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FSJK fsjk
MDPro3
Commits
b28d0151
Commit
b28d0151
authored
May 27, 2024
by
SherryChaos
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playback speed config
parent
a186af36
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3071 additions
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389 deletions
+3071
-389
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+5
-4
Assets/Main.unity
Assets/Main.unity
+2782
-256
Assets/Model/CardModelWrapper/Closeup Loop.anim
Assets/Model/CardModelWrapper/Closeup Loop.anim
+53
-12
Assets/Model/CardModelWrapper/Closeup Loop.anim.meta
Assets/Model/CardModelWrapper/Closeup Loop.anim.meta
+1
-1
Assets/Model/CardModelWrapper/Closeup.controller
Assets/Model/CardModelWrapper/Closeup.controller
+72
-0
Assets/Model/CardModelWrapper/Closeup.controller.meta
Assets/Model/CardModelWrapper/Closeup.controller.meta
+8
-0
Assets/ScriptableObjects/DuelPrefabs/CardModelWrapper.prefab
Assets/ScriptableObjects/DuelPrefabs/CardModelWrapper.prefab
+24
-19
Assets/Scripts/MDPro3/Helper/Config.cs
Assets/Scripts/MDPro3/Helper/Config.cs
+5
-5
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+32
-16
Assets/Scripts/MDPro3/Servants/Servant.cs
Assets/Scripts/MDPro3/Servants/Servant.cs
+1
-1
Assets/Scripts/MDPro3/Servants/Setting.cs
Assets/Scripts/MDPro3/Servants/Setting.cs
+87
-26
Assets/Scripts/MDPro3/Tools.cs
Assets/Scripts/MDPro3/Tools.cs
+0
-49
Data/locales/zh-CN/translation.conf
Data/locales/zh-CN/translation.conf
+1
-0
No files found.
Assets/Addressables/Text/UpdateContent.txt
View file @
b28d0151
MDPro3 v1.1.2更新:
MDPro3 v1.1.2更新:
1.修复了在决斗中需要输入文字时(如[抹杀之指名者]),会响应快捷键功能的错误。
1.现在能在设置中设置决斗时的加速倍率了。
2.修复由对方发动的[闪刀起动-交闪]的特效中的卡片不是检索的卡片的错误。
2.修复了在决斗中需要输入文字时(如[抹杀之指名者]),会响应快捷键功能的错误。
3.修复选择卡组界面的卡组数多到需要滚动浏览时,删除卡组会错位删除的错误。
3.修复由对方发动的[闪刀起动-交闪]的特效中的卡片不是检索的卡片的错误。
4.增加发送消息的间隔时间,减少CPU开销。
4.修复选择卡组界面的卡组数多到需要滚动浏览时,删除卡组会错位删除的错误。
5.增加发送消息的间隔时间,减少CPU开销。
MDPro3 v1.1.1更新:
MDPro3 v1.1.1更新:
1.新投稿动画:琰魔龙 红莲魔·渊、龙骑士 D-终。
1.新投稿动画:琰魔龙 红莲魔·渊、龙骑士 D-终。
...
...
Assets/Main.unity
View file @
b28d0151
This diff is collapsed.
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b28d0151
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:
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}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
-
component
:
{
fileID
:
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}
m_Layer
:
0
m_Layer
:
0
m_Name
:
CloseUp
m_Name
:
CloseUp
m_TagString
:
Untagged
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
0
m_IsActive
:
1
---
!u!4
&465979870750213643
---
!u!4
&465979870750213643
Transform
:
Transform
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -8192,20 +8192,25 @@ MonoBehaviour:
...
