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赤子奈落
MDPro3
Commits
113a16f4
Commit
113a16f4
authored
Dec 09, 2025
by
SherryChaos
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parent
055851a6
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32 deletions
+648
-32
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Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
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Assets/Scripts/MDPro3/Helper/VoicePlayer.cs
Assets/Scripts/MDPro3/Helper/VoicePlayer.cs
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Assets/Scripts/MDPro3/ScriptableObjects/Characters.cs
Assets/Scripts/MDPro3/ScriptableObjects/Characters.cs
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Assets/Scripts/MDPro3/UI/SelectionButton/SelectionToggle_CharacterItem.cs
...DPro3/UI/SelectionButton/SelectionToggle_CharacterItem.cs
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guid
:
f3af564d014179e468137ff676f1c60e
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
f3af564d014179e468137ff676f1c60e
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
cdb3f36db85106b4baf6e608cbdb8d97
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
4e76a37dd0ad3a84187d22d0080c013d
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
4e76a37dd0ad3a84187d22d0080c013d
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
decb45ad6098a5e45948d27e3a14324a
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
decb45ad6098a5e45948d27e3a14324a
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
831823ed3747888418a12e4b452e1d27
,
type
:
3
}
-
{
fileID
:
21300000
,
guid
:
831823ed3747888418a12e4b452e1d27
,
type
:
3
}
...
@@ -520,6 +524,7 @@ SpriteAtlas:
...
@@ -520,6 +524,7 @@ SpriteAtlas:
-
sn0433
-
sn0433
-
sn0240
-
sn0240
-
sn0703
-
sn0703
-
sn0041
-
sn0506
-
sn0506
-
sn0333
-
sn0333
-
sn0808
-
sn0808
...
@@ -694,6 +699,7 @@ SpriteAtlas:
...
@@ -694,6 +699,7 @@ SpriteAtlas:
-
sn0819
-
sn0819
-
sn0419
-
sn0419
-
sn0605
-
sn0605
-
sn0042
-
sn9005
-
sn9005
-
sn0608
-
sn0608
-
sn0603
-
sn0603
...
...
Assets/Addressables/Text/UpdateContent.txt
View file @
113a16f4
...
@@ -2,9 +2,10 @@
...
@@ -2,9 +2,10 @@
MDPro3 v1.3.7更新:
MDPro3 v1.3.7更新:
1.卡组编辑界面的[测试]按钮恢复功能,并以第一位WindBot为对手,不洗牌进行决斗;
1.卡组编辑界面的[测试]按钮恢复功能,并以第一位WindBot为对手,不洗牌进行决斗;
2.减少开机加载时间。
2.减少开机加载时间。
3.[观看动画]中,玩家投稿的Cutin动画将用灰色字体显示;
3.增加语音功能中决斗链接的异画角色:暗游戏[0041]、海马濑人[0042];
4.修复外观设置中,壁纸的[无设置]与[随机]不生效的错误;
4.[观看动画]中,玩家投稿的Cutin动画将用灰色字体显示;
5.修复 召唤兽 梅尔卡巴[75286622] 在非Windows端的Spine动画资源丢失的错误。
5.修复外观设置中,壁纸的[无设置]与[随机]不生效的错误;
6.修复 召唤兽 梅尔卡巴[75286622] 在非Windows端的Spine动画资源丢失的错误。
MDPro3 v1.3.6更新:
MDPro3 v1.3.6更新:
1.新卡片特效:小丑与锁鸟[94145021];
1.新卡片特效:小丑与锁鸟[94145021];
...
...
Assets/Scripts/MDPro3/Helper/VoicePlayer.cs
View file @
113a16f4
...
@@ -46,12 +46,14 @@ namespace MDPro3.Duel
...
@@ -46,12 +46,14 @@ namespace MDPro3.Duel
if
(
language
!=
loadedLanguage
||
heroString
!=
chara
)
if
(
language
!=
loadedLanguage
||
heroString
!=
chara
)
{
{
var
originalChara
=
CharacterSelector
.
characters
.
