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YGOProUnity_V2
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perfectdicky
YGOProUnity_V2
Commits
3fa9ff59
Commit
3fa9ff59
authored
Apr 07, 2019
by
mercury233
Browse files
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parent
2df31b98
Changes
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28 changed files
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78 additions
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78 deletions
+78
-78
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaBendEditor.cs
...ystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaBendEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaBubbleEditor.cs
...tem/arrow/Mega-Fiers/Editor/MegaFiers/MegaBubbleEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaDisplaceEditor.cs
...m/arrow/Mega-Fiers/Editor/MegaFiers/MegaDisplaceEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaFFDEditor.cs
...System/arrow/Mega-Fiers/Editor/MegaFiers/MegaFFDEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaHumpEditor.cs
...ystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaHumpEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaMeltEditor.cs
...ystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaMeltEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaNoiseEditor.cs
...stem/arrow/Mega-Fiers/Editor/MegaFiers/MegaNoiseEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaPageFlipEditor.cs
...m/arrow/Mega-Fiers/Editor/MegaFiers/MegaPageFlipEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaPushEditor.cs
...ystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaPushEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaRadialSkewEditor.cs
...arrow/Mega-Fiers/Editor/MegaFiers/MegaRadialSkewEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaRubberEditor.cs
...tem/arrow/Mega-Fiers/Editor/MegaFiers/MegaRubberEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSelectionEditor.cs
.../arrow/Mega-Fiers/Editor/MegaFiers/MegaSelectionEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSimpleEditor.cs
...tem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSimpleEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSinusCurveEditor.cs
...arrow/Mega-Fiers/Editor/MegaFiers/MegaSinusCurveEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSqueezeEditor.cs
...em/arrow/Mega-Fiers/Editor/MegaFiers/MegaSqueezeEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaStretchEditor.cs
...em/arrow/Mega-Fiers/Editor/MegaFiers/MegaStretchEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaTaperEditor.cs
...stem/arrow/Mega-Fiers/Editor/MegaFiers/MegaTaperEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaTwistEditor.cs
...stem/arrow/Mega-Fiers/Editor/MegaFiers/MegaTwistEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaVertColSelectEditor.cs
...ow/Mega-Fiers/Editor/MegaFiers/MegaVertColSelectEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaVertNoiseEditor.cs
.../arrow/Mega-Fiers/Editor/MegaFiers/MegaVertNoiseEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaVolSelectEditor.cs
.../arrow/Mega-Fiers/Editor/MegaFiers/MegaVolSelectEditor.cs
+1
-1
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaWaveEditor.cs
...ystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaWaveEditor.cs
+1
-1
Assets/ArtSystem/gameInfo/barPngLoader.cs
Assets/ArtSystem/gameInfo/barPngLoader.cs
+1
-1
Assets/SibylSystem/Config.cs
Assets/SibylSystem/Config.cs
+1
-1
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
+2
-2
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+11
-11
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
+37
-37
Assets/SibylSystem/selectServer/SelectServer.cs
Assets/SibylSystem/selectServer/SelectServer.cs
+4
-4
No files found.
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaBendEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaBendEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Bend Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
bend_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
bend_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaBubbleEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaBubbleEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Bubble Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
bubble_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
bubble_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaDisplaceEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaDisplaceEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Displace Modifier by Chris West"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
bend_web.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
bend_web.png"); }
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaFFDEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ public class MegaFFDEditor : MegaModifierEditor
{
Vector3
pm
=
new
Vector3
();
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
ffd_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
ffd_help.png"
);
}
bool
showpoints
=
true
;
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaHumpEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaHumpEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Hump Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
hump_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
hump_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaMeltEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaMeltEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Melt Modifier by Chris West"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
bend_help.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
bend_help.png"); }
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaNoiseEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaNoiseEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Noise Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
noise_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
noise_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaPageFlipEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEngine;
public
class
MegaPageFlipEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Page Flip Modifier by Chris West"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
bend_help.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
bend_help.png"); }
bool
advanced
=
false
;
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaPushEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaPushEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Push Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
push_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
push_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaRadialSkewEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaRadialSkewEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Radial Skew Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
skew_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
skew_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaRubberEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaRubberEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Rubber Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
bend_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
bend_help.png"
);
}
public
override
bool
DisplayCommon
()
{
return
false
;
}
public
override
bool
Inspector
()
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSelectionEditor.cs
View file @
3fa9ff59
...
