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赤子奈落
MDPro2
Commits
41919acf
Commit
41919acf
authored
Jun 12, 2023
by
赤子奈落
Browse files
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Browse Files
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Plain Diff
add voice function: summon line
parent
69f098fd
Changes
5
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Showing
5 changed files
with
167 additions
and
48 deletions
+167
-48
Assets/MD/Scripts/CardAnimation.cs
Assets/MD/Scripts/CardAnimation.cs
+9
-9
Assets/MD/Scripts/LoadSFX.cs
Assets/MD/Scripts/LoadSFX.cs
+8
-7
Assets/MD/Scripts/VoiceHandler.cs
Assets/MD/Scripts/VoiceHandler.cs
+58
-5
Assets/MD/Scripts/VoiceMap.cs
Assets/MD/Scripts/VoiceMap.cs
+43
-0
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
+49
-27
No files found.
Assets/MD/Scripts/CardAnimation.cs
View file @
41919acf
...
...
@@ -117,7 +117,7 @@ public class CardAnimation : MonoBehaviour
int
cutinFrames
=
96
;
int
landingFrames
=
50
;
//50帧动画 10帧落地 在movetime的后50帧播放
public
void
CardLanding
(
int
level
)
public
void
CardLanding
(
int
level
,
float
extraDelay
=
0f
)
{
if
(
LoadSFX
.
spType
==
"RITUAL"
)
{
...
...
@@ -156,23 +156,23 @@ public class CardAnimation : MonoBehaviour
StopAllCoroutines
();
if
(
bigLanding
&&
cutin
&&
summon
)
{
StartCoroutine
(
DelayCardLandingAnimation
((
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
-
landingFrames
)/
60f
+
landTime
));
StartCoroutine
(
DelayActivateQuad
((
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
)
/
60f
+
landTime
));
StartCoroutine
(
DelayCardLandingAnimation
((
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
-
landingFrames
)/
60f
+
landTime
+
extraDelay
));
StartCoroutine
(
DelayActivateQuad
((
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
)
/
60f
+
landTime
+
extraDelay
));
}
else
if
(
bigLanding
&&
cutin
)
{
StartCoroutine
(
DelayCardLandingAnimation
(
VoiceHandler
.
voiceTime
+
(
cutinFrames
-
landingFrames
)/
60f
+
landTime
));
StartCoroutine
(
DelayActivateQuad
(
VoiceHandler
.
voiceTime
+
cutinFrames
/
60f
+
landTime
));
StartCoroutine
(
DelayCardLandingAnimation
(
VoiceHandler
.
voiceTime
+
(
cutinFrames
-
landingFrames
)/
60f
+
landTime
+
extraDelay
));
StartCoroutine
(
DelayActivateQuad
(
VoiceHandler
.
voiceTime
+
cutinFrames
/
60f
+
landTime
+
extraDelay
));
}
else
if
(
bigLanding
&&
summon
)
{
StartCoroutine
(
DelayCardLandingAnimation
((
showUnlitCardFrames
+
summonFrames2
-
landingFrames
)/
60f
+
landTime
));
StartCoroutine
(
DelayActivateQuad
((
showUnlitCardFrames
+
summonFrames2
)
/
60f
+
landTime
));
StartCoroutine
(
DelayCardLandingAnimation
((
showUnlitCardFrames
+
summonFrames2
-
landingFrames
)/
60f
+
landTime
+
extraDelay
));
StartCoroutine
(
DelayActivateQuad
((
showUnlitCardFrames
+
summonFrames2
)
/
60f
+
landTime
+
extraDelay
));
}
else
if
(
bigLanding
)
{
StartCoroutine
(
DelayCardLandingAnimation
(
VoiceHandler
.
voiceTime
+
landTime
-
landingFrames
/
60f
));
StartCoroutine
(
DelayActivateQuad
(
VoiceHandler
.
voiceTime
+
landTime
));
StartCoroutine
(
DelayCardLandingAnimation
(
VoiceHandler
.
voiceTime
+
landTime
-
landingFrames
/
60f
+
extraDelay
));
StartCoroutine
(
DelayActivateQuad
(
VoiceHandler
.
voiceTime
+
landTime
+
extraDelay
));
}
bigLanding
=
false
;
cutin
=
false
;
...
...
Assets/MD/Scripts/LoadSFX.cs
View file @
41919acf
...
...