@@ -8192,20 +8192,25 @@ MonoBehaviour:
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
label
:
Closeup
label
:
Closeup
---
!u!111
&8128078600370031616
---
!u!95
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Animation
:
Animator
:
serializedVersion
:
7
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
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}
m_Enabled
:
1
m_Enabled
:
1
serializedVersion
:
4
m_Avatar
:
{
fileID
:
0
}
m_Animation
:
{
fileID
:
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,
guid
:
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,
type
:
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}
m_Controller
:
{
fileID
:
9100000
,
guid
:
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,
type
:
2
}
m_Animations
:
m_CullingMode
:
0
-
{
fileID
:
7400000
,
guid
:
7cde87ae2453e0341a21ee3a5cf922bc
,
type
:
2
}
m_UpdateMode
:
2
m_WrapMode
:
0
m_ApplyRootMotion
:
0
m_PlayAutomatically
:
1
m_LinearVelocityBlending
:
0
m_StabilizeFeet
:
0
m_AnimatePhysics
:
0
m_AnimatePhysics
:
0
m_UpdateMode
:
0
m_WarningMessage
:
m_CullingType
:
0
m_HasTransformHierarchy
:
1
m_AllowConstantClipSamplingOptimization
:
1
m_KeepAnimatorStateOnDisable
:
0
m_WriteDefaultValuesOnDisable
:
0
Assets/Scripts/MDPro3/Helper/Config.cs
View file @
b28d0151
...
@@ -50,23 +50,23 @@ namespace MDPro3
...
@@ -50,23 +50,23 @@ namespace MDPro3
}
}
}
}
internal
static
float
GetFloat
(
string
v
,
string
defaul
)
public
static
float
GetFloat
(
string
v
,
float
defaul
)
{
{
var
getted
=
0
;
var
getted
=
0
;
try
try
{
{
getted
=
int
.
Parse
(
Get
(
v
,
defaul
));
getted
=
int
.
Parse
(
Get
(
v
,
(
defaul
*
1000
).
ToString
()
));
}
}
catch
(
Exception
)
catch
(
Exception
)
{
{
}
}
return
getted
/
1000
00
f
;
return
getted
/
1000f
;
}
}
internal
static
void
SetFloat
(
string
v
,
float
f
)
public
static
void
SetFloat
(
string
v
,
float
f
)
{
{
Set
(
v
,
((
int
)(
f
*
1000
00
f
)).
ToString
());
Set
(
v
,
((
int
)(
f
*
1000f
)).
ToString
());
}
}
public
static
bool
Have
(
string
original
)
public
static
bool
Have
(
string
original
)
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
b28d0151
...
@@ -66,6 +66,7 @@ namespace MDPro3
...
@@ -66,6 +66,7 @@ namespace MDPro3
public
Material
myProtector
;
public
Material
myProtector
;
public
Material
opProtector
;
public
Material
opProtector
;
GameObject
phaseButton
;
GameObject
timer
;
GameObject
timer
;
ElementObjectManager
timerManager
;
ElementObjectManager
timerManager
;
TimerHandler
timerHandler
;
TimerHandler
timerHandler
;
...
@@ -147,6 +148,7 @@ namespace MDPro3
...
@@ -147,6 +148,7 @@ namespace MDPro3
{
{
base
.
OnExit
();
base
.
OnExit
();
CloseConnection
();
CloseConnection
();
exitWithAcc
=
accing
;
OnNor
();
OnNor
();
}
}
...
@@ -172,32 +174,48 @@ namespace MDPro3
...
@@ -172,32 +174,48 @@ namespace MDPro3
buttonPlay
.
SetActive
(
false
);
buttonPlay
.
SetActive
(
false
);
}
}
public
bool
accing
;
bool
exitWithAcc
;
public
void
OnAcc
()
public
void
OnAcc
()
{
{
float
targetSpeed
=
1.5f
;
accing
=
true
;
float
targetSpeed
=
2f
;
switch
(
condition
)
{
case
Condition
.
Duel
:
targetSpeed
=
Config
.
GetFloat
(
"DuelAcc"
,
2f
);
break
;
case
Condition
.
Watch
:
targetSpeed
=
Config
.
GetFloat
(
"WatchAcc"
,
2f
);
break
;
case
Condition
.
Replay
:
targetSpeed
=
Config
.
GetFloat
(
"ReplayAcc"
,
2f
);
break
;
}
#if UNITY_EDITOR
#if UNITY_EDITOR
if
(
condition
==
Condition
.
Replay
)
targetSpeed
=
2f
;
Program
.
I
().
timeScaleForEdit
=
targetSpeed
;
Program
.
I
().
timeScaleForEdit
=
targetSpeed
;
#else
#else
if
(
condition
==
Condition
.
Replay
)
targetSpeed
=
2f
;
Program
.
I
().
timeScale
=
targetSpeed
;
Program
.
I
().
timeScale
=
targetSpeed
;
#endif
#endif
buttonAcc
.
