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赤子奈落
MDPro3
Commits
32516fb5
Commit
32516fb5
authored
May 16, 2024
by
SherryChaos
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version update
parent
26df2174
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.gitignore
.gitignore
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Assets/AddressableAssetsData/Android/addressables_content_state.bin
...ressableAssetsData/Android/addressables_content_state.bin
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Assets/AddressableAssetsData/Windows/addressables_content_state.bin
...ressableAssetsData/Windows/addressables_content_state.bin
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Assets/AddressableAssetsData/link.xml
Assets/AddressableAssetsData/link.xml
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Assets/AddressableAssetsData/link.xml.meta
Assets/AddressableAssetsData/link.xml.meta
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Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
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Assets/Resources/Settings/UniversalRenderPipelineGlobalSettings.asset
...rces/Settings/UniversalRenderPipelineGlobalSettings.asset
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Assets/ScriptableObjects/Items.asset
Assets/ScriptableObjects/Items.asset
+21
-0
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+6
-3
Data/locales/ko-KR/translation.conf
Data/locales/ko-KR/translation.conf
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Data/locales/zh-CN/translation.conf
Data/locales/zh-CN/translation.conf
+1
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ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
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Version.txt
Version.txt
+1
-1
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.gitignore
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@@ -17,6 +17,7 @@ ExportedObj/
*.booproj
*.svd
*.pdb
/.utmp/
# Unity3D generated files
[Ll]ibrary/
...
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Assets/AddressableAssetsData/Android/addressables_content_state.bin
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Assets/AddressableAssetsData/Windows/addressables_content_state.bin
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32516fb5
MDPro3 v1.1.0更新:
0.本次更新安卓端需要卸载老版本才能进行安装。
0.本次更新安卓端需要卸载老版本才能进行安装。
安卓端的首选图形API改为Vulkan。
1.新卡片效果动画:闪刀启动-交闪、大风暴。
2.在残局模式中添加了所有有效果动画的卡的残局。
3.新登场动画:自然兽、转生炎兽 烈火凤凰、荷鲁斯之黑炎神、S:P小夜、魔轰神 利威坦、冥骸合龙 莫忘冥地王龙。
4.新道具:
伙伴:大植然菜菊;
卡盒:王之棺;
决斗场地及其配件:辉石洞窟;
场地配件:魔力之棘;
伙伴:大植然菜菊;
头像框:狮面草的鬃毛、洗脑;
头像:冥铭途·楼中怪、大植然狮面草、电子龙、邪恶★双子 姬丝吉尔・璃拉、白色宿命的埃尔德里希尔。
头像:冥铭途·楼中怪、大植然狮面草、电子龙、邪恶★双子 姬丝吉尔・璃拉、白色宿命的埃尔德里希尔;
卡套:荷鲁斯的荣光-伊姆赛特、暴走召唤师 阿莱斯特、大植然狮面草。
卡盒:王之棺;
5.现在决斗日志在未被拖动的情况下会自动向下翻滚。
6.修复部分情况下错误触发灵摆召唤特效的错误。
7.修复英语和西班牙语在卡片详情框中的效果文本单词被分割换行的错误。
MDPro3 v1.0.9.1更新:
1.添加决斗日志功能。
2.添加背景切换功能。
...
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Assets/Scripts/MDPro3/Servants/OcgCore.cs
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@@ -3356,7 +3356,11 @@ namespace MDPro3
code
=
card
.
GetData
().
Alias
>
0
?
card
.
GetData
().
Alias
:
card
.
GetData
().
Id
;
if
(
card
.
GetData
().
Id
==
83764719
)
//死者苏生 异画
code
=
83764719
;
if
(
Directory
.
Exists
(
Program
.
root
+
"MasterDuel/Card/"
+
code
.
ToString
()))
var
targetFolder
=
Program
.
root
+
"MasterDuel/Card/"
+
code
.
ToString
();
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
targetFolder
=
Path
.
Combine
(
Application
.
dataPath
,
targetFolder
);
#endif
if
(
Directory
.
Exists
(
targetFolder
))
{
effect
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Card/"
+
code
.
ToString
(),
"CardEffect"
+
code
.
ToString
(),
true
);
allGameObjects
.
Add
(
effect
);
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...
@@ -5883,8 +5887,7 @@ namespace MDPro3
//newWhite.transform.SetParent(child.transform, false);
//newWhite.transform.localScale = Vector3.one;
//newWhite.GetComponent<SpriteRenderer>().color = Color.clear;
//child.gameObject.SetActive(false);
child
.
gameObject
.
SetActive
(
false
);
}
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard01"
),
code
[
0
],
true
));
mner
.
GetElement
<
ElementObjectManager
>(
"DummyCard01"
).
GetElement
<
Renderer
>(
"DummyCardModel_front"
).
material
.
renderQueue
=
4000
;
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...
@@ -548,3 +548,4 @@ Off->Off
当方英雄->통빵의 영웅
Shop
->
Shop
ClassicRed
->
ClassicRed
Data/locales/zh-CN/translation.conf
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...
@@ -553,3 +553,4 @@ Off->Off
Shop
->
Shop
正在初始化->正在初始化
正在读取数据->正在读取数据
ClassicRed
->
ClassicRed
ProjectSettings/ProjectSettings.asset
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...
@@ -551,7 +551,7 @@ PlayerSettings:
m_APIs
:
0b000000
m_Automatic
:
1
-
m_BuildTarget
:
WindowsStandaloneSupport
m_APIs
:
1500000002
000000
m_APIs
:
0200000015
000000
m_Automatic
:
0
m_BuildTargetVRSettings
:
-
m_BuildTarget
:
Standalone
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Version.txt
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32516fb5
1.
0.9.1
1.
1.0
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