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Tang Xinwei
windbot
Commits
eb222c82
Commit
eb222c82
authored
Nov 08, 2020
by
wind2009
Committed by
mercury233
Jan 09, 2021
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Make OnAnnounceCard overrideable
parent
87e802b1
Changes
4
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Showing
4 changed files
with
39 additions
and
8 deletions
+39
-8
Game/AI/Decks/WitchcraftExecutor.cs
Game/AI/Decks/WitchcraftExecutor.cs
+13
-4
Game/AI/Executor.cs
Game/AI/Executor.cs
+13
-0
Game/GameAI.cs
Game/GameAI.cs
+5
-3
Game/GameBehavior.cs
Game/GameBehavior.cs
+8
-1
No files found.
Game/AI/Decks/WitchcraftExecutor.cs
View file @
eb222c82
...
...
@@ -271,6 +271,7 @@ namespace WindBot.Game.AI.Decks
public
override
void
OnNewTurn
()
{
CrossoutDesignatorTarget
=
0
;
PSYOmega_count
=
0
;
MadameVerreGainedATK
=
false
;
summoned
=
false
;
enemy_activate_MaxxC
=
false
;
...
...
@@ -283,8 +284,7 @@ namespace WindBot.Game.AI.Decks
FirstCheckSS
.
Clear
();
UseSSEffect
.
Clear
();
ActivatedCards
.
Clear
();
int
PSYOmega_count
=
0
;
// CalledbytheGrave refrest
// CalledbytheGrave refresh
List
<
int
>
key_list
=
CalledbytheGraveCount
.
Keys
.
ToList
();
foreach
(
int
dic
in
key_list
)
{
...
...
@@ -438,6 +438,17 @@ namespace WindBot.Game.AI.Decks
return
base
.
OnSelectPosition
(
cardId
,
positions
);
}
/// <summary>
/// Override for CrossoutDesignator
/// </summary>
/// <param name="opcodes">Operation codes for limitation.</param>
/// <param name="preAnnouced">Card's id prepared to annouce.</param>
/// <returns>Card's id to annouce.</returns>
public
override
int
OnAnnounceCard
(
IList
<
int
>
opcodes
,
int
preAnnouced
)
{
return
base
.
OnAnnounceCard
(
opcodes
,
preAnnouced
);
}
// shuffle List<ClientCard>
public
List
<
ClientCard
>
CardListShuffle
(
List
<
ClientCard
>
list
)
{
...
...
@@ -976,8 +987,6 @@ namespace WindBot.Game.AI.Decks
// check
bool
have_FiveRainbow
=
false
;
List
<
ClientCard
>
list
=
new
List
<
ClientCard
>();
ClientCard
l
=
null
;
ClientCard
r
=
null
;
if
(
Duel
.
IsNewRule
||
Duel
.
IsNewRule2020
)
{
list
.
Add
(
Enemy
.
SpellZone
[
0
]);
...
...
Game/AI/Executor.cs
View file @
eb222c82
...
...
@@ -188,6 +188,19 @@ namespace WindBot.Game.AI
return
false
;
}
/// <summary>
/// Called when bot is going to annouce a card, to check whether it's legel(to avoid error)
/// For full implement of opcodes, see ygopro-core/playerop.cpp#is_declarable
/// </summary>
/// <param name="opcodes">Operation codes for limitation.</param>
/// <param name="preAnnouced">Card's id prepared to annouce.</param>
/// <returns>Card's id to annouce.</returns>
public
virtual
int
OnAnnounceCard
(
IList
<
int
>
opcodes
,
int
preAnnouced
)
{
// For overriding
return
preAnnouced
;
}
public
void
SetMain
(
MainPhase
main
)
{
Main
=
main
;
...
...
Game/GameAI.cs
View file @
eb222c82
...
...
@@ -734,12 +734,14 @@ namespace WindBot.Game
/// <summary>
/// Called when the AI has to declare a card.
/// </summary>
/// <param name="opcodes">Operation lists.</param>
/// <returns>Id of the selected card.</returns>
public
int
OnAnnounceCard
()
public
int
OnAnnounceCard
(
IList
<
int
>
opcodes
)
{
if
(
m_announce
==
0
)
return
89631139
;
// Blue-eyes white dragon
return
m_announce
;
m_announce
=
89631139
;
// Blue-eyes white dragon
return
Executor
.
OnAnnounceCard
(
opcodes
,
m_announce
);
}
// _ Others functions _
...
...
Game/GameBehavior.cs
View file @
eb222c82
...
...
@@ -1441,8 +1441,15 @@ namespace WindBot.Game
private
void
OnAnnounceCard
(
BinaryReader
packet
)
{
IList
<
int
>
opcodes
=
new
List
<
int
>();
packet
.
ReadByte
();
// player
int
count
=
packet
.
ReadByte
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
opcodes
.
Add
(
packet
.
ReadInt32
());
}
// not fully implemented
Connection
.
Send
(
CtosMessage
.
Response
,
_ai
.
OnAnnounceCard
());
Connection
.
Send
(
CtosMessage
.
Response
,
_ai
.
OnAnnounceCard
(
opcodes
));
}
private
void
OnAnnounceNumber
(
BinaryReader
packet
)
...
...
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