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赤子奈落
MDPro3
Commits
4c3b7780
Commit
4c3b7780
authored
Jan 12, 2026
by
SherryChaos
Browse files
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Update AudioManager.cs by Reinen
parent
c2f6d2fe
Changes
1
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1 changed file
with
28 additions
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8 deletions
+28
-8
Assets/Scripts/MDPro3/Managers/AudioManager.cs
Assets/Scripts/MDPro3/Managers/AudioManager.cs
+28
-8
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Assets/Scripts/MDPro3/Managers/AudioManager.cs
View file @
4c3b7780
...
@@ -307,7 +307,7 @@ namespace MDPro3
...
@@ -307,7 +307,7 @@ namespace MDPro3
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_NORMAL"
,
startTime
=
0.0f
,
endTime
=
60
+
27.832f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_NORMAL"
,
startTime
=
0.0f
,
endTime
=
60
+
27.832f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_KEYCARD"
,
startTime
=
09.512f
,
endTime
=
60
+
30.265f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_KEYCARD"
,
startTime
=
09.512f
,
endTime
=
60
+
30.265f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_CLIMAX"
,
startTime
=
1.516f
,
endTime
=
60
+
31.898f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_CLIMAX"
,
startTime
=
1.516f
,
endTime
=
60
+
31.898f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F01_ALL"
,
startTime
=
24.219f
,
endTime
=
120
+
42.886f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F01_ALL"
,
startTime
=
24.219f
,
endTime
=
120
+
42.886f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F02_PHASE_A"
,
startTime
=
13.603f
,
endTime
=
60
+
43.324f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F02_PHASE_A"
,
startTime
=
13.603f
,
endTime
=
60
+
43.324f
},
...
@@ -354,7 +354,12 @@ namespace MDPro3
...
@@ -354,7 +354,12 @@ namespace MDPro3
private
static
readonly
List
<
int
>
colosseumBgms
=
new
()
private
static
readonly
List
<
int
>
colosseumBgms
=
new
()
{
{
1
,
2
,
3
,
4
,
5
,
6
,
7
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
};
private
static
readonly
List
<
int
>
cyberseBgms
=
new
()
{
1
,
2
};
};
private
static
readonly
Dictionary
<
int
,
List
<
int
>>
fieldBGMs
=
new
()
private
static
readonly
Dictionary
<
int
,
List
<
int
>>
fieldBGMs
=
new
()
...
@@ -369,8 +374,8 @@ namespace MDPro3
...
@@ -369,8 +374,8 @@ namespace MDPro3
{
8
,
new
List
<
int
>{
}
},
{
8
,
new
List
<
int
>{
}
},
{
9
,
new
List
<
int
>{
16
,
17
}
},
//「魔偶甜点城堡」「鬼计之馆」
{
9
,
new
List
<
int
>{
16
,
17
}
},
//「魔偶甜点城堡」「鬼计之馆」
{
10
,
new
List
<
int
>{
}
},
{
10
,
new
List
<
int
>{
}
},
{
11
,
new
List
<
int
>{
26
}
},
{
11
,
new
List
<
int
>{
26
,
50
}
},
//Ursarctic, E-Football(MD) 20260106
{
12
,
new
List
<
int
>{
19
,
18
,
25
,
36
}
},
//「突异变种进化研究所」「电脑的宇宙
」「六世坏=天魔世界」「罪宝遗迹」
{
12
,
new
List
<
int
>{
19
,
25
,
36
}
},
//「突异变种进化研究所
」「六世坏=天魔世界」「罪宝遗迹」
{
13
,
new
List
<
int
>{
14
}
},
//「相剑的灵峰」
{
13
,
new
List
<
int
>{
14
}
},
//「相剑的灵峰」
{
14
,
new
List
<
int
>{
22
}
},
//「恶魔宫殿」
{
14
,
new
List
<
int
>{
22
}
},
//「恶魔宫殿」
{
15
,
new
List
<
int
>{
10
,
35
}
},
//「冻结的世界」「冻结的世界」
{
15
,
new
List
<
int
>{
10
,
35
}
},
//「冻结的世界」「冻结的世界」
...
@@ -386,6 +391,13 @@ namespace MDPro3
...
@@ -386,6 +391,13 @@ namespace MDPro3
{
5
,
new
List
<
string
>{
"BGM_DUEL_EX_05_NORMAL"
,
"BGM_DUEL_EX_05_KEYCARD"
,
"BGM_DUEL_EX_05_CLIMAX"
}},
// Xyz CUP 2nd
{
5
,
new
List
<
string
>{
"BGM_DUEL_EX_05_NORMAL"
,
"BGM_DUEL_EX_05_KEYCARD"
,
"BGM_DUEL_EX_05_CLIMAX"
}},
// Xyz CUP 2nd
{
6
,
new
List
<
string
>{
"BGM_DUEL_EX_06_ALL"
}},
// WCQ2025 1st
{
6
,
new
List
<
string
>{
"BGM_DUEL_EX_06_ALL"
}},
// WCQ2025 1st
{
7
,
new
List
<
string
>{
"BGM_DUEL_EX_07_PHASE_A"
,
"BGM_DUEL_EX_07_PHASE_B"
}},
// WCQ2025 2nd
{
7
,
new
List
<
string
>{
"BGM_DUEL_EX_07_PHASE_A"
,
"BGM_DUEL_EX_07_PHASE_B"
}},
// WCQ2025 2nd
{
8
,
new
List
<
string
>{
"BGM_DUEL_EX_10_NORMAL"
,
"BGM_DUEL_EX_10_KEYCARD"
,
"BGM_DUEL_EX_10_CLIMAX"
}},
// New Event 20260106?