...
@@ -7,7 +7,7 @@ using UnityEditor;
public
class
MegaSelectionEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Selection Modifier by Chris West"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
bend_help.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
bend_help.png"); }
public
override
bool
DisplayCommon
()
{
return
false
;
}
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSimpleEditor.cs
View file @
3fa9ff59
...
...
@@ -5,7 +5,7 @@ using UnityEditor;
public
class
MegaSimpleEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Simple Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
bend_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
bend_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSinusCurveEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaSinusCurveEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Sinus Curve Modifier by Unity"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
bend_help.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
bend_help.png"); }
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaSqueezeEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaSqueezeEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Squeeze Modifier by Chris West"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
taper_help.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
taper_help.png"); }
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaStretchEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaStretchEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Stretch Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
stretch_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
stretch_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaTaperEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaTaperEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Taper Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
taper_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
taper_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaTwistEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaTwistEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Twist Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
twist_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
twist_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaVertColSelectEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaVertColSelectEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Vertex Color Select Modifier by Chris West"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
bend_help.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
bend_help.png"); }
public
override
bool
DisplayCommon
()
{
return
false
;
}
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaVertNoiseEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaVertNoiseEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Vertical Noise Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
noise_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
noise_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaVolSelectEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaVolSelectEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Vol Select Modifier by Chris West"
;
}
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
\\
bend_help.png"); }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers
/
bend_help.png"); }
public
override
bool
DisplayCommon
()
{
return
false
;
}
...
...
Assets/ArtSystem/arrow/Mega-Fiers/Editor/MegaFiers/MegaWaveEditor.cs
View file @
3fa9ff59
...
...
@@ -6,7 +6,7 @@ using UnityEditor;
public
class
MegaWaveEditor
:
MegaModifierEditor
{
public
override
string
GetHelpString
()
{
return
"Wave Modifier by Chris West"
;
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
\\
wave_help.png"
);
}
public
override
Texture
LoadImage
()
{
return
(
Texture
)
EditorGUIUtility
.
LoadRequired
(
"MegaFiers
/
wave_help.png"
);
}
public
override
bool
Inspector
()
{
...
...
Assets/ArtSystem/gameInfo/barPngLoader.cs
View file @
3fa9ff59
...
...
@@ -20,7 +20,7 @@ public class barPngLoader : MonoBehaviour {
api_timeBar
.
mainTexture
=
GameTextureManager
.
time
;
try
{
string
[]
allLines
=
(
File
.
ReadAllText
(
"texture
\\duel\\healthBar\\
config.txt"
).
Replace
(
"\r"
,
""
).
Replace
(
" "
,
""
).
Split
(
"\n"
));
string
[]
allLines
=
(
File
.
ReadAllText
(
"texture
/duel/healthBar/
config.txt"
).
Replace
(
"\r"
,
""
).
Replace
(
" "
,
""
).
Split
(
"\n"
));
foreach
(
var
item
in
allLines
)
{
string
[]
mats
=
item
.
Split
(
"="
);
...
...
Assets/SibylSystem/Config.cs
View file @
3fa9ff59
...
...
@@ -51,7 +51,7 @@ public static class Config
if
(
loaded
==
false
)
{
loaded
=
true
;
string
[]
lines
=
File
.
ReadAllText
(
"texture
\\ui\\
config.txt"
).
Replace
(
"\r"
,
""
).
Replace
(
" "
,
""
).
Split
(
"\n"
);
string
[]
lines
=
File
.
ReadAllText
(
"texture
/ui/
config.txt"
).
Replace
(
"\r"
,
""
).
Replace
(
" "
,
""
).
Split
(
"\n"
);
for
(
int
i
=
0
;
i
<
lines
.
Length
;
i
++)
{
string
[]
mats
=
lines
[
i
].
Split
(
"="
);
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
View file @
3fa9ff59
...
...
@@ -2264,7 +2264,7 @@ public class gameCard : OCGobject
}
else
if
(
show_off_shokewave
)
{
if
(
Program
.
