhase0
==
1
&&
bgPhase1
==
1
)
return
;
if
(
backgroundFieldInitialize
)
if
(
backgroundFieldInitialize
)
{
{
...
...
Assets/Scripts/MDPro3/Helper/ABLoader.cs
View file @
644a2a6b
...
@@ -296,7 +296,13 @@ namespace MDPro3
...
@@ -296,7 +296,13 @@ namespace MDPro3
//召唤兽 梅尔卡巴[75286622]在安卓端和iOS端的Spine动画资源丢失,
//召唤兽 梅尔卡巴[75286622]在安卓端和iOS端的Spine动画资源丢失,
//临时修复方案为从已加载的AssetBundle中寻找SkeletonDataAsset并赋值。
//临时修复方案为从已加载的AssetBundle中寻找SkeletonDataAsset并赋值。
var
sa
=
prefab
.
GetComponentInChildren
<
SkeletonAnimation
>();
//傻缺科乐美在 混沌幻魔[60110982]的Root节点留了个没删的SkeletonAnimation。
var
sas
=
prefab
.
GetComponentsInChildren
<
SkeletonAnimation
>();
if
(
sas
==
null
||
sas
.
Length
==
0
||
sas
.
Length
>
1
)
return
;
var
sa
=
sas
[
0
];
if
(
sa
==
null
)
if
(
sa
==
null
)
return
;
return
;
if
(
sa
.
skeletonDataAsset
==
null
)
if
(
sa
.
skeletonDataAsset
==
null
)
...
...
Assets/Scripts/MDPro3/UI/UIComponents/TimerHandler.cs
View file @
644a2a6b
...
@@ -73,6 +73,7 @@ namespace MDPro3.UI
...
@@ -73,6 +73,7 @@ namespace MDPro3.UI
text
.
gameObject
.
SetActive
(
true
);
text
.
gameObject
.
SetActive
(
true
);
Tools
.
PlayAnimation
(
transform
,
"StartToPhase1"
);
Tools
.
PlayAnimation
(
transform
,
"StartToPhase1"
);
duelStart
=
true
;
duelStart
=
true
;
duelEnd
=
false
;
}
}
public
void
DuelEnd
()
public
void
DuelEnd
()
...
...
Assets/Scripts/MasterDuel/YgomSystem/Timeline/EventPlayableBehaviour.cs
View file @
644a2a6b
...
@@ -79,7 +79,7 @@ namespace YgomSystem.Timeline
...
@@ -79,7 +79,7 @@ namespace YgomSystem.Timeline
if
(
OcgCore
.
summonCard
==
null
)
if
(
OcgCore
.
summonCard
==
null
)
return
;
return
;
var
code
=
OcgCore
.
summonCard
.
GetData
().
Id
;
var
code
=
OcgCore
.
summonCard
.
GetData
().
Id
;
if
(
CutinViewer
.
HasCutin
(
code
))
if
(
CutinViewer
.
CutinExist
(
code
))
_
=
CutinViewer
.
Play
(
code
,
(
int
)
OcgCore
.
summonCard
.
p
.
controller
);
_
=
CutinViewer
.
Play
(
code
,
(
int
)
OcgCore
.
summonCard
.
p
.
controller
);
}
}
else
if
(
label
==
"Next"
)
else
if
(
label
==
"Next"
)
...
...
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