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Nemo Ma
phpdts
Commits
7aaac468
Commit
7aaac468
authored
Feb 26, 2023
by
Nemo Ma
Committed by
GitHub
Feb 26, 2023
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #40 from hikawiier/waaagh
fix
parents
c148ee16
496acbff
Changes
14
Hide whitespace changes
Inline
Side-by-side
Showing
14 changed files
with
62 additions
and
52 deletions
+62
-52
command.php
command.php
+0
-2
game.php
game.php
+1
-1
gamedata/cache/evonpc_1.php
gamedata/cache/evonpc_1.php
+5
-5
gamedata/cache/resources_1.php
gamedata/cache/resources_1.php
+2
-2
include/common.inc.php
include/common.inc.php
+3
-0
include/game.func.php
include/game.func.php
+14
-12
include/game/event.func.php
include/game/event.func.php
+1
-1
include/game/item.func.php
include/game/item.func.php
+2
-2
include/game/itemplace.func.php
include/game/itemplace.func.php
+2
-2
include/game/revcombat.func.php
include/game/revcombat.func.php
+2
-2
include/game/search.func.php
include/game/search.func.php
+2
-1
include/game20130526.js
include/game20130526.js
+14
-18
include/system.func.php
include/system.func.php
+10
-0
templates/default/sp_terminal.htm
templates/default/sp_terminal.htm
+4
-4
No files found.
command.php
View file @
7aaac468
...
...
@@ -6,8 +6,6 @@ require './include/common.inc.php';
//$t_s=getmicrotime();
//require_once GAME_ROOT.'./include/JSON.php';
require
GAME_ROOT
.
'./include/game.func.php'
;
include
config
(
'combatcfg'
,
$gamecfg
);
include
config
(
'dialogue'
,
$gamecfg
);
//判断是否进入游戏
if
(
!
$cuser
||!
$cpass
)
{
gexit
(
$_ERROR
[
'no_login'
],
__file__
,
__line__
);
}
...
...
game.php
View file @
7aaac468
...
...
@@ -6,7 +6,7 @@ require GAME_ROOT.'./include/game.func.php';
require_once
GAME_ROOT
.
'./include/game/titles.func.php'
;
if
(
!
$cuser
||!
$cpass
)
{
gexit
(
$_ERROR
[
'no_login'
],
__file__
,
__line__
);
}
if
(
$mode
==
'quit'
)
{
if
(
isset
(
$mode
)
&&
$mode
==
'quit'
)
{
gsetcookie
(
'user'
,
''
);
gsetcookie
(
'pass'
,
''
);
...
...
gamedata/cache/evonpc_1.php
View file @
7aaac468
...
...
@@ -258,11 +258,11 @@ $enpcinfo = array
'arbe'
=>
2700
,
'arbs'
=>
200
,
'arbsk'
=>
'aA'
,
//
'arh' => '',
//
'arhk' => 'DH',
//
'arhe' => 0,
//
'arhs' => 0,
//
'arhsk' => '',
'arh'
=>
''
,
'arhk'
=>
'DH'
,
'arhe'
=>
0
,
'arhs'
=>
0
,
'arhsk'
=>
''
,
'arf'
=>
'化学强化战靴'
,
'arfk'
=>
'DF'
,
'arfe'
=>
1200
,
...
...
gamedata/cache/resources_1.php
View file @
7aaac468
...
...
@@ -64,8 +64,8 @@ $tacinfo = Array('通常','','重视防御','重视反击','重视躲避');
//可供玩家选择的姿态、策略
$apose
=
Array
(
0
,
1
,
3
,
4
,
5
,
6
);
$atac
=
Array
(
0
,
2
,
3
,
4
);
//不会生成在危险地图的NPC(女主)
$hidding_typelist
=
Array
(
14
);
//不会生成在危险地图的NPC(
执行官、
女主)
$hidding_typelist
=
Array
(
7
,
14
);
//不会因躲避禁区、追杀玩家等原因离开地图的NPC(红暮、■、执行官、英灵(没有巫师)、SCP、种火)
$sentinel_typelist
=
Array
(
1
,
4
,
7
,
9
,
13
,
20
,
21
,
22
,
88
,
92
);
$typeinfo
=
Array
(
...
...
include/common.inc.php
View file @
7aaac468
...
...
@@ -44,6 +44,9 @@ unset($dbhost, $dbuser, $dbpw, $dbname, $pconnect);
require
GAME_ROOT
.
