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Tang Xinwei
windbot
Commits
b345d9b6
Commit
b345d9b6
authored
Oct 29, 2017
by
mercury233
Browse files
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Browse Files
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Plain Diff
part of lightsworn deck
parent
deda84bb
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
29 additions
and
24 deletions
+29
-24
Decks/AI_Lightsworn.ydk
Decks/AI_Lightsworn.ydk
+10
-10
Game/AI/Decks/CyberDragonExecutor.cs
Game/AI/Decks/CyberDragonExecutor.cs
+2
-1
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+17
-13
No files found.
Decks/AI_Lightsworn.ydk
View file @
b345d9b6
...
...
@@ -2,20 +2,19 @@
#main
57774843
57774843
57774843
58996430
58996430
58996430
55623480
55623480
55623480
59019082
77558536
77558536
77558536
22624373
22624373
67696066
67696066
67696066
51858306
25259669
25259669
25259669
...
...
@@ -29,31 +28,32 @@
95503687
95503687
40164421
21502796
67441435
691925
691925
691925
5133471
18144506
32807846
81439173
83764718
73594093
94886282
94886282
94886282
#extra
9753964
52687916
80666118
74586817
4779823
8204427
9
3719210
9
56832966
84013237
48739166
82633039
61344030
30100551
30100551
30100551
46772449
83531441
1861629
3987233
!side
Game/AI/Decks/CyberDragonExecutor.cs
View file @
b345d9b6
...
...
@@ -124,7 +124,8 @@ namespace WindBot.Game.AI.Decks
private
bool
进化光焰
()
{
if
(!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Bot
.
MonsterZone
.
GetHighestAttackMonster
().
Attack
,
false
))
ClientCard
bestMy
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
if
(
bestMy
==
null
||
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestMy
.
Attack
,
false
))
return
false
;
else
AI
.
SelectCard
(
Enemy
.
MonsterZone
.
GetHighestAttackMonster
());
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
b345d9b6
...
...
@@ -13,37 +13,38 @@ namespace WindBot.Game.AI.Decks
{
裁决之龙
=
57774843
,
光道兽沃尔夫
=
58996430
,
妖精传姬白雪
=
55623480
,
光道战士加洛斯
=
59019082
,
光道暗杀者莱登
=
77558536
,
光道魔术师丽拉
=
22624373
,
娱乐法师戏法小丑
=
67696066
,
日食翼龙
=
51858306
,
哥布林德伯格
=
25259669
,
英豪挑战者千刀兵
=
1833916
,
光道弓手费莉丝
=
73176465
,
欧尼斯特
=
37742478
,
光道召唤师露米娜丝
=
95503687
,
光道少女密涅瓦
=
40164421
,
光道猎犬雷光
=
21502796
,
成长的鳞茎
=
67441435
,
太阳交换
=
691925
,
银河旋风
=
5133471
,
鹰身女妖的羽毛扫
=
18144506
,
增援
=
32807846
,
愚蠢的埋葬
=
81439173
,
死者苏生
=
83764718
,
炼装融合
=
73594093
,
光之援军
=
94886282
,
琰魔龙红莲魔渊
=
9753964
,
冰结界之龙三叉龙
=
52687916
,
红莲魔龙右红痕
=
80666118
,
PSY
骨架王Ω
=
74586817
,
光道主大天使米迦勒
=
4779823
,
幻透翼同调龙
=
8204427
9
,
PSY
骨架王Ζ
=
3719210
9
,
闪光
No39
希望皇霍普电光皇
=
56832966
,
No39
希望皇霍普
=
84013237
,
No101
寂静荣誉方舟骑士
=
48739166
,
鸟铳士卡斯泰尔
=
82633039
,
辉光子帕拉迪奥斯
=
61344030
,
光道圣女密涅瓦
=
30100551
,
励辉士入魔蝇王
=
46772449
励辉士入魔蝇王
=
46772449
,
彼岸的旅人但丁
=
83531441
,
解码语者
=
1861629
,
金毛妇
=
3987233
}
bool
已发动小丑
=
false
;
...
...
@@ -51,7 +52,13 @@ namespace WindBot.Game.AI.Decks
public
LightswornExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
鹰身女妖的羽毛扫
,
DefaultHarpiesFeatherDusterFirst
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
银河旋风
,
DefaultGalaxyCyclone
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
鹰身女妖的羽毛扫
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
炼装融合
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
成长的鳞茎
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
裁决之龙
,
DefaultDarkHole
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
裁决之龙
);
...
...
@@ -60,12 +67,11 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
太阳交换
,
太阳交换效果
);
AddExecutor
(
ExecutorType
.
Summon
,
(
int
)
CardId
.
哥布林德伯格
,
哥布林德伯格通常召唤
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
哥布林德伯格
,
哥布林德伯格效果
);
// 常用额外
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
励辉士入魔蝇王
,
励辉士入魔蝇王特殊召唤
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
励辉士入魔蝇王
,
励辉士入魔蝇王效果
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
辉光子帕拉迪奥斯
,
辉光子帕拉迪奥斯特殊召唤
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
辉光子帕拉迪奥斯
,
辉光子帕拉迪奥斯效果
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
鸟铳士卡斯泰尔
,
鸟铳士卡斯泰尔特殊召唤
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
鸟铳士卡斯泰尔
,
鸟铳士卡斯泰尔效果
);
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
红莲魔龙右红痕
,
红莲魔龙右红痕特殊召唤
);
...
...
@@ -74,7 +80,6 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
(
int
)
CardId
.
闪光
No39
希望皇霍普电光皇
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
闪光
No39
希望皇霍普电光皇
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
日食翼龙
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
娱乐法师戏法小丑
,
娱乐法师戏法小丑效果
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
英豪挑战者千刀兵
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
欧尼斯特
,
欧尼斯特效果
);
...
...
@@ -194,7 +199,6 @@ namespace WindBot.Game.AI.Decks
(
int
)
CardId
.
光道弓手费莉丝
,
(
int
)
CardId
.
光道兽沃尔夫
,
(
int
)
CardId
.
光道暗杀者莱登
,
(
int
)
CardId
.
妖精传姬白雪
,
(
int
)
CardId
.
娱乐法师戏法小丑
,
(
int
)
CardId
.
英豪挑战者千刀兵
});
...
...
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