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Stable Diffusion Webui
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novelai-storage
Stable Diffusion Webui
Commits
41f66849
Commit
41f66849
authored
May 16, 2024
by
w-e-w
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mps, xpu compatibility
parent
9c8075ba
Changes
1
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-5
extensions-builtin/soft-inpainting/scripts/soft_inpainting.py
...nsions-builtin/soft-inpainting/scripts/soft_inpainting.py
+4
-5
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extensions-builtin/soft-inpainting/scripts/soft_inpainting.py
View file @
41f66849
...
@@ -3,6 +3,7 @@ import gradio as gr
...
@@ -3,6 +3,7 @@ import gradio as gr
import
math
import
math
from
modules.ui_components
import
InputAccordion
from
modules.ui_components
import
InputAccordion
import
modules.scripts
as
scripts
import
modules.scripts
as
scripts
from
modules.torch_utils
import
float64
class
SoftInpaintingSettings
:
class
SoftInpaintingSettings
:
...
@@ -79,13 +80,11 @@ def latent_blend(settings, a, b, t):
...
@@ -79,13 +80,11 @@ def latent_blend(settings, a, b, t):
# Calculate the magnitude of the interpolated vectors. (We will remove this magnitude.)
# Calculate the magnitude of the interpolated vectors. (We will remove this magnitude.)
# 64-bit operations are used here to allow large exponents.
# 64-bit operations are used here to allow large exponents.
current_magnitude
=
torch
.
norm
(
image_interp
,
p
=
2
,
dim
=
1
,
keepdim
=
True
)
.
to
(
torch
.
float64
)
.
add_
(
0.00001
)
current_magnitude
=
torch
.
norm
(
image_interp
,
p
=
2
,
dim
=
1
,
keepdim
=
True
)
.
to
(
float64
(
image_interp
)
)
.
add_
(
0.00001
)
# Interpolate the powered magnitudes, then un-power them (bring them back to a power of 1).
# Interpolate the powered magnitudes, then un-power them (bring them back to a power of 1).
a_magnitude
=
torch
.
norm
(
a
,
p
=
2
,
dim
=
1
,
keepdim
=
True
)
.
to
(
torch
.
float64
)
.
pow_
(
a_magnitude
=
torch
.
norm
(
a
,
p
=
2
,
dim
=
1
,
keepdim
=
True
)
.
to
(
float64
(
a
))
.
pow_
(
settings
.
inpaint_detail_preservation
)
*
one_minus_t3
settings
.
inpaint_detail_preservation
)
*
one_minus_t3
b_magnitude
=
torch
.
norm
(
b
,
p
=
2
,
dim
=
1
,
keepdim
=
True
)
.
to
(
float64
(
b
))
.
pow_
(
settings
.
inpaint_detail_preservation
)
*
t3
b_magnitude
=
torch
.
norm
(
b
,
p
=
2
,
dim
=
1
,
keepdim
=
True
)
.
to
(
torch
.
float64
)
.
pow_
(
settings
.
inpaint_detail_preservation
)
*
t3
desired_magnitude
=
a_magnitude
desired_magnitude
=
a_magnitude
desired_magnitude
.
add_
(
b_magnitude
)
.
pow_
(
1
/
settings
.
inpaint_detail_preservation
)
desired_magnitude
.
add_
(
b_magnitude
)
.
pow_
(
1
/
settings
.
inpaint_detail_preservation
)
del
a_magnitude
,
b_magnitude
,
t3
,
one_minus_t3
del
a_magnitude
,
b_magnitude
,
t3
,
one_minus_t3
...
...
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