I
().
setting
.
setting
.
showoff
.
value
==
false
||
File
.
Exists
(
"picture
\\closeup\\
"
+
data
.
Id
.
ToString
()
+
".png"
)
==
false
||
(
data
.
Attack
<
Program
.
I
().
setting
.
atk
&&
data
.
Level
<
Program
.
I
().
setting
.
star
))
if
(
Program
.
I
().
setting
.
setting
.
showoff
.
value
==
false
||
File
.
Exists
(
"picture
/closeup/
"
+
data
.
Id
.
ToString
()
+
".png"
)
==
false
||
(
data
.
Attack
<
Program
.
I
().
setting
.
atk
&&
data
.
Level
<
Program
.
I
().
setting
.
star
))
{
refreshFunctions
.
Add
(
SOH_nSum
);
Program
.
I
().
ocgcore
.
Sleep
(
30
);
...
...
@@ -2277,7 +2277,7 @@ public class gameCard : OCGobject
}
else
{
if
(
Program
.
I
().
setting
.
setting
.
showoffWhenActived
.
value
==
false
||
File
.
Exists
(
"picture
\\closeup\\
"
+
data
.
Id
.
ToString
()
+
".png"
)
==
false
)
if
(
Program
.
I
().
setting
.
setting
.
showoffWhenActived
.
value
==
false
||
File
.
Exists
(
"picture
/closeup/
"
+
data
.
Id
.
ToString
()
+
".png"
)
==
false
)
{
refreshFunctions
.
Add
(
SOH_nAct
);
Program
.
I
().
ocgcore
.
Sleep
(
42
);
...
...
Assets/SibylSystem/Program.cs
View file @
3fa9ff59
...
...
@@ -285,19 +285,19 @@ public class Program : MonoBehaviour
});
go
(
300
,
()
=>
{
InterString
.
initialize
(
"config
\\
translation.conf"
);
InterString
.
initialize
(
"config
/
translation.conf"
);
GameTextureManager
.
initialize
();
Config
.
initialize
(
"config
\\
config.conf"
);
GameStringManager
.
initialize
(
"config
\\
strings.conf"
);
if
(
File
.
Exists
(
"cdb
\\
strings.conf"
))
Config
.
initialize
(
"config
/
config.conf"
);
GameStringManager
.
initialize
(
"config
/
strings.conf"
);
if
(
File
.
Exists
(
"cdb
/
strings.conf"
))
{
GameStringManager
.
initialize
(
"cdb
\\
strings.conf"
);
GameStringManager
.
initialize
(
"cdb
/
strings.conf"
);
}
if
(
File
.
Exists
(
"diy
\\
strings.conf"
))
if
(
File
.
Exists
(
"diy
/
strings.conf"
))
{
GameStringManager
.
initialize
(
"diy
\\
strings.conf"
);
GameStringManager
.
initialize
(
"diy
/
strings.conf"
);
}
YGOSharp
.
BanlistManager
.
initialize
(
"config
\\
lflist.conf"
);
YGOSharp
.
BanlistManager
.
initialize
(
"config
/
lflist.conf"
);
var
fileInfos
=
(
new
DirectoryInfo
(
"cdb"
)).
GetFiles
();
for
(
int
i
=
0
;
i
<
fileInfos
.
Length
;
i
++)
...
...
@@ -306,7 +306,7 @@ public class Program : MonoBehaviour
{
if
(
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
4
,
4
)
==
".cdb"
)
{
YGOSharp
.
CardsManager
.
initialize
(
"cdb
\\
"
+
fileInfos
[
i
].
Name
);
YGOSharp
.
CardsManager
.
initialize
(
"cdb
/
"
+
fileInfos
[
i
].
Name
);
}
}
}
...
...
@@ -320,7 +320,7 @@ public class Program : MonoBehaviour
{
if
(
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
4
,
4
)
==
".cdb"
)
{
YGOSharp
.
CardsManager
.
initialize
(
"diy
\\
"
+
fileInfos
[
i
].
Name
);
YGOSharp
.
CardsManager
.
initialize
(
"diy
/
"
+
fileInfos
[
i
].
Name
);
}
}
}
...
...