GetCharacterOriginalId
(
chara
);
heroString
=
chara
;
heroString
=
chara
;
var
dataPath
=
jsonPath
+
Utility
.
Language
.
Japanese
+
"/voice/V"
+
heroString
+
".json"
;
var
dataPath
=
jsonPath
+
Utility
.
Language
.
Japanese
+
"/voice/V"
+
originalChara
+
".json"
;
var
txt
=
File
.
ReadAllText
(
dataPath
);
var
txt
=
File
.
ReadAllText
(
dataPath
);
heroVoices
=
JsonConvert
.
DeserializeObject
<
VoicesData
>(
txt
);
heroVoices
=
JsonConvert
.
DeserializeObject
<
VoicesData
>(
txt
);
dataPath
=
jsonPath
+
language
+
"/voice/SN"
+
heroString
+
".json"
;
dataPath
=
jsonPath
+
language
+
"/voice/SN"
+
originalChara
+
".json"
;
txt
=
File
.
ReadAllText
(
dataPath
);
txt
=
File
.
ReadAllText
(
dataPath
);
heroLines
=
JsonConvert
.
DeserializeObject
<
LinesData
>(
txt
);
heroLines
=
JsonConvert
.
DeserializeObject
<
LinesData
>(
txt
);
}
}
...
@@ -59,12 +61,14 @@ namespace MDPro3.Duel
...
@@ -59,12 +61,14 @@ namespace MDPro3.Duel
chara
=
Config
.
Get
(
condition
+
"Character1"
,
defaultCharacter
);
chara
=
Config
.
Get
(
condition
+
"Character1"
,
defaultCharacter
);
if
(
language
!=
loadedLanguage
||
rivalString
!=
chara
)
if
(
language
!=
loadedLanguage
||
rivalString
!=
chara
)
{
{
var
originalChara
=
CharacterSelector
.
characters
.
GetCharacterOriginalId
(
chara
);
rivalString
=
chara
;
rivalString
=
chara
;
var
dataPath
=
jsonPath
+
Utility
.
Language
.
Japanese
+
"/voice/V"
+
rivalString
+
".json"
;
var
dataPath
=
jsonPath
+
Utility
.
Language
.
Japanese
+
"/voice/V"
+
originalChara
+
".json"
;
var
txt
=
File
.
ReadAllText
(
dataPath
);
var
txt
=
File
.
ReadAllText
(
dataPath
);
rivalVoices
=
JsonConvert
.
DeserializeObject
<
VoicesData
>(
txt
);
rivalVoices
=
JsonConvert
.
DeserializeObject
<
VoicesData
>(
txt
);
dataPath
=
jsonPath
+
language
+
"/voice/SN"
+
rivalString
+
".json"
;
dataPath
=
jsonPath
+
language
+
"/voice/SN"
+
originalChara
+
".json"
;
txt
=
File
.
ReadAllText
(
dataPath
);
txt
=
File
.
ReadAllText
(
dataPath
);
rivalLines
=
JsonConvert
.
DeserializeObject
<
LinesData
>(
txt
);
rivalLines
=
JsonConvert
.
DeserializeObject
<
LinesData
>(
txt
);
}
}
...
...
Assets/Scripts/MDPro3/ScriptableObjects/Characters.cs
View file @
113a16f4
...
@@ -13,7 +13,13 @@ namespace MDPro3
...
@@ -13,7 +13,13 @@ namespace MDPro3
public
struct
SeriesCharacter
public
struct
SeriesCharacter
{
{
public
string
id
;
public
string
id
;
public
string
originalId
;
public
bool
notReady
;
public
bool
notReady
;
public
readonly
string
GetOriginalId
()
{
return
string
.
IsNullOrEmpty
(
originalId
)
?
id
:
originalId
;
}
}
}
public
List
<
SeriesCharacter
>
dm
;
public
List
<
SeriesCharacter
>
dm
;
...
@@ -31,7 +37,7 @@ namespace MDPro3
...