SetActive
(
false
);
buttonAcc
.
SetActive
(
false
);
buttonNor
.
SetActive
(
true
);
buttonNor
.
SetActive
(
true
);
SetBgTimeScale
(
1f
/
targetSpeed
);
SetBgTimeScale
(
1f
/
targetSpeed
);
}
}
public
void
OnNor
()
public
void
OnNor
()
{
{
accing
=
false
;
float
targetSpeed
=
1f
;
#if UNITY_EDITOR
#if UNITY_EDITOR
Program
.
I
().
timeScaleForEdit
=
1f
;
Program
.
I
().
timeScaleForEdit
=
targetSpeed
;
#else
#else
Program
.
I
().
timeScale
=
1f
;
Program
.
I
().
timeScale
=
targetSpeed
;
#endif
#endif
buttonAcc
.
SetActive
(
true
);
buttonAcc
.
SetActive
(
true
);
buttonNor
.
SetActive
(
false
);
buttonNor
.
SetActive
(
false
);
SetBgTimeScale
(
1f
);
SetBgTimeScale
(
targetSpeed
);
}
}
public
void
OnTiming
()
public
void
OnTiming
()
...
@@ -1092,7 +1110,6 @@ namespace MDPro3
...
@@ -1092,7 +1110,6 @@ namespace MDPro3
#
endregion
#
endregion
#
region
阶段按钮
#
region
阶段按钮
GameObject
phaseButton
;
if
(
field1
.
name
.
StartsWith
(
"Mat_013"
))
if
(
field1
.
name
.
StartsWith
(
"Mat_013"
))
{
{
enumerator
=
ABLoader
.
LoadFromFileAsync
(
"MasterDuel/BG/timer/phasebutton_013"
);
enumerator
=
ABLoader
.
LoadFromFileAsync
(
"MasterDuel/BG/timer/phasebutton_013"
);
...
@@ -1306,6 +1323,9 @@ namespace MDPro3
...
@@ -1306,6 +1323,9 @@ namespace MDPro3
messagePass
=
true
;
messagePass
=
true
;
yield
return
null
;
yield
return
null
;
if
(
exitWithAcc
)
OnAcc
();
DOTween
.
To
(
v
=>
{
},
0
,
0
,
UnityEngine
.
Random
.
Range
(
8
,
16
)).
OnComplete
(()
=>
DOTween
.
To
(
v
=>
{
},
0
,
0
,
UnityEngine
.
Random
.
Range
(
8
,
16
)).
OnComplete
(()
=>
{
{
mate0Random
=
true
;
mate0Random
=
true
;
...
@@ -7119,15 +7139,11 @@ namespace MDPro3
...
@@ -7119,15 +7139,11 @@ namespace MDPro3
{
{
Tools
.
SetAnimatorTimescale
(
field0
.
transform
,
timeScale
);
Tools
.
SetAnimatorTimescale
(
field0
.
transform
,
timeScale
);
Tools
.
SetAnimatorTimescale
(
field1
.
transform
,
timeScale
);
Tools
.
SetAnimatorTimescale
(
field1
.
transform
,
timeScale
);
Tools
.
SetAnimatorTimescale
(
phaseButton
.
transform
,
timeScale
);
if
(
timer
!=
null
)
Tools
.
SetAnimatorTimescale
(
timer
.
transform
,
timeScale
);
Tools
.
SetParticleSystemSimulationSpeed
(
field0
.
transform
,
timeScale
);
Tools
.
SetParticleSystemSimulationSpeed
(
field0
.
transform
,
timeScale
);
Tools
.
SetParticleSystemSimulationSpeed
(
field1
.
transform
,
timeScale
);
Tools
.
SetParticleSystemSimulationSpeed
(
field1
.
transform
,
timeScale
);
if
(
mate0
!=
null
)
mate0
.
SetTimeScale
(
timeScale
);
if
(
mate1
!=
null
)
mate1
.
SetTimeScale
(
timeScale
);
foreach
(
var
card
in
cards
)
if
(
card
.
model
!=
null
)
Tools
.
SetAnimatorTimescale
(
card
.
model
.
transform
,
timeScale
);
}
}
public
void
GraveBgEffect
(
GPS
p
,
bool
cardIn
)
public
void
GraveBgEffect
(
GPS
p
,
bool
cardIn
)
...
