Commit 681e4d5b authored by mercury233's avatar mercury233

fix

parent f56f0c2a
...@@ -133,7 +133,8 @@ namespace WindBot.Game.AI.Decks ...@@ -133,7 +133,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, (int)CardId.No39希望皇霍普, 电光皇特殊召唤); AddExecutor(ExecutorType.SpSummon, (int)CardId.No39希望皇霍普, 电光皇特殊召唤);
AddExecutor(ExecutorType.SpSummon, (int)CardId.闪光No39希望皇霍普一); AddExecutor(ExecutorType.SpSummon, (int)CardId.闪光No39希望皇霍普一);
AddExecutor(ExecutorType.SpSummon, (int)CardId.闪光No39希望皇霍普电光皇); AddExecutor(ExecutorType.SpSummon, (int)CardId.闪光No39希望皇霍普电光皇);
AddExecutor(ExecutorType.Activate, (int)CardId.闪光No39希望皇霍普电光皇);
AddExecutor(ExecutorType.Activate, (int)CardId.星尘龙, 星尘龙效果);
// 坑人 // 坑人
AddExecutor(ExecutorType.Activate, (int)CardId.星光大道, DefaultTrap); AddExecutor(ExecutorType.Activate, (int)CardId.星光大道, DefaultTrap);
...@@ -343,6 +344,11 @@ namespace WindBot.Game.AI.Decks ...@@ -343,6 +344,11 @@ namespace WindBot.Game.AI.Decks
return selfBestAttack <= oppoBestAttack; return selfBestAttack <= oppoBestAttack;
} }
private bool 星尘龙效果()
{
return LastChainPlayer == 1;
}
private bool DontChainMyself() private bool DontChainMyself()
{ {
return LastChainPlayer != 0; return LastChainPlayer != 0;
......
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