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Nemo Ma
phpdts
Commits
3ca5d68c
Commit
3ca5d68c
authored
Apr 01, 2023
by
Nemo Ma
Committed by
GitHub
Apr 01, 2023
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #100 from hikawiier/waaagh
fix
parents
d3e5903c
659fc7e1
Changes
15
Expand all
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Side-by-side
Showing
15 changed files
with
325 additions
and
242 deletions
+325
-242
command.php
command.php
+1
-1
gamedata/cache/resources_1.php
gamedata/cache/resources_1.php
+0
-207
gamedata/cache/tooltip_1.php
gamedata/cache/tooltip_1.php
+205
-2
include/db_mysqli.class.php
include/db_mysqli.class.php
+1
-1
include/db_pdo.class.php
include/db_pdo.class.php
+1
-1
include/game/achievement.func.php
include/game/achievement.func.php
+3
-2
include/game/aievent.func.php
include/game/aievent.func.php
+17
-9
include/game/item.func.php
include/game/item.func.php
+8
-8
include/game/item2.func.php
include/game/item2.func.php
+4
-4
include/game/itembag.func.php
include/game/itembag.func.php
+1
-1
include/game/revclubskills_extra.func.php
include/game/revclubskills_extra.func.php
+1
-1
include/game/revcombat.func.php
include/game/revcombat.func.php
+79
-1
include/game/search.func.php
include/game/search.func.php
+1
-1
include/game/song.inc.php
include/game/song.inc.php
+1
-1
include/global.func.php
include/global.func.php
+2
-2
No files found.
command.php
View file @
3ca5d68c
...
...
@@ -530,7 +530,7 @@ if($hp > 0){
}
elseif
(
$mode
==
'deathnote'
)
{
if
(
$dnname
){
include_once
GAME_ROOT
.
'./include/game/item2.func.php'
;
deathnote
(
$
item
,
$dnname
,
$dndeath
,
$dngender
,
$dnicon
,
$name
);
deathnote
(
$
name
,
$item
,
$dnname
,
$dndeath
,
$dngender
,
$dnicon
);
}
else
{
$log
.=
'嗯,暂时还不想杀人。<br>你合上了■DeathNote■。<br>'
;
$mode
=
'command'
;
...
...
gamedata/cache/resources_1.php
View file @
3ca5d68c
This diff is collapsed.
Click to expand it.
gamedata/cache/tooltip_1.php
View file @
3ca5d68c
This diff is collapsed.
Click to expand it.
include/db_mysqli.class.php
View file @
3ca5d68c
...
...
@@ -200,7 +200,7 @@ class dbstuff {
foreach
(
$fields
as
$val
){
if
(
!
empty
(
$
{
$val
.
'qry'
})){
$
{
$val
.
'qry'
}
.=
"END) "
;
$query
.=
"
$val
=
${$val.'qry'
},"
;
$query
.=
"
$val
=
{${
$val
.
'qry'
}
}
,"
;
}
}
...
...
include/db_pdo.class.php
View file @
3ca5d68c
...
...
@@ -192,7 +192,7 @@ class dbstuff {
foreach
(
$fields
as
$val
){
if
(
!
empty
(
$
{
$val
.
'qry'
})){
$
{
$val
.
'qry'
}
.=
"END) "
;
$query
.=
"
$val
=
${$val.'qry'
},"
;
$query
.=
"
$val
=
{${
$val
.
'qry'
}
}
,"
;
}
}
...
...
include/game/achievement.func.php
View file @
3ca5d68c
...
...
@@ -58,9 +58,10 @@ function fetch_achievement_rev($which,$who)
if
(
!
empty
(
$ach
))
{
$ach
=
print_achievement_rev
(
$ach
);
if
(
empty
(
$ach
[
$which
][
'v'
]))
$ach
[
$which
][
'v'
]
=
0
;
// 保存的成就进度 >= 9999999时 返回9999999 这是为了兼容旧版成就
if
(
isset
(
$ach
[
$which
][
'v'
])
&&
!
is_array
(
$ach
[
$which
][
'v'
]))
$value
=
$ach
[
$which
][
'v'
]
>=
99999999
?