...
Assets/Scripts/MDPro3/Servants/Servant.cs
View file @
b28d0151
...
@@ -238,7 +238,7 @@ namespace MDPro3
...
@@ -238,7 +238,7 @@ namespace MDPro3
||
Gamepad
.
current
!=
null
&&
Gamepad
.
current
.
bButton
.
wasReleasedThisFrame
||
Gamepad
.
current
!=
null
&&
Gamepad
.
current
.
bButton
.
wasReleasedThisFrame
)
)
{
{
if
(
Program
.
TimePassed
()
-
exitPressedTime
<
300
)
if
(
Program
.
TimePassed
()
-
exitPressedTime
<
300
*
Time
.
timeScale
)
OnReturn
();
OnReturn
();
}
}
...
...
Assets/Scripts/MDPro3/Servants/Setting.cs
View file @
b28d0151
...
@@ -12,6 +12,7 @@ using UnityEngine.AddressableAssets;
...
@@ -12,6 +12,7 @@ using UnityEngine.AddressableAssets;
using
UnityEngine.Networking
;
using
UnityEngine.Networking
;
using
UnityEngine.Rendering.Universal
;
using
UnityEngine.Rendering.Universal
;
using
UnityEngine.UI
;
using
UnityEngine.UI
;
using
YgomGame.WCS.Portal
;
using
ShadowResolution
=
UnityEngine
.
Rendering
.
Universal
.
ShadowResolution
;
using
ShadowResolution
=
UnityEngine
.
Rendering
.
Universal
.
ShadowResolution
;
namespace
MDPro3
namespace
MDPro3
...
@@ -46,8 +47,6 @@ namespace MDPro3
...
@@ -46,8 +47,6 @@ namespace MDPro3
public
Text
scaleValue
;
public
Text
scaleValue
;
public
Button
confirm
;
public
Button
confirm
;
public
Text
confirmValue
;
public
Text
confirmValue
;
public
Button
autoRPS
;
public
Text
autoRPSValue
;
public
Slider
uiScale
;
public
Slider
uiScale
;
public
Text
uiScaleValue
;
public
Text
uiScaleValue
;
public
Button
background
;
public
Button
background
;
...
@@ -86,8 +85,12 @@ namespace MDPro3
...
@@ -86,8 +85,12 @@ namespace MDPro3
public
Text
duelPlayerMessageValue
;
public
Text
duelPlayerMessageValue
;
public
Button
duelSystemMessage
;
public
Button
duelSystemMessage
;
public
Text
duelSystemMessageValue
;
public
Text
duelSystemMessageValue
;
public
Slider
duelAcc
;
public
Text
duelAccValue
;
public
Button
timing
;
public
Button
timing
;
public
Text
timingValue
;
public
Text
timingValue
;
public
Button
autoRPS
;
public
Text
autoRPSValue
;
[
Header
(
"Watch"
)]
[
Header
(
"Watch"
)]
public
Button
watchAppearance
;
public
Button
watchAppearance
;
...
@@ -118,6 +121,8 @@ namespace MDPro3
...
@@ -118,6 +121,8 @@ namespace MDPro3
public
Text
watchPlayerMessageValue
;
public
Text
watchPlayerMessageValue
;
public
Button
watchSystemMessage
;
public
Button
watchSystemMessage
;
public
Text
watchSystemMessageValue
;
public
Text
watchSystemMessageValue
;
public
Slider
watchAcc
;
public
Text
watchAccValue
;
[
Header
(
"Replay"
)]
[
Header
(
"Replay"
)]
public
Button
replayAppearance
;
public
Button
replayAppearance
;
...
@@ -148,6 +153,8 @@ namespace MDPro3
...
@@ -148,6 +153,8 @@ namespace MDPro3
public
Text
replayPlayerMessageValue
;
public
Text
replayPlayerMessageValue
;
public
Button
replaySystemMessage
;
public
Button
replaySystemMessage
;
public
Text
replaySystemMessageValue
;
public
Text
replaySystemMessageValue
;
public
Slider
replayAcc
;
public
Text
replayAccValue
;
[
Header
(
"Port"
)]
[
Header
(
"Port"
)]
public
Button
import
;
public
Button
import
;
...
@@ -232,11 +239,15 @@ namespace MDPro3
...