@@ -334,7 +334,7 @@ public class Program : MonoBehaviour
{
if
(
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
3
,
3
)
==
".db"
)
{
YGOSharp
.
PacksManager
.
initialize
(
"pack
\\
"
+
fileInfos
[
i
].
Name
);
YGOSharp
.
PacksManager
.
initialize
(
"pack
/
"
+
fileInfos
[
i
].
Name
);
}
}
}
...
...
Assets/SibylSystem/ResourceManagers/GameTextureManager.cs
View file @
3fa9ff59
...
...
@@ -269,9 +269,9 @@ public class GameTextureManager
private
static
void
ProcessingCardFeature
(
PictureResource
pic
)
{
if
(
File
.
Exists
(
"picture
\\closeup\\
"
+
pic
.
code
.
ToString
()
+
".png"
))
if
(
File
.
Exists
(
"picture
/closeup/
"
+
pic
.
code
.
ToString
()
+
".png"
))
{
string
path
=
"picture
\\closeup\\
"
+
pic
.
code
.
ToString
()
+
".png"
;
string
path
=
"picture
/closeup/
"
+
pic
.
code
.
ToString
()
+
".png"
;
BitmapHelper
bitmap
=
new
BitmapHelper
(
path
);
int
left
;
int
right
;
...
...
@@ -309,16 +309,16 @@ public class GameTextureManager
}
else
{
string
path
=
"picture
\\card\\
"
+
pic
.
code
.
ToString
()
+
".png"
;
string
path
=
"picture
/card/
"
+
pic
.
code
.
ToString
()
+
".png"
;
if
(!
File
.
Exists
(
path
))
{
path
=
"picture
\\card\\
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
path
=
"picture
/card/
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
bool
Iam8
=
false
;
if
(!
File
.
Exists
(
path
))
{
Iam8
=
true
;
path
=
"picture
\\cardIn8thEdition\\
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
path
=
"picture
/cardIn8thEdition/
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
))
{
...
...
@@ -567,19 +567,19 @@ public class GameTextureManager
private
static
void
ProcessingVerticleDrawing
(
PictureResource
pic
)
{
string
path
=
"picture
\\closeup\\
"
+
pic
.
code
.
ToString
()
+
".png"
;
string
path
=
"picture
/closeup/
"
+
pic
.
code
.
ToString
()
+
".png"
;
if
(!
File
.
Exists
(
path
))
{
path
=
"picture
\\card\\
"
+
pic
.
code
.
ToString
()
+
".png"
;
path
=
"picture
/card/
"
+
pic
.
code
.
ToString
()
+
".png"
;
if
(!
File
.
Exists
(
path
))
{
path
=
"picture
\\card\\
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
path
=
"picture
/card/
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
bool
Iam8
=
false
;
if
(!
File
.
Exists
(
path
))
{
Iam8
=
true
;
path
=
"picture
\\cardIn8thEdition\\
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
path
=
"picture
/cardIn8thEdition/
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
))
{
...
...
@@ -707,14 +707,14 @@ public class GameTextureManager
private
static
void
ProcessingCardPicture
(
PictureResource
pic
)
{
string
path
=
"picture
\\card\\
"
+
pic
.
code
.
ToString
()
+
".png"
;
string
path
=
"picture
/card/
"
+
pic
.
code
.
ToString
()
+
".png"
;
if
(!
File
.
Exists
(
path
))
{
path
=
"picture
\\card\\
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
path
=
"picture
/card/
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
))
{
path
=
"picture
\\cardIn8thEdition\\
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
path
=
"picture
/cardIn8thEdition/
"
+
pic
.
code
.
ToString
()
+
".jpg"
;
}
if
(!
File
.
Exists
(
path
))
{
...
...