@@ -571,9 +571,6 @@ public class LoadSFX : MonoBehaviour
{
string
type
=
spType
;
if
(
type
==
"FUSION"
)
BlackBehaviour
.
FadeIn
(
0.25f
);
GameObject
ms
;
switch
(
type
)
{
...
...
@@ -668,10 +665,7 @@ public class LoadSFX : MonoBehaviour
break
;
cards
.
GetChild
(
i
).
GetChild
(
0
).
GetChild
(
0
).
GetChild
(
1
).
GetChild
(
1
).
GetComponent
<
Renderer
>().
material
.
mainTexture
=
GameTextureManager
.
GetCardPictureNow
(
materials
[
i
].
Id
);
}
if
(
materials
.
Count
>
2
)
SEHandler
.
Play
(
"SE_DUEL/SE_SMN_CMN_CARD_02"
);
else
SEHandler
.
Play
(
"SE_DUEL/SE_SMN_CMN_CARD_01"
);
if
(
type
==
"SYNCHRO"
)
{
List
<
ParticleSystem
>
ps
=
new
List
<
ParticleSystem
>();
...
...
@@ -701,6 +695,13 @@ public class LoadSFX : MonoBehaviour
yield
return
new
WaitForSeconds
(
time
);
if
(
type
==
"FUSION"
)
BlackBehaviour
.
FadeIn
(
0.25f
);
if
(
materials
.
Count
>
2
)
SEHandler
.
Play
(
"SE_DUEL/SE_SMN_CMN_CARD_02"
);
else
SEHandler
.
Play
(
"SE_DUEL/SE_SMN_CMN_CARD_01"
);
ms
.
SetActive
(
true
);
ms
.
transform
.
GetChild
(
0
).
GetComponent
<
PlayableDirector
>().
Play
();
Destroy
(
ms
,
2f
);
...
...
Assets/MD/Scripts/VoiceHandler.cs
View file @
41919acf
...
...
@@ -53,7 +53,7 @@ public class VoiceHandler : MonoBehaviour
}
}
public
static
bool
PlayCardLine
(
uint
controller
,
string
type
,
int
card
,
bool
sleep
,
bool
firstOnField
=
true
,
uint
location
=
(
uint
)
CardLocation
.
Onfield
,
int
chain
=
1
)
public
static
bool
PlayCardLine
(
uint
controller
,
string
type
,
int
card
,
bool
sleep
,
bool
firstOnField
=
true
,
uint
location
=
(
uint
)
CardLocation
.
Onfield
,
int
chain
=
1
,
bool
summonline
=
false
)
{
if
(!
Program
.
I
().
setting
.
setting
.
Vxyz
.
value
)
{
...
...
@@ -103,7 +103,12 @@ public class VoiceHandler : MonoBehaviour
if
(
clip
!=
null
)
{
if
(
type
==
"summon"
)
PlayGroup
(
controller
,
clip
,
sleep
,
onlyPlayOne
,
hand
,
true
);
{
if
(
summonline
)
PlayGroup
(
controller
,
clip
,
sleep
,
onlyPlayOne
,
hand
,
true
,
card
);
else
PlayGroup
(
controller
,
clip
,
sleep
,
onlyPlayOne
,
hand
,
true
);
}
else
PlayGroup
(
controller
,
clip
,
sleep
,
onlyPlayOne
,
hand
,
false
);
return
true
;
...
...
@@ -112,15 +117,35 @@ public class VoiceHandler : MonoBehaviour
return
false
;
}
static
void
PlayGroup
(
uint
controller
,
AudioClip
clip0
,
bool
sleep
,
bool
onlyPlayOne
=
false
,
bool
hand
=
false
,
bool
summon
=
false
)
static
void
PlayGroup
(
uint
controller
,
AudioClip
clip0
,
bool
sleep
,
bool
onlyPlayOne
=
false
,
bool
hand
=
false
,
bool
summon
=
false
,
int
card
=
0
)
{
AudioClip
clip
=
clip0
;
List
<
AudioClip
>
audioClips
=
new
List
<
AudioClip
>();
if
(
hand
)
{
var
clipFromHand
=
GetClipFromAB
(
controller
,
clip0
.
name
.
Substring
(
0
,
6
)
+
"07_00_00_0"
);
audioClips
.
Add
(
clipFromHand
);
}
AudioClip
clip
=
clip0
;
if
(
card
!=
0
)
{
int
voiceId
=
VoiceMap
.
Map
(
clip0
.
name
.