@@ -232,11 +239,15 @@ namespace MDPro3
duelSystemMessage
.
onClick
.
AddListener
(
OnDuelSystemMessageClick
);
duelSystemMessage
.
onClick
.
AddListener
(
OnDuelSystemMessageClick
);
watchSystemMessage
.
onClick
.
AddListener
(
OnWatchSystemMessageClick
);
watchSystemMessage
.
onClick
.
AddListener
(
OnWatchSystemMessageClick
);
replaySystemMessage
.
onClick
.
AddListener
(
OnReplaySystemMessageClick
);
replaySystemMessage
.
onClick
.
AddListener
(
OnReplaySystemMessageClick
);
duelAcc
.
onValueChanged
.
AddListener
(
OnDuelAccChange
);
watchAcc
.
onValueChanged
.
AddListener
(
OnWatchAccChange
);
replayAcc
.
onValueChanged
.
AddListener
(
OnReplayAccChange
);
duelAutoInfo
.
onClick
.
AddListener
(
OnDuelAutoInfoClick
);
duelAutoInfo
.
onClick
.
AddListener
(
OnDuelAutoInfoClick
);
watchAutoInfo
.
onClick
.
AddListener
(
OnWatchAutoInfoClick
);
watchAutoInfo
.
onClick
.
AddListener
(
OnWatchAutoInfoClick
);
replayAutoInfo
.
onClick
.
AddListener
(
OnReplayAutoInfoClick
);
replayAutoInfo
.
onClick
.
AddListener
(
OnReplayAutoInfoClick
);
timing
.
onClick
.
AddListener
(
OnTimingClick
);
timing
.
onClick
.
AddListener
(
OnTimingClick
);
import
.
onClick
.
AddListener
(
OnImport
);
import
.
onClick
.
AddListener
(
OnImport
);
exportDeck
.
onClick
.
AddListener
(
OnExportDecks
);
exportDeck
.
onClick
.
AddListener
(
OnExportDecks
);
exportReplay
.
onClick
.
AddListener
(
OnExportReplays
);
exportReplay
.
onClick
.
AddListener
(
OnExportReplays
);
exportPicture
.
onClick
.
AddListener
(
OnExportPictures
);
exportPicture
.
onClick
.
AddListener
(
OnExportPictures
);
...
@@ -245,34 +256,43 @@ namespace MDPro3
...
@@ -245,34 +256,43 @@ namespace MDPro3
supportExpansions
.
onClick
.
AddListener
(
OnSupportExpansions
);
supportExpansions
.
onClick
.
AddListener
(
OnSupportExpansions
);
updatePrerelease
.
onClick
.
AddListener
(
OnUpdatePrerelease
);
updatePrerelease
.
onClick
.
AddListener
(
OnUpdatePrerelease
);
bgmVol
.
value
=
int
.
Parse
(
Config
.
Get
(
"BgmVol"
,
"700"
))
/
(
float
)
1000
;
bgmVol
.
value
=
Config
.
GetFloat
(
"BgmVol"
,
0.7f
)
;
OnBgmVolChange
(
bgmVol
.
value
);
OnBgmVolChange
(
bgmVol
.
value
);
seVol
.
value
=
int
.
Parse
(
Config
.
Get
(
"SeVol"
,
"700"
))
/
(
float
)
1000
;
seVol
.
value
=
Config
.
GetFloat
(
"SeVol"
,
0.7f
)
;
OnSeVolChange
(
seVol
.
value
);
OnSeVolChange
(
seVol
.
value
);
voiceVol
.
value
=
int
.
Parse
(
Config
.
Get
(
"VoiceVol"
,
"700"
))
/
(
float
)
1000
;
voiceVol
.
value
=
Config
.
GetFloat
(
"VoiceVol"
,
0.7f
)
;
OnVoiceVolChange
(
voiceVol
.
value
);
OnVoiceVolChange
(
voiceVol
.
value
);
fps
.
value
=
int
.
Parse
(
Config
.
Get
(
"FPS"
,
"60"
)
);
fps
.
value
=
Config
.
GetFloat
(
"FPS"
,
60
);
OnFpsChange
(
fps
.
value
);
OnFpsChange
(
fps
.
value
);
var
defau
=
"1000"
;
var
defau
=
1f
;
#if UNITY_ANDROID
#if UNITY_ANDROID
defau
=
"500"
;
defau
=
0.5f
;
#endif
#endif
scale
.
value
=
int
.