99999999
:
$ach
[
$which
][
'v'
];
if
(
is_array
(
$ach
[
$which
][
'v'
]))
$value
=
$ach
[
$which
][
'v'
]
;
$value
=
$ach
[
$which
][
'v'
];
if
(
!
is_array
(
$value
))
$value
=
min
(
99999999
,
$value
)
;
}
//echo "成就值检索阶段: 成就{$which} 的值 = {$value}<br>";
return
$value
;
...
...
include/game/aievent.func.php
View file @
3ca5d68c
...
...
@@ -42,7 +42,9 @@ function aievent($rate){
//echo "静流已放出。";
$checkSanma
=
$db
->
query
(
"SELECT * FROM
{
$tablepre
}
players WHERE type = 15 AND name = '【SANMA_TK】'"
);
$sdata
=
$db
->
fetch_array
(
$checkSanma
);
# 不准直接从数据库拉玩家数据了
$spid
=
$sdata
[
'pid'
];
$sdata
=
fetch_playerdata_by_pid
(
$spid
);
// $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','SANMA_TK','$splsinfo','……静流已抵达{$splsinfo}并待机。')");
if
(
$sdata
[
'hp'
]
<=
0
){
//若静流已死则中止循环,更新标签
$gamevars
[
'sanmadead'
]
=
1
;
...
...
@@ -61,17 +63,21 @@ function aievent($rate){
}
$rplist
[
$rptopdata
[
'pid'
]]
=
$rptopdata
;
if
(
!
$sdata
[
'achievement'
]){
//AI一些信息的储存位置
/*
if(!$sdata['achievement']){//AI一些信息的储存位置
$sdata['achievement'] = Array('chatid' => 0, 'curenum' => 0);
}else{
$sdata['achievement'] = json_decode($sdata['achievement'],true);
}
$svars
=
&
$sdata
[
'achievement'
];
$svars = & $sdata['achievement'];*/
# AI信息现在储存在clbpara内
if
(
empty
(
$sdata
[
'clbpara'
][
'chatid'
]))
$sdata
[
'clbpara'
][
'chatid'
]
=
0
;
if
(
empty
(
$sdata
[
'clbpara'
][
'curenum'
]))
$sdata
[
'clbpara'
][
'curenum'
]
=
0
;
$svars
=
&
$sdata
[
'clbpara'
];
$chatid
=
&
$svars
[
'chatid'
];
$curenum
=
&
$svars
[
'curenum'
];
//AI聊天卖萌部分
//AI读取聊天记录
if
(
!
$chatid
){
$chatid
=
0
;}
$chatdata
=
Array
();
...
...
@@ -226,13 +232,13 @@ function aievent($rate){
$sdata
[
'pose'
]
=
2
;
$sdata
[
'tactic'
]
=
3
;
//静流姿态变为强袭+反击
//$sdata['l']
$updflag
=
true
;
$db
->
array_update
(
"
{
$tablepre
}
players"
,
$sdata
,
" pid = '
$spid
'"
);
//先更为敬,虽然其实可以巧妙构筑流程减少这一次更新
//
$db->array_update("{$tablepre}players", $sdata, " pid = '$spid'");//先更为敬,虽然其实可以巧妙构筑流程减少这一次更新
$splsinfo
=
$plsinfo
[
$sdata
[
'pls'
]];
$cht
=
$sanmachat
[
'move'
];
shuffle
(
$cht
);
$cht
=
$cht
[
0
];
$cht
=
str_replace
(
'[pls]'
,
$splsinfo
,
$cht
);
$db
->
query
(
"INSERT INTO
{
$tablepre
}
chat (type,`time`,send,recv,msg) VALUES ('2','
$now
','【SANMA_TK】','','
{
$cht
}
')"
);
}
if
(
$cmbtflg
){
if
(
is_array
(
$sdata
[
'achievement'
])){
$sdata
[
'achievement'
]
=
json_encode
(
$sdata
[
'achievement'
]);}
//
if(is_array($sdata['achievement'])){$sdata['achievement'] = json_encode($sdata['achievement']);}
$aidata
=
$sdata
;
//echo '静流开始对你实施追击。';
$sanmams
=
$name
;
...
...
