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Tang Xinwei
windbot
Commits
c749ea9d
Commit
c749ea9d
authored
Oct 29, 2017
by
mercury233
Browse files
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Browse Files
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Plain Diff
Merge
https://github.com/IceYGO/windbot
parents
b345d9b6
8e49c80d
Changes
20
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Showing
20 changed files
with
46 additions
and
24 deletions
+46
-24
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+2
-2
Game/AI/CardSelector.cs
Game/AI/CardSelector.cs
+1
-1
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+1
-1
Game/AI/Decks/FrogExecutor.cs
Game/AI/Decks/FrogExecutor.cs
+1
-1
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+1
-1
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+1
-1
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+1
-1
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+1
-1
Game/AI/Executor.cs
Game/AI/Executor.cs
+1
-1
Game/ClientCard.cs
Game/ClientCard.cs
+2
-3
Game/ClientField.cs
Game/ClientField.cs
+1
-1
Game/Deck.cs
Game/Deck.cs
+1
-1
Game/Duel.cs
Game/Duel.cs
+1
-1
Game/GameAI.cs
Game/GameAI.cs
+1
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+2
-2
Program.cs
Program.cs
+3
-3
WindBot.csproj
WindBot.csproj
+17
-0
WindBot.sln
WindBot.sln
+8
-2
YGOSharp.Network.dll
YGOSharp.Network.dll
+0
-0
YGOSharp.OCGWrapper.dll
YGOSharp.OCGWrapper.dll
+0
-0
No files found.
Game/AI/CardContainer.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Linq
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Linq
;
namespace
WindBot.Game.AI
{
...
...
Game/AI/CardSelector.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI
{
...
...
Game/AI/Decks/DragunityExecutor.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI.Decks
{
...
...
Game/AI/Decks/FrogExecutor.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI.Decks
{
...
...
Game/AI/Decks/HorusExecutor.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI.Decks
{
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI.Decks
{
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI.Decks
{
...
...
Game/AI/DefaultExecutor.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
...
...
Game/AI/Executor.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
...
...
Game/ClientCard.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.IO
;
using
YGOSharp.Network
;
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
{
...
...
Game/ClientField.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
{
...
...
Game/Deck.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper
;
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
YGOSharp.OCGWrapper
;
namespace
WindBot.Game
{
...
...
Game/Duel.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
{
...
...
Game/GameAI.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper.Enums
;
using
System.Linq
;
using
System.Collections.Generic
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
{
...
...
Game/GameBehavior.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
...
...
@@ -8,6 +6,8 @@ using WindBot.Game.AI;
using
YGOSharp.Network
;
using
YGOSharp.Network.Enums
;
using
YGOSharp.Network.Utils
;
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game
{
...
...
Program.cs
View file @
c749ea9d
using
YGOSharp.OCGWrapper
;
using
System
;
using
System.IO
;
using
System.Threading
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
System.Net
;
using
System.Web
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper
;
namespace
WindBot
{
...
...
WindBot.csproj
View file @
c749ea9d
...
...
@@ -37,6 +37,23 @@
<PropertyGroup>
<ApplicationIcon>
WindBot.ico
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<ErrorReport>
prompt
</ErrorReport>
<CodeAnalysisRuleSet>
MinimumRecommendedRules.ruleset
</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|AnyCPU'"
>
<OutputPath>
bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<ErrorReport>
prompt
</ErrorReport>
<CodeAnalysisRuleSet>
MinimumRecommendedRules.ruleset
</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"Mono.Data.Sqlite"
>
<HintPath>
.\Mono.Data.Sqlite.dll
</HintPath>
...
...
WindBot.sln
View file @
c749ea9d
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 1
4
VisualStudioVersion = 1
4.0.24720
.0
# Visual Studio 1
5
VisualStudioVersion = 1
5.0.26206
.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindBot", "WindBot.csproj", "{3E7FAF67-A27D-4A61-B161-93AD4414183E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|x86.ActiveCfg = Debug|x86
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Debug|x86.Build.0 = Debug|x86
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|Any CPU.Build.0 = Release|Any CPU
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|x86.ActiveCfg = Release|x86
{3E7FAF67-A27D-4A61-B161-93AD4414183E}.Release|x86.Build.0 = Release|x86
EndGlobalSection
...
...
YGOSharp.Network.dll
View file @
c749ea9d
No preview for this file type
YGOSharp.OCGWrapper.dll
View file @
c749ea9d
No preview for this file type
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