'./gamedata/system.php'
;
require
config
(
'resources'
,
$gamecfg
);
require
config
(
'gamecfg'
,
$gamecfg
);
require
config
(
'combatcfg'
,
$gamecfg
);
require
config
(
'dialogue'
,
$gamecfg
);
require
config
(
'audio'
,
$gamecfg
);
include
GAME_ROOT
.
'./gamedata/combatinfo.php'
;
...
...
include/game.func.php
View file @
7aaac468
...
...
@@ -419,12 +419,13 @@ function init_rev_battle($ismeet = 0)
function
init_bgm
(
$force_update
=
0
)
{
global
$pls
,
$command
,
$clbpara
,
$gamecfg
;
include
config
(
'audio'
,
$gamecfg
);
global
$pls
,
$command
,
$clbpara
,
$gamecfg
,
$bgmname
;
global
$default_volume
,
$event_bgm
,
$pls_bgm
,
$parea_bgm
,
$regular_bgm
,
$bgmbook
,
$bgmlist
;
//include config('audio',$gamecfg);
# 初始化
$event_flag
=
0
;
$bgm
name
=
$bgmlink
=
$bgmtype
=
$bgmplayer
=
$bgmnums
=
''
;
$bgm
id
=
$bgmlink
=
$bgmtype
=
$bgmplayer
=
$bgmnums
=
''
;
# 存在最优先的事件BGM队列
if
(
isset
(
$clbpara
[
'event_bgmbook'
]))
...
...
@@ -471,6 +472,7 @@ function init_bgm($force_update=0)
$bgmarr
[
$bgmid
][
'name'
]
=
$bgmlist
[
$bgmid
][
'name'
];
$bgmarr
[
$bgmid
][
'url'
]
=
$bgmlist
[
$bgmid
][
'url'
];
$bgmarr
[
$bgmid
][
'type'
]
=
$bgmlist
[
$bgmid
][
'type'
];
$bgmarr
[
$bgmid
][
'id'
]
=
$bgmid
;
}
}
# 计数当前播放队列中的BGM数
...
...
@@ -481,6 +483,10 @@ function init_bgm($force_update=0)
$bgmname
=
$bgmarr
[
0
][
'name'
];
$bgmlink
=
$bgmarr
[
0
][
'url'
];
$bgmtype
=
$bgmarr
[
0
][
'type'
];
$bgmid
=
$bgmarr
[
0
][
'id'
];
$json_bgmarr
=
json_encode
(
$bgmarr
);
# 将当前播放的BGM编号保存于缓存内 留待以后用作播放记忆
gsetcookie
(
'nowbgmid'
,
$bgmid
,
0
,
0
);
#初始化默认音量
$volume
=
isset
(
$_COOKIE
[
"volume"
])
?
filter_var
(
$_COOKIE
[
"volume"
],
FILTER_VALIDATE_FLOAT
)
*
100
:
$default_volume
;
$volume_r
=
isset
(
$volume
)
?
round
(
$volume
/
100
,
2
)
:
round
(
$default_volume
/
100
,
2
);
...
...
@@ -488,23 +494,19 @@ function init_bgm($force_update=0)
if
(
!
empty
(
$bgmlink
)
&&
!
empty
(
$bgmtype
))
{
$bgmplayer
=
<<<EOT
<audio id="gamebgm" autoplay controls onplay="$('gamebgm').volume=$volume_r;"
onplaying="$('gamebgm').volume=$volume_r;"
>
<audio id="gamebgm" autoplay controls onplay="$('gamebgm').volume=$volume_r;">
<source id="gbgm" src="$bgmlink" type="$bgmtype">
</audio>
<div id="bgm
nums">$bgmnums
</div>
<div id="nowbgm">
$nowbgm
</div>
<div id="bgm
list">$json_bgmarr
</div>
<div id="nowbgm">
0
</div>
<script>
$('gamebgm').volume = $volume_r;
$('bgmname').innerHTML = $bgmname;
gamebgm.addEventListener('ended', function () {
changeBGM();
}, false);
</script>
EOT;
foreach
(
$bgmarr
as
$bgmid2
=>
$bgms
)
{
$bgmplayer
.=
"<div id=
\"
bnm
{
$bgmid2
}
\"
>
{
$bgms
[
'name'
]
}
</div>
<div id=
\"
bgm
{
$bgmid2
}
\"
>
{
$bgms
[
'url'
]
}
</div>
<div id=
\"
bt
{
$bgmid2
}
\"
>
{
$bgms
[
'type'
]
}
</div>"
;
}
}
return
$bgmplayer
;
}
...
...
include/game/event.func.php
View file @
7aaac468
...
...
@@ -80,7 +80,7 @@ function event(){
}
else
{
$log
=
(
$log
.