@@ -259,9 +265,11 @@ function aievent($rate){
$db
->
query
(
"INSERT INTO
{
$tablepre
}
chat (type,`time`,send,recv,msg) VALUES ('2','
$now
','【SANMA_TK】','','
{
$cht
}
')"
);
}
}
if
(
$updflag
){
//前面所有需要更新的部分一并更新
if
(
is_array
(
$sdata
[
'achievement'
])){
$sdata
[
'achievement'
]
=
json_encode
(
$sdata
[
'achievement'
]);}
$db
->
array_update
(
"
{
$tablepre
}
players"
,
$sdata
,
" pid = '
$spid
'"
);
if
(
$updflag
)
{
//if(is_array($sdata['achievement'])){$sdata['achievement'] = json_encode($sdata['achievement']);}
//$db->array_update("{$tablepre}players", $sdata, " pid = '$spid'");
player_save
(
$sdata
);
}
}
}
...
...
include/game/item.func.php
View file @
3ca5d68c
...
...
@@ -126,7 +126,7 @@ function itemuse($itmn,&$data=NULL) {
$itme
=
$itmet
;
$itms
=
$itmst
;
$itmsk
=
$itmskt
;
$log
.=
"卸下了<span class=
\"
red
\"
>
$itm
</span>,装备了<span class=
\"
yellow
\"
>
${$eqp
}</span>。<br>"
;
$log
.=
"卸下了<span class=
\"
red
\"
>
$itm
</span>,装备了<span class=
\"
yellow
\"
>
{${
$eqp
}
}
</span>。<br>"
;
}
}
elseif
(
strpos
(
$itmk
,
'HS'
)
===
0
)
{
//global $sp, $msp,$club;
...
...
@@ -852,13 +852,13 @@ function itemuse($itmn,&$data=NULL) {
//global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i};
if
(
$
{
'itmk'
.
$i
}
==
'E'
.
$bat_kind
&&
$
{
'itms'
.
$i
})
{
if
(
$
{
'itme'
.
$i
}
>=
$elec_cap
){
$log
.=
"包裹
{
$i
}
里的<span class=
\"
yellow
\"
>
${'itm'.
$i
}</span>已经充满电了。<br>"
;
$log
.=
"包裹
{
$i
}
里的<span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}
}
</span>已经充满电了。<br>"
;
}
else
{
$
{
'itme'
.
$i
}
+=
$itme
;
if
(
$
{
'itme'
.
$i
}
>
$elec_cap
){
$
{
'itme'
.
$i
}
=
$elec_cap
;}
$itms
--
;
$flag
=
true
;
$log
.=
"为包裹
{
$i
}
里的<span class=
\"
yellow
\"
>
${'itm'.
$i
}</span>充了电。"
;
$log
.=
"为包裹
{
$i
}
里的<span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}
}
</span>充了电。"
;
break
;
}
}
...
...
@@ -1040,7 +1040,7 @@ function itemuse($itmn,&$data=NULL) {
$
{
'itme'
.
$i
}
+=
$itme
;
$itms
--
;
$flag
=
true
;
$log
.=
"为<span class=
\"
yellow
\"
>
${'itm'.
$i
}</span>充了电。"
;
$log
.=
"为<span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}
}
</span>充了电。"
;
break
;
}
}
...
...
@@ -1200,7 +1200,7 @@ function itemuse($itmn,&$data=NULL) {
$
{
'itme'
.
$i
}
+=
$itme
;
$itms
--
;
$flag
=
true
;
$log
.=
"为<span class=
\"
yellow
\"
>
${'itm'.
$i
}</span>充了电。"
;
$log
.=
"为<span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}
}
</span>充了电。"
;
break
;
}
}
...
...
@@ -2134,7 +2134,7 @@ function itemuse($itmn,&$data=NULL) {
//global ${'itmsk' . $i};
if
((
strpos
(
$
{
'itmsk'
.
$i
},
'Z'
)
!==
false
)
&&
(
strpos
(
$
{
'itm'
.
$i
},
'宝石』'
)
===
false
))
{
//global ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i};
$cmd
.=
'<input type="radio" name="command" id="itm'
.
$i
.
'" value="itm'
.
$i
.
'"><a onclick=sl("itm'
.
$i
.
'"); href="javascript:void(0);" >'
.