Parse
(
Config
.
Get
(
"Scale"
,
defau
))
/
(
float
)
1000
;
scale
.
value
=
Config
.
GetFloat
(
"Scale"
,
defau
)
;
OnScaleChange
(
scale
.
value
);
OnScaleChange
(
scale
.
value
);
defau
=
"1000"
;
defau
=
1f
;
#if UNITY_ANDROID
#if UNITY_ANDROID
defau
=
"1500"
;
defau
=
1.5f
;
#endif
#endif
uiScale
.
value
=
int
.
Parse
(
Config
.
Get
(
"UIScale"
,
defau
))
/
(
float
)
1000
;
uiScale
.
value
=
Config
.
GetFloat
(
"UIScale"
,
defau
)
;
quality
.
value
=
int
.
Parse
(
Config
.
Get
(
"Quality"
,
"3"
)
);
quality
.
value
=
Config
.
GetFloat
(
"Quality"
,
3f
);
OnQualityChange
(
quality
.
value
);
OnQualityChange
(
quality
.
value
);
faa
.
value
=
int
.
Parse
(
Config
.
Get
(
"FAA"
,
"1"
)
);
faa
.
value
=
Config
.
GetFloat
(
"FAA"
,
1
);
OnFAAChange
(
faa
.
value
);
OnFAAChange
(
faa
.
value
);
aaa
.
value
=
int
.
Parse
(
Config
.
Get
(
"AAA"
,
"0"
)
);
aaa
.
value
=
Config
.
GetFloat
(
"AAA"
,
0
);
OnAAAChange
(
aaa
.
value
);
OnAAAChange
(
aaa
.
value
);
shadow
.
value
=
int
.
Parse
(
Config
.
Get
(
"Shadow"
,
"0"
)
);
shadow
.
value
=
Config
.
GetFloat
(
"Shadow"
,
0
);
OnShadowChange
(
shadow
.
value
);
OnShadowChange
(
shadow
.
value
);
duelAcc
.
value
=
Config
.
GetFloat
(
"DuelAcc"
,
2f
);
OnDuelAccChange
(
duelAcc
.
value
);
watchAcc
.
value
=
Config
.
GetFloat
(
"WatchAcc"
,
2f
);
OnWatchAccChange
(
watchAcc
.
value
);
replayAcc
.
value
=
Config
.
GetFloat
(
"ReplayAcc"
,
2f
);
OnReplayAccChange
(
replayAcc
.
value
);
InitializeShowFPS
();
InitializeShowFPS
();
InitializeScreenMode
();
InitializeScreenMode
();
InitializeResolution
();
InitializeResolution
();
...
@@ -314,16 +334,16 @@ namespace MDPro3
...
@@ -314,16 +334,16 @@ namespace MDPro3
#
region
setting
#
region
setting
public
void
Save
()
public
void
Save
()
{
{
Config
.
Set
(
"BgmVol"
,
((
int
)(
bgmVol
.
value
*
1000
)).
ToString
()
);
Config
.
Set
Float
(
"BgmVol"
,
bgmVol
.
value
);
Config
.
Set
(
"SeVol"
,
((
int
)(
seVol
.
value
*
1000
)).
ToString
()
);
Config
.
Set
Float
(
"SeVol"
,
seVol
.
value
);
Config
.
Set
(
"VoiceVol"
,
((
int
)(
voiceVol
.
value
*
1000
)).
ToString
()
);
Config
.
Set
Float
(
"VoiceVol"
,
voiceVol
.
value
);
Config
.
Set
(
"FPS"
,
fpsValue
.
text
);
Config
.
Set
Float
(
"FPS"
,
fps
.
value
);
Config
.
Set
(
"Scale"
,
((
int
)(
scale
.
value
*
1000
)).
ToString
()
);
Config
.
Set
Float
(
"Scale"
,
scale
.
value
);
Config
.
Set
(
"UIScale"
,
((
int
)(
uiScale
.
value
*
1000
)).
ToString
()
);
Config
.
Set
Float
(
"UIScale"
,
uiScale
.
value
);
Config
.
Set
(
"Quality"
,
quality
.
value
.
ToString
()
);
Config
.
