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pre-release-database-cdb
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Tang Xinwei
pre-release-database-cdb
Commits
a93e000e
Commit
a93e000e
authored
Oct 08, 2023
by
fallenstardust
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add PHNI-JP078
parent
49e1d2ea
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pack/chocolate-pudding-a-la-mode.ydk
pack/chocolate-pudding-a-la-mode.ydk
+1
-0
pics/101203078.jpg
pics/101203078.jpg
+0
-0
script/c101203029.lua
script/c101203029.lua
+91
-0
test-release.cdb
test-release.cdb
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-0
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pack/chocolate-pudding-a-la-mode.ydk
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a93e000e
...
@@ -6,6 +6,7 @@
...
@@ -6,6 +6,7 @@
101203025
101203025
101203029
101203029
101203070
101203070
101203078
#extra
#extra
101202084
101202084
!side
!side
...
...
pics/101203078.jpg
0 → 100644
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a93e000e
213 KB
script/c101203029.lua
0 → 100644
View file @
a93e000e
--哥布林降下部队
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--disable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_POSITION
+
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetLabelObject
(
e0
)
e1
:
SetCondition
(
s
.
discon
)
e1
:
SetTarget
(
s
.
distg
)
e1
:
SetOperation
(
s
.
disop
)
c
:
RegisterEffect
(
e1
)
--to hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
+
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
thcon
)
e2
:
SetCost
(
s
.
thcost
)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
end
--disable
function
s
.
disfilter
(
c
)
return
c
:
IsType
(
TYPE_EFFECT
)
and
not
c
:
IsDisabled
()
end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsFaceup
()
and
c
:
IsAttackPos
()
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
end
function
s
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
aux
.
NegateAnyFilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
disfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
disfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
1
,
0
,
0
)
end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsDefensePos
()
then
return
end
Duel
.
ChangePosition
(
c
,
POS_FACEUP_DEFENSE
,
POS_FACEDOWN_DEFENSE
,
0
,
0
)
local
tc
=
Duel
.
GetFirstTarget
()
if
c
:
IsFaceup
()
and
c
:
IsDefensePos
()
and
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
and
not
tc
:
IsImmuneToEffect
(
e
)
then
c
:
SetCardTarget
(
tc
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetCondition
(
s
.
rcon
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
tc
:
RegisterEffect
(
e2
)
end
end
end
function
s
.
rcon
(
e
)
return
e
:
GetOwner
():
IsHasCardTarget
(
e
:
GetHandler
())
and
e
:
GetOwner
():
IsPosition
(
POS_DEFENSE
)
and
e
:
GetOwner
():
IsFaceup
()
end
--to hand
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsControler
,
1
,
nil
,
1
-
tp
)
end
function
s
.
thcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsDiscardable
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
Duel
.
DiscardHand
(
tp
,
Card
.
IsDiscardable
,
1
,
1
,
REASON_COST
+
REASON_DISCARD
)
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToHand
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
c
,
1
,
0
,
0
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
test-release.cdb
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a93e000e
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