Substring
(
0
,
5
),
"summonline"
,
card
,
true
,
(
uint
)
CardLocation
.
Onfield
,
1
);
if
(
voiceId
>=
0
)
{
string
sl
=
""
;
if
(
voiceId
>
9
)
sl
=
clip0
.
name
.
Substring
(
0
,
5
)
+
"_37_00_"
+
voiceId
+
"_0"
;
if
(
voiceId
<=
9
)
sl
=
clip0
.
name
.
Substring
(
0
,
5
)
+
"_37_00_0"
+
voiceId
+
"_0"
;
AudioClip
clipSL
=
GetClipFromAB
(
controller
,
sl
);
int
k
=
0
;
while
(
clipSL
!=
null
)
{
audioClips
.
Add
(
clipSL
);
k
++;
clipSL
=
GetClipFromAB
(
controller
,
clipSL
.
name
.
Substring
(
0
,
15
)
+
k
);
}
}
}
audioClips
.
Add
(
clip
);
if
(!
onlyPlayOne
)
{
...
...
@@ -520,6 +545,10 @@ public class VoiceHandler : MonoBehaviour
return
"_07_13_00_0"
;
case
"ActivatePendulum"
:
return
"_07_14_00_0"
;
case
"ActivateEffects"
:
return
"_08_00_00_0"
;
case
"ActivateMonsterEffects"
:
return
"_09_00_00_0"
;
case
"PreSummon"
:
return
"_10_00_00_0"
;
case
"Summon"
:
...
...
@@ -544,6 +573,8 @@ public class VoiceHandler : MonoBehaviour
return
"_11_09_00_0"
;
case
"LinkSummon"
:
return
"_11_10_00_0"
;
case
"SummonMonsters"
:
return
"_13_10_00_0"
;
case
"BattlePhase"
:
return
"_14_00_00_0"
;
case
"PreAttack"
:
...
...
@@ -554,6 +585,8 @@ public class VoiceHandler : MonoBehaviour
return
"_17_00_00_0"
;
case
"DirectAttack"
:
return
"_18_00_00_0"
;
case
"MonstersAttack"
:
return
"_19_00_00_0"
;
case
"SetCard"
:
return
"_20_00_00_0"
;
case
"SetMonster"
:
...
...
@@ -590,8 +623,28 @@ public class VoiceHandler : MonoBehaviour
return
"_35_00_00_0"
;
case
"Tag"
:
return
"_36_00_00_0"
;
case
"SummonLine"
:
case
"SummonLine
s
"
:
return
"_37_00_00_0"
;
case
"RidingDuel"
:
return
"_38_00_00_0"
;
case
"CoinEffect"
:
return
"_39_00_00_0"
;
case
"CoinEffect2"
:
return
"_40_00_00_0"
;
case
"PreDimensionDuel"
:
return
"_41_00_00_0"
;
case
"DimensionDuel"
:
return
"_42_00_00_0"
;
case
"HenShinn"
:
return
"_43_00_00_0"
;
case
"ActionDuel"
:
return
"_44_00_00_0"
;
case
"ActionCard"
:
return
"_45_00_00_0"
;
case
"Reincarnation"
:
return
"_46_00_00_0"
;
case
"AfterReincarnation"
:
return
"_47_00_00_0"
;
}
}
...
...
Assets/MD/Scripts/VoiceMap.cs
View file @
41919acf
...
...
@@ -147,6 +147,49 @@ public class VoiceMap : MonoBehaviour
return
Random
.
Range
(
0
,
2
);
}
return
V0501
(
"summon"
,
card
)
+
1
;
case
"summonline"
:
switch
(
card
)
{
case
16178681
:
return
0
;
case
53025096
:
return
1
;
case
19221310
:
return
2
;
case
21770839
:
return
3
;
case
83347294
:
return
4
;
case
72378329
:
return
5
;
case
88305705
:
return
6
;
case
1516510
:
return
7
;
case
82044279
:
return
8
;
case
41209827
:
return
9
;
case
16195942
:
return
10
;
case
1621413
:
return
11
;
case
86238081
:
return
12
;
case
45627618
:
return
13
;
case
45014450
:
return
14
;
case
58074177
:
return
15
;
case
16306932
:
return
16
;
case
59123194
:
return
17
;
case
80896940
:
return
18
;
}
break
;
case
"activate"
:
switch
(
card
)
{
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
View file @
41919acf
...
...
