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Tang Xinwei
windbot
Commits
b8556465
Commit
b8556465
authored
Sep 27, 2021
by
苍蓝
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update
parent
917e0372
Changes
6
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6 changed files
with
31 additions
and
18 deletions
+31
-18
BotWrapper/bot.conf
BotWrapper/bot.conf
+1
-1
Decks/AI_SaikyoBattleFlag.ydk
Decks/AI_SaikyoBattleFlag.ydk
+11
-9
Dialogs/rd-a.json
Dialogs/rd-a.json
+2
-2
Dialogs/zh-CN.json
Dialogs/zh-CN.json
+2
-2
Game/AI/Decks/SaikyoBattleFlagExecutor.cs
Game/AI/Decks/SaikyoBattleFlagExecutor.cs
+14
-3
bots.json
bots.json
+1
-1
No files found.
BotWrapper/bot.conf
View file @
b8556465
...
...
@@ -5,7 +5,7 @@
# flags (avail flags: SUPPORT_MASTER_RULE_3, SUPPORT_NEW_MASTER_RULE, SUPPORT_MASTER_RULE_2020)
!齿车戒龙
Name
=齿车戒龙
Deck
=
MokeyMokey
Dialog
=
rd
1
Name
=齿车戒龙
Deck
=
MokeyMokey
Dialog
=
rd
-
a
龙法卡组。
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
...
...
Decks/AI_SaikyoBattleFlag.ydk
View file @
b8556465
#created by ...
#main
120183063
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24
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31
120183031
120183031
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120183054
120193002
120193002
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120183002
120181001
120181001
120181001
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120155015
120155015
120183024
120193002
120193002
120193002
120183002
120183002
120183031
120183030
120183030
...
...
@@ -43,7 +45,7 @@
120183062
120183063
120183063
120183063
120183064
#extra
!side
Dialogs/rd
1
.json
→
Dialogs/rd
-a
.json
View file @
b8556465
{
{
"welcome"
:
[
"你要注意,你的对手是史上最强的决斗者。"
,
"我已经预料到你下一步的行动了"
...
...
@@ -8,7 +8,7 @@
],
"duelstart"
:
[
"演出时间到!"
,
"
我要
用决斗带来笑容!"
"用决斗带来笑容!"
],
"newturn"
:
[
"看好了,我华丽的抽卡!"
,
...
...
Dialogs/zh-CN.json
View file @
b8556465
{
{
"welcome"
:
[
"你好,我是一个机器人。"
,
"AI功能正在测试中,遇到问题请及时反馈。"
...
...
@@ -13,7 +13,7 @@
"newturn"
:
[
"到我的回合了,抽卡!"
,
"我的回合,抽卡!"
,
"我抽
了一
张卡。"
"我抽
到5
张卡。"
],
"endturn"
:
[
"回合结束。"
,
...
...
Game/AI/Decks/SaikyoBattleFlagExecutor.cs
View file @
b8556465
...
...
@@ -285,9 +285,20 @@ namespace WindBot.Game.AI.Decks
return
false
;
}
private
bool
突击坦克
Effect
()
{
//AI.SelectCard(GetBestEnemyCard_random());
AI
.
SelectCard
(
Enemy
.
MonsterZone
.
GetHighestLevelMonster
());;
{
foreach
(
ClientCard
mon
in
Enemy
.
GetMonsters
())
if
(
mon
.
Level
>=
9
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
8
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
6
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
4
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
2
)
AI
.
SelectNextCard
(
mon
);
else
if
(
mon
.
Level
>=
1
)
AI
.
SelectNextCard
(
mon
);
return
true
;
}
private
bool
突击坦克
summon
()
...
...
bots.json
View file @
b8556465
...
...
@@ -4,7 +4,7 @@
{
"name"
:
"齿车戒龙"
,
"deck"
:
"MokeyMokey"
,
"dialog"
:
"rd
1
"
"dialog"
:
"rd
-a
"
},
{
"name"
:
"破坏剑士"
,
...
...
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