Set
Float
(
"Quality"
,
quality
.
value
);
Config
.
Set
(
"FAA"
,
faa
.
value
.
ToString
()
);
Config
.
Set
Float
(
"FAA"
,
faa
.
value
);
Config
.
Set
(
"AAA"
,
aaa
.
value
.
ToString
()
);
Config
.
Set
Float
(
"AAA"
,
aaa
.
value
);
Config
.
Set
(
"Shadow"
,
shadow
.
value
.
ToString
()
);
Config
.
Set
Float
(
"Shadow"
,
shadow
.
value
);
Config
.
Set
(
"ShowFPS"
,
SaveBool
(
showFPSValue
.
text
));
Config
.
Set
(
"ShowFPS"
,
SaveBool
(
showFPSValue
.
text
));
Config
.
Set
(
"ScreenMode"
,
SaveScreenMode
(
screenValue
.
text
));
Config
.
Set
(
"ScreenMode"
,
SaveScreenMode
(
screenValue
.
text
));
Config
.
Set
(
"Resolution"
,
resolutionValue
.
text
);
Config
.
Set
(
"Resolution"
,
resolutionValue
.
text
);
...
@@ -364,6 +384,9 @@ namespace MDPro3
...
@@ -364,6 +384,9 @@ namespace MDPro3
Config
.
Set
(
"DuelSystemMessage"
,
SaveBool
(
duelSystemMessageValue
.
text
));
Config
.
Set
(
"DuelSystemMessage"
,
SaveBool
(
duelSystemMessageValue
.
text
));
Config
.
Set
(
"WatchSystemMessage"
,
SaveBool
(
watchSystemMessageValue
.
text
));
Config
.
Set
(
"WatchSystemMessage"
,
SaveBool
(
watchSystemMessageValue
.
text
));
Config
.
Set
(
"ReplaySystemMessage"
,
SaveBool
(
replaySystemMessageValue
.
text
));
Config
.
Set
(
"ReplaySystemMessage"
,
SaveBool
(
replaySystemMessageValue
.
text
));
Config
.
SetFloat
(
"DuelAcc"
,
duelAcc
.
value
);
Config
.
SetFloat
(
"WatchAcc"
,
watchAcc
.
value
);
Config
.
SetFloat
(
"ReplayAcc"
,
replayAcc
.
value
);
Config
.
Set
(
"Timing"
,
SaveBool
(
timingValue
.
text
));
Config
.
Set
(
"Timing"
,
SaveBool
(
timingValue
.
text
));
Config
.
Set
(
"Expansions"
,
SaveBool
(
supportExpansionsValue
.
text
));
Config
.
Set
(
"Expansions"
,
SaveBool
(
supportExpansionsValue
.
text
));
...
@@ -1389,6 +1412,44 @@ namespace MDPro3
...
@@ -1389,6 +1412,44 @@ namespace MDPro3
replaySystemMessageValue
.
text
=
InterString
.
Get
(
"开"
);
replaySystemMessageValue
.
text
=
InterString
.
Get
(
"开"
);
}
}
public
static
float
duelAccSpeed
=
2f
;
public
static
float
watchAccSpeed
=
2f
;
public
static
float
replayAccSpeed
=
2f
;
public
void
OnDuelAccChange
(
float
value
)
{
string
result
=
value
.
ToString
();
duelAccValue
.
text
=
result
.
Length
>
4
?
result
.
Substring
(
0
,
4
)
:
result
;
Config
.
SetFloat
(
"DuelAcc"
,
value
);
if
(
Program
.
I
().
ocgcore
.
isShowed
)
if
(
Program
.
I
().
ocgcore
.
condition
==
OcgCore
.
Condition
.
Duel
)
if
(
Program
.
I
().
ocgcore
.
accing
)
Program
.
I
().
ocgcore
.
OnAcc
();
}
public
void
OnWatchAccChange
(
float
value
)
{
string
result
=
value
.
ToString
();
watchAccValue
.
text
=
result
.
Length
>
4
?
result
.
Substring
(
0
,
4
)
:
result
;
Config
.
SetFloat
(
"WatchAcc"
,
value
);
if
(
Program
.
I
().
ocgcore
.
isShowed
)
if
(
Program
.
I
().
ocgcore
.
condition
==
OcgCore
.
