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Tang Xinwei
windbot
Commits
9d27d7a4
Commit
9d27d7a4
authored
May 28, 2019
by
mercury233
Browse files
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Plain Diff
update deck levels
parent
2073e2c1
Changes
8
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8 changed files
with
10 additions
and
12 deletions
+10
-12
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
+1
-1
Game/AI/Decks/ChainBurnExecutor.cs
Game/AI/Decks/ChainBurnExecutor.cs
+1
-1
Game/AI/Decks/DarkMagicianExecutor.cs
Game/AI/Decks/DarkMagicianExecutor.cs
+1
-2
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+1
-1
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+1
-2
Game/AI/Decks/PhantasmExecutor.cs
Game/AI/Decks/PhantasmExecutor.cs
+3
-3
Game/AI/Decks/ST1732Executor.cs
Game/AI/Decks/ST1732Executor.cs
+1
-1
Game/AI/Decks/SkyStrikerExecutor.cs
Game/AI/Decks/SkyStrikerExecutor.cs
+1
-1
No files found.
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
View file @
9d27d7a4
...
...
@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"BlueEyesMaxDragon"
,
"AI_BlueEyesMaxDragon"
,
"Normal"
)]
[
Deck
(
"BlueEyesMaxDragon"
,
"AI_BlueEyesMaxDragon"
)]
public
class
BlueEyesMaxDragonExecutor
:
DefaultExecutor
{
public
class
CardId
...
...
Game/AI/Decks/ChainBurnExecutor.cs
View file @
9d27d7a4
...
...
@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"ChainBurn"
,
"AI_ChainBurn"
,
"Normal"
)]
[
Deck
(
"ChainBurn"
,
"AI_ChainBurn"
)]
public
class
ChainBurnExecutor
:
DefaultExecutor
{
public
class
CardId
...
...
Game/AI/Decks/DarkMagicianExecutor.cs
View file @
9d27d7a4
...
...
@@ -6,8 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[
Deck
(
"DarkMagician"
,
"AI_DarkMagician"
,
"NotFinished"
)]
[
Deck
(
"DarkMagician"
,
"AI_DarkMagician"
)]
public
class
DarkMagicianExecutor
:
DefaultExecutor
{
public
class
CardId
...
...
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
9d27d7a4
...
...
@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"GrenMajuThunderBoarder"
,
"AI_GrenMajuThunderBoarder"
,
"Normal"
)]
[
Deck
(
"GrenMajuThunderBoarder"
,
"AI_GrenMajuThunderBoarder"
)]
public
class
GrenMajuThunderBoarderExecutor
:
DefaultExecutor
{
public
class
CardId
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
9d27d7a4
...
...
@@ -6,8 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[
Deck
(
"LightswornShaddoldinosour"
,
"AI_LightswornShaddoldinosour"
,
"ver0.5"
)]
[
Deck
(
"LightswornShaddoldinosour"
,
"AI_LightswornShaddoldinosour"
)]
public
class
LightswornShaddoldinosour
:
DefaultExecutor
{
public
class
CardId
...
...
Game/AI/Decks/PhantasmExecutor.cs
View file @
9d27d7a4
...
...
@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Phantasm"
,
"AI_Phantasm"
,
"Normal"
)]
[
Deck
(
"Phantasm"
,
"AI_Phantasm"
)]
public
class
PhantasmExecutor
:
DefaultExecutor
{
public
class
CardId
...
...
@@ -355,8 +355,8 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
else
{
if
(
City_count
>
10
)
{
if
(
City_count
>
10
)
return
false
;
ClientCard
target
=
null
;
...
...
Game/AI/Decks/ST1732Executor.cs
View file @
9d27d7a4
...
...
@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"ST1732"
,
"AI_ST1732"
,
"Normal"
)]
[
Deck
(
"ST1732"
,
"AI_ST1732"
)]
public
class
ST1732Executor
:
DefaultExecutor
{
public
class
CardId
...
...
Game/AI/Decks/SkyStrikerExecutor.cs
View file @
9d27d7a4
...
...
@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"SkyStriker"
,
"AI_SkyStriker"
,
"NotFinished"
)]
[
Deck
(
"SkyStriker"
,
"AI_SkyStriker"
)]
public
class
SkyStrikerExecutor
:
DefaultExecutor
{
public
class
CardId
...
...
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