"万幸,你没跌进池中。<BR>"
);
}
$event
=
1
;
}
elseif
(
$pls
==
8
)
{
//白穗神社
}
elseif
(
$pls
==
9
)
{
//墓地
}
elseif
(
$pls
==
10
)
{
//麦斯克林
...
...
include/game/item.func.php
View file @
7aaac468
...
...
@@ -1871,8 +1871,8 @@ function itemuse($itmn) {
}
elseif
(
$itm
==
'事件BGM替换器'
){
// 这是一个触发事件BGM的案例,只要输入$clbpara['event_bgmbook'] = Array('事件曲集名'); 即可将当前曲集替换为特殊事件BGM
// 特殊事件曲集'event_bgmbook'的优先级高于地图曲集'pls_bgmbook',前者存在时后者不会生效
global
$clbpara
;
include_once
config
(
'audio'
,
$gamecfg
);
global
$clbpara
,
$event_bgm
;
//
include_once config('audio',$gamecfg);
$log
.=
"【DEBUG】你目前的播放列表被替换为了
{
$event_bgm
[
'test'
][
0
]
}
!<br>特殊的事件曲集不会被其他曲集覆盖,除非你使用下面的道具。<br>"
;
$clbpara
[
'event_bgmbook'
]
=
$event_bgm
[
'test'
];
}
elseif
(
$itm
==
'事件BGM还原器'
){
...
...
include/game/itemplace.func.php
View file @
7aaac468
...
...
@@ -63,7 +63,7 @@ function get_npc_helpinfo($nlist,$tooltip=1)
{
foreach
(
Array
(
''
,
'k'
,
'e'
,
's'
,
'sk'
)
as
$t2
)
{
if
(
isset
(
$snpc
[
$t1
.
$t2
]))
if
(
!
empty
(
$snpc
[
$t1
.
$t2
]))
{
//为装备名添加tooltip效果
if
(
$t2
==
''
&&
$tooltip
)
...
...
@@ -110,7 +110,7 @@ function get_npc_helpinfo($nlist,$tooltip=1)
{
foreach
(
Array
(
''
,
'k'
,
'e'
,
's'
,
'sk'
)
as
$t2
)
{
if
(
isset
(
$snpc
[
'itm'
.
$t2
.
$ni
]))
if
(
!
empty
(
$snpc
[
'itm'
.
$t2
.
$ni
]))
{
//为装备名添加tooltip效果
if
(
$t2
==
''
&&
$tooltip
)
...
...
include/game/revcombat.func.php
View file @
7aaac468
...
...
@@ -718,8 +718,8 @@
if
(
!
$revival_flag
&&
$pd
[
'club'
]
==
99
&&
!
$pd
[
'type'
])
{
#决死结界复活效果:
$revival_flag
=
99
;
//保存复活标记为通过
奥罗拉
复活
addnews
(
$now
,
'revival'
,
$dname
);
//玩家春哥附体称号的处理
$revival_flag
=
99
;
//保存复活标记为通过
称号
复活
addnews
(
$now
,
'revival'
,
$dname
);
$pd
[
'hp'
]
=
$pd
[
'mhp'
];
$pd
[
'sp'
]
=
$pd
[
'msp'
];
$pd
[
'state'
]
=
0
;
$pd
[
'club'
]
=
17
;
$log
.=
'<span class="yellow">但是,由于及时按下BOMB键,'
.
$pd
[
'nm'
]
.
'原地满血复活了!</span><br>'
;
...
...
include/game/search.func.php
View file @
7aaac468
...
...
@@ -397,7 +397,8 @@ function discover($schmode = 0) {
}
# 判定移动、探索、事件后的BGM变化
include_once
config
(
'audio'
,
$gamecfg
);
//include_once config('audio',$gamecfg);
global
$pls_bgm
;
if
(
array_key_exists
(
$pls
,
$pls_bgm
))
{
$clbpara
[
'pls_bgmbook'
]
=
$pls_bgm
[
$pls
];
...
...
include/game20130526.js
View file @
7aaac468
...
...
