Commit 96bc0f0c authored by mercury233's avatar mercury233

init near deck2 3

parent 6746e4b8
#created by ...
#main
77542832
77542832
77542832
40921545
79785958
79785958
79785958
59546797
59546797
72429240
4756629
4756629
4756629
8814959
8814959
8814959
85138716
85138716
85138716
23434538
23434538
911883
1475311
1475311
18144506
32807846
8267140
27541267
27541267
26708437
26708437
5851097
35419032
58921041
58921041
40605147
40605147
40605147
41420027
84749824
#extra
88754763
9272381
56832966
86532744
36757171
93568288
21044178
91279700
46772449
82633039
84013237
76067258
359563
91279700
91279700
!side
8233522
8233522
5318639
8267140
12923641
12923641
12923641
18161786
18161786
11109820
11109820
11109820
94192409
94192409
58921041
#created by ...
#main
20056760
20056760
20056760
29834183
29834183
29834183
93445074
93445074
93445074
66451379
66451379
66451379
23434538
23434538
23434538
97268402
97268402
97268402
18144507
33057951
33057951
33057951
53129443
83764718
98645731
98645731
98645731
2759860
2759860
2759860
58120309
75361204
75361204
49966595
49966595
49966595
82732705
82732705
82732705
41420027
#extra
52687916
80666118
39765958
52145422
52145422
70902743
76774528
44508094
83994433
95040215
98012938
88033975
26593852
98558751
78156759
!side
46565218
46565218
46565218
5318639
5318639
5318639
95561280
95561280
95561280
47475363
47475363
47475363
98643358
98643358
98643358
namespace WindBot.Game.AI.Decks
{
[Deck("Evilswarm", "AI_Evilswarm")]
public class EvilswarmExecutor : DefaultExecutor
{
public enum CardId
{
黑洞 = 53129443,
宇宙旋风 = 8267140,
侵略的泛发感染 = 27541267,
神之宣告 = 41420027,
神之警告 = 84749824,
神之通告 = 40605147
}
public EvilswarmExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
AddExecutor(ExecutorType.Activate, (int)CardId.黑洞, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, (int)CardId.宇宙旋风, DefaultMysticalSpaceTyphoon);
AddExecutor(ExecutorType.Activate, (int)CardId.神之宣告, DefaultTrap);
AddExecutor(ExecutorType.Activate, (int)CardId.神之警告, DefaultTrap);
AddExecutor(ExecutorType.Activate, (int)CardId.神之通告, DefaultTrap);
AddExecutor(ExecutorType.SpellSet, (int)CardId.侵略的泛发感染);
AddExecutor(ExecutorType.Activate, DontChainMyself);
AddExecutor(ExecutorType.Summon);
AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet);
}
private bool DontChainMyself()
{
return LastChainPlayer != 0;
}
// will be added soon...?
}
}
\ No newline at end of file
namespace WindBot.Game.AI.Decks
{
[Deck("Graydle", "AI_Graydle")]
public class GraydleExecutor : DefaultExecutor
{
public enum CardId
{
黑洞 = 53129443,
宇宙旋风 = 8267140,
神之宣告 = 41420027,
神之警告 = 84749824,
神之通告 = 40605147
}
public GraydleExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
AddExecutor(ExecutorType.Activate, (int)CardId.黑洞, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, (int)CardId.宇宙旋风, DefaultMysticalSpaceTyphoon);
AddExecutor(ExecutorType.Activate, (int)CardId.神之宣告, DefaultTrap);
AddExecutor(ExecutorType.Activate, (int)CardId.神之警告, DefaultTrap);
AddExecutor(ExecutorType.Activate, (int)CardId.神之通告, DefaultTrap);
AddExecutor(ExecutorType.Activate, DontChainMyself);
AddExecutor(ExecutorType.MonsterSet);
AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet);
}
private bool DontChainMyself()
{
return LastChainPlayer != 0;
}
// will be added soon...?
}
}
\ No newline at end of file
......@@ -61,6 +61,8 @@
<Compile Include="Game\AI\DecksManager.cs" />
<Compile Include="Game\AI\Decks\BlueEyesExecutor.cs" />
<Compile Include="Game\AI\Decks\BurnExecutor.cs" />
<Compile Include="Game\AI\Decks\EvilswarmExecutor.cs" />
<Compile Include="Game\AI\Decks\GraydleExecutor.cs" />
<Compile Include="Game\AI\Decks\YosenjuExecutor.cs" />
<Compile Include="Game\AI\Decks\DragunityExecutor.cs" />
<Compile Include="Game\AI\Decks\FrogExecutor.cs" />
......
......@@ -59,6 +59,16 @@
"name": "尼亚",
"deck": "Yosenju",
"dialog": "near.zh-CN"
},
{
"name": "尼亚",
"deck": "Evilswarm",
"dialog": "near.zh-CN"
},
{
"name": "尼亚",
"deck": "Graydle",
"dialog": "near.zh-CN"
}
]
}
\ No newline at end of file
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