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Nemo Ma
phpdts
Commits
f1908f5b
Commit
f1908f5b
authored
Apr 07, 2023
by
Nemo Ma
Committed by
GitHub
Apr 07, 2023
Browse files
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Plain Diff
Merge pull request #118 from hikawiier/waaagh
fix 33
parents
004cef52
a7717fbe
Changes
1
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1 changed file
with
6 additions
and
6 deletions
+6
-6
include/game/revcombat_extra.func.php
include/game/revcombat_extra.func.php
+6
-6
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include/game/revcombat_extra.func.php
View file @
f1908f5b
...
@@ -147,7 +147,7 @@ namespace revcombat
...
@@ -147,7 +147,7 @@ namespace revcombat
{
{
$sk_lvl
=
get_skilllvl
(
'c1_crit'
,
$pa
);
$sk_lvl
=
get_skilllvl
(
'c1_crit'
,
$pa
);
$sk_lst
=
get_skillvars
(
'c1_crit'
,
'stuntime'
,
$sk_lvl
);
$sk_lst
=
get_skillvars
(
'c1_crit'
,
'stuntime'
,
$sk_lvl
);
$flag
=
get_skillinf_rev
(
$pd
,
'inf_dizzy'
,
$sk_lst
);
$flag
=
\revattr\
get_skillinf_rev
(
$pd
,
'inf_dizzy'
,
$sk_lst
);
if
(
$flag
)
if
(
$flag
)
{
{
if
(
!
$pd
[
'type'
]
&&
$pd
[
'nm'
]
!=
'你'
)
$pd
[
'logsave'
]
.=
"凶猛的一击直接将你打晕了过去!<br>"
;
if
(
!
$pd
[
'type'
]
&&
$pd
[
'nm'
]
!=
'你'
)
$pd
[
'logsave'
]
.=
"凶猛的一击直接将你打晕了过去!<br>"
;
...
@@ -160,7 +160,7 @@ namespace revcombat
...
@@ -160,7 +160,7 @@ namespace revcombat
{
{
if
(
strpos
(
$pd
[
'inf'
],
'e'
)
!==
false
)
if
(
strpos
(
$pd
[
'inf'
],
'e'
)
!==
false
)
{
{
$flag
=
get_skillinf_rev
(
$pd
,
'inf_dizzy'
,
get_skillvars
(
'c7_electric'
,
'lasttimes'
));
$flag
=
\revattr\
get_skillinf_rev
(
$pd
,
'inf_dizzy'
,
get_skillvars
(
'c7_electric'
,
'lasttimes'
));
if
(
$flag
)
if
(
$flag
)
{
{
$log
.=
"<span class='yellow'>由于已经处于麻痹状态,狂暴的电流直接将
{
$pd
[
'nm'
]
}
电晕了!</span><br>"
;
$log
.=
"<span class='yellow'>由于已经处于麻痹状态,狂暴的电流直接将
{
$pd
[
'nm'
]
}
电晕了!</span><br>"
;
...
@@ -174,7 +174,7 @@ namespace revcombat
...
@@ -174,7 +174,7 @@ namespace revcombat
$dice
=
diceroll
(
99
);
$dice
=
diceroll
(
99
);
if
(
$dice
<
$infr
)
if
(
$dice
<
$infr
)
{
{
$flag
=
get_inf_rev
(
$pd
,
'e'
);
$flag
=
\revattr\
get_inf_rev
(
$pd
,
'e'
);
$log
.=
"<span class='yellow'>「磁暴」使
{
$pd
[
'nm'
]
}{
$exdmginf
[
'e'
]
}
了!</span><br>"
;
$log
.=
"<span class='yellow'>「磁暴」使
{
$pd
[
'nm'
]
}{
$exdmginf
[
'e'
]
}
了!</span><br>"
;
}
}
else
else
...
@@ -189,7 +189,7 @@ namespace revcombat
...
@@ -189,7 +189,7 @@ namespace revcombat
{
{
if
(
strpos
(
$pd
[
'inf'
],
'e'
)
!==
false
)
if
(
strpos
(
$pd
[
'inf'
],
'e'
)
!==
false
)
{
{
$flag
=
get_skillinf_rev
(
$pd
,
'inf_dizzy'
,
get_skillvars
(
'c7_electric'
,
'lasttimes'
));
$flag
=
\revattr\
get_skillinf_rev
(
$pd
,
'inf_dizzy'
,
get_skillvars
(
'c7_electric'
,
'lasttimes'
));
if
(
$flag
)
if
(
$flag
)
{
{
$log
.=
"<span class='yellow'>由于已经处于麻痹状态,狂暴的能量脉冲直接把
{
$pd
[
'nm'
]
}
冲晕了过去!</span><br>"
;
$log
.=
"<span class='yellow'>由于已经处于麻痹状态,狂暴的能量脉冲直接把
{
$pd
[
'nm'
]
}
冲晕了过去!</span><br>"
;
...
@@ -199,7 +199,7 @@ namespace revcombat
...
@@ -199,7 +199,7 @@ namespace revcombat
}
}
else
else
{
{
$flag
=
get_inf_rev
(
$pd
,
'e'
);
$flag
=
\revattr\
get_inf_rev
(
$pd
,
'e'
);
$log
.=
"<span class='yellow'>「脉冲」使
{
$pd
[
'nm'
]
}{
$exdmginf
[
'e'
]
}
了!</span><br>"
;
$log
.=
"<span class='yellow'>「脉冲」使
{
$pd
[
'nm'
]
}{
$exdmginf
[
'e'
]
}
了!</span><br>"
;
}
}
}
}
...
@@ -212,7 +212,7 @@ namespace revcombat
...
@@ -212,7 +212,7 @@ namespace revcombat
$dice
=
diceroll
(
99
);
$dice
=
diceroll
(
99
);
if
(
$dice
<
$infr
)
if
(
$dice
<
$infr
)
{
{
$flag
=
get_inf_rev
(
$pd
,
'p'
);
$flag
=
\revattr\
get_inf_rev
(
$pd
,
'p'
);
include_once
GAME_ROOT
.
'./include/game/itemmain.func.php'
;
include_once
GAME_ROOT
.
'./include/game/itemmain.func.php'
;
check_item_edit_event
(
$pa
,
$pd
,
'c8_infilt'
);
check_item_edit_event
(
$pa
,
$pd
,
'c8_infilt'
);
if
(
$flag
)
$log
.=
"<span class='yellow'>「渗透」使
{
$pd
[
'nm'
]
}{
$exdmginf
[
'p'
]
}
了!</span><br>"
;
if
(
$flag
)
$log
.=
"<span class='yellow'>「渗透」使
{
$pd
[
'nm'
]
}{
$exdmginf
[
'p'
]
}
了!</span><br>"
;
...
...
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