@@ -387,26 +387,22 @@ function changeVolume(cv){
$
(
'
volume_num
'
).
innerHTML
=
s
+
'
%
'
;
}
function
showBGMname
(){
var
nowid
=
$
(
'
nowbgm
'
).
innerHTML
;
var
bname
=
'
bnm
'
+
nowid
;
$
(
'
bgmname
'
).
innerHTML
=
$
(
bname
).
innerHTML
;
}
//查了下才发现可以用parseJSON()……但是这样不也挺好吗^ ^
function
changeBGM
(
mode
=
1
){
x
=
Math
.
floor
(
$
(
'
nowbgm
'
).
innerHTML
)
+
Math
.
floor
(
mode
);
if
(
x
>
$
(
'
bgmnums
'
).
innerHTML
||
x
<
0
)
{
x
=
'
0
'
;
var
bgmlist
=
JSON
.
parse
(
$
(
'
bgmlist
'
).
innerHTML
);
var
nowbgm
=
Math
.
round
(
$
(
'
nowbgm
'
).
innerHTML
);
nowbgm
=
nowbgm
+
mode
;
if
(
nowbgm
<
0
){
nowbgm
=
bgmlist
.
length
-
1
;
}
else
{
nowbgm
=
nowbgm
%
bgmlist
.
length
;
}
$
(
'
nowbgm
'
).
innerHTML
=
x
;
var
newsrc
=
'
bgm
'
+
x
;
var
newt
=
'
bt
'
+
x
;
var
newname
=
'
bnm
'
+
x
;
$
(
'
gbgm
'
).
src
=
$
(
newsrc
).
innerHTML
;
$
(
'
gbgm
'
).
type
=
$
(
newt
).
innerHTML
;
$
(
'
bgmname
'
).
innerHTML
=
$
(
newname
).
innerHTML
;
$
(
'
gbgm
'
).
src
=
bgmlist
[
nowbgm
].
url
;
$
(
'
gbgm
'
).
type
=
bgmlist
[
nowbgm
].
type
;
$
(
'
nowbgm
'
).
innerHTML
=
nowbgm
;
Cookie
.
setCookie
(
"
nowbgmid
"
,
bgmlist
[
nowbgm
].
id
,
{
path
:
"
/
"
,
})
;
$
(
'
bgmname
'
).
innerHTML
=
bgmlist
[
nowbgm
].
name
;
$
(
'
gamebgm
'
).
load
();
$
(
'
gamebgm
'
).
play
();
}
...
...
include/system.func.php
View file @
7aaac468
...
...
@@ -588,6 +588,7 @@ function movehtm($atime = 0) {
function
addnpc
(
$type
,
$sub
,
$num
,
$time
=
0
,
$clbstatus
=
NULL
,
$aitem
=
NULL
,
$apls
=
NULL
)
{
global
$now
,
$db
,
$tablepre
,
$log
,
$plsinfo
,
$typeinfo
,
$anpcinfo
,
$npcinit
,
$arealist
,
$areanum
,
$gamecfg
;
global
$hidding_typelist
,
$deepzones
;
$time
=
$time
==
0
?
$now
:
$time
;
$plsnum
=
sizeof
(
$plsinfo
);
if
(
empty
(
$anpcinfo
)
||
empty
(
$npcinit
)){
...
...
@@ -623,7 +624,16 @@ function addnpc($type,$sub,$num,$time = 0,$clbstatus=NULL,$aitem=NULL,$apls=NULL
$npc
[
'pls'
]
=
0
;
}
else
{
shuffle
(
$areaarr
);
//特定NPC不会生成在危险区域
$npc
[
'pls'
]
=
$areaarr
[
0
];
if
(
in_array
(
$npc
[
'type'
],
$hidding_typelist
))
{
while
(
in_array
(
$npc
[
'pls'
],
$deepzones
))
{
shuffle
(
$areaarr
);
$npc
[
'pls'
]
=
$areaarr
[
0
];
}
}
}
//$npc['pls'] = rand(1,$plsnum-1);
}
...
...
templates/default/sp_terminal.htm
View file @
7aaac468
<dialog
id=
"terminal"
style=
"max-width: 90%;max-height: 80%;"
>
<center>
<div><span
class=
"grey"
>
正在播放:~
<span
id=
"bgmname"
></span>
~
</span></div>
<!--{if !isset($bgmname)}-->
<!--{eval $nowbgmid = isset($_COOKIE["nowbgmid"]) ? filter_var($_COOKIE["nowbgmid"],FILTER_VALIDATE_INT) : 0; $bgmname = $bgmlist[$nowbgmid]['name'];}-->
<!--{/if}-->
<div><span
class=
"grey"
>
正在播放:~
<span
id=
"bgmname"
>
$bgmname
</span>
~
</span></div>
<!-- 战场地图 -->
<!--{eval $mapdata = init_mapdata();}-->
$mapdata
...
...
@@ -89,9 +92,6 @@
<!--{/if}-->
</table>
</center>
<script>
showBGMname
();
</script>
<img
class=
"dialog-background"
src=
"img/profile.gif"
onclick=
"closeDialog($('terminal'))"
>
</dialog>
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