"
${'itm'.
$i
}/${'itme'.
$i
}/${'itms'.
$i
}"
.
'</a><br>'
;
$cmd
.=
'<input type="radio" name="command" id="itm'
.
$i
.
'" value="itm'
.
$i
.
'"><a onclick=sl("itm'
.
$i
.
'"); href="javascript:void(0);" >'
.
"
{${
'itm'
.
$i
}}
/
{${
'itme'
.
$i
}}
/
{${
'itms'
.
$i
}
}
"
.
'</a><br>'
;
$flag
=
true
;
}
}
...
...
@@ -2154,14 +2154,14 @@ function itemuse($itmn,&$data=NULL) {
if
(
strpos
(
$
{
'itm'
.
$i
}
,
$fruit
)
!==
false
&&
strpos
(
$
{
'itm'
.
$i
}
,
'皮'
)
===
false
&&
strpos
(
$
{
'itm'
.
$i
}
,
'■'
)
===
false
&&
(
strpos
(
$
{
'itmk'
.
$i
}
,
'H'
)
===
0
||
strpos
(
$
{
'itmk'
.
$i
}
,
'P'
)
===
0
))
{
if
(
$wk
>=
120
){
$log
.=
"练过刀就是好啊。你娴熟地削着果皮。<br><span class=
\"
yellow
\"
>
${'itm'.
$i
}</span>变成了<span class=
\"
yellow
\"
>★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>"
;
$log
.=
"练过刀就是好啊。你娴熟地削着果皮。<br><span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}
}
</span>变成了<span class=
\"
yellow
\"
>★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>"
;
$
{
'itm'
.
$i
}
=
'★残骸★'
;
$
{
'itme'
.
$i
}
*=
rand
(
2
,
4
);
$
{
'itms'
.
$i
}
*=
rand
(
3
,
5
);
$flag
=
true
;
$wk
++
;
}
else
{
$log
.=
"想削皮吃<span class=
\"
yellow
\"
>
${'itm'.
$i
}</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>"
;
$log
.=
"想削皮吃<span class=
\"
yellow
\"
>
{${
'itm'
.
$i
}
}
</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>"
;
$
{
'itm'
.
$i
}
=
str_replace
(
$fruit
,
$fruit
.
'皮'
,
$
{
'itm'
.
$i
}
);
$
{
'itmk'
.
$i
}
=
'TN'
;
$
{
'itms'
.
$i
}
*=
rand
(
2
,
4
);
...
...
include/game/item2.func.php
View file @
3ca5d68c
...
...
@@ -47,8 +47,8 @@ function poison($itmn = 0) {
elseif
(
$art
==
'毒物说明书'
){
$itmk
=
substr_replace
(
$itmk
,
'1'
,
2
,
1
);};
if
(
$art
==
'妖精的羽翼'
)
{
$itmk
=
substr_replace
(
$itmk
,
'H'
,
0
,
1
);
$log
.=
"一种神秘的力量净化了毒药,你的毒药变成了解毒剂!"
;}
$itmsk
=
$pid
;
if
(
$art
==
'妖精的羽翼'
)
{
$log
.=
"使用了 <span class=
\"
red
\"
>
$poison
</span> ,<span class=
\"
yellow
\"
>
${'itm'.
$itmn
}</span> 被净化了!<br>"
;}
else
{
$log
.=
"使用了 <span class=
\"
red
\"
>
$poison
</span> ,<span class=
\"
yellow
\"
>
${'itm'.
$itmn
}</span> 被下毒了!<br>"
;}
if
(
$art
==
'妖精的羽翼'
)
{
$log
.=
"使用了 <span class=
\"
red
\"
>
$poison
</span> ,<span class=
\"
yellow
\"
>
{${
'itm'
.
$itmn
}
}
</span> 被净化了!<br>"
;}
else
{
$log
.=
"使用了 <span class=
\"
red
\"
>
$poison
</span> ,<span class=
\"
yellow
\"
>
{${
'itm'
.
$itmn
}
}
</span> 被下毒了!<br>"
;}
$poisons
--
;
if
(
$poisons
<=
0
){
$log
.=
"<span class=
\"
red
\"
>
$poison
</span> 用光了。<br>"
;
...
