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YGOProUnity_V2
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perfectdicky
YGOProUnity_V2
Commits
23cea112
Commit
23cea112
authored
Sep 04, 2021
by
神楽坂玲奈
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-25
Assets/NGUI/Scripts/Interaction/UIScrollView.cs
Assets/NGUI/Scripts/Interaction/UIScrollView.cs
+25
-25
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Assets/NGUI/Scripts/Interaction/UIScrollView.cs
View file @
23cea112
...
@@ -320,31 +320,31 @@ public class UIScrollView : MonoBehaviour
...
@@ -320,31 +320,31 @@ public class UIScrollView : MonoBehaviour
mPanel
.
clipping
=
UIDrawCall
.
Clipping
.
ConstrainButDontClip
;
mPanel
.
clipping
=
UIDrawCall
.
Clipping
.
ConstrainButDontClip
;
// Auto-upgrade
// Auto-upgrade
if
(
movement
!=
Movement
.
Custom
&&
scale
.
sqrMagnitude
>
0.001f
)
//
if (movement != Movement.Custom && scale.sqrMagnitude > 0.001f)
{
//
{
if
(
scale
.
x
==
1f
&&
scale
.
y
==
0f
)
//
if (scale.x == 1f && scale.y == 0f)
{
//
{
movement
=
Movement
.
Horizontal
;
//
movement = Movement.Horizontal;
}
//
}
else
if
(
scale
.
x
==
0f
&&
scale
.
y
==
1f
)
//
else if (scale.x == 0f && scale.y == 1f)
{
//
{
movement
=
Movement
.
Vertical
;
//
movement = Movement.Vertical;
}
//
}
else
if
(
scale
.
x
==
1f
&&
scale
.
y
==
1f
)
//
else if (scale.x == 1f && scale.y == 1f)
{
//
{
movement
=
Movement
.
Unrestricted
;
//
movement = Movement.Unrestricted;
}
//
}
else
//
else
{
//
{
movement
=
Movement
.
Custom
;
//
movement = Movement.Custom;
customMovement
.
x
=
scale
.
x
;
//
customMovement.x = scale.x;
customMovement
.
y
=
scale
.
y
;
//
customMovement.y = scale.y;
}
//
}
scale
=
Vector3
.
zero
;
//
scale = Vector3.zero;
#if UNITY_EDITOR
//
#if UNITY_EDITOR
NGUITools
.
SetDirty
(
this
);
//
NGUITools.SetDirty(this);
#endif
//
#endif
}
//
}
// Auto-upgrade
// Auto-upgrade
if
(
contentPivot
==
UIWidget
.
Pivot
.
TopLeft
&&
relativePositionOnReset
!=
Vector2
.
zero
)
if
(
contentPivot
==
UIWidget
.
Pivot
.
TopLeft
&&
relativePositionOnReset
!=
Vector2
.
zero
)
...
...
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