@@ -905,7 +905,7 @@ public class gameCard : OCGobject
((
p_moveBefore
.
location
&
(
uint
)
CardLocation
.
Extra
)
>
0
||
LoadSFX
.
spType
==
"RITUAL"
)
)
{
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
))
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
,
true
,
12
,
1
,
true
))
{
if
(
LoadSFX
.
spType
==
"RITUAL"
)
VoiceHandler
.
PlayFixedLine
(
p
.
controller
,
"RitualSummon"
,
false
);
...
...
@@ -918,28 +918,37 @@ public class gameCard : OCGobject
else
if
(
LoadSFX
.
spType
==
"LINK"
)
VoiceHandler
.
PlayFixedLine
(
p
.
controller
,
"LinkSummon"
,
false
);
}
//主程序暂停
Program
.
I
().
ocgcore
.
Sleep
(
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
+
(
int
)(
landTime
*
60
)
-
12
);
//卡片延时移动
TweenTo
(
gived_position
,
gived_rotation
,
(
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
)/
60f
,
landTime
);
//卡片延时动画
gameObject
.
GetComponent
<
CardAnimation
>().
position
=
p
.
position
;
gameObject
.
GetComponent
<
CardAnimation
>().
bigLanding
=
true
;
gameObject
.
GetComponent
<
CardAnimation
>().
cutin
=
true
;
gameObject
.
GetComponent
<
CardAnimation
>().
summon
=
true
;
gameObject
.
GetComponent
<
CardAnimation
>().
landTime
=
landTime
;
gameObject
.
GetComponent
<
CardAnimation
>().
type
=
LoadSFX
.
spType
;
gameObject
.
GetComponent
<
CardAnimation
>().
CardLanding
(
get_data
().
Level
);
//加载素材动画
ls
.
MaterialShow
(
0
,
true
,
landTime
,
this
);
//加载summon动画
ls
.
SummonAnimation
(
showUnlitCardFrames
/
60f
,
this
);
if
(
VoiceHandler
.
voiceTime
<=
(
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
+
(
int
)(
landTime
*
60
)
-
12
)
/
60f
)
{
Program
.
I
().
ocgcore
.
Sleep
(
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
+
(
int
)(
landTime
*
60
)
-
12
);
TweenTo
(
gived_position
,
gived_rotation
,
(
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
)
/
60f
,
landTime
);
ls
.
MaterialShow
(
0
,
true
,
landTime
,
this
);
ls
.
SummonAnimation
(
showUnlitCardFrames
/
60f
,
this
);
gameObject
.
GetComponent
<
CardAnimation
>().
CardLanding
(
get_data
().
Level
);
}
else
{
float
extraDelay
=
VoiceHandler
.
voiceTime
-
(
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
+
(
int
)(
landTime
*
60
)
-
12
)
/
60f
;
Program
.
I
().
ocgcore
.
Sleep
((
int
)(
extraDelay
*
60
)
+
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
+
(
int
)(
landTime
*
60
)
-
12
);
TweenTo
(
gived_position
,
gived_rotation
,
extraDelay
+
(
showUnlitCardFrames
+
summonFrames1
+
cutinFrames
)
/
60f
,
landTime
);
ls
.
MaterialShow
(
extraDelay
,
true
,
landTime
,
this
);
ls
.
SummonAnimation
(
extraDelay
+
showUnlitCardFrames
/
60f
,
this
);
gameObject
.
GetComponent
<
CardAnimation
>().
CardLanding
(
get_data
().
Level
,
extraDelay
);
}
}
else
//仅有Cutin动画
{
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
))
bool
summonline
=
true
;
if
(
IsExtraCard
())
summonline
=
false
;
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
,
true
,
12
,
1
,
summonline
))
{
if
((
p
.
reason
&
(
uint
)
CardReason
.
SPSUMMON
)
>
0
)
VoiceHandler
.
PlayFixedLine
(
p
.
controller
,
"SpecialSummon"
,
false
);
...
...
@@ -983,7 +992,7 @@ public class gameCard : OCGobject
(
p
.
position
&
(
uint
)
CardPosition
.
FaceUp
)
>
0
)
{
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
))
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
,
true
,
12
,
1
,
true
))
{
if
(
LoadSFX
.
spType
==
"RITUAL"
)
VoiceHandler
.
PlayFixedLine
(
p
.
controller
,
"RitualSummon"
,
false
);
...
...
@@ -996,23 +1005,30 @@ public class gameCard : OCGobject
else
if
(
LoadSFX
.
spType
==
"LINK"
)
VoiceHandler
.
