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Tang Xinwei
windbot
Commits
ce623737
Commit
ce623737
authored
Aug 19, 2017
by
mercury233
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fix
parent
40396fbd
Changes
1
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1 changed file
with
14 additions
and
8 deletions
+14
-8
Game/AI/Decks/NekrozExecutor.cs
Game/AI/Decks/NekrozExecutor.cs
+14
-8
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Game/AI/Decks/NekrozExecutor.cs
View file @
ce623737
...
...
@@ -80,7 +80,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
天枪龙之影灵衣
,
天枪龙之影灵衣
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
光枪龙之影灵衣
,
光枪龙之影灵衣
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
辉剑鸟之影灵衣
,
辉剑鸟之影灵衣
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
励辉士入魔蝇王
,
励辉士入魔蝇王
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
三叉龙之影灵衣
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
励辉士入魔蝇王
,
励辉士入魔蝇王效果
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
混沌幻影
,
混沌幻影效果
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
增殖的
G
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
千手神
,
千手神效果
);
...
...
@@ -95,7 +96,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
光枪龙之影灵衣
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
尤尼科之影灵衣
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
辉剑鸟之影灵衣
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
励辉士入魔蝇王
,
励辉士入魔蝇王
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
励辉士入魔蝇王
,
励辉士入魔蝇王
特殊召唤
);
}
private
bool
千手神召唤
()
...
...
@@ -171,13 +172,18 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
励辉士入魔蝇王
()
private
bool
励辉士入魔蝇王
特殊召唤
()
{
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
,
true
))
{
return
true
;
}
return
false
;
int
selfCount
=
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
()
+
Bot
.
GetHandCount
();
int
oppoCount
=
Enemy
.
GetMonsterCount
()
+
Enemy
.
GetSpellCount
()
+
Enemy
.
GetHandCount
();
return
(
selfCount
-
1
<
oppoCount
)
&&
励辉士入魔蝇王效果
();
}
private
bool
励辉士入魔蝇王效果
()
{
int
selfCount
=
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
();
int
oppoCount
=
Enemy
.
GetMonsterCount
()
+
Enemy
.
GetSpellCount
();
return
selfCount
<
oppoCount
;
}
private
bool
瓦尔基鲁斯之影灵衣
()
...
...
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