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赤子奈落
MDPro2
Commits
bceb72c4
Commit
bceb72c4
authored
Jul 20, 2023
by
赤子奈落
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Plain Diff
update ui (card detail) and fix shortcuts bug
parent
f97d77de
Changes
3
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3 changed files
with
204 additions
and
96 deletions
+204
-96
Assets/MD/Scripts/CardDetail.cs
Assets/MD/Scripts/CardDetail.cs
+6
-1
Assets/MD/main.unity
Assets/MD/main.unity
+181
-93
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+17
-2
No files found.
Assets/MD/Scripts/CardDetail.cs
View file @
bceb72c4
...
...
@@ -8,6 +8,7 @@ public class CardDetail : MonoBehaviour
{
public
UIPanel
Panel
;
public
UITexture
pic
;
public
UI2DSprite
limit
;
public
UILabel
label_name
;
public
UILabel
label_property
;
public
UI2DSprite
icon_property
;
...
...
@@ -57,9 +58,13 @@ public class CardDetail : MonoBehaviour
Panel
.
alpha
=
1f
;
SEHandler
.
PlayInternalAudio
(
"se_sys/SE_DECK_WINDOW_OPEN"
);
pic
.
mainTexture
=
GameTextureManager
.
GetCardPictureNow
(
origin
.
Id
);
limit
.
sprite2D
=
Program
.
I
().
cardDescription
.
li
.
GetComponent
<
UI2DSprite
>().
sprite2D
;
label_name
.
text
=
origin
.
Name
;
label_property
.
text
=
GameStringHelper
.
GetType
(
origin
);
label_type
.
text
=
GameStringHelper
.
GetType
(
origin
);
if
(
GameStringHelper
.
getSetName
(
origin
.
Setcode
)
!=
""
)
label_type
.
text
=
GameStringHelper
.
GetType
(
origin
)
+
""
+
GameStringHelper
.
getSetName
(
origin
.
Setcode
)
+
""
+
""
+
(
origin
.
Alias
==
0
?
origin
.
Id
.
ToString
()
:
origin
.
Alias
.
ToString
())
+
""
;
else
label_type
.
text
=
GameStringHelper
.
GetType
(
origin
)
+
""
+
(
origin
.
Alias
==
0
?
origin
.
Id
.
ToString
()
:
origin
.
Alias
.
ToString
())
+
""
;
if
((
origin
.
Type
&
(
uint
)
CardType
.
Monster
)
>
0
)
{
...
...
Assets/MD/main.unity
View file @
bceb72c4
This diff is collapsed.
Click to expand it.
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
bceb72c4
...
...
@@ -8748,16 +8748,31 @@ public class Ocgcore : ServantWithCardDescription
{
base
.
ES_mouseUpRight
();
if
(
Program
.
I
().
setting
.
isShowed
)
if
(
Program
.
I
().
character
.
isShowed
)
{
Program
.
I
().
character
.
Hide
();
return
;
}
else
if
(
Program
.
I
().
appearance
.
isShowed
)
{
Program
.
I
().
appearance
.
Hide
();
return
;
}
else
if
(
Program
.
I
().
setting
.
isShowed
)
{
Program
.
I
().
setting
.
hide
();
return
;
}
if
(
Program
.
I
().
cardDetail
.
isShowed
)
else
if
(
Program
.
I
().
cardDetail
.
isShowed
)
{
Program
.
I
().
cardDetail
.
Hide
();
return
;
}
else
if
(
Program
.
I
().
cardSelection
.
isShowed
&&
Program
.
I
().
cardSelection
.
exitable
)
{
Program
.
I
().
cardSelection
.
hide
();
return
;
}
if
(
rightExcited
)
if
(
Input
.
GetKey
(
KeyCode
.
S
)
==
false
)
...
...
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