@@ -31,7 +37,7 @@ namespace MDPro3
NPC_Profiles
profiles
;
NPC_Profiles
profiles
;
public
string
language
=
"zh-CN"
;
public
string
language
=
"zh-CN"
;
static
Characters
instance
;
private
static
Characters
instance
;
public
string
GetCharacterSeries
(
string
charaID
)
public
string
GetCharacterSeries
(
string
charaID
)
{
{
...
@@ -70,31 +76,55 @@ namespace MDPro3
...
@@ -70,31 +76,55 @@ namespace MDPro3
public
List
<
SeriesCharacter
>
GetSeriesCharacters
(
string
serial
)
public
List
<
SeriesCharacter
>
GetSeriesCharacters
(
string
serial
)
{
{
switch
(
serial
)
return
serial
switch
{
{
case
"00"
:
"00"
=>
dm
,
return
dm
;
"01"
=>
gx
,
case
"01"
:
"02"
=>
_5ds
,
return
gx
;
"03"
=>
dsod
,
case
"02"
:
"04"
=>
zexal
,
return
_5ds
;
"05"
=>
arcv
,
case
"03"
:
"06"
=>
vrains
,
return
dsod
;
"07"
=>
sevens
,
case
"04"
:
"08"
=>
npc
,
return
zexal
;
"09"
=>
gorush
,
case
"05"
:
_
=>
dm
,
return
arcv
;
};
case
"06"
:
}
return
vrains
;
case
"07"
:
public
string
GetCharacterOriginalId
(
string
charaID
)
return
sevens
;
{
case
"08"
:
foreach
(
var
c
in
dm
)
return
npc
;
if
(
c
.
id
==
charaID
)
case
"09"
:
return
c
.
GetOriginalId
();
return
gorush
;
foreach
(
var
c
in
gx
)
default
:
if
(
c
.
id
==
charaID
)
return
dm
;
return
c
.
GetOriginalId
();
}
foreach
(
var
c
in
_5ds
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
foreach
(
var
c
in
dsod
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
foreach
(
var
c
in
zexal
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
foreach
(
var
c
in
arcv
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
foreach
(
var
c
in
vrains
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
foreach
(
var
c
in
sevens
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
foreach
(
var
c
in
npc
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
foreach
(
var
c
in
gorush
)
if
(
c
.
id
==
charaID
)
return
c
.
GetOriginalId
();
return
charaID
;
}
}
static
bool
initialized
=
false
;
static
bool
initialized
=
false
;
...
...
Assets/Scripts/MDPro3/UI/SelectionButton/SelectionToggle_CharacterItem.cs
View file @
113a16f4
...
@@ -53,6 +53,9 @@ namespace MDPro3.UI
...
@@ -53,6 +53,9 @@ namespace MDPro3.UI
base
.
CallToggleOnEvent
();
base
.
CallToggleOnEvent
();
CallHoverOnEvent
();
CallHoverOnEvent
();
Program
.
instance
.
character
.
GetUI
<
CharacterSelectorUI
>().
TextDetailName
.
text
=
charaName
;
Program
.
instance
.
character
.
GetUI
<
CharacterSelectorUI
>().
TextDetailName
.
text
=
charaName
;
#if UNITY_EDITOR
Program
.
instance
.
character
.
GetUI
<
CharacterSelectorUI
>().
TextDetailName
.
text
+=
$" (
{
characterID
}
)"
;
#endif
Program
.
instance
.
character
.
GetUI
<
CharacterSelectorUI
>().
TextDetailDescription
.
text
=
charaProfile
;
Program
.
instance
.
character
.
GetUI
<
CharacterSelectorUI
>().
TextDetailDescription
.
text
=
charaProfile
;
Config
.
Set
(
CharacterSelector
.
condition
+
"Character"
+
CharacterSelectorUI
.
player
,
characterID
);
Config
.
Set
(
CharacterSelector
.
condition
+
"Character"
+
CharacterSelectorUI
.
player
,
characterID
);
Program
.
instance
.
ocgcore
.
CheckCharaFace
();
Program
.
instance
.
ocgcore
.
CheckCharaFace
();
...
...
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