};
private
static
readonly
Dictionary
<
int
,
List
<
string
>>
fieldCybBGMs
=
new
()
// New list for Cyberse 20260106
{
{
1
,
new
List
<
string
>{
"BGM_DUEL_NORMAL_12"
,
"BGM_DUEL_KEYCARD_12"
,
"BGM_DUEL_CLIMAX_12"
}},
// 「电脑的宇宙」
{
2
,
new
List
<
string
>{
"BGM_DUEL_EX_01"
}},
//World Legacy Last stage Cyberse Field
};
};
private
static
readonly
Dictionary
<
List
<
string
>,
List
<
int
>>
specialFieldBGMs
=
new
()
private
static
readonly
Dictionary
<
List
<
string
>,
List
<
int
>>
specialFieldBGMs
=
new
()
...
@@ -393,7 +405,7 @@ namespace MDPro3
...
@@ -393,7 +405,7 @@ namespace MDPro3
//{new List<string>{ "BGM_DUEL_DC01_NORMAL", "BGM_DUEL_DC01_KEYCARD", "BGM_DUEL_DC01_CLIMAX" }, new List<int>{ } }, //DC 1st round //colosseum
//{new List<string>{ "BGM_DUEL_DC01_NORMAL", "BGM_DUEL_DC01_KEYCARD", "BGM_DUEL_DC01_CLIMAX" }, new List<int>{ } }, //DC 1st round //colosseum
//{new List<string>{ "BGM_DUEL_DC02_NORMAL", "BGM_DUEL_DC02_KEYCARD", "BGM_DUEL_DC02_CLIMAX" }, new List<int>{ } }, //DC 2nd round its //colosseum
//{new List<string>{ "BGM_DUEL_DC02_NORMAL", "BGM_DUEL_DC02_KEYCARD", "BGM_DUEL_DC02_CLIMAX" }, new List<int>{ } }, //DC 2nd round its //colosseum
{
new
List
<
string
>{
"BGM_DUEL_EX_01"
},
new
List
<
int
>{
}
},
//{new List<string>{ "BGM_DUEL_EX_01" }, new List<int>{ 18 } }, //World Legacy Last stage Cyberse Field
//{new List<string>{ "BGM_DUEL_EX_02_NORMAL", "BGM_DUEL_EX_02_KEYCARD", "BGM_DUEL_EX_02_CLIMAX" }, new List<int>{ 8 } }, //「角斗场」
//{new List<string>{ "BGM_DUEL_EX_02_NORMAL", "BGM_DUEL_EX_02_KEYCARD", "BGM_DUEL_EX_02_CLIMAX" }, new List<int>{ 8 } }, //「角斗场」
{
new
List
<
string
>{
"BGM_DUEL_EX_03_NORMAL"
,
"BGM_DUEL_EX_03_KEYCARD"
,
"BGM_DUEL_EX_03_CLIMAX"
},
new
List
<
int
>{
13
}
},
//「WCS」
{
new
List
<
string
>{
"BGM_DUEL_EX_03_NORMAL"
,
"BGM_DUEL_EX_03_KEYCARD"
,
"BGM_DUEL_EX_03_CLIMAX"
},
new
List
<
int
>{
13
}
},
//「WCS」
//{new List<string>{ "BGM_DUEL_EX_04_NORMAL", "BGM_DUEL_EX_04_KEYCARD", "BGM_DUEL_EX_04_CLIMAX" }, new List<int>{ } }, //Xyz CUP 1st round //colosseum
//{new List<string>{ "BGM_DUEL_EX_04_NORMAL", "BGM_DUEL_EX_04_KEYCARD", "BGM_DUEL_EX_04_CLIMAX" }, new List<int>{ } }, //Xyz CUP 1st round //colosseum
...
@@ -402,15 +414,15 @@ namespace MDPro3
...
@@ -402,15 +414,15 @@ namespace MDPro3
//{new List<string>{ "BGM_DUEL_EX_07_PHASE_A", "BGM_DUEL_EX_07_PHASE_B" }, new List<int>{ } }, //WCQ2025 2nd round //colosseum 20251203
//{new List<string>{ "BGM_DUEL_EX_07_PHASE_A", "BGM_DUEL_EX_07_PHASE_B" }, new List<int>{ } }, //WCQ2025 2nd round //colosseum 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_08_ALL"
},
new
List
<
int
>{
45
}
},
//WCS2025 //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_08_ALL"
},
new
List
<
int
>{
45
}
},
//WCS2025 //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_09_PHASE_A"
,
"BGM_DUEL_EX_09_PHASE_B"
},
new
List
<
int
>{
504
}
},
//Synchro CUP 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_09_PHASE_A"
,
"BGM_DUEL_EX_09_PHASE_B"
},
new
List
<
int
>{
504
}
},
//Synchro CUP 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_10_NORMAL"
,
"BGM_DUEL_EX_10_KEYCARD"
,
"BGM_DUEL_EX_10_CLIMAX"
},
new
List
<
int
>{
}
},
//New Event?
