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Tang Xinwei
windbot
Commits
046c0bec
Commit
046c0bec
authored
Apr 27, 2019
by
mercury233
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update Orcust
add GetFogBladeTarget
parent
9e8da7d3
Changes
1
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1 changed file
with
15 additions
and
1 deletion
+15
-1
Game/AI/Decks/OrcustExecutor.cs
Game/AI/Decks/OrcustExecutor.cs
+15
-1
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Game/AI/Decks/OrcustExecutor.cs
View file @
046c0bec
...
@@ -640,7 +640,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -640,7 +640,9 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ThePhantomKnightsofRustyBardiche
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ThePhantomKnightsofRustyBardiche
,
0
))
{
{
ClientCard
target
=
Util
.
GetBestEnemyCard
(
false
,
true
);
ClientCard
target
=
GetFogBladeTarget
();
if
(
target
==
null
)
target
=
Util
.
GetBestEnemyCard
(
false
,
true
);
if
(
target
==
null
)
if
(
target
==
null
)
return
false
;
return
false
;
RustyBardicheTarget
=
target
;
RustyBardicheTarget
=
target
;
...
@@ -658,6 +660,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -658,6 +660,11 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
private
ClientCard
GetFogBladeTarget
()
{
return
Enemy
.
MonsterZone
.
GetFirstMatchingCard
(
card
=>
card
.
OwnTargets
.
Any
(
cont
=>
cont
.
IsCode
(
CardId
.
PhantomKnightsFogBlade
)));
}
private
bool
CymbalSkeletonEffect
()
private
bool
CymbalSkeletonEffect
()
{
{
int
[]
botTurnTargets
=
new
[]
{
CardId
.
GalateaTheOrcustAutomaton
,
CardId
.
SheorcustDingirsu
};
int
[]
botTurnTargets
=
new
[]
{
CardId
.
GalateaTheOrcustAutomaton
,
CardId
.
SheorcustDingirsu
};
...
@@ -695,6 +702,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -695,6 +702,13 @@ namespace WindBot.Game.AI.Decks
private
bool
SheorcustDingirsuEffect
()
private
bool
SheorcustDingirsuEffect
()
{
{
ClientCard
target
;
ClientCard
target
;
target
=
GetFogBladeTarget
();
if
(
target
!=
null
&&
target
!=
RustyBardicheTarget
)
{
AI
.
SelectOption
(
0
);
AI
.
SelectCard
(
target
);
return
true
;
}
target
=
Util
.
GetProblematicEnemyMonster
();
target
=
Util
.
GetProblematicEnemyMonster
();
if
(
target
!=
null
&&
target
!=
RustyBardicheTarget
)
if
(
target
!=
null
&&
target
!=
RustyBardicheTarget
)
{
{
...
...
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