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YGOProUnity_V2
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perfectdicky
YGOProUnity_V2
Commits
baad3c26
Commit
baad3c26
authored
Sep 03, 2021
by
神楽坂玲奈
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clean
parent
106a1eb5
Changes
3
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3 changed files
with
3 additions
and
3 deletions
+3
-3
Assets/SibylSystem/Book/Book.cs
Assets/SibylSystem/Book/Book.cs
+1
-1
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+1
-1
Assets/SibylSystem/WindowServant2D.cs
Assets/SibylSystem/WindowServant2D.cs
+1
-1
No files found.
Assets/SibylSystem/Book/Book.cs
View file @
baad3c26
...
...
@@ -23,7 +23,7 @@ public class Book : WindowServant2D
kacha
=
InterString
.
Get
(
"卡差:"
);
changcha
=
InterString
.
Get
(
"场差:"
);
xuecha
=
InterString
.
Get
(
"血差:"
);
gameObject
=
create
Window
(
this
,
Program
.
I
().
new_ui_book
);
gameObject
=
Set
Window
(
this
,
Program
.
I
().
new_ui_book
);
texts
=
gameObject
.
GetComponentInChildren
<
lazyBookbtns
>();
texts
.
textlist
.
scrollValue
=
1
;
texts
.
textlist
.
lockDrag
=
true
;
...
...
Assets/SibylSystem/Setting/Setting.cs
View file @
baad3c26
...
...
@@ -18,7 +18,7 @@ public class Setting : WindowServant2D
public
override
void
initialize
()
{
gameObject
=
create
Window
(
this
,
Program
.
I
().
new_ui_setting
);
gameObject
=
Set
Window
(
this
,
Program
.
I
().
new_ui_setting
);
setting
=
gameObject
.
GetComponentInChildren
<
LAZYsetting
>();
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"screen_"
,
resizeScreen
);
...
...
Assets/SibylSystem/WindowServant2D.cs
View file @
baad3c26
...
...
@@ -37,7 +37,7 @@ public class WindowServant2D : Servant
Program
.
ShiftUIenabled
(
Program
.
I
().
ui_main_3d
,
false
);
}
public
static
GameObject
create
Window
(
Servant
servant
,
GameObject
mod
)
public
static
GameObject
Set
Window
(
Servant
servant
,
GameObject
mod
)
{
var
re
=
mod
;
UIHelper
.
InterGameObject
(
re
);
...
...
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