...
@@ -253,7 +253,7 @@ function newradar($m = 0){
foreach
(
$npctplist
as
$j
){
//${'npc'.$j.'num'}[$i] = "<span class=\"yellow b\">${'num'.$j}</span>";
if
(
$
{
'num'
.
$j
}){
$
{
'npc'
.
$j
.
'num'
}[
$i
]
=
"<span class=
\"
yellow b
\"
>
${'num'.
$j
}</span>"
;
$
{
'npc'
.
$j
.
'num'
}[
$i
]
=
"<span class=
\"
yellow b
\"
>
{${
'num'
.
$j
}
}
</span>"
;
}
else
{
$
{
'npc'
.
$j
.
'num'
}[
$i
]
=
'<span class="yellow b">-</span>'
;
}
...
...
@@ -381,7 +381,7 @@ function divining2($u) {
return
"
$uphp
,
$upatt
,
$updef
"
;
}
function
deathnote
(
$
itmd
=
0
,
$dnname
=
''
,
$dndeath
=
''
,
$dngender
=
'm'
,
$dnicon
=
1
,
$sfn
)
{
function
deathnote
(
$
sfn
,
$itmd
=
0
,
$dnname
=
''
,
$dndeath
=
''
,
$dngender
=
'm'
,
$dnicon
=
1
)
{
global
$db
,
$tablepre
,
$log
,
$killnum
,
$mode
,
$achievement
,
$pdata
;
global
$
{
'itm'
.
$itmd
},
$
{
'itms'
.
$itmd
},
$
{
'itmk'
.
$itmd
},
$
{
'itme'
.
$itmd
},
$
{
'itmsk'
.
$itmd
};
$dn
=
&
$
{
'itm'
.
$itmd
};
...
...
include/game/itembag.func.php
View file @
3ca5d68c
...
...
@@ -320,7 +320,7 @@ function replace_itembag(&$keep){
}
else
{
$i
=
$r_flag
;
global
$
{
'itm'
.
$i
},
$
{
'itmk'
.
$i
},
$
{
'itme'
.
$i
},
$
{
'itms'
.
$i
},
$
{
'itmsk'
.
$i
};
$db
->
query
(
"INSERT INTO
{
$tablepre
}
mapitem (itm, itmk, itme, itms, itmsk ,pls) VALUES (
'${'itm'.
$i
}', '${'itmk'.
$i
}', '${'itme'.
$i
}', '${'itms'.
$i
}', '${'itmsk'.
$i
}'
, '
$pls
')"
);
$db
->
query
(
"INSERT INTO
{
$tablepre
}
mapitem (itm, itmk, itme, itms, itmsk ,pls) VALUES (
{${
'itm'
.
$i
}}
,
{${
'itmk'
.
$i
}}
,
{${
'itme'
.
$i
}}
,
{${
'itms'
.
$i
}}
,
{${
'itmsk'
.
$i
}}
, '
$pls
')"
);
$
{
'itm'
.
$i
}
=
$itm0
;
$
{
'itmk'
.
$i
}
=
$itmk0
;
$
{
'itme'
.
$i
}
=
$itme0
;
...
...
include/game/revclubskills_extra.func.php
View file @
3ca5d68c
...
...
@@ -172,7 +172,7 @@
$gamevars
[
'wth18pid'
]
=
$pid
;
save_gameinfo
();
addnews
(
$now
,
'wthchange'
,
$name
,
$weather
,
'自己积攒的善德'
);
include_once
GAME_ROOT
.
'./include/game/combat.func.php'
;
include_once
GAME_ROOT
.
'./include/game/
rev
combat.func.php'
;
$sn
=
'song'
;
addnoise
(
$sn
,
'__'
,
$now
,
$pls
,
0
,
0
,
$sn
);
$clbpara
[
'event_bgmbook'
]
=
Array
(
'wth18'
);
...
...
include/game/revcombat.func.php
View file @
3ca5d68c
...
...
@@ -5,7 +5,7 @@
}
//include_once GAME_ROOT.'./include/game/dice.func.php';
include_once
GAME_ROOT
.
'./include/game/attr.func.php'
;
include_once
GAME_ROOT
.