//
{new List<string>{ "BGM_DUEL_EX_10_NORMAL", "BGM_DUEL_EX_10_KEYCARD", "BGM_DUEL_EX_10_CLIMAX" }, new List<int>{ } }, //New Event?
{
new
List
<
string
>{
"BGM_DUEL_F01_ALL"
},
new
List
<
int
>{
38
}
},
//「邪恶双子」
{
new
List
<
string
>{
"BGM_DUEL_F01_ALL"
},
new
List
<
int
>{
38
}
},
//「邪恶双子」
{
new
List
<
string
>{
"BGM_DUEL_F02_PHASE_A"
,
"BGM_DUEL_F02_PHASE_B"
},
new
List
<
int
>{
}
},
{
new
List
<
string
>{
"BGM_DUEL_F02_PHASE_A"
,
"BGM_DUEL_F02_PHASE_B"
},
new
List
<
int
>{
34
}
},
//Lost world 20260106
{
new
List
<
string
>{
"BGM_DUEL_F03_PHASE_A"
,
"BGM_DUEL_F03_PHASE_B"
,
"BGM_DUEL_F03_PHASE_C"
},
new
List
<
int
>{
40
}
},
//「闪刀行动模拟区域」
{
new
List
<
string
>{
"BGM_DUEL_F03_PHASE_A"
,
"BGM_DUEL_F03_PHASE_B"
,
"BGM_DUEL_F03_PHASE_C"
},
new
List
<
int
>{
40
}
},
//「闪刀行动模拟区域」
{
new
List
<
string
>{
"BGM_DUEL_F04_PHASE_A"
,
"BGM_DUEL_F04_PHASE_B"
},
new
List
<
int
>{
42
}
},
//Despia 「烙印剧城 惨绝戏 暂定」
{
new
List
<
string
>{
"BGM_DUEL_F04_PHASE_A"
,
"BGM_DUEL_F04_PHASE_B"
},
new
List
<
int
>{
42
}
},
//Despia 「烙印剧城 惨绝戏 暂定」
{
new
List
<
string
>{
"BGM_DUEL_F05_PHASE_A"
,
"BGM_DUEL_F05_PHASE_B"
},
new
List
<
int
>{
41
}
},
//Graveyard of Myriad Souls //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F05_PHASE_A"
,
"BGM_DUEL_F05_PHASE_B"
},
new
List
<
int
>{
41
}
},
//Graveyard of Myriad Souls //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F06_PHASE_A"
,
"BGM_DUEL_F06_PHASE_B"
},
new
List
<
int
>{
47
}
},
//White Forest //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F06_PHASE_A"
,
"BGM_DUEL_F06_PHASE_B"
},
new
List
<
int
>{
47
}
},
//White Forest //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F07_PHASE_A"
,
"BGM_DUEL_F07_PHASE_B"
},
new
List
<
int
>{
46
,
50
}
},
//E-Football //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F07_PHASE_A"
,
"BGM_DUEL_F07_PHASE_B"
},
new
List
<
int
>{
46
}
},
//E-Football //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F08_PHASE_A"
,
"BGM_DUEL_F08_PHASE_B"
},
new
List
<
int
>{
39
}
},
//Labrynth //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F08_PHASE_A"
,
"BGM_DUEL_F08_PHASE_B"
},
new
List
<
int
>{
39
}
},
//Labrynth //added 20251203
//{new List<string>{ "BGM_DUEL_RATE01_NORMAL", "BGM_DUEL_RATE01_KEYCARD", "BGM_DUEL_RATE01_CLIMAX" }, new List<int>{ } },
//{new List<string>{ "BGM_DUEL_RATE01_NORMAL", "BGM_DUEL_RATE01_KEYCARD", "BGM_DUEL_RATE01_CLIMAX" }, new List<int>{ } },
...
@@ -452,6 +464,14 @@ namespace MDPro3
...
@@ -452,6 +464,14 @@ namespace MDPro3
return
colBgmList
;
return
colBgmList
;
}
}
}
}
if
(
fieldId
==
18
)
//add cyberseBgms 20260106
{
var
index
=
cyberseBgms
[
UnityEngine
.
Random
.
Range
(
0
,
colosseumBgms
.
Count
)];
if
(
fieldCybBGMs
.
TryGetValue
(
index
,
out
var
colBgmList
))
{
return
colBgmList
;
}
}
foreach
(
var
pair
in
specialFieldBGMs
)
foreach
(
var
pair
in
specialFieldBGMs
)
if
(
pair
.
Value
.
Contains
(
fieldId
))
if
(
pair
.
Value
.
Contains
(
fieldId
))
{
{
...
...
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