Condition
.
Watch
)
if
(
Program
.
I
().
ocgcore
.
accing
)
Program
.
I
().
ocgcore
.
OnAcc
();
}
public
void
OnReplayAccChange
(
float
value
)
{
string
result
=
value
.
ToString
();
replayAccValue
.
text
=
result
.
Length
>
4
?
result
.
Substring
(
0
,
4
)
:
result
;
Config
.
SetFloat
(
"ReplayAcc"
,
value
);
if
(
Program
.
I
().
ocgcore
.
isShowed
)
if
(
Program
.
I
().
ocgcore
.
condition
==
OcgCore
.
Condition
.
Replay
)
if
(
Program
.
I
().
ocgcore
.
accing
)
Program
.
I
().
ocgcore
.
OnAcc
();
}
public
void
OnTimingClick
()
public
void
OnTimingClick
()
{
{
if
(
timingValue
.
text
==
InterString
.
Get
(
"开"
))
if
(
timingValue
.
text
==
InterString
.
Get
(
"开"
))
...
...
Assets/Scripts/MDPro3/Tools.cs
View file @
b28d0151
...
@@ -90,42 +90,6 @@ namespace MDPro3
...
@@ -90,42 +90,6 @@ namespace MDPro3
director
.
timeUpdateMode
=
DirectorUpdateMode
.
UnscaledGameTime
;
director
.
timeUpdateMode
=
DirectorUpdateMode
.
UnscaledGameTime
;
}
}
public
static
bool
InAnimation
(
GameObject
target
,
string
animationName
)
{
bool
returnValue
=
false
;
foreach
(
var
p
in
target
.
GetComponentsInChildren
<
Animator
>(
true
))
{
if
(
p
.
GetCurrentAnimatorClipInfo
(
0
)[
0
].
clip
.
name
.
ToLower
().
Contains
(
animationName
))
return
true
;
}
return
returnValue
;
}
public
static
bool
BytesContainsBytes
(
byte
[]
bytes
,
byte
[]
search
)
{
for
(
int
i
=
0
;
i
<
bytes
.
Length
-
search
.
Length
;
i
++)
{
bool
match
=
true
;
for
(
int
j
=
0
;
j
<
search
.
Length
;
j
++)
{
if
(
bytes
[
i
+
j
]
==
search
[
j
])
{
}
else
{
match
=
false
;
break
;
}
}
if
(
match
)
return
true
;
}
return
false
;
}
public
static
int
CompareTime
(
object
x
,
object
y
)
public
static
int
CompareTime
(
object
x
,
object
y
)
{
{
if
(
x
==
null
&&
y
==
null
)
return
0
;
if
(
x
==
null
&&
y
==
null
)
return
0
;
...
@@ -185,19 +149,6 @@ namespace MDPro3
...
@@ -185,19 +149,6 @@ namespace MDPro3
return
result
.
ToArray
();
return
result
.
ToArray
();
}
}
public
static
void
TryOpenInFileExplorer
(
string
path
)
{
try
{
string
argument
=
$"/select, \"
{
path
}
\""
;
Process
.
Start
(
new
ProcessStartInfo
(
"explorer.exe"
,
argument
));
}
catch
(
Exception
ex
)
{
MessageManager
.
Cast
(
$"Failed to open file explorer:
{
ex
.
Message
}
"
);
}
}
public
static
KeyValuePair
<
TKey
,
TValue
>
GetNthElement
<
TKey
,
TValue
>(
Dictionary
<
TKey
,
TValue
>
dic
,
int
n
)
public
static
KeyValuePair
<
TKey
,
TValue
>
GetNthElement
<
TKey
,
TValue
>(
Dictionary
<
TKey
,
TValue
>
dic
,
int
n
)
{
{
if
(
n
<
0
)
if
(
n
<
0
)
...
...
Data/locales/zh-CN/translation.conf
View file @
b28d0151
...
@@ -555,3 +555,4 @@ Shop->Shop
...
@@ -555,3 +555,4 @@ Shop->Shop
正在读取数据->正在读取数据
正在读取数据->正在读取数据
ClassicRed
->
ClassicRed
ClassicRed
->
ClassicRed
队友发起了投降。->队友发起了投降。
队友发起了投降。->队友发起了投降。
加速倍率->加速倍率
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