'./include/game/combat.func.php'
;
//
include_once GAME_ROOT.'./include/game/combat.func.php';
include_once
GAME_ROOT
.
'./include/game/titles.func.php'
;
include_once
GAME_ROOT
.
'./include/game/revcombat.calc.php'
;
include_once
GAME_ROOT
.
'./include/game/revattr.func.php'
;
...
...
@@ -1436,4 +1436,82 @@
}
}
function
checkdmg
(
$p1
,
$p2
,
$d
)
{
if
(
$d
<
0
)
{
$words
=
"
{
$p1
}
为
{
$p2
}
回复了<span class=
\"
lime
\"
>"
.
abs
(
$d
)
.
"</span>点生命……这是咋回事呢?"
;
}
elseif
((
$d
>=
100
)
&&
(
$d
<
150
))
{
$words
=
"
{
$p1
}
对
{
$p2
}
施加了一定程度的伤害。(100-150)"
;
}
elseif
((
$d
>=
150
)
&&
(
$d
<
200
))
{
$words
=
"
{
$p1
}
拿了什么神兵?
{
$p2
}
所受的损伤已经不可忽略了。(150-200)"
;
}
elseif
((
$d
>=
200
)
&&
(
$d
<
250
))
{
$words
=
"
{
$p1
}
简直不是人!
{
$p2
}
只能狼狈招架。(200-250)"
;
}
elseif
((
$d
>=
250
)
&&
(
$d
<
300
))
{
$words
=
"
{
$p1
}
发出会心一击!
{
$p2
}
瞬间损失了大量生命!(250-300)"
;
}
elseif
((
$d
>=
300
)
&&
(
$d
<
400
))
{
$words
=
"
{
$p1
}
使出浑身解数奋力一击!
{
$p2
}
想必凶多吉少!(300-400)"
;
}
elseif
((
$d
>=
400
)
&&
(
$d
<
500
))
{
$words
=
"
{
$p1
}
使出武器中内藏的力量!可怜的
{
$p2
}
已经承受不住凶残的攻击了!(400-500)"
;
}
elseif
((
$d
>=
500
)
&&
(
$d
<
600
))
{
$words
=
"
{
$p1
}
眼色一变使出绝招!
{
$p2
}
无法抵挡,只能任人宰割!(500-600)"
;
}
elseif
((
$d
>=
600
)
&&
(
$d
<
750
))
{
$words
=
"
{
$p1
}
手中的武器闪耀出七彩光芒!
{
$p2
}
的身躯几乎融化在光芒中!(600-750)"
;
}
elseif
((
$d
>=
750
)
&&
(
$d
<
1000
))
{
$words
=
"
{
$p1
}
受到天神的加护,打出惊天动地的一击!
{
$p2
}
此刻已不成人形!(750-1000)"
;
}
elseif
((
$d
>=
1000
)
&&
(
$d
<
5000
))
{
$words
=
"
{
$p1
}
燃烧自己的生命得到了不可思议的力量!
{
$p2
}
,你还活着吗?(1000-5000)"
;
}
elseif
((
$d
>=
5000
)
&&
(
$d
<
10000
))
{
$words
=
"
{
$p1
}
超越自己的极限爆发出了震天动地的力量!受此神力摧残的
{
$p2
}
化作了一颗流星!(5000-10000)"
;
}
elseif
((
$d
>=
10000
)
&&
(
$d
<
50000
))
{
$words
=
"
{
$p1
}
运转百万匹周天,吐气扬声,一道霸气的光束直逼
{
$p2
}
,后者的身躯瞬间被力量的洪流所吞没!(10000-50000)"
;
}
elseif
((
$d
>=
50000
)
&&
(
$d
<
200000
))
{
$words
=
"
{
$p1
}
已然超越了人类的极限!【
{
$d
}
】点的伤害——疾风怒涛般的攻击令大地崩塌,而
{
$p2
}
几乎化为齑粉!"
;
}
elseif
((
$d
>=
200000
)
&&
(
$d
<
500000
))
{
$words
=
"鬼哭神嚎!风暴既逝,
{
$p1
}
仍然屹立在战场上,而受到了【
{
$d
}
】点伤害的
{
$p2
}
想必已化为宇宙的尘埃了!"
