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赤子奈落
MDPro2
Commits
1eb0b9a0
Commit
1eb0b9a0
authored
Jul 19, 2023
by
赤子奈落
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Plain Diff
add switch for displaying fps
parent
a3468b51
Changes
6
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6 changed files
with
659 additions
and
39 deletions
+659
-39
Assets/ArtSystem/Setting/LAZYsetting.cs
Assets/ArtSystem/Setting/LAZYsetting.cs
+1
-0
Assets/MD/Scripts/ShowFPS.cs
Assets/MD/Scripts/ShowFPS.cs
+33
-0
Assets/MD/Scripts/ShowFPS.cs.meta
Assets/MD/Scripts/ShowFPS.cs.meta
+11
-0
Assets/MD/main.unity
Assets/MD/main.unity
+608
-36
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+3
-0
ProjectSettings/QualitySettings.asset
ProjectSettings/QualitySettings.asset
+3
-3
No files found.
Assets/ArtSystem/Setting/LAZYsetting.cs
View file @
1eb0b9a0
...
...
@@ -37,6 +37,7 @@ public class LAZYsetting : MonoBehaviour
public
UIToggle
handm
;
public
UIToggle
spyer
;
public
UIToggle
confirmLeft
;
public
UIToggle
fps
;
public
UILabel
character0
;
public
UILabel
character1
;
public
UILabel
field0
;
...
...
Assets/MD/Scripts/ShowFPS.cs
0 → 100644
View file @
1eb0b9a0
using
UnityEngine
;
using
System.Collections
;
using
DG.Tweening
;
public
class
ShowFPS
:
MonoBehaviour
{
private
float
m_lastUpdateShowTime
=
0f
;
private
readonly
float
m_updateTime
=
0.5f
;
private
int
m_frames
=
0
;
private
float
m_FPS
=
0
;
UILabel
m_label
;
private
void
Start
()
{
m_lastUpdateShowTime
=
Time
.
realtimeSinceStartup
;
m_label
=
GetComponent
<
UILabel
>();
}
private
void
Update
()
{
m_frames
++;
if
(
Time
.
realtimeSinceStartup
-
m_lastUpdateShowTime
>=
m_updateTime
)
{
m_FPS
=
m_frames
/
(
Time
.
realtimeSinceStartup
-
m_lastUpdateShowTime
);
m_lastUpdateShowTime
=
Time
.
realtimeSinceStartup
;
m_frames
=
0
;
if
(
Program
.
I
().
setting
.
setting
.
fps
.
value
)
m_label
.
text
=
"FPS: "
+
(
int
)
m_FPS
;
else
m_label
.
text
=
""
;
}
}
}
\ No newline at end of file
Assets/MD/Scripts/ShowFPS.cs.meta
0 → 100644
View file @
1eb0b9a0
fileFormatVersion: 2
guid: e88b1f7666e90ab4d8f8c3b184083de8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/MD/main.unity
View file @
1eb0b9a0
This diff is collapsed.
Click to expand it.
Assets/SibylSystem/Setting/Setting.cs
View file @
1eb0b9a0
...
...
@@ -49,6 +49,7 @@ public class Setting : WindowServant2D
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"handmPosition_"
,
"1"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"spyer_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"spyer_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"confirmLeft_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"confirmLeft_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"showFPS_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"showFPS_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
canChange
=
false
;
if
(
QualitySettings
.
GetQualityLevel
()
<
3
)
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"high_"
).
value
=
false
;
...
...
@@ -62,6 +63,7 @@ public class Setting : WindowServant2D
UIHelper
.
registEvent
(
gameObject
,
"handmPosition_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"spyer_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"confirmLeft_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"showFPS_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"high_"
,
save
);
//Program.go(2000, readVales);
...
...
@@ -330,6 +332,7 @@ public class Setting : WindowServant2D
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"handmPosition_"
).
value
));
Config
.
Set
(
"spyer_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"spyer_"
).
value
));
Config
.
Set
(
"confirmLeft_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"confirmLeft_"
).
value
));
Config
.
Set
(
"showFPS_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"showFPS_"
).
value
));
if
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"high_"
).
value
)
QualitySettings
.
SetQualityLevel
(
5
);
else
...
...
ProjectSettings/QualitySettings.asset
View file @
1eb0b9a0
...
...
@@ -4,7 +4,7 @@
QualitySettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
5
m_CurrentQuality
:
0
m_CurrentQuality
:
5
m_QualitySettings
:
-
serializedVersion
:
2
name
:
Fastest
...
...
@@ -202,8 +202,8 @@ QualitySettings:
shadowNearPlaneOffset
:
3
shadowCascade2Split
:
0.33333334
shadowCascade4Split
:
{
x
:
0.06666667
,
y
:
0.19999999
,
z
:
0.46666664
}
shadowmaskMode
:
0
skinWeights
:
4
shadowmaskMode
:
1
skinWeights
:
1
textureQuality
:
0
anisotropicTextures
:
2
antiAliasing
:
0
...
...
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