PlayFixedLine
(
p
.
controller
,
"LinkSummon"
,
false
);
}
//主程序暂停
Program
.
I
().
ocgcore
.
Sleep
(
showUnlitCardFrames
+
summonFrames2
+
(
int
)(
landTime
*
60
)
-
12
);
//卡片延时移动
TweenTo
(
gived_position
,
gived_rotation
,
(
showUnlitCardFrames
+
summonFrames2
)
/
60f
,
landTime
);
//卡片延时动画
gameObject
.
GetComponent
<
CardAnimation
>().
position
=
p
.
position
;
gameObject
.
GetComponent
<
CardAnimation
>().
bigLanding
=
true
;
gameObject
.
GetComponent
<
CardAnimation
>().
summon
=
true
;
gameObject
.
GetComponent
<
CardAnimation
>().
landTime
=
landTime
;
gameObject
.
GetComponent
<
CardAnimation
>().
type
=
LoadSFX
.
spType
;
gameObject
.
GetComponent
<
CardAnimation
>().
CardLanding
(
get_data
().
Level
);
//加载素材动画
ls
.
MaterialShow
(
0
,
false
,
landTime
,
this
);
//加载summon动画
ls
.
SummonAnimation
(
showUnlitCardFrames
/
60f
,
this
);
if
(
VoiceHandler
.
voiceTime
<=
(
showUnlitCardFrames
+
summonFrames2
+
(
int
)(
landTime
*
60
)
-
12
)
/
60f
)
{
Program
.
I
().
ocgcore
.
Sleep
(
showUnlitCardFrames
+
summonFrames2
+
(
int
)(
landTime
*
60
)
-
12
);
TweenTo
(
gived_position
,
gived_rotation
,
(
showUnlitCardFrames
+
summonFrames2
)
/
60f
,
landTime
);
ls
.
MaterialShow
(
0
,
true
,
landTime
,
this
);
ls
.
SummonAnimation
(
showUnlitCardFrames
/
60f
,
this
);
gameObject
.
GetComponent
<
CardAnimation
>().
CardLanding
(
get_data
().
Level
);
}
else
{
float
extraDelay
=
VoiceHandler
.
voiceTime
-
(
showUnlitCardFrames
+
summonFrames2
+
(
int
)(
landTime
*
60
)
-
12
)
/
60f
;
Program
.
I
().
ocgcore
.
Sleep
((
int
)(
extraDelay
*
60
)
+
showUnlitCardFrames
+
summonFrames2
+
(
int
)(
landTime
*
60
)
-
12
);
TweenTo
(
gived_position
,
gived_rotation
,
extraDelay
+
(
showUnlitCardFrames
+
summonFrames2
)
/
60f
,
landTime
);
ls
.
MaterialShow
(
extraDelay
,
true
,
landTime
,
this
);
ls
.
SummonAnimation
(
extraDelay
+
showUnlitCardFrames
/
60f
,
this
);
gameObject
.
GetComponent
<
CardAnimation
>().
CardLanding
(
get_data
().
Level
,
extraDelay
);
}
}
//是否需要BigLanding
else
if
(
...
...
@@ -1030,7 +1046,10 @@ public class gameCard : OCGobject
&&
!
Ocgcore
.
inSkiping
)
{
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
))
bool
summonline
=
true
;
if
(
IsExtraCard
())
summonline
=
false
;
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
,
true
,
12
,
1
,
summonline
))
{
if
((
p
.
reason
&
(
uint
)
CardReason
.
SPSUMMON
)
>
0
)
VoiceHandler
.
PlayFixedLine
(
p
.
controller
,
"SpecialSummon"
,
false
);
...
...
@@ -1060,7 +1079,10 @@ public class gameCard : OCGobject
&&
!
Ocgcore
.
inSkiping
)
{
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
))
bool
summonline
=
true
;
if
(
IsExtraCard
())
summonline
=
false
;
if
(!
VoiceHandler
.
PlayCardLine
(
p
.
controller
,
"summon"
,
data
.
Alias
==
0
?
data
.
Id
:
data
.
Alias
,
false
,
true
,
12
,
1
,
summonline
))
{
if
((
p
.
reason
&
(
uint
)
CardReason
.
SPSUMMON
)
>
0
)
VoiceHandler
.
PlayFixedLine
(
p
.
controller
,
"SpecialSummon"
,
false
);
...
...
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