;
}
elseif
(
$d
>=
500000
)
{
$words
=
"残虐的攻击已经无法用言语形容!将
{
$p2
}
击飞出【
{
$d
}
】点伤害的英雄——
{
$p1
}
!让我们记住他的名字吧!"
;
}
else
{
$words
=
''
;
}
if
(
$words
)
{
addnews
(
0
,
'damage'
,
$words
);
}
return
;
}
function
addnoise
(
$wp_kind
,
$wsk
,
$ntime
,
$npls
,
$nid1
,
$nid2
,
$nmode
)
{
//在隐藏地图内不会传出声音信息
global
$plsinfo
;
if
(
!
array_key_exists
(
$npls
,
$plsinfo
))
return
;
if
(((
$wp_kind
==
'G'
)
&&
(
strpos
(
$wsk
,
'S'
)
===
false
))
||
(
$wp_kind
==
'F'
))
{
global
$noisetime
,
$noisepls
,
$noiseid
,
$noiseid2
,
$noisemode
;
$noisetime
=
$ntime
;
$noisepls
=
$npls
;
$noiseid
=
$nid1
;
$noiseid2
=
$nid2
;
$noisemode
=
$nmode
;
save_combatinfo
();
}
elseif
(
strpos
(
$wsk
,
'd'
)
!==
false
){
global
$noisetime
,
$noisepls
,
$noiseid
,
$noiseid2
,
$noisemode
;
$noisetime
=
$ntime
;
$noisepls
=
$npls
;
$noiseid
=
$nid1
;
$noiseid2
=
$nid2
;
$noisemode
=
'D'
;
save_combatinfo
();
}
if
(
strlen
(
$wp_kind
)
>=
3
){
global
$noisetime
,
$noisepls
,
$noiseid
,
$noiseid2
,
$noisemode
,
$wep
;
$noisetime
=
$ntime
;
$noisepls
=
$npls
;
$noiseid
=
$nid1
;
$noiseid2
=
$nid2
;
$noisemode
=
$wp_kind
;
save_combatinfo
();
}
return
;
}
?>
\ No newline at end of file
include/game/search.func.php
View file @
3ca5d68c
...
...
@@ -368,7 +368,7 @@ function search(&$data=NULL){
}
function
move_search_events
(
&
$data
=
NULL
,
$act
)
function
move_search_events
(
&
$data
,
$act
)
{
global
$log
,
$inf_move_hp
,
$inf_move_sp
,
$infwords
,
$weather
,
$gamevars
,
$now
,
$elements_info
;
...
...
include/game/song.inc.php
View file @
3ca5d68c
...
...
@@ -16,7 +16,7 @@
//$log.=$sn.'_'.$now.'_'.$pls.'_'.$name."<br>";
$r
=
$arte
;
include_once
GAME_ROOT
.
'./include/game/combat.func.php'
;
include_once
GAME_ROOT
.
'./include/game/
rev
combat.func.php'
;
if
(
$ss
>=
$r
){
$ss
-=
$r
;
...
...
include/global.func.php
View file @
3ca5d68c
...
...
@@ -285,11 +285,11 @@ function load_gameinfo() {
global
$hdamage
,
$hplayer
,
$noisetime
,
$noisepls
,
$noiseid
,
$noiseid2
,
$noisemode
;
$result
=
$db
->
query
(
"SELECT * FROM
{
$tablepre
}
game"
);
$gameinfo
=
$db
->
fetch_array
(
$result
);
extract
(
$gameinfo
);
if
(
!
empty
(
$gameinfo
))
extract
(
$gameinfo
);
$arealist
=
explode
(
','
,
$gameinfo
[
'arealist'
]);
$gamevars
=
json_decode
(
$gamevars
,
true
);
$noisevars
=
json_decode
(
$noisevars
,
true
);
extract
(
$noisevars
);
if
(
!
empty
(
$noisevars
))
extract
(
$noisevars
);
if
(
isset
(
$gamevars
[
'sanmaact'
])
&&
isset
(
$gamevars
[
'sanmadead'
]))
unset
(
$gamevars
[
'sanmaact'
]);
/*$gamenum = $gameinfo['gamenum'];
$gamestate = $gameinfo['gamestate'];
...
...
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