@@ -874,30 +874,30 @@ public class GameTextureManager
opBack
=
UIHelper
.
getTexture2D
(
"texture/duel/opponent.jpg"
);
unknown
=
UIHelper
.
getTexture2D
(
"texture/duel/unknown.jpg"
);
negated
=
UIHelper
.
getTexture2D
(
"texture/duel/negated.png"
);
bar
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\healthBar\\
bg.png"
);
exBar
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\healthBar\\
excited.png"
);
time
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\healthBar\\
t.png"
);
lp
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\healthBar\\
lp.png"
);
L
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\
L.png"
);
R
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\
R.png"
);
LINK
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\
link.png"
);
LINKm
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\
linkMask.png"
);
Chain
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\
chain.png"
);
Mask
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\
mask.png"
);
nt
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
nt.png"
);
bp
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
bp.png"
);
ep
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
ep.png"
);
mp1
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
mp1.png"
);
mp2
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
mp2.png"
);
dp
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
dp.png"
);
sp
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
sp.png"
);
phase
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
phase.png"
);
rs
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
rs.png"
);
ts
=
UIHelper
.
getTexture2D
(
"texture
\\duel\\phase\\
ts.png"
);
bar
=
UIHelper
.
getTexture2D
(
"texture
/duel/healthBar/
bg.png"
);
exBar
=
UIHelper
.
getTexture2D
(
"texture
/duel/healthBar/
excited.png"
);
time
=
UIHelper
.
getTexture2D
(
"texture
/duel/healthBar/
t.png"
);
lp
=
UIHelper
.
getTexture2D
(
"texture
/duel/healthBar/
lp.png"
);
L
=
UIHelper
.
getTexture2D
(
"texture
/duel/
L.png"
);
R
=
UIHelper
.
getTexture2D
(
"texture
/duel/
R.png"
);
LINK
=
UIHelper
.
getTexture2D
(
"texture
/duel/
link.png"
);
LINKm
=
UIHelper
.
getTexture2D
(
"texture
/duel/
linkMask.png"
);
Chain
=
UIHelper
.
getTexture2D
(
"texture
/duel/
chain.png"
);
Mask
=
UIHelper
.
getTexture2D
(
"texture
/duel/
mask.png"
);
nt
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
nt.png"
);
bp
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
bp.png"
);
ep
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
ep.png"
);
mp1
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
mp1.png"
);
mp2
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
mp2.png"
);
dp
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
dp.png"
);
sp
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
sp.png"
);
phase
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
phase.png"
);
rs
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
rs.png"
);
ts
=
UIHelper
.
getTexture2D
(
"texture
/duel/phase/
ts.png"
);
N
=
new
Texture2D
(
10
,
10
);
for
(
int
i
=
0
;
i
<
10
;
i
++)
...
...
@@ -910,7 +910,7 @@ public class GameTextureManager
N
.
Apply
();
try
{
ColorUtility
.
TryParseHtmlString
(
File
.
ReadAllText
(
"texture
\\duel\\
chainColor.txt"
),
out
chainColor
);
ColorUtility
.
TryParseHtmlString
(
File
.
ReadAllText
(
"texture
/duel/
chainColor.txt"
),
out
chainColor
);
}
catch
(
Exception
)
{
...
...
Assets/SibylSystem/selectServer/SelectServer.cs
View file @
3fa9ff59
...
...
@@ -96,11 +96,11 @@ public class SelectServer : WindowServantSP
void
printFile
(
bool
first
)
{
list
.
Clear
();
if
(
File
.
Exists
(
"config
\\
hosts.conf"
)
==
false
)
if
(
File
.
Exists
(
"config
/
hosts.conf"
)
==
false
)
{
File
.
Create
(
"config
\\
hosts.conf"
).
Close
();
File
.
Create
(
"config
/
hosts.conf"
).
Close
();
}
string
txtString
=
File
.
ReadAllText
(
"config
\\
hosts.conf"
);
string
txtString
=
File
.
ReadAllText
(
"config
/
hosts.conf"
);
string
[]
lines
=
txtString
.
Replace
(
"\r"
,
""
).
Split
(
"\n"
);
for
(
int
i
=
0
;
i
<
lines
.
Length
;
i
++)
{
...
...
@@ -171,7 +171,7 @@ public class SelectServer : WindowServantSP
{
all
+=
list
.
items
[
i
]
+
"\r\n"
;
}
File
.
WriteAllText
(
"config
\\
hosts.conf"
,
all
);
File
.
WriteAllText
(
"config
/
hosts.conf"
,
all
);
printFile
(
false
);
(
new
Thread
(()
=>
{
TcpHelper
.
join
(
ipString
,
name
,
portString
,
pswString
,
versionString
);